Arcstone, Isle of Spirits  

Quest Started By:Description:
Maximum Level:115
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
Era:Prophecy of Ro
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Apr 25 22:45:05 2006
Modified: Sun Jul 21 00:06:24 2019
This solo task begins with Spirit Hunter Azmaro in Arcstone at location -280, 1670, 5.

You say, 'Hail, Spirit Hunter Azmaro'

Spirit Hunter Azmaro says 'Hail _____. Don't waste your strength trying to figure out why we all came to be on this magical island together. Most of the individuals in this camp woke up here after a night of strange dreams. Others arrived as the result of magical accidents. It makes no sense. What matters now is that we are stranded here and must now learn to survive in this strange [territory].'

You say, 'What is this strange territory?'

Spirit Hunter Azmaro says, 'My father, Elijo, and I have already returned from several scouting expeditions across this island. Now it's your turn.'

You have been assigned the task 'Arcstone, Isle of Spirits'.

Spirit Hunter Azmaro says, 'First, you must set out across the isle to find the lair of each of these spirits. When you study a creature's home, you learn its habits and routines, which gives you power ofer it during the hunt. Scout the lairs of Arcstone's spirits and return to me if you

Explore the Lair of O'Kahn, Hound of Druzzil 0/1 (Arcstone)

You will recognize this beast's territory by the twisted briar rising from the ground and the lingering reek of death.

Location: 1165, 1110

Explore the Desolation of Ravenglass, the Undying 0/1 (Arcstone)

Ravenglass is a necromantic spirit that hangs the shields of its fallen opponents in a dead tree, the nexus of its power.

Location: 800, 640

Explore the Bluff of Stillwillow, the Storm's Eye 0/1 (Arcstone)

Stillwillow is a reclusive and silent spirit. It often wanders a nearby wind swept crag, moving in utter silence.

Location: -820, -1000

Explore the Valley of Xanzerok, the Earth Root 0/1 (Arcstone)

You will know this spirit's lair by the writhing vines that rise from the soil. They stand in testament to the creature's command over the plant life of this isle.

Location: 1030, -130

Explore the Lava Field of Oroshar, the Ashcaster 0/1 (Arcstone)

Oroshar is a spirit of fire and earth that lairs on the volcanic spire of Arcstone.

Location: -650, 975

Speak with Spirit Hunter Azmaro 0/1 (Arcstone)

You say, 'Hail, Spirit Hunter Azmaro'

Spirit Hunter Azmaro says, 'Welcome back, _____. I see you have survived your encounters with the spirits of Arcstone in one piece. May their strength be with you always.'

You gain experience!!

Experience (1.1 AAs at Level 65)
Submitted by: Flewid Hardheart, Prexus Server
  • Experience
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Different Ending
# Apr 21 2013 at 9:27 AM Rating: Good
555 posts
This task no longer appears to have a hail at the end. Just the 5 explore steps.
Aanuvane Bristlecone 350 Baking, Brewing, Jewelry Making, Tailoring, Blacksmithing, Fletching, Pottery, Research, 250 Fishing
Muertenie Petitmort Master Tinker
Kadcea Master Alchemist
Orelinde Master Poison Maker
Povar via Quellious via Rodcet Nife

XP Reward
# Sep 07 2010 at 10:14 AM Rating: Decent
I got 1.09 AA's from completing this task was relatively easy, fell off the island twice though

65 Trancendant (Monk) Meera, 768 AA's... well 769 now :L
good xp
# Jun 19 2010 at 9:58 PM Rating: Decent
did this quest with a level 65 cleric. it was easy finding the first 4 places but the storm's eye was a pain and took me at least a few tries running back and forth trying to find it. overall, not a bad quest. i received 2 full aa points on completion; however, i had 100%xp going to aa. not bad in my book,

-Divine Sotanx Darezzman of Prexus
# Oct 28 2009 at 4:43 PM Rating: Decent
343 posts
this whole taks was a total ***** it took a long time with ppl with no invis or undead invis
Not doable after cloak quest.
# Sep 04 2007 at 12:01 AM Rating: Decent
55 posts
Apparently you can't get the task Arcstone, Isle of the Spirits after you complete the cloak quest. Anyone know if this is a bug?
Not doable after cloak quest.
# Apr 11 2008 at 1:00 AM Rating: Decent
3 posts
That is no longer the case, got this mission tonight after doing the cloak quest.
# Sep 04 2006 at 11:26 AM Rating: Decent
47 posts
this is not repeatable as of 9-4-06
Povar-93 SK / 93 Shaman
# Sep 04 2006 at 12:57 PM Rating: Excellent
Ungainly Ninja
6,998 posts
wrxman wrote:
this is not repeatable as of 9-4-06

Updated, thanks.
Using a shroud...
# May 05 2006 at 9:49 AM Rating: Decent
4 posts
Could this all be safely done using a goblin rogue shroud?
80 Bard
Using a shroud...
# Jul 10 2006 at 10:57 AM Rating: Good
147 posts
This is possible using a rogue shroud, however it is not quite as safe as you think. There are some few mobs that CAN see a shrouded rogue here, but they are easily avoided. I did this task in shroud and completed it without being attacked, but I conned EVERYTHING to make sure I was safe to move by them.
If your not going to do it right, why do it at all? Sygn, 100 Enchanter - Ne Cede Malice, Erollisi Marr
# Apr 29 2006 at 11:39 AM Rating: Decent
Anyone knoiws the locations of these spots.. I am having trouble finding the one in the tanglefoot area and the one in the fire area
# Aug 28 2006 at 3:50 AM Rating: Decent
I got it at approximately 1090, -208, 202. Good luck. (con every mob as there were 4 see invis in the area).
RE: locations..?
# May 03 2006 at 1:15 PM Rating: Decent
Try running down the middle of the field where TAnglefoot roams. Most likely it will be a suicide run as there are see invis. This is what I finally had to do to get that part.

As far as the fire area, iirc approach the center of the camp from the side where the goat/horse herder roams. I found that to be a safe spot.
The Earth Root
# Apr 27 2006 at 3:22 PM Rating: Decent
I can't seem to find the check point area for Xanzerok, the Earth Root. I've been all over where he wanders and I haven't gotten the task update. (he was up while I was wondering around if that makes any difference.) Any help would be great
RE: The Earth Root
# Apr 27 2006 at 5:45 PM Rating: Decent
195 posts
There's a spot where most of the wanderers come together, and there's a bigger clump of grass. Usually, of course, the see invis ones wander through this spot. It's right in the middle of the biggest section of the Tangleroot valley. Was my hardest one to find too.

And at 90% to AA, I got 34% of an AA (went to 54% from 20%).

Edited, Thu Apr 27 17:39:42 2006
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
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Task Timer?
# Apr 27 2006 at 11:24 AM Rating: Decent
97 posts
Is there a task timer for this mission and if so how long is it. Another question is does this shoot you to an instance or do you have to wait for the mob to spawn before you get the task updated for exploring?

Klipper Progression
70 Enchanter of Cazic Thule
RE: Task Timer?
# Apr 27 2006 at 7:21 PM Rating: Decent
26 posts
This is just a solo task; no instance and no timer, but you can only do it once. You don't need the mob to be up to do this, just run to the area that it would spawn and get an update.

- Phude
An easy AA
# Apr 25 2006 at 7:22 PM Rating: Decent
This is one of the easiest solo quests, similar to finding locs for slipgear in Corathus Creep. At level 70, I obtained a full AA for about 10 minutes work.
RE: An easy AA
# Apr 26 2006 at 8:05 AM Rating: Decent
118 posts
a full AA?! i only got 74%! jeez was i ripped off lol. and yes i had 100% aaexp on.
RE: An easy AA
# Apr 26 2006 at 4:52 PM Rating: Default
yea, i only got about 74% aa as well. mebbie that person Pinged, and thinks they got one.
RE: An easy AA
# Jan 20 2007 at 3:12 AM Rating: Default
did it at 73 ( forgot i even had the task)and got no exp at all. sigh
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