Plane of Sky Keys  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Time:Hours
Level:46
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Creatures:
Era:Original
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Aug 15 22:07:14 2003
Modified: Tue Dec 5 05:21:04 2023
Sirran the Lunatic, a level 65 Halfling Warrior, will hand your keys to progress from island to island in Plane of Sky.

Sirran the Lunatic:
1) Will spawn on (or very close to) the kill location of each island's boss MOB.
2) Won't attack unless you start chatting with him. Just hailing him is safe.
3) Despawns in 20 minutes.

Quest room key: Efreeti's Key, bought from the Key Master on first Island

Island 1: Key Master/Thunder Spirits Island ---- Spawns upon the death of "a Thunder Spirit Princess".
Hand him one Miniature Sword to get the Key of Swords (key to Island 1.5, Noble Dojorn Island, which is a one-way trip).
Hand him one Lost Rabbit Foot to get the Key of the Misplaced (Island 2, Azarack Island).

Island 2: Azarack Island ---- Spawns upon the death of "Protector of Sky".
Hand him one Broken Mirror to get the Key of Misfortune (Island 3, Gorgalask Island).

Island 3: Gorgalosk Island ---- Spawns upon the death of "Gorgalosk".
Hand him one Animal Figurine to get the Key of Beasts (Island 4, Harvester Island).

Isle 4: Harvester Island ---- Spawns upon the death of "Keeper of Souls".
Hand him one Bird Whistle to get the Avian Key (Island 5, Spiroc Island).

Island 5: Spiroc Island ---- Spawns upon the death of "Spiroc Lord".
Hand him one Noise Maker to get the Key of the Swarm (Island 6: Wasp Island).

Island 6: Wasp Island --- Spawns upon the death of "Bazzt Zzzt".
Hand him one Dull Dragon Scale to get the Key of Scale (Island 7, Drake Island).
Upon turning in the Key of Scale, Sirran the Lunatic says, 'Dnib a ni era uoy ro esarhp eht yas dna yrruh! Sruoy era syek eht dna romra em evig. Erom on gnits seixib eht ahahahahah!'
Telling him the phrase "I am one with the wall" backwards will make The Sister of the Spire spawn on Drake Island.
You say, 'llaw eht htiw eno ma I'

Island 7: Drake Island ---- Spawns upon the death of "Sister of the Spire".
Hand him one Replica of the Wyrm Queen to get Veeshan's Key (Island 8, Butterfly Island / Veeshan).

Island 8: Bufferfly Island / Veeshan
There are no islands after Island 8.
Submitted by: Lias Roxx, VZ
Rewards:
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Keys & groups
# Oct 29 2024 at 1:05 PM Rating: Good
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108 posts
Can the keyed person move the group up like in ToFS?
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2 box HoT era clear notes
# Jul 13 2022 at 4:05 AM Rating: Decent
31 posts
I just did the two box to island 8, here are my notes:
Mangler - HoT unlocked
Mage 90 raid geared - 59khp dps & healer mercs
Bard 88 group geared - 35k hp dps & healer mercs

I used mage to test the waters, I have the perk I don't loose exp, Bard however is leveling and exp is annoying so saved it's deaths for main fights.
I kept one healer merc out and one dps merc
Island 1-3 are straight forward and nothing death touches.
On island four I found a named djinn up - I should of left it alone, it spawns a meanie on island 8.
The strat: Fights were straight forward, Boastful Bellows on bard and take the DT, nuke nuke nuke on mage.
Island 4: KoS - the strat, as planned.
Island 5: Spiroc Lord, didn't read up on it, took the strat straight to the spiroc lord and found that when lord dies, it immediately respawns and DT's you, had to regroup, went to other side of island, pulled a bird got all but lord, killed them down, invised past lord to next island.
Island 6: BZZZ's: sent pet into middle of island and let it just beat on things, no heals no extra agro, took a few minutes but name spawned eventually and DT'ed mage. Rezed, and followed the strat.
Island 7: Pulled all the drakes and killed them on the outer bank of the island, invised and moved into building, used the strat, no sphinx agro from inside.

On my way to island 8 - BOOM - you've been slain by hand of veeshan. That's the meanie I spawned on island 4 - doh!
Rezzed, invised, and made my way to island 8.
Went to the back of island and waited for djinn to path, if you watch him, he goes to a point, then goes vertical, I engaged around there with the strat, no issue.

I had concerns on this fight, it was light green con, afterwards, according to gamparse, I was in combat with the eye of veeshan for 44 seconds, 1 more second and my mage would have been DT'ed. The strat proved out and I finally have this knocked off my bucket list on this progression server.
Solo
# Feb 01 2022 at 12:03 PM Rating: Good
If you are going to solo this progression, I strongly suggest bringing along a healer merc. Several of the MOBs will death touch and your merc can rez you so you don't have to run all the way back here. It can save time and avoid unnecessary head-ache.
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Maulis Thefool, Ranger of the 86th season on Firiona Vie...
keys
# May 02 2019 at 1:53 PM Rating: Excellent
Avatar
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628 posts
I can't figure out how to add an image to this post, but this is a handy guide to the Plane of Sky keys:

https://i.imgur.com/vkUYdv2.jpg

Hand in the quest item looted on the source island to Sirran the Lunatic to receive the key item.

Edited, May 2nd 2019 2:55pm by Zaztik
Keeper of Souls Fith Island
# Oct 01 2016 at 3:58 AM Rating: Good
38 posts
Keeper of Souls Fith Island Spawned less then one hour after I killed all on the island just under an hour
Phrase
# Mar 28 2016 at 5:25 AM Rating: Excellent
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2,607 posts
The phrase must be said to him backwards.

And it is I am one with the wall (not Am I... it isn't a question).

So you say --> llaw eht htiw eno ma i
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Phrase
# Apr 05 2016 at 5:37 PM Rating: Excellent
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4,580 posts
GOMN wrote:
The phrase must be said to him backwards.

And it is I am one with the wall (not Am I... it isn't a question).

So you say --> llaw eht htiw eno ma i


DrexelNecromancer wrote:
A couple of corrections:

1) There are two items in the game with the name "Veeshan's Key", and while there are two "Veeshan's Key" in the Alla database, they are not quite correct*. The first version is the one listed here, which is sold for 1cp by the Keymaster and takes you from the first island down into the quest room. It identifies as "Key of Misfortune"**. The second one, also called "Veeshan's Key" and having the EXACT same icon as the first "Veeshan's Key" is given by Sirran the Lunatic to you on Drake/Sphinx/Sister island in exchange for "Replica of the Wyrm Queen", and is the key to take you to the last island in Sky ("Veeshan" or "Butterfly" island). This second version of "Veeshan's Key" identifies as "Veeshan's Key". Without trying the two keys on a telepad, the only way to tell them apart is through the use of the Identify spell.

2) This isn't true: "Won't attack unless you start chatting with him". Sirran is perfectly pleasant and if he ever *was* touchy, that is gone. He'll chat with you all you like and you can't get him to attack just by talking to him. You have to either attack him or have left an aggressive mob alive for him to assist.

3) This is no longer true: "Noble Dojorn Island, which is a one-way trip". Around 2003 the coders installed a telepad on Noble Dojorn Island, allowing access to Azarack island. As such, I've taken to calling this island #1.5, since it's a detour more than anything else, and falls between (what I call) island 1 and 2 (thunder spirits and azaracks)

4) This isn't quite right: "Telling him the phrase "Am I one with the wall" will make The Sister of the Spire spawn on Drake Island." You actually have to say "?llaw eht htiw eno I ma" to get the Sister to spawn.

See my guide for more info:
http://home.comcast.net/~drexxell/eq/planeofsky.html
http://mysite.verizon.net/drexxell/eq/planeofsky.html

Drexxell





* The Alla database has these entries:
1) Veeshan's Key
-> Says it comes from the keymaster
2) Veeshan's Key (Key of Misfortune)
-> Has no info

Unfortunately, while Alla shows *two* "Veeshan's Key", they both seem to be referring to the ONE key (which is sold by the Keymaster and which identifies as "Key of Misfortune".

If I were to make a suggestion, I'd say to please make the two keys in Alla as:

1) Veeshan's Key (Key of Misfortune)
-> Available from Key Master for 1 cp
2) Veeshan's Key (Veeshan's Key)
-> Available from Sirran the Lunatic

and put in the correct info for them.



** This is not a joke...seems to be a serious ***** up on the part of the game coders. The sad part is that there is also a "Key of Misfortune" which does, of course, identify as "Key of Misfortune".

Edited, Jul 26th 2006 at 7:59am EDT by DrexelNecromancer

Edited, Jul 26th 2006 at 8:00am EDT by DrexelNecromancer

Edited, Apr 16th 2009 7:39am by DrexelNecromancer



Updated, thanks.
Phrase
# Jan 01 2018 at 7:41 AM Rating: Good
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TY ... this info has really helped me ... appreciate all the work and effort !)
Phrase
# Oct 19 2016 at 1:11 AM Rating: Decent
**
380 posts
They changed the Quest room key's name from Veeshan's key to Efreeti's Key.
spirocs 12 hours repop
# Feb 21 2014 at 10:00 PM Rating: Good
Sage
***
1,079 posts
as the subject says
Keys now add to keyring
# Jan 25 2014 at 7:56 AM Rating: Decent
As of 25 Jan 2014, when keys are used, they are now added to your keyring.
Keys now add to keyring
# Jan 25 2014 at 5:06 PM Rating: Decent
In addition, the Veeshan's Key that used to get you into the quest room has been renamed to the Efreeti's Key. It is also added to the key ring. Sirran will also no longer assist PoSky mobs.

Edited, Jan 25th 2014 6:11pm by Pariator
Sirran the Lunatic killing and spawning
# Nov 06 2013 at 2:47 AM Rating: Decent
Message has high abuse count and will not be displayed.
Problem
# Jan 18 2013 at 10:42 PM Rating: Decent
I can't get Sirren to pop on the 5th Island - have tried killing all mobs, killing Gale last, etc - any suggestions?
Problem
# Jan 29 2013 at 7:01 PM Rating: Good
Sage
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277 posts
Having the same problem. Killed all that was up; no Sirran to be found.

Edited, Jan 29th 2013 8:02pm by qxx
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Problem
# Jan 31 2013 at 1:23 AM Rating: Decent
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50 posts
The mob that gets Sirran to spawn on the 5th island is Keeper of Souls. If you look at that mobs page:

Quote:
Spawn mechanism: Spawns 60-85 minutes after the death of any griffon or pegasus on the island.


Normally, I have to clear the island & afk for an hour or so.
Aviak Key
# Jun 21 2010 at 12:02 PM Rating: Decent
Just helped a guildie today with her epic piece. Eternal Spirit was the mob that dropped the item. Never sa Keeper of Souls
Respawn time?
# Oct 18 2009 at 11:39 AM Rating: Good
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1,308 posts
https://everquest.allakhazam.com/db/zones.html?zstrat=70&page=2

...don't have the timer for each Island down - but I know that Isles 1-3(Gorg) are under 8 hours and Isle 4(Peg / Griff)Respawn time for mobs is EXACTLY 12 hours. I timed it. The other day - we were not able to Respawn nottap Ekim by killing one Griff after we killed KoS - we will try this trick again another time to see if we get different Results...
Respawn time?
# Nov 29 2009 at 12:55 AM Rating: Decent
The best way to kill these guys (I soloed with no problem @ 80, pet did the work) on Island 3 (to get to 4) is to just kill everything around the temple outside, avoid mobs up on the temple walls, then use the pet hold command and park your pet out in front of the door, towards the teleport area, go converse with the boss mob inside the temple, and once they attack drag em to your pet, shift aggro to other mobs until boss is all thats left.

It is a 7-8 hour respawn time on island 3, confirmed.
Respawn time?
# Oct 18 2009 at 10:40 AM Rating: Decent
Doing the Shaman Epic 1.5, got to island 2, killed boss, then sirran popped, unfortunately still had one mob up so he attacked me, couldnt do turn in for key to next island.

So now everything is dead on island and waiting for everything to repop so i can continue epic. What is the repop time for this?
respawn time on Boss mobs
# Oct 11 2007 at 10:35 PM Rating: Decent
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69 posts
If the group dies before doing item turn in for next island key and not getting group rezzed in time that sirran despawns, how long do we need to wait before we can try the hit again?

need to know the respawn time for the island boss mobs in order to spawn "Sirran the Lunatic" in case of group wipe...

meaning that a re-kill of all mobs are needed again including the last mob being the islands boss mob...

all this in order to respawn Sirran to do item turn ins seems stupid in the extreme...

"Sirran the Lunatic" despawn timer of 20 minutes has posed problems before and really needs to be addressed... this zone is so hated for this reason...
Corrections
# Jul 26 2006 at 6:55 AM Rating: Excellent
*
166 posts
A couple of corrections:

1) There are two items in the game with the name "Veeshan's Key", and while there are two "Veeshan's Key" in the Alla database, they are not quite correct*. The first version is the one listed here, which is sold for 1cp by the Keymaster and takes you from the first island down into the quest room. It identifies as "Key of Misfortune"**. The second one, also called "Veeshan's Key" and having the EXACT same icon as the first "Veeshan's Key" is given by Sirran the Lunatic to you on Drake/Sphinx/Sister island in exchange for "Replica of the Wyrm Queen", and is the key to take you to the last island in Sky ("Veeshan" or "Butterfly" island). This second version of "Veeshan's Key" identifies as "Veeshan's Key". Without trying the two keys on a telepad, the only way to tell them apart is through the use of the Identify spell.

2) This isn't true: "Won't attack unless you start chatting with him". Sirran is perfectly pleasant and if he ever *was* touchy, that is gone. He'll chat with you all you like and you can't get him to attack just by talking to him. You have to either attack him or have left an aggressive mob alive for him to assist.

3) This is no longer true: "Noble Dojorn Island, which is a one-way trip". Around 2003 the coders installed a telepad on Noble Dojorn Island, allowing access to Azarack island. As such, I've taken to calling this island #1.5, since it's a detour more than anything else, and falls between (what I call) island 1 and 2 (thunder spirits and azaracks)

4) This isn't quite right: "Telling him the phrase "Am I one with the wall" will make The Sister of the Spire spawn on Drake Island." You actually have to say "?llaw eht htiw eno I ma" to get the Sister to spawn.

See my guide for more info:
http://home.comcast.net/~drexxell/eq/planeofsky.html
http://mysite.verizon.net/drexxell/eq/planeofsky.html
http://www.drexxell.net/eq/planeofsky.html

Drexxell





* The Alla database has these entries:
1) Veeshan's Key
-> Says it comes from the keymaster
2) Veeshan's Key (Key of Misfortune)
-> Has no info

Unfortunately, while Alla shows *two* "Veeshan's Key", they both seem to be referring to the ONE key (which is sold by the Keymaster and which identifies as "Key of Misfortune".

If I were to make a suggestion, I'd say to please make the two keys in Alla as:

1) Veeshan's Key (Key of Misfortune)
-> Available from Key Master for 1 cp
2) Veeshan's Key (Veeshan's Key)
-> Available from Sirran the Lunatic

and put in the correct info for them.



** This is not a joke...seems to be a serious ***** up on the part of the game coders. The sad part is that there is also a "Key of Misfortune" which does, of course, identify as "Key of Misfortune".

Edited, Jul 26th 2006 at 7:59am EDT by DrexelNecromancer

Edited, Jul 26th 2006 at 8:00am EDT by DrexelNecromancer

Edited, Apr 16th 2009 7:39am by DrexelNecromancer

Edited, Jul 2nd 2018 9:17am by DrexelNecromancer
New Sky Guide
# Jan 24 2006 at 6:58 AM Rating: Decent
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166 posts
I've just finished version 1.0 of my Plane of Sky guide. Hope you find it useful.

http://home.comcast.net/~drexxell/eq/planeofsky.html
http://mysite.verizon.net/drexxell/eq/planeofsky.html
http://www.drexxell.net/eq/planeofsky.html

Drexxell
Wayfarers of Veeshan

Edited, Jan 3rd 2012 8:33am by DrexelNecromancer

Edited, Jul 2nd 2018 9:18am by DrexelNecromancer
RE: New Sky Guide
# Feb 19 2006 at 10:51 AM Rating: Decent
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97 posts
thanks for the link, it was really helpful =)
POS 2005
# Dec 06 2005 at 10:16 PM Rating: Decent
Just like to say that the write up was so helpful and thank you. Second like to give ya my 2cents for almost 2006. Single first boss no problem(now I'm a ranger). Second boss problem for me by self because there your KOS to those little devil buggers. So I brought in the bos team of me Druid, shaman, cleric. Peace of cake. Remember do not kill boss round any other mobs your fighting he will assist and kick your ***. hit druid 2300 a pop. Plus ya cant fight back because to get keys ya got to turn items into him. Very important the boss's are on Not 100pct sure 24 hr timers. Sirran Pop'd after 20 minutes. So if ya ***** up ya got to wait a day. Now I'm working the shaman 1.5. Boxing mostly and getting friends to help me when needed. I got a wizard on same account as cleric. But shaman needs turn in on Pegasus Island. Shaman doesn't have that key and we screwed up today trying to 3 box Gorgolosk. This killed me 3 times but I finally nailed him and Sirran pop'd as I was comming into that house he is in. So gotta do it again tommorow. Here's some points from what I did wrong. If your boxing this guy don't underestimate him. He will have bout 3 adds with him prob messable would highly suggest a chanter friend to come along. But might not do any good. They cast this and not 100pct sure AOE it seemed dispell. you will be fighting buffless. So from a healing prospective no heal over time just straight heals. Slows and dots will not stay long. Straight DD's and melee. So the chanters mezz will be dispelled from one of the eyes(Mob that cons dark blue to 70). You all seen them they loved this guy in LDON's Guk and SR. I pulled him inside the house trying to kill all the mobs that came with him first so that I could kill Gorgolosk last(remembering if any mobs are still up and gorgolosk is dead that Siran will pop and assist.) This means that the name will be beating on your little grp while you take on 4 adds buffless. I think tommorow I'm gonna kill every mob on that part of island before I take on Gorgolosk. Yes when I pulled him I did use harmony but these mage pets who are invis'd wonder around and aggro. They and the eyes and birds all wonder, but people been here before and they know that. Checked out the next Island and the Pegasus mob shamans need to hand there item into moves around alot but with any sorta a tracker it was easy as pie. Good luck and I hope it helped.
Need to give Sirran turn in on the right island
# Aug 30 2004 at 4:19 PM Rating: Decent
The other night, we fought our way to the Harvester Island, but people left before Keeper spawned. Later on, some of us ported up and killed the Thunder Spirit Princess to spawn Sirran. Tried handing him our whistles, but he rejected them. He didn't swallow it, just didn't know what to do with it and gave it back.

Also, I don't think anyone else has mentioned it, these keys are not added to your keyring, nor are they soul bound. So, if you die on one of the later islands, you'll need to do the corpse summoning or have some friends escort you back once earlier mobs have repoped.
Going back down once you go up
# Jun 02 2004 at 6:26 AM Rating: Decent
Is there any way to go back down to a previous island once you have gone up (other than jumping off and having to get ported back up).
Smiley: disappointed

Edited, Wed Jun 2 07:25:26 2004
RE: Going back down once you go up
# Apr 04 2006 at 8:09 AM Rating: Decent
*
166 posts
YES. There are 4 jumps possible from a higher island to a lower island. However, you need a way to survive the jumps (they yield 20k HP of damage if you don't use Harmshield or other protection).

See below for more details:
http://home.comcast.net/~drexxell/eq/planeofsky.html
http://mysite.verizon.net/drexxell/eq/planeofsky.html
http://www.drexxell.net/eq/planeofsky.html

Edited, Jan 3rd 2012 8:32am by DrexelNecromancer

Edited, Jul 2nd 2018 9:19am by DrexelNecromancer
RE: Going back down once you go up
# Jun 14 2004 at 3:43 PM Rating: Good
*
101 posts
Short of summon corpse/rez, no.
Keep em all?
# Apr 16 2004 at 2:16 PM Rating: Decent
39 posts
Do you have to keep them all or will the later ones take you thru all the islands?
RE: Keep em all?
# Jun 14 2004 at 3:42 PM Rating: Good
*
101 posts
You need all eight keys (including quest key) to freely move through Plane of Sky. The later keys do not work on the earlier isles.
Keys
# Mar 22 2004 at 11:26 PM Rating: Decent
Did we get lucky and keys go on keyring?
RE: Keys
# May 09 2004 at 7:34 PM Rating: Decent
**
435 posts
No, you have to keep the keys, they don't go on a keyring.
Keys
# Mar 21 2004 at 7:46 PM Rating: Decent
By the way all keys are nolonger norent whitch makes getting your keys worth while if you enjoy this zone
Keys
# Mar 21 2004 at 7:46 PM Rating: Decent
By the way all keys are nolonger norent whitch makes getting your keys worth while if you enjoy this zone
Key names?
# Nov 23 2003 at 7:45 AM Rating: Decent
The key master also sells some of these keys. It would be nice if the names of these keys were included in the write up so we could know which keys we need to raid for and which keys can be purchased.
RE: Key names?
# Apr 24 2004 at 10:32 AM Rating: Decent
*
101 posts
The Keymaster only sells the keys from the first island: Key of Swords, Key of Misplaced, and the key to the quest area. If you buy them, all you are skipping are the fairies on the first isle, and it probably isn't worth the cash since they're so easy to kill.
RE: Key names?
# Nov 28 2003 at 8:50 PM Rating: Decent
Bought Veshan's Key from the Keymaster on first island for 1cp
RE: Key names?
# Jan 29 2004 at 4:39 PM Rating: Decent
**
380 posts
That one is the Quest key not the same key as the one given by Sirran.
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