Trial of Torture  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 4 ratings)
Information:
Level:60
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Loot
Related Creatures:
Era:Planes of Power
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Nov 1 20:34:49 2002
Modified: Tue Dec 1 12:02:09 2020
You can only do this quest with a single group. Completing this quest (or any of the other trials) will give you access to the Plane of Storms and the Plane of Valor.

Talk to Mavuin in the basement cellblock.


You say, 'Hail, Mavuin'

Mavuin strains his eyes to look up at you in disbelief, then reaches down into a rusted vent and pulls out a journal. 'Please I implore you, take word to the Tribunal. I have done nothing wrong, yet I have been sentenced to eternity in this cell. I wish to present all of the [information] about my case to them. They must listen to my plea if they are truly the gods of justice.'

You say, 'What information?'

Mavuin tells you, 'I know it has been said for years before me, and will be said for years after me, but I was truly framed for my crime. You see the gods feared the knowledge that I carry with me. So to prevent me passing this knowledge to others, it was set up to show that I had plotted to murder one of the other elders. Please go before the tribunal and plead my case. If you do this I will share what I know with you, I apologize for holding it against you, but I am desperate to be released.'

You have received a character flag!

Head to the area with The Tribunal, and ask them about Mavuin. Following the dialog, saying "I am prepared" to each Tribunal will give you description of the six trials.

To do this one, say "I am ready to begin the Trial of Torture" to the appropriate Tribunal. Make sure you are actually prepared when you say that you are, your group will be teleported to the event area where you will only get a few seconds before things start.


You say, 'I am prepared.'

The Tribunal nods slightly. 'Very well. When you are ready, you may begin the trial of torture. Only when a wraith of agony dies will the prisoners feel any relief. Take care to find and kill it quickly, lest their torment overcome them. We shall judge the mark of your success.'

You say, 'I am ready to begin the trial of torture.'

The Tribunal says 'Then begin.'

When you start this trial, you're staring at a T intersection, if you run around to the left you'll see a cubby, and you'll realize that you are in a hallway surrounding a center room. There is a door to the center room on the opposite side from where you started the trial. 4 mobs spawn and two come from each side down the hallway. Mez and kill one at a time as fast as possible. These were shades and razorbeasts and hit for 280-300ish. After you kill all 4, if you were fast, a Wraith of Agony will spawn in the middle room, kill wraith (similar to other mobs) and an ae heal spell will go off. Rinse and repeat for 4 rounds to reach the boss, Punisher Veshtaq. Punisher Veshtaq is similar to the boss of execution, hits for 700s with an added twist of a 100 hp AE every 9 seconds that has a small knockback to interrupt spells. Kill him to loot the Mark of Torture.

Now talk to the Tribunal.


You say, 'What evidence of Mavuin?'

You have received a character flag!

The Tribunal tells you, 'You have completed a trial - impressive for mortals. You can tell Mavuin that we will hear his plea. We will seek him out as time befits us.'

Head back down and talk to Mavuin.

You say, 'Hail, Mavuin'

Mavuin tells you, 'So you have pleaded my case to the Tribunal, I am most thankful. I hope that they will listen to my case soon and release me. The knowledge that I promised you is this. The followers in the Plane of Tranquility are trying to find information on what has happened to Zebuxoruk. What I know is that he has been captured for a second time. If you want to find out more information I believe you should seek an audience with Karana and Mithaniel Marr. I can only assume that they were present at the time of his capture and know why this has taken place. Also seek from Marr a way to translate the divine language. Only with it can you understand the writing of the gods. There is no more that I can tell you, but thank you once again for your attempt in returning my freedom.'

You have received a character flag!

This will flag you to be able to enter the Plane of Storms and Plane of Valor.

Need missing dialogues, /loc of quest mobs.
Rewards:
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My experience..
# Jun 30 2018 at 10:00 AM Rating: Good
11 posts
May be highly trivial now, but for those wanting to get to Seventh Hammer for the conquest achievement...

This one took me about 5 tries before I figured it out. This best done with probably two characters - one that can be positioned in the room, and another at the door to the room or at least in a corner of the outer perimeter that can see the spawned mobs coming.

I placed my warrior at the top of the stairs and a bard in the room. Warrior would just wait at the door for all 4 spawns to approach, use an AE skill and just kill them. Wraith usually spawned in the room, but one of the waves, he did not. I found him at the top of the entry stairwell in a wall (I had to use Cacophony AA after targeting to get him out). Luckily he was on tracking and I was able to find. I think this is what happened during the prior 4 tries and the prisoners all despawned on me. From that point, I just did two more waves, one where the wraith spawned in the room, and then the Punisher spawned after the 4th wave.

Use a tracker if you can, or at least the extended target window so you know when mobs pop. The wraith doesn't charge you at first and didn't seem to appear on ET until engaged. I also created a /target key so i could just run around trying to target the wraith while hitting Cacophony AA on the bard to find him in case he wasn't in the room.

Hope this helps..
New mob
# Dec 07 2014 at 2:54 PM Rating: Good
*
220 posts
Going back through my log of this trial, I see that I met a mob that is not in your database:

an accursed tormentor. Fungal Friend model, druid caster. Alternative sources put it at level 58 which seems to be about right.
____________________________
Occasional EQ1 player
Mavuin pre-trial dialogue
# Dec 07 2014 at 4:37 AM Rating: Excellent
*
220 posts
It is not necessary to see or speak Mavuin in order to do this trial. Also, it is not necessary to be in a group. I was able to get and complete the trial with my mercenary. Just talk to the different Tribunals to identify the one controlling the Trial of Torture and then tell him "I am ready to begin the Trial of Torture" and you are ported straight to the instance. Here is the actual dialogue:

You say, 'i am prepared'
The Tribunal nods slightly. 'Very well. When you are ready, you may begin the trial of torture. Only when a wraith of agony dies will the prisoners feel any relief. Take care to find and kill it quickly, lest their torment overcome them. We shall judge the mark of your success.'

You say, 'i am ready to begin the trial of torture'
The Tribunal says 'Then begin.'

I spoke to Mavuin after after doing the trial, Here is the dialogue (which would be applicable to all the Plane of Justice trials) that I should have said right at the very beginning:

You say, 'Hail, Mavuin'
Mavuin strains his eyes to look up at you in disbelief, then reaches down into a rusted vent and pulls out a journal. 'Please I implore you, take word to the Tribunal. I have done nothing wrong, yet I have been sentenced to eternity in this cell. I wish to present all of the [information] about my case to them. They must listen to my plea if they are truly the gods of justice.'

You say, 'what information?'
Mavuin tells you, 'I know it has been said for years before me, and will be said for years after me, but I was truly framed for my crime. You see the gods feared the knowledge that I carry with me. So to prevent me passing this knowledge to others, it was set up to show that I had plotted to murder one of the other elders. Please go before the tribunal and plead my case. If you do this I will share what I know with you, I apologize for holding it against you, but I am desperate to be released.'
You have received a character flag!

I've updated the Wiki page for Mavuin to indicate his location.

Edited, Dec 7th 2014 6:14am by Runengetum
____________________________
Occasional EQ1 player
MOB's
# Nov 11 2010 at 11:09 AM Rating: Decent
Scholar
***
2,346 posts
The prisoners in this oen are called "a tortured prisoner." Behind each one is a non-targetable shadowman-like MOB (no graphic, just a floating name) called "Pain and Suffering."

Edited, Nov 11th 2010 12:09pm by GOMN
____________________________

Only need to kill 1 wraith
# Sep 12 2009 at 12:49 PM Rating: Good
*
122 posts
Just did this trial and got my Mark of Torture and I did NOT have to kill a Wraith after each wave. Was doing it solo with my 75 Monk + Cleric merc for 1.5 quest, and I was barely finishing the 4 mobs before the next 4 would spawn, so no Wraith was spawning. Eventually I popped a disc during the 3rd wave so I could kill them quicker and killed them before the next wave so a Wraith spawned in the middle of room. Killed the Wraith then killed the 4th wave of mobs and Punisher spawned after that with the marks on him. It seems you only need to kill ONE Wraith out of the 4 waves of mobs to get the boss mob to spawn.
quest npc loc
# Aug 21 2009 at 1:19 PM Rating: Decent
Scholar
28 posts
Mauvin is at -456 +740 -25
Torture
# Nov 18 2008 at 12:28 AM Rating: Decent
Scholar
*
87 posts
"Soloed" (if u want to call it that) with my lvl80 shammy, pet & merc tank.
Don't remember throwing a heal at any time.

Took a couple attempts because prisoners kept despawning. I was just camping in room (per one of the more recent posts here) but that obviously wasn't working too well, so...

NOTE: wraith of Agony can spawn in EITHER of 2 locations: center of room or entry point.

For my sucessful trial it was room, room, entry point. But, considering I never saw him when I was simply camping the room, I suspect that is random :-)

I assume he was spawning at the entry point on my failures (and not engaged) so the prisoners poofed.

Punisher Veshtaq then spawned in room for final.

I pulled mobs toward door in hall, killed wave, located spawn, repeat x 4. There is time to do all that running around.
____________________________
Nexax 101 Barbarian Shaman, Stromm
Fixed
# Oct 25 2008 at 3:02 PM Rating: Decent
18 posts
I just did the trial of torture for my 1.5. There was a lvl 70 and 76 Shaman (plus 76 war Merc) and all 3 of us got in and I got my drop no problems
Buggy but doable
# Oct 05 2008 at 2:56 PM Rating: Excellent
*
219 posts
This trial is quite buggy, but still doable.
First off, the person that says "ready to begin the trial of torture" will NOT be ported into the trial, so make sure this person isn't needed.

Next, once you zone in you are standing at the top of some stairs. Leave a person that is capable of soloing the wraith of agony at this point, as the wraith can spawn either in the prisoners room or at this spot. (Obviously you can leave more than 1 person here, just in my case I had 4 toons all together, 1 person stuck outside, 1 person top of the stairs and 2 in the prisoners room).

Finally, have others go into the prisoners room and be ready to kill mobs. In my case I just let the mobs roam on into the room and killed them as they came in. Upon defeating a round of mobs, the wraith of agony can spawn in either the prisoner room or the top of the stairs. Leaving this mob up unattended is what causes the prisoners to vanish and the trial to fail, so make sure to engage him quickly.

Once 4 rounds of mobs (16 mobs total) and any wraith of agony that spawn are killed, the Punisher will spawn in the middle of the prisoners room. Kill him to receive your marks and the shaman 1.5 piece if that is what you are doing.

Hopefully this will help folks that are trying to do this trial, especially those shaman working their 1.5

*EDIT* Also I forgot to mention, I did run into a bug that 1 of my toons wasn't able to do anything while in the trial. Attempting to attack caused the message to say the mob was out of range. When I looked on my screen for the toon that got stuck outside, it still showed my other toon out there spinning circles. If you get this bug, you are best off to just let the trial fail and then restart. In order to do this, the person that is bugged will need to camp out and upon log in it will put them back out on the platform with the tribunal.

Edited, Oct 5th 2008 6:53pm by Rhykar
____________________________
Nyvina Nytemare
Arrowhawk Meanehsobee
Nytera Nytemare
BROKEN!
# Sep 10 2008 at 10:31 AM Rating: Decent
As of 10-10-08 they will not teleport anyone over level 75 into the trials..

Tried with my 75sham 80zerker... Just the shaman would get teleported in..
Tired with my 75sham 79paladin... Just the shaman would get teleported in..

Been here two hours now trying with different characters..
Same deal each time, 75+ = FAIL...
BROKEN!
# Sep 26 2008 at 11:44 PM Rating: Decent
9 posts
This indeed seems broke. I tried doing it 4 times with a 69 shaman, 68 magician and 68 bard. The shaman asking for the trial, did NOT get ported in with the others. The shaman needs this for his 1.5, so this is indeed frustrating.
BROKEN!
# Sep 13 2008 at 8:32 PM Rating: Decent
1 post
Ive been trying to get in this trial today. I can get characters over 75 in, but it wont teleport the character asking for the trial in to the trial room.
1
# Jun 20 2008 at 8:15 AM Rating: Decent
11 posts
after the first 3 waves of 4, which pop 2 each in each alcove, the wraith pops where you zone in, NOT in the central room. after 4th wave, no wraith pops, it goes straight to the final boss
Solo
# Apr 05 2008 at 11:33 AM Rating: Decent
Scholar
*
128 posts
Solo'd by me, an 80 Bard, @20KHP... I did it for my bot Shaman's 1.5 and took him along, but I never even touched the SHM.
____________________________
Vaal Halen
115 Bard
Council of Norrath
Xev>Druzzil Ro>Xegony Server
cake
# Jan 20 2008 at 7:29 PM Rating: Decent
walked threw this np. with 75 shm and 75 necro
run them back
# Jan 04 2008 at 9:29 AM Rating: Decent
I had problems on this one at first.i did it with a 67 monk and a 79 shammy.The prisoners kept despawning on me and i couldnt figure it out.so on like the 5th try at this i parked the shammy in the round room in the middle and had the monk pull both sides of mobs to the center room and kill them as fast as possible.I noticed that when left on their own to come to the center room they move really slow.so the timer must start as soon as they spawn.If you dont get that guy that spawns after you kill the 4 mobs,the prisioners will despawn and you have failed.
boxed
# Feb 19 2007 at 12:45 AM Rating: Decent
easily boxed 2day... took 2 tries. didn't realize during first try that the wraith would go after the prisoners immediately,and i didnt even see them get wiped..

Did this for my shaman 1.5..Boxed 75 sk/ 75 shaman...Just kept using AE taunt and only one time did I have to heal SK w/ shaman HoT. Everything else was cake pretty much..AE slow, then AE taunt..didn't have to slow really but I did anyway.

On fight with last guy, never had to heal self. only had 2300 ac on SK.

Lol scrolling through the logs the wave mobs hit harder then boss..Nemesis of pain hit me for 234 highest from what i read, Punisher hit me 161 as hardest,and only hit a total of 4x. 137 once and the other 3x for 161..Although he did hit shammy for 692.

a strat u could use
# Dec 11 2006 at 1:08 AM Rating: Decent
7 posts
when my group first attempted this trial we had same problem that many of u seemed to have after killin first set of mobs we went into prisoners room and they were all gone/dead. so second attempt i came up with this strategy. Immediately appon zone in group runs into the prisoner room. with 2 pullers outside 1 at north cubby spawn and one at south cubby spawn. Their job is to gain aggro and pull mobs into the prisoners room. Kill the mobs and then a wraith of agony will spawn at the spot where group initially zoned in. This guy summons and hits harder than other mobs so becareful when pulling it may be wise to have a healer follow the puller on this one just in case (dependin on level). Repeat this till Punisher Vestaq spawns and then deal with him. I understand he's slowable which is a good idea since he does pretty decent damage. k well thats what we used hope it helps u guys good huntin
Prisoners De-Pop
# Oct 15 2006 at 9:21 AM Rating: Decent
Tried this trial 2 times today. During the second wave both times, the prisoners depop and we failed. We had mad DPS and Agony died faster then most of us could even get to the middle room... don't know what happened?
Prisoners De-Pop
# Oct 25 2006 at 7:33 AM Rating: Decent
Had the same problem...Our war was ae taunting and killing them. so no ae's and went smooth.
EASY TRIAL
# Jun 27 2005 at 4:52 AM Rating: Decent
29 posts
Update for you... This trial is pretty easy now. The boss mob is most-definitely slowable. 70 shammy slowed him on first try.

Problem with prisoners is that the Wraith does not always pop in middle. He's a hard to find spectre. We had tank sit in middle and it worked to get agro from him before he could kill the prisoners. The trick to this is definitely to find the Wraith of Agony ASAP. After that, it's cake.

Run and park in middle of the room with prisoners. Facing the door, you've got 2 Razorfiends coming from left and 2 shades from the right on each wave. Pull them or wait for them.

Kill each wave, sit for agro or find the Wraith ASAP because he will cast on prisoners if not agroed. Try having tank sit for a second and others walk around near walls to get agro. On the 4th wave you don't get a wraith, you get the boss. His HT was about 700.

Edited, Mon Jun 27 06:01:00 2005
banishment
# Jun 26 2005 at 9:03 PM Rating: Default
does banishment work on these mobs?
...
# Mar 20 2005 at 2:27 AM Rating: Decent
done with two 70 rogues, 70 monk, 70 cleric and 53 warrior/cleric...

1 rogue (me) and monk tanked on and off and was fairly simple.
SPOILER
# Dec 31 2004 at 4:12 AM Rating: Decent
Let me squash the rumors and post best of what I can.

The room is a big circle with prisoners down below in the middle if the "O". There is only 1 door accessable to them which is on the opposite side of where you 1st zone into trial.

Move your group to in front of that door.

Mobs spawn in the niches on the left and right side (you pass them to get to the prisoner door)

Kill them asap. Once the last one of each wave is dead a "Wraith of Agony" spawns. As reported he does spawn in middle of room. But he also spawns in different locations. Have someone in group scout for him when he pops (tracker works well) and pull him to group. From what I could tell the longer he is up or if you dont notice him the prisoners die.

So after 4th mob of each wave kill him asap. I would head down to prisoner room to aggro him once group killed last mob of wave. If he didnt spawn I would run around the trial until I found him. Worked well. Boss is not too bad if you have a descent tank.

I would say CC (crowd control)is a must here though as mobs hit fast and can kill your healers fast.

Kist Darkmist (aka Thourne)
65 Ranger Innoruuk Server
<DAWNFIRE>

Edited, Fri Dec 31 04:15:39 2004
Run down
# Aug 04 2004 at 11:45 AM Rating: Default
Scholar
**
285 posts
This is probably the easiest of the trials. The only thing that makes it difficult is the boss.

When trial starts, you are by the Agent of the Tribunal in one end of the area. There is a loop around a central room, travel 180 degrees around this loop, then enter the central room.

About 20-40 seconds later, the first wave spawns. Waves consist of Razorfiends and shades. All are level 57 or lower and non-named have 10-15k hp. Named have around 20khp.

The shades are mezzable, the razorfiends are not. However, when they spawn, the razorfiends buff themselves and possibly the shades that spawn with them so the shades will wander in first. Unless all 4 spawns are shades, you should mez them as they come in and wait for the razorfiends. Unlike the other trials, this one allows much more time. A new wave will spawn when you finish one wave, you will not have overlap unless you take around 10 minutes per wave.

After each wave (supposedly if you kill fast enough), a banshee/spectre will spawn on top of you, kill it for an AE heal and the next wave.

The boss is unslowable, rampages, hits for 900ish and casts an AE stun every 9 seconds. This means that you can NOT complete heal your tank. Fast heal and fast dps is the only way to kill him. Like I said, he's the only part of this trial that's hard.
RE: Run down
# Nov 03 2004 at 9:25 AM Rating: Decent
Part of this does not seem to be true. We took considerably less than 10 minutes per wave, and they were respawning on us with still one or two mobs still in camp. Group was 66SK, 66Shm, 67Bst, 60Dru, 61Enc, 65Mnk. Our tactic was to mez the casters and tank/offtank the melee mobs. As we were finished off the third mob in wave 1 (4th was mezzed), a new wave spawned. We weren't exactly slow, either, so I'm estimating 5 minutes or less.
Waves come at regular intervals, seemingly regardless of whether mobs from the previous wave are still up.
Flagging
# Apr 03 2004 at 3:44 AM Rating: Decent
One question, I have read almost all I can about the flagging and I'am kinda confused. Do you need to complete all the PoJ trials to be Ep flagged? Like for instance, if you complete say this trial and no other PoJ trials and go onto other zones like say, PoD, PoI ect.. Can u get EP flagged?
RE: Flagging
# Jun 24 2004 at 11:09 PM Rating: Decent
***
1,265 posts
Complete one or more of any of the trials to be flagged for PoV, and to continue your planar progression.

If you do all the trials, you get to do the 7th hammer trial, but this is unrelated to planar progression
RE: Flagging
# Apr 28 2004 at 1:42 PM Rating: Default
yes, all trials are needed to get to 7th hammer, but that is a single encounter zone, and not needed to get to EP or time
Pallies: rig for undead
# Jan 18 2004 at 12:59 AM Rating: Good
19 posts
The shades are all undead so make sure you have Deny Undead and Ward of Nife loaded.
RE: Pallies: rig for undead
# Feb 03 2004 at 2:00 PM Rating: Decent
Does anyone know the Level range of the Shades? It's important for us ENC's out there
RE: Pallies: rig for undead
# Feb 04 2004 at 12:57 AM Rating: Decent
36 posts
59. You can mez with Rapture or better. Glamour of Kintaz won't cut it.

BTW Kima - way to highjack this thread. <nudge> Hehe.

Edited, Wed Feb 4 06:00:01 2004
RE: Pallies: rig for undead
# Feb 10 2004 at 1:51 AM Rating: Default
lol thx az
Torture bugged?
# Jan 11 2004 at 5:39 PM Rating: Decent
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19 posts
My guild is Time flagged, and we took a group in to do all 6 trials. Breezed through them all but this one. For some reason the prisioners poofed! after round 1. We did the trial twice with the same result each time, what I think was that the trial of flame next door was aoe'ing the prisioners, killing them, since we were getting dotted sometimes from the wave of heat. Anyone else have this problem?
____________________________
* Got Rez? *
RE: Torture bugged?
# Feb 03 2004 at 8:07 PM Rating: Decent
36 posts
Similar problem today - only the first two shades would spawn. We would kill them, and no more would come. The prisoners were also toast. I reported the bug and will follow up if I learn anything more about the reason for it.

Cheers,
-Az
RE: Torture bugged?
# Apr 26 2004 at 9:43 AM Rating: Default
29 posts
Edit Note: I must have been asleep when I wrote this. My note below refers to Trial of Stoning, which I found difficult because of bugs. Trial of Torture went very smoothly. One try/one success.
--------------------------------------------------

Successfully did all six trials yesterday. We had four failures in total, three on this trial alone.

There are clearly some bugs.

First attempt - boss mob did not spawn at end. There were only three spawns in the first wave (should have been four).

Second/third attempts - A prisoner killed by the archers.

Fourth attempt - Successful.

It took us a while to figure out why the prisoners were dying. In our first bugged attempt, the prisoners were no problem, because the archers were attacking only one player (me).

In the second/third attempts, the archers were attacking a prisoner, but leaving us alone.

In the fourth attempt, mobs were pulled right in front of the two archers. The archers again attacked only one player (cleric), but left the prisoners alone.

Standing in front of the prisoners does not stop archer damage.

Thicket

Edited, Tue Apr 27 12:10:10 2004
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