#Anonymous,
Posted:May 19 2000 at 7:32 PM, Rating: Sub-Default, (Expand Post) that is a bug, petition it. you have about the same hps as a 33 ranger and they can tank 2 of them
#Anonymous,
Posted:Apr 12 2000 at 2:48 AM, Rating: Sub-Default, (Expand Post) Last night while medding at the zone 1 of these was trained into me. He hit me once for 68pts. and then I died. I was at full 929hps, I have no idea what he did. So be very careful around these guys.
#Anonymous,
Posted:Oct 25 2000 at 7:00 PM, Rating: Sub-Default, (Expand Post) OMG HAHAHAHAHA! Zealots don't deathtouch. Your on crack dude. I am a lvl 32 SK and I have been in CT since lvl 24. I am working on my DF quest right now so I know CT and all it's spawns, creatures, etc like the back of my hand. Zealots are not casters, SK's or anything. They just dish out a beating. They are around 32-35 or so. The only think that "harm" touches, are the rare spawned crusaders who drop decayed pieces and the Avatar of Fear. If the AoF was at the zone you should have hard train being shouted. AoF has been known to clear the whole zone out before. Now if a Crusader HT'd you, you wouldnt have died if you were at full health with 929hp. The max amount a Crusaders HT can do is 10xlvl +5 just like the SK's HT. I have pulled many crusaders and they open with a HT and when I get back to party I have 2 bubs of health gone from the HT. The HT hits in the general area of 330hp. So as far as the Zealot's Death touching you, that's a load of crap because they don't cast. Just my 2cp worth of knowledge on CT.
#Anonymous,
Posted:Oct 25 2000 at 6:55 PM, Rating: Sub-Default, (Expand Post) OMG HAHAHAHAHA! Zealots don't deathtouch. Your on crack dude. I am a lvl 32 SK and I have been in CT since lvl 24. I am working on my DF quest right now so I know CT and all it's spawns, creatures, etc like the back of my hand. Zealots are not casters, SK's or anything. They just dish out a beating. They are around 32-35 or so. The only think that "harm" touches, are the rare spawned crusaders who drop decayed pieces and the Avatar of Fear. If the AoF was at the zone you should have hard train being shouted. AoF has been known to clear the whole zone out before. Now if a Crusader HT'd you, you wouldnt have died if you were at full health with 929hp. The max amount a Crusaders HT can do is 10xlvl +5 just like the SK's HT. I have pulled many crusaders and they open with a HT and when I get back to party I have 2 bubs of health gone from the HT. The HT hits in the general area of 330hp. So as far as the Zealot's Death touching you, that's a load of crap because they don't cast. Just my 2cp worth of knowledge on CT.
OMG HAHAHAHAHA! Zealots don't deathtouch. Your on crack dude. I am a lvl 32 SK and I have been in CT since lvl 24. I am working on my DF quest right now so I know CT and all it's spawns, creatures, etc like the back of my hand. Zealots are not casters, SK's or anything. They just dish out a beating. They are around 32-35 or so. The only think that "harm" touches, are the rare spawned crusaders who drop decayed pieces and the Avatar of Fear. If the AoF was at the zone you should have hard train being shouted. AoF has been known to clear the whole zone out before. Now if a Crusader HT'd you, you wouldnt have died if you were at full health with 929hp. The max amount a Crusaders HT can do is 10xlvl +5 just like the SK's HT. I have pulled many crusaders and they open with a HT and when I get back to party I have 2 bubs of health gone from the HT. The HT hits in the general area of 330hp. So as far as the Zealot's Death touching you, that's a load of crap because they don't cast. Just my 2cp worth of knowledge on CT.
#Anonymous,
Posted:Oct 25 2000 at 6:55 PM, Rating: Sub-Default, (Expand Post) OMG HAHAHAHAHA! Zealots don't deathtouch. Your on crack dude. I am a lvl 32 SK and I have been in CT since lvl 24. I am working on my DF quest right now so I know CT and all it's spawns, creatures, etc like the back of my hand. Zealots are not casters, SK's or anything. They just dish out a beating. They are around 32-35 or so. The only think that "harm" touches, are the rare spawned crusaders who drop decayed pieces and the Avatar of Fear. If the AoF was at the zone you should have hard train being shouted. AoF has been known to clear the whole zone out before. Now if a Crusader HT'd you, you wouldnt have died if you were at full health with 929hp. The max amount a Crusaders HT can do is 10xlvl +5 just like the SK's HT. I have pulled many crusaders and they open with a HT and when I get back to party I have 2 bubs of health gone from the HT. The HT hits in the general area of 330hp. So as far as the Zealot's Death touching you, that's a load of crap because they don't cast. Just my 2cp worth of knowledge on CT.
#Anonymous,
Posted:Oct 25 2000 at 6:54 PM, Rating: Sub-Default, (Expand Post) OMG HAHAHAHAHA! Zealots don't deathtouch. Your on crack dude. I am a lvl 32 SK and I have been in CT since lvl 24. I am working on my DF quest right now so I know CT and all it's spawns, creatures, etc like the back of my hand. Zealots are not casters, SK's or anything. They just dish out a beating. They are around 32-35 or so. The only think that "harm" touches, are the rare spawned crusaders who drop decayed pieces and the Avatar of Fear. If the AoF was at the zone you should have hard train being shouted. AoF has been known to clear the whole zone out before. Now if a Crusader HT'd you, you wouldnt have died if you were at full health with 929hp. The max amount a Crusaders HT can do is 10xlvl +5 just like the SK's HT. I have pulled many crusaders and they open with a HT and when I get back to party I have 2 bubs of health gone from the HT. The HT hits in the general area of 330hp. So as far as the Zealot's Death touching you, that's a load of crap because they don't cast. Just my 2cp worth of knowledge on CT.
LMAO. Zealots are tough, no doubt. But the reason one spanked your whole group is because of the makeup of your group. Look at it. 1 enchanter, 2 wizzies, rogue, ranger, and cleric. To take down something that much higher than you, you would need a couple more tanks/melees than you have. The wizzies are almost worthless against something 7 or 8 levels above them, as is the enchanter. The cleric is about the only useful one in that group and IN THAT SITUATION. I'm not maligning chanters and wizzies at all. Both are great classes to have in certain groups. But not to go up against something that much higher than you. Their spells will be resisted left and right.