Hits for ~3200
Flees at about 8%
Sees through invisibility.
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He will warp if you get too far ahead so best thing is to keep in his sight so he doesn't start worrying about you getting too far ahead of him.
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Morell-Thule (Erollisi Marr)
he has 2 guards alongside which can be split - guess will be hard to split em if you want to solo him
don't recall if he summons - as I am a tank I am very close to mob. As none of the mobs up there are summoning I guess he wont too.
Quite a butload of HPs - as all mobs up in north of zone.
Hits hard - maxhit 2.7k on 3.2kAC but mostly below 2k - easy onegroupable with decent tank.
Didn't try to kite mob - our necro in group kited adds - even unsnared they are not too fast to stay ahead of em - but clearing the spawn can be a challenge.
MAGIC ITEM LORE ITEM ATTUNEABLE
STR:13 DEX:13 STA:13 CHA:13 AGI:13 HP:200 END:220
SVF:15 SVC:15 SVD:15 SVM:15
Reccomended 75 Required 71
WT:0.8 Size: SMALL
Slot 1: Type 7
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