Manageable at 85 Ranger with cleric merc. Merc was oom and had to burn WS discipline. Would recommend at least one off tank or cc. Both mobs were light blue to 85, adds were green. Didn't have to hit Ulsima much at all after taking down the Sverins, turned my back on him to kill off the one straggler golem that didn't despawn after then he deaggroed from DS.
We did Sverins last night with 3 players and 3 mercs: Wizard, Cleric & Ranger. I wasn't clear on the location of the spawn room and had trouble finding Sverins. The fort is in the top NE corner of the RCoD map, which has many, many adds and roamers - most of whom don't see invis. We cleared the West wing as instructed and then went looking. We found the spawn 'trigger' spot, but did not see Sverins like I thought. Obviously, he was in the next-to-the-last room on the left in the fort. When we went in, tons of fireskin mobs were there (we didn't clear it first). We managed to concentrate on Sverins and get him down along with the others leaving Ulsima. Everything was smooth after that. My thanks to the Disciples of Justice members Medicix (Cleric) and Quistor (Wiz) on Bristlebane and their warrior mercs for riding shotgun on me!
The 2 mobs spawn near 2225, -927, but you got to trigger them at 1400, -900. Invis and clear spawn room (might be a see invis on the way). Ranger then invises to trigger location, uninvises, triggers mobs, runs back to spawn room invis and kills Sverins Fireskin. Then bring Uisima down to 10% or so and stop fighting for 30 seconds and he will de-agro for your hail and turn in. Used a shaman, ranger(2K AA) and 2 merc clerics who were down only 25% at the end.
Just finished this fight, so thought I'd add some extra info since this was the only one I was mostly in the dark about.
You can invis in to the room where they pop, may need to clear a see invis or two on the way. There are no mobs in the room with Sverin and Usima.
The golems spawn at the same spot where Sverins is being tanked. We had Usima moved away from Sverins, and tanked by a paladin. The golems would pop at Sverins and get mezzed there. Bard could mez them easily with HoS -> Mez.
The golems would depop after about 1-2 mins seemed like. (didn't time it) and then instantly a new one would spawn at Sverins. AE didn't seem too bad, even on my ranger who was the worst geared. (little over 9k hps buffed)
Point to note was that after Sverins was killed, the final golem that was spawned didn't despawn, we had to kill it.
Apparently they updated this fight.. now when you trigger him the 6 dragorns no longer spawn in the room..
Roughly every 20-30 seconds golems pop out of the big golem... they despawn in aroudn 20-30 seconds and a new set pop out... they are mesable, but you have to remes them as they spawn.
You get adds during the fight after you clear to him. They aren't that tough if you got mezzers sharp and ready for when they come. Kill him before you bring Usami or whatever down to 5 percent and he becomes all friendly and repentent. Named isn't that tough for any decent raid of 35-40 people. Off tank other named but don't bring it to 5 percent until this guy here is down. After, let your ranger do their stuff. I don't think either rampages, but Fireskin does Enrage. DoT is nasty but not too bad, just have your AE heals ready and have a wave healer or two spread around. Npnp.
I am looking for some info on this mob for the final battle for the ranger epic 1.5. snareable?, mezzable?, rampage?, slowable?, flurry?, summon?, max hit? and any other info that may help me desrtoy this mob for my new epic. Any information is greatly appreciated.
Got immune to slow message. The Usimi guy however was partially slowable (magic) and landed really easily. Best of luck. *EDIT I'm pretty sure I remember him ramping. Mortimer Macbuffs Torv