Battlemaster Rhorious  

Raid Encounter

Uploaded July 24th, 2007

Hits for a walloping 5000.

Upon his death, an ironbound chest spawns containing loot from the event.

Category: EverQuest
This page last modified 2007-12-18 09:46:34.

Level: 73
Expansion: Omens of War
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-03 01:55:46

Known Habitats:
  Ruined City of Dranik

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# Dec 20 2007 at 8:21 PM Rating: Decent
Goat becomes active at 80% not 75%, learned this the hard way.
loot table
# Dec 15 2007 at 11:56 AM Rating: Decent
Yeah, forgot about the chest pop at the end. Answered my own question:)
Loot table
# Dec 15 2007 at 11:53 AM Rating: Decent
Any chance the loot table will be re-listed on BM soon? Or was is classfied a ring event?
ancient runes
# Dec 11 2006 at 5:52 PM Rating: Decent
276 posts
killed him about 8 times now, safe to say he does NOT drop ancient runes. unless its a rare 1 out of 100 kills deal.. remove them frm his loot list.
couple things
# Dec 04 2006 at 8:45 AM Rating: Decent
22 posts
i have done this event multiple times and i would like to correct info on some of these below posts.

the correct order of adds that become active is- Goat, Snake, then the 3 golems.

All of these are TIMED, they are not at a certain %, first add seems to become active within ~1 1/2 min, the snake is at ~1 min after the goat, and the golems become active ~1 min after the snake. all of these adds have some sort of a mem blur, but the snake seems to do it more.

Edited, Dec 5th 2006 1:07pm by Forgynorg
ancient runes
# Jul 22 2006 at 2:11 AM Rating: Decent
does the mob drop ancient runes it's on the know loot list but i dont see any post on them dropping?
Zun`Muram Katar
# Jul 09 2006 at 8:03 AM Rating: Decent
BMR dropped last night for us

Zun`Muram Katar

Skill: Hand to Hand Atk Delay: 18
DMG: 21 AC: 20
STR: +30 DEX: +30 STA: +30 HP: +205
MANA: +200 ENDUR: +200 SV FIRE: +25 SV DISEASE: +30
SV COLD: +25
Required level of 67.
Effect: Fiery Strike II (Combat)
WT: 0.5 Size: MEDIUM
Class: MNK BST
Race: ALL
Slot 1, type 8: empty
Zun`Muram Katar
# Jul 09 2006 at 9:27 PM Rating: Excellent
6,998 posts
Shroudsight wrote:
BMR dropped last night for us

Zun`Muram Katar

Skill: Hand to Hand Atk Delay: 18
DMG: 21 AC: 20
STR: +30 DEX: +30 STA: +30 HP: +205
MANA: +200 ENDUR: +200 SV FIRE: +25 SV DISEASE: +30
SV COLD: +25
Required level of 67.
Effect: Fiery Strike II (Combat)
WT: 0.5 Size: MEDIUM
Class: MNK BST
Race: ALL
Slot 1, type 8: empty

Added, thanks.
Spawn order
# Oct 13 2005 at 2:10 PM Rating: Decent
In the posts below, there is ambiguity with regard to the order in which the adds become active. One poster (selligonir) said it was snake, then goat, then golems. Another (Kareasint) said it was goat, then snake, then golems.

For what it's worth, our guild did this last night, and goat became active first.

In any case, the *kill* order should be golems, then goat, then snake - even if it isnt the exact reverse of the spawn order.
# May 29 2005 at 8:46 PM Rating: Excellent
94 posts
Our Positions/Assignments:
- West side of BM's room; the wall where the steps are.
- MA/SA/TA need to be on the opposite side of dps and healers (tanks on southern end, dps/casters on northern end on the west side wall where the steps) for the ranged fights.
- Kite group(s) by pilars or in front of their assigned kited mob (bards on frenetic gp's, sk's on snake, rangers on goat).
- Keep a shaman/druid near kiters to spot heal if needed.
- Have a boxed clicky cleric to rez in the hall you enter from to battle-rez anyone just in case.

- BM gets pulled and deaded. No fancy CH rot is needed.
- Pull mobs in reverse order.
- Ranged fight the goat works best.
- WATCH YOUR AGGRO WHEN THE SNAKE GETS PULLED! She aggro-wipes constantly so at any given time a cleric or over-nuking wizzy can get aggro.

Other Notes:
- Keep ALL kited mobs out of the area you are currently engaging a mob.
- Keep kiters up at all costs. They make the difference between a win and a loss.
- After all mobs are deaded, a chest will spawn where BM originally stood for some phat lewt!

I'm sure I'm missing something, so if I remember I'll be sure to add it. The sword, boots, and 2 glowing are the most common imo, as well as the chipped hoof (range item).

Edited, Sun May 29 21:50:41 2005
# May 17 2005 at 10:06 AM Rating: Decent
I saw no mention if the mob is able to be pulled to a safer location or not. If so will the other mobs come running when he gets down to the proper % anyway? Or will they spawn next to him?
RE: pullable?
# May 27 2005 at 6:56 AM Rating: Decent
69 posts
The mobs remain where they are when they spawn and go active there. When they go active, they will try to charge the BMR fight.

Yes, BMR is pullable. And I recommend you do that with two side teams waiting.

Side team one waits for the Goat to become Active at 75% and holds it away from the raid.

Side team two is a kite team. Snake goes active at 65% and the Golems goes active at 50%. These need to be kited until BMR and the Goat are dead.
Activ befor
# Apr 16 2005 at 6:04 PM Rating: Decent
7 posts
jist tryid thes run, all mobs got Active with in the first 20% of Battelmaster's Health,

Leather Helm
# Apr 01 2005 at 10:00 AM Rating: Decent
Anyone know the Graphics for the Helm? None or are is it the old type? Thanks
RE: Leather Helm
# Apr 14 2005 at 8:48 AM Rating: Decent
old graphic, looks like the old leather football helmets on a vah shir =/
What HP Tank?
# Feb 21 2005 at 10:13 AM Rating: Decent
How hard does this guy hit and any stats would be nice. What was the hp of the Tank used would be nice, we have a 15K tank. Ty
RE: What HP Tank?
# Feb 21 2005 at 10:30 AM Rating: Decent
4 clerics /pause 15 on a 13k tank keeps them up comfortably against BMR.
Goat AE?
# Feb 21 2005 at 7:17 AM Rating: Decent
attempted this event last night, and although we're much clearer on the strat, there is still one area that confuses us.

We know the goat casts the DD every 10 seconds, but it claims to be single target, yet from parsing logs last night, it hit:


so it seems something is up with this particular aspect of the script.

What I haven't been able to confirm is how many people were in melee range each time these went off, so it may be that the reasons behind the above figures are that that is how many people were near him.

I notice from the description on the Goat thread that the following is stated:

-- Can watch cast messages; the mobs with this ability cast it 4-10 times per use and target a single person with each cast.

But if that is the case, I'm guessing it must be cast on people within a certain range, or why would he go down to casting it just on MT towards the end of the fight?

Anyone else got experience of the goat single target hitting more than one person?


Edited, Mon Feb 21 07:23:24 2005
Event reset
# Feb 13 2005 at 8:17 PM Rating: Decent
45 posts
If you fail on this mob how long does it take to reset the event ? I was told 3 days , but just want to confirm.
2 x Glowing Runes
# Feb 01 2005 at 7:22 AM Rating: Default
guess its ok to assume he always drops 2 glowing runes since he just did for us just recently!
Lamini's comeback:
Did Today
# Jan 22 2005 at 4:46 PM Rating: Decent
Just did today with sucess. Just under 60 people with Elemental gear. Big guy (Battlemaster Rhorious) is not to hard had no deaths vs him. Adds are much harder due to their proc's.

Set raid up in corner on west side of room. Pull Rhorious to corner and beat him down, kited adds when they became active. Once Rhorious was dead killed the golems, than the Goat, and finally the snake. Just used spam heals the entire time.

Encounter is alot of fun, not terribly difficult though we did have quite alot of people

2x Glowing Runes
Blood Red Mittens
Chipped Iron Ixtshoe
Info about mob
# Jan 17 2005 at 5:15 PM Rating: Decent
63 posts
We did it this night.
Pure Melee Mob no Ae no cast no spell.
The AE silence is wrong.

Ixt must be killed fist cause of AE DD stun push back.
Ikaave second the golem can be kitted easily.

Easy fight if good kitter.
# Jan 17 2005 at 1:23 PM Rating: Default
We just did this one last night on MT. Super fun fight. The snake becomes active at 75%, the goat becomes active at about 65-70% and the golems become active at about 50-52%. We had one group of kiters with one bard. Bards cant really kite as well because if you damage them they will summon. I lost agro a couple times as i agroed close to the main raid group and I regained agro on both the Goat and the Snake by chain casting Slow from my TA stick. for about 5min i was kitting both.

The important part to this fight is to remember to kill the adds in reverse order. meaning, kill the golems first, then the goat, then the snake! We had a near wipe and I actually kited the snake for about 10 min while our raid rezzed, rebuffed and set up for the final kill.

It dropped 2 glowing, the mittens and the sword for us. Now that we have done this fight once I suspect the next time will go even smoother.

Good Luck!
70th season
Great loot reward for effort
# Jan 13 2005 at 1:13 AM Rating: Default
just need kiters for the adds that spawn mid fight, generally best to be bards because the adds run extremely fast though 1 bard in a group with other kiters casting selos should work okay. The fight itself isnt really challenging since he does fully slow, dealing with the adds always seems to be the more frustrating part for some reason
RE: Great loot reward for effort
# Oct 05 2005 at 9:03 AM Rating: Decent
32 posts
Knights with holy/unholy steeds work well as kiters, too.
# Jan 07 2005 at 9:57 PM Rating: Decent
Forgot to add this
Battlemaster spell
# Jan 07 2005 at 9:56 PM Rating: Decent
Name of Spell...that BR casts is Relentless Salubrity..Submitted by Lyttlex of Empyreal!!
# Jan 07 2005 at 9:35 PM Rating: Decent
Starting encounter now just got to his room will let you know =-P
# Nov 20 2004 at 4:09 AM Rating: Decent
info is off he's only level 73
More drops
# Nov 16 2004 at 8:32 PM Rating: Default
49 posts
Killed with raid of 49 Time and GoD geared peeps. Dropped Chipped Iron Ixtshoe , Eye of the Labyrinth Dweller, and 2 glowing runes from a chest after all the mobs were killed.
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