Raving Goblinmaster  

Monster
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Uploaded December 19th, 2017 by Drewinette
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Immune to snare/root/run speed changes.

Category: EverQuest
This page last modified 2007-08-31 13:52:48.

Level: 60
Expansion: Ruins of Kunark
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-08 22:26:26

Known Habitats:
  Warsliks Woods

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immune to snare
# Jul 23 2007 at 3:08 AM Rating: Decent
***
1,352 posts
immune to snare/root/run speed changes

oh and it was even con to level 40 .. at least the final one i killed was. forgot to check the other ones that spawned during event.

Edited, Jul 23rd 2007 4:09am by DukeLatan
map labels
# Jul 23 2007 at 2:11 AM Rating: Decent
***
1,352 posts
open warsilkwoods_1.txt file in your EQ maps folder, copy and paste these into the end of the file and save changes

P -11.0000, -1510.0000, 0.0000, 0, 0, 0, 3, wave_#1
P -55.0000, -1762.0000, 0.0000, 0, 0, 0, 3, wave_#2
P -210.0000, -2004.0000, 0.0000, 0, 0, 0, 3, wave_#3
P -377.0000, -2391.0000, 0.0000, 0, 0, 0, 3, wave_#4
P -760.0000, -3549.0000, 0.0000, 0, 0, 0, 3, BER_1.0_BOSS
P -630.0000, -175.0000, 0.0000, 0, 0, 0, 3, Lurking_Hopeful
Some Tips
# Jul 22 2007 at 3:20 PM Rating: Decent
21 posts
Just finished this encounter as well with my 52 zerk and a full group consisting of 75 rogue, 72 zerk, 70 pally, 66 rogue and 66 warrior. I failed the first two times I attempted it so here are a few tips and suggestions for those who follow:

-A full group of 65+ melee/DPS toons is the best way to approach this encounter. Most magic users are useless. You may want to have a cleric or another dedicated healer for the final 3 goblins and the Goblinmaster himself.

-If you fail, Lurking Hopefull has an approximate respawn time of 4 RL hours or approximately 4 EQ days. I sat and waited for over 2 RL hours without a respawn and you don't get your 1k plat back either.

-Have your group camp at the 1st spawn point while you take care of the Hopeful/Goblinmaster dialog. Make sure they all stick to the bank of the river as much as possible since fighting in the water slows everything down.

-Before you start the encounter, it's smart to set the spawn points on the map so you know exactly where to run to.

-After you've killed 2 or 3 of the wave goblins, have someone sprint ahead and hail the Raving Goblinmaster, this insures that the next mob wave will spawn.

-The last wave of 3 goblins has a nasty little poison that hits for 150 a pop so lower level toons may have an issue with this especially without a dedicated healer in the group.

Good luck and remember, speed counts.
duo'd with 65's
# Nov 27 2006 at 7:43 AM Rating: Decent
Completed this encounter with 2 boxes. Took a few failures to figure out what I was doing wrong. Here's my story, all toons are lev 65 except the Berserker who's 57.
The difficulty lies in creating enough DPS to kill the waves of 5 mobs within 1 minute. First I figured my 65 potime geared monk with a druid DS had enough dps. I had to save my discs for the 3rd & 4th wave ... and without them I failed at wave 2. I then loaded my mage and monk, figured a mage pet and monk will have enough dps. The pet was problematic (ie. was pulling mobs out of the combat area, thus losing monk DS DPS). That failed.
Next I loaded Ranger with Headshot and mage, but again mage pet was pulling mobs one at a time, and ranger was not able to kill fast enough with moving mobs. Finally loaded time geared shaman to draw aggro with AE spells (resisted of course) and used Trueshot with ranger and beautifully plowed through all waves. I noticed the last wave (3 mobs) was the quickest and easiest to stamp out. It almost appeared as if they had less hp than their lower level cousins.
Anyhow, final boss won't engage you unless you're a berserker. So I camped the shm/rng and loaded berserker/mage (so I could hail boss, coth berserker, load other duo of shm/rng and engage boss). But that frustratingly failed because after the coth - loaded the shm/rng and ... BOSS POOFED!! I swore so loud my wife thought I hurt myself.
SO, 3 hours later, re-engage with shm/rng ... get to boss, load berserker to hail and figure I'll just let the Shm tank, while berserker hits from behind. Mob is unslowable .... and HP buff fades just as I engage. Have about 1600AC 6600HP 400AAs. And let me tell you it was a close fight. I was down to no more mana and mob died with Shm at half a red of life. In retrospect it was stupid of me not to be on mount for the mana regen. Guess I forgot in my nervousness.

This encounter is easily doable with 3 melee and a healer. OR 1 melee, 1 TS ranger w/headshot, 1 healer.

Did the entire quest with just 2 boxes. See my posts on Praklion and Ireblind Imp for more l33t infoz. Axe is worth it, I noticed a significant improvement in DPS with the haste and atk enhancement.
Gobbie
# Nov 14 2006 at 11:46 AM Rating: Decent
Ok, here's what I did today, for those who are curious if it will work.

I've got a 75 ranger, on the same acct as my zerker. Anguish+ wielding 2.0 and ZT club.

Basically I was on my zerker, gave the 1k up, and went to the goblin downshore, sat and started camping out. When it got to 5 seconds, I said "I am a berserker and I am ready" He started walking away to spawn mobs. I switched over real quick, and was back on before the first wave was even spawned.

I got to the first wave a few seconds after it spawned, but these mobs are EASY. They didn't even hit me once, and they were dead in less then 20 seconds.

The same followed for the rest of the spawns.

Finally I got to the end, and you have to hail the Main goblin with the zerker, for him to become hittable. So I camped back to the zerker, and hailed him, then I ran all the way back to the place where the goblin originally spawned. The key is you want to get out of his aggro range so he forgets about, so just keep running away until your OOC regen timer spawns, sit and camp.

The rest was history. Ranger came in, made short work of the goblin, and switched back to my zerker and looted the peice. The goblin hits for 350ish, probably maxes at 400, but it's not a difficult fight at all. Any Anguish+ person could handle it.
Gobbie
# Dec 23 2010 at 9:50 AM Rating: Good
31 posts
I used this same method, with a few alterations:
Instead of a 75 ranger I had a 70 shaman with a tank merc.

When I setup my shaman at wave 1, I cast Spirit of Panther on my shaman, pet and tank merc and immediately logged out.

Once the berserker had hailed the Raving and started it off, I camped back to the shaman who got in just before the 1st wave spawned.

We were able to make extremely short work of them (using melee and spirit of panther only) and ran to each following wave spawn point at least 10 seconds before they spawned.

For the final fight (where the berserker has to hail for it to start), I camped my shaman out right infront of the gobbie, then I popped my 52 zerkers tank merc, Hailed gobbie and then used the merc to hold it off while I camped back to the shaman.

Thanks Synda!
Gobbie
# Aug 31 2007 at 12:35 PM Rating: Decent
32 posts
hmm great plan ive got a 75 ranger with 2.0 and anguish+ on the same account. i think im going to try this method. only question is how do i outrun the final goblin once i aggro him? is he permarooted or do i have to outrun him then track him down with ranger? maybe ill use the sprint discpline
No magic, but no tracker needed
# Jun 30 2006 at 5:05 PM Rating: Good
*
109 posts
First off no tracker needed.
The Lurking Hopeful spawns in only one place: "+175, +630 just north of where the river splits." You hail her, (sometimes have to hail twice since she is hard of hearing) and give her 1000pp to begin the script. Immediately the Raving Goblinmaster spawns at just North of the Hopeful about 3-400ft away. He will sit there for about 30minutes and just turn to look at you if you hail him. I believe he despawns after 30minutes. Get lev and buff up. You WILL need Melee, preferable heavy DPS classes as the green goblins (to a 60)that will be spawning were totally immune to magic, fire, and cold. We didnt try disease or poison but I cant picture that working either.
Say "I am a berserker and I am ready." to Raving and he walks off. Use DKJanik's Spawn points below for where the Raving stops and immediately spawns a wave of 5 level 40 goblins with decent HPs, say about 5k each. You have 1 minute to kill all 5, and 30secs to catch up to the Raving at the next spawn point before he pops more gobbs. If those gobbs are not engaged in a specific time (ideas differ here of 30secs to a full minute) then the event ends and Raving despawns. If you do manage to agro them but dont finish them in time the next round pops anyway at the next site, and I was told that was when you lose but it seemed he waited a short (like 12 secs) while before declaring failure. 2 reports say the 4th wave has an AoE that is poison based and seems to be fairly easily resistable. Named himself is lvl 60 has about 12-15k (varied reports) hps and swings mid 300's.
If for some reason you fail the script, or even if you win I was told, the Lurking Hopeful will skip one EQ day and reappear at 11pm on the next one (about 2 hours total instead of around 1).
Not a hard fight at all, but with no magic based damage save for Damage Shields, you'd best be packing big melee mojo, oh and YES you can use Finishing Blow (AA) on the Gobbs. I think rank 2 is enough. G'Luck!
____________________________
Master Aeldwan the Coercer and Decimator Buddercup Voxslayer of MT/Emarr
Glance the Stabber, Raiding Rogue of The Last Revolution
Kaarse the Ash Warden, Striker of the Black Desert
Keonka the Mangler of Drenden and Kager Ironveins Paladin of Arathor
Skuffal Skugbref of Chaos Wastes
Raene, Defiant of Harrow
Argus Grimm Elite Sniper of Auraxis and the 2RAF
"Doing the improbable daily to make the impossible seem easy"
Completely magic resistant
# Feb 07 2006 at 7:29 PM Rating: Decent
I would like to note that the 5 mobs spawned by this guy are completely spell resistant (as far as i could tell with my magic and fire nukes). I was ae'ing like mad and nothing was getting through. We however only made it to phase 3, so im not sure if the guys in phase 4 are the same way. Switched over to melee but some of the guys got carried away and ran ahead before the next pop and we didnt kill them in time.. Better luck next time.

Edited, Tue Feb 7 18:29:24 2006
tracker?
# Mar 12 2005 at 11:35 PM Rating: Default
*
99 posts
so u need a heck of a tracker for this dude right?
tracker?
# Jun 30 2006 at 5:05 PM Rating: Good
*
109 posts
First off no tracker needed.
The Lurking Hopeful spawns in only one place: "+175, +630 just north of where the river splits." You hail her, (sometimes have to hail twice since she is hard of hearing) and give her 1000pp to begin the script. Immediately the Raving Goblinmaster spawns at just North of the Hopeful about 3-400ft away. He will sit there for about 30minutes and just turn to look at you if you hail him. I believe he despawns after 30minutes. Get lev and buff up. You WILL need Melee, preferable heavy DPS classes as the green goblins (to a 60)that will be spawning were totally immune to magic, fire, and cold. We didnt try disease or poison but I cant picture that working either.
Say "I am a berserker and I am ready." to Raving and he walks off. Use DKJanik's Spawn points below for where the Raving stops and immediately spawns a wave of 5 level 40 goblins with decent HPs, say about 5k each. You have 1 minute to kill all 5, and 30secs to catch up to the Raving at the next spawn point before he pops more gobbs. If those gobbs are not engaged in a specific time (ideas differ here of 30secs to a full minute) then the event ends and Raving despawns. If you do manage to agro them but dont finish them in time the next round pops anyway at the next site, and I was told that was when you lose but it seemed he waited a short (like 12 secs) while before declaring failure. 2 reports say the 4th wave has an AoE that is poison based and seems to be fairly easily resistable. Named himself is lvl 60 has about 12-15k (varied reports) hps and swings mid 300's.
If for some reason you fail the script, or even if you win I was told, the Lurking Hopeful will skip one EQ day and reappear at 11pm on the next one (about 2 hours total instead of around 1).
Not a hard fight at all, but with no magic based damage save for Damage Shields, you'd best be packing big melee mojo, oh and YES you can use Finishing Blow (AA) on the Gobbs. I think rank 2 is enough. G'Luck!
____________________________
Master Aeldwan the Coercer and Decimator Buddercup Voxslayer of MT/Emarr
Glance the Stabber, Raiding Rogue of The Last Revolution
Kaarse the Ash Warden, Striker of the Black Desert
Keonka the Mangler of Drenden and Kager Ironveins Paladin of Arathor
Skuffal Skugbref of Chaos Wastes
Raene, Defiant of Harrow
Argus Grimm Elite Sniper of Auraxis and the 2RAF
"Doing the improbable daily to make the impossible seem easy"
How this goes
# Jun 22 2004 at 4:03 PM Rating: Excellent
*
105 posts
Hello everyone Hope this helps!!

This is a timed event. There are 4 waves of goblins, I know they say there are 3 but on my run there were 4. You have one minute to kill each wave and there are 5 goblins in each wave..these goblins are greenies to lvl 62 and light blue to lvl 57. The first 3 spawn are melee and the 4th one has an aoe posion..DMF is good here. Then you kill the boss *picture above*

Spawn points:

Spawn 1: +1510 +11 On the right shore of the river

Spawn 2: +1762 +55 North of #1 just around the conner on the same shore

Spawn 3: +2004 +210 North of #2 on the left shore

Spawn 4: +2391 +377 North of #3 on the left shore

Boss: +3549 +760 North past the Iksar statues, when the river opens up to a lake..this guy is found on the left side. Pure melee and hits in the 300's range with ac of 1325. Has a lot of hp and like most of the zerker epic mobs is immune to slows and snares.


You dont get the 1k back if you fail...and the lurking hopeful responds after 4hours RL time.

GOOD LUCK!!!!!!!!
RE: How this goes
# Feb 16 2006 at 2:17 AM Rating: Decent
Nowadays you can just take a ranger with HoA to kill each wave. All you'll need, except ya may need a healer on the boss at end.

Oh, and FYI, each wave starts around 15-30 secs after the last one's 1 min are up (if you win).

Be sure to be SoE'd.
RE: How this goes
# Jul 15 2004 at 9:08 PM Rating: Default
Thanks for one of the few excellent posts I have read lately, DK. Your info could not have been much more specific on mob type, locations, and so forth.

It has made my attempt to finish the Kerasian Axe on my 'Zerker much easier.


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