Classes: The Wizard

The Wizard - Master Nuker. The wizard's abilities are in direct damage spells and in individual and group teleportation.

What is the best way to develop and play a wizard? What strategies work best for soloing your wizard? How should a magician play in a group? What spells are the most and least effective? What skills should the wizard try to develop?

Post your strategies on how to best play and develop the Wizard and read, rate and comment on what others have to say.

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race and training ptsFollow

race and training pts
#1 Aug 28 2006 at 10:23 PM Rating: Decent
what is the best race to be as a wizard and where should u put your training pts at?
race and training pts
#2 Aug 31 2006 at 12:50 AM Rating: Decent
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If you are going to work towards becoming a raider and raid time+, then race doesn’t matter and I would put all points in STR, why?, because its the most important stat I haven’t maxed yet myself ;). I preferred froglok myself, because of the look and swimming start skill.

If you are going to play casual and aren’t planning to raid, then I would choose one of the races, that gets high starting Int like dark elf, gnome or high elf. Don’t take Erudite, their head is sooo ugly :).

Could also read here:

http://eq.crgaming.com/creationguides/Wizard.asp
race and training pts
#3 Oct 25 2006 at 1:54 AM Rating: Decent
5 posts
Ok, seriously. Some people don't care that much about looks. IMO, the easiest races to play wizards at low levels would be the Dark Elf or the Erudite. The Gnome is right up there too. Once you get up in levels a bit (29+) the race really doesn't matter. The important thing is MANA!! Do everything possible to increase it as much as you can. All other stats are gravy, meaning if you happen to have high strength you'll be able to carry more loot, if you have high charisma you'll sell loot for more, etc., but really the only stats you need are INT and STA. INT for the obvious mana boosting, and STA for the hit points. Expect to get hit a couple times at least before your casting gets good enough to not get interrupted, and wizards die fast. One early strategy that worked for me was Root, Nuke, Shadowstep when root breaks, repeat. The better your casting skill for shadowstep the farther you'll go on average. Higher level versions (Yonder) aren't as effective because you'll end up on the other side of the zone with no idea where your mob is. By then you should have some SoW effect and you should be snaring your mobs, they won't catch you.

Good luck!!

Xavens Silverune
62 Human Wizard
Bristlebane
race and training pts
#4 Jan 18 2007 at 1:33 PM Rating: Decent
HIGH ELF WIZARDS ARE THE BEST, THEY WILL OWN ALL. ERUDITES ARE UGLY AND HAVE BIG HEADS, THUS YOU WILL GET NO RESPONSE FROM THE LADYIES CAUSE YOUR UGLY.

Hope this helps dude.
race and training pts
#5 Jan 24 2007 at 2:38 AM Rating: Good
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151 posts
Quote:
The better your casting skill for shadowstep the farther you'll go on average.


The distance and direction travelled is totally random (except it won't take you uphill) - casting skill only affects fizzles.
race and training pts
#6 Jan 24 2007 at 7:15 AM Rating: Decent
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There really is no "best" race for a wizard - best to play the one you enjoy most.

My main, Zirumkin, is a gnome. Gnomes have very high starting INT, can tinker, and have infravision. I have also found, very interestingly, that as a gnome wizard of Solusek Ro, I am welcome in:

1. All good cities,

2. Neriak, ( I did the Neriak wine quest to up my merchant faction a bit, and killed a few high-elf npc mobs in Nektulos forest to raise my "The Dead" faction),

3. the Overthere Outpost,

4. The good outpost in Firiona Vie,

5. The evil outpost in Firiona Vie,

6. Katta Castellum, and Sanctus Seru (on Luclin).

Lets see any other race of wizard try that. Carefully consider the above when choosing your race and diety, as the cities/npc's you have access to determines, quite naturally, the kinds of quests you have access to as well.

Only the ghouls outside the Neriak necro guild are kos to me (but the necro guildmasters are NOT kos, lol!), as are the guards in Oggok, Grobb, and of course, Cabalis.

The other races offer either more stamina / strength (humans), better night vision (dark elves, frogloks), breath weapons (drakkin), or higher starting intelligence (erudites).

Just my 2 cents.



Edited, Jan 24th 2007 10:35am by zirumkin
____________________________
If you can't do something well, learn to enjoy doing it poorly.

My Rathe / Prexus characters:

Bigbronze Bloodyaxe, 62 Ogre Berserker
Verbeeg Bearfang, 62 Ogre Beastlord
Glabrezu Spiritcaller, 62 Ogre Shaman
Zirumkin Zenomorph, 62 Gnome Wizard
Korgulon Soulwraith, 76 Ogre Shadowknight <Shining Alliance>
Incarnadine Summoner, 65 Drakkin Magician

Bristlebane characters:

Zalkahriz Ebonscale, 64 Iksar Necromancer
Gnomorre Gniceguy, 55 Gnome Rogue
Whytfire Lonewolf, 55 Woodelf Ranger
race and training pts
#7 Feb 07 2007 at 10:16 AM Rating: Decent
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52 posts
Gnomes of any class are welcome as above, as long as you do not choose a 'good' deity, the evils will not kill on sight. Well maybe not necros...
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