Sorry, but you are a long ways from quad kiting. Try and get single kiting down as you can.
Kiting is either slowing down the MOB and/or speeding yourself up and then nuking them from afar. As a low level wiz, you only have Root, which might break when you nuke them. So, your best bet is to get a buff from a higher level caster (Spirit of the Wolf, or SOW) or quest for your Journeyman's Boots to speed your self up. Root the MOB, nuke, run when Root breaks, repeat until MOB is dead (or you).
Things to look for in kiting are zone exits (if you are near death, and, more importantly, areas with no wandering MOB's to add.
When you get your first snare spell (Bonds of Force, I think), then you can really start kiting. It is helpful to have your Staff of Temporal Flux (sp?) or a fast, cheap nuke. Find 4 MOB's near each other, nuke or use your staff to get one's attention. If the other three don't come, zap them. Run in large circles until they are all tight and snare them with your Bonds of Force. Then just keep casting Area Effect nukes. If you pull an add(s), just snare them too. IF you have the mana, re-snare the old ones (so they don't break mid-quad). Keep going until the original 4 are dead. If you have the mana, kill any adds. If not, Gate out.
That's quad-kiting (in a very brief way). Search the web for guides for what zones are best at what levels (like TD in your 40's-50's) and more definite strategies. For now, I would group and then start kiting when you have the right spells and equipment.
Hope that helps give you an idea.