Classes: The Wizard

The Wizard - Master Nuker. The wizard's abilities are in direct damage spells and in individual and group teleportation.

What is the best way to develop and play a wizard? What strategies work best for soloing your wizard? How should a magician play in a group? What spells are the most and least effective? What skills should the wizard try to develop?

Post your strategies on how to best play and develop the Wizard and read, rate and comment on what others have to say.

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#1 Feb 21 2004 at 11:16 AM Rating: Decent
Hello all, I am new to EQ and was wondering how you would go about Quadding mobs. I know this may be a dumb Question and I apologize, but if i never ask I will never know.

Thanks Much for the replys




lvl 10 Wizzy
Povar Server
QUADDING
#2 Feb 21 2004 at 3:03 PM Rating: Decent
Sorry, but you are a long ways from quad kiting. Try and get single kiting down as you can.

Kiting is either slowing down the MOB and/or speeding yourself up and then nuking them from afar. As a low level wiz, you only have Root, which might break when you nuke them. So, your best bet is to get a buff from a higher level caster (Spirit of the Wolf, or SOW) or quest for your Journeyman's Boots to speed your self up. Root the MOB, nuke, run when Root breaks, repeat until MOB is dead (or you).

Things to look for in kiting are zone exits (if you are near death, and, more importantly, areas with no wandering MOB's to add.

When you get your first snare spell (Bonds of Force, I think), then you can really start kiting. It is helpful to have your Staff of Temporal Flux (sp?) or a fast, cheap nuke. Find 4 MOB's near each other, nuke or use your staff to get one's attention. If the other three don't come, zap them. Run in large circles until they are all tight and snare them with your Bonds of Force. Then just keep casting Area Effect nukes. If you pull an add(s), just snare them too. IF you have the mana, re-snare the old ones (so they don't break mid-quad). Keep going until the original 4 are dead. If you have the mana, kill any adds. If not, Gate out.

That's quad-kiting (in a very brief way). Search the web for guides for what zones are best at what levels (like TD in your 40's-50's) and more definite strategies. For now, I would group and then start kiting when you have the right spells and equipment.

Hope that helps give you an idea.

QUADDING
#3 Feb 23 2004 at 5:10 PM Rating: Decent
Just to add to this post you really arent going to quad until 34 when you get Circle of Force, while you are waiting on this make sure to do the Tflux staff quest out of the temple of Sol Ro, as for Jboots well unless you have some good friends higher up is a hard one to complete. Good luck, happy hunting
QUADDING
#4 Feb 24 2004 at 5:59 PM Rating: Decent
**
346 posts
check out the following web site: http://www.graffe.com

There is lots of quadding info there.

* You will read lots of stuff about JBoots. However, I would not, and did not, worry about them. Potions of SoW are not that expensive, nor is a small donation to a druid/shammy for SoW or a 'Billy'. If you can make friends with someone who has a high level Shammy, you can buy the ingredients and ask them to make you some potions. Once you get Run3 AAs (should be your first 3 AAs), you will not really need jboots anymore anyway.

Have fun! Once you get the hang of it, quadding is lots of fun, and great to do when you can't find a group.



Edited, Tue Feb 24 18:01:31 2004 by Imake

Edited, Tue Feb 24 18:01:53 2004 by Imake
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