Mines of Gloomingdeep  

Quick Facts

Type: Indoor
Continent: Other
Instanced: Yes
Keyed: No
Level Range: 1 - 10
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This is the EverQuest tutorial zone. It is available to characters levels 1-10. Once you have exited the zone, you may re-enter by going to the character select screen and choosing "Enter Tutorial". In the zone-in area you will find many helpful NPCs, several spell merchants, a banker, a corpse summoner, and some task starters.

A clan of kobolds has taken over control the the mines of Gloomingdeep and have enslaved a number of goblins in the process. There is also a spider den in the south you should be wary of (enter at your own risk). And watch your step upon entering kobold territory. Don't fall into the pit!

This zone has no entrance other than gating (if bound there and under level 15) or logging into it (if level 10 and under) through character selection. Players are forcibly expelled from the zone upon reaching level 15. At that point, attempts to gate here will result in being transported to the Plane of Knowledge.
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Spell VendorsSelling General GoodsCave Rats and BatsCreeping Into the Spider Den
Grunts Alongside SelandoorThe Locksmith Makes His RoundsAbove the PitOutside the Gloomingdeep Fort
Guarding the Gloomdeep JailSlave Living QuartersAn Exhausted Goblin Slave
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mines entry
# Oct 24 2016 at 3:16 PM Rating: Decent
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Is it possible to shroud down to lvl 5 then enter the zone by hitting tutorial to zone in?
mines entry
# Oct 25 2016 at 6:36 AM Rating: Good
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BladesingerBristlebane wrote:
Is it possible to shroud down to lvl 5 then enter the zone by hitting tutorial to zone in?

Brief answer: no
But if it is the "achievement" you seek, I think there is an NPC in PoK who helps resolve that.

Grove
Known on Bristlebane as Paloverde, Mahogony, Aspentree, Msliz and others
update
# May 02 2014 at 11:51 AM Rating: Decent
3 posts
missing quest: Achievements

I second Mattpotato as well, the Hotbars quest is indeed missing.
McKenzie the Younger NPC, Augmentation task
# Apr 24 2013 at 11:46 AM Rating: Decent
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Missing NPC: McKenzie the Younger (subtitle: Augmentations, cons red to level 8)
Gives task: Kickin' Things Up A Notch - Augmentations

You receive the Steatite Fragment augment as part of the task.

[Wed Apr 24 13:36:09 2013] You say, 'Hail, McKenzie the Younger'
[Wed Apr 24 13:36:09 2013] McKenzie the Younger says 'Waaaagh! Oh! Ye gave me quite the start there, friend. I thought one of those blasted kobolds had snuck up on me. I nearly even chipped the [augmentation] I just found.'
[Wed Apr 24 13:36:10 2013] You have been assigned the task 'Kickin' Things Up A Notch - Augmentations'.
[Wed Apr 24 13:37:10 2013] You say, 'Hail, McKenzie the Younger'
[Wed Apr 24 13:37:11 2013] McKenzie the Younger says 'What's that? Ye want ta learn about augmentations, ye say? Hmm, I guess I could give ye a quick history [lesson].'
[Wed Apr 24 13:37:22 2013] You say, 'I'd like to hear the lesson.'
[Wed Apr 24 13:37:22 2013] McKenzie the Younger says 'As my old man once told me..' he starts to ramble monotonously about his father's friend, '*blahblah* ..so Morden's cleanin' his fingernail with his dagger when it slipped.. *blah* blood everywhere.. *blah* ..did he learn his lesson? No!.. *blahblah* ..scratching this little gemstone, with his dagger when it merged!.. *blah* ..power.. *blahblah * ..and - Hey! Are ye [listenin]?!'
[Wed Apr 24 13:37:43 2013] You say, 'I'm listenin'.'
[Wed Apr 24 13:37:43 2013] McKenzie the Younger says 'Ok, forget the history for now. See that little stone I just gave ye? That's an augment. If ye [embed] it in a weapon or a piece o' armor, it can make that item more powerful. Mind, ye can't put an augment just anywhere. Ye need ta look at your armor and make sure the augment'll fit properly. If ye examine it, ye'll see what type o' items ye can attach it to.'
[Wed Apr 24 13:37:43 2013] Your task 'Kickin' Things Up A Notch - Augmentations' has been updated.
[Wed Apr 24 13:37:46 2013] McKenzie the Younger says 'Ye can embed this augmentation directly into your weapon while inspecting it. Why don't ye give it a try? Once you've put that augment inta your weapon and equipped it, come talk ta me, and I'll check that it's in there good and proper.'
[Wed Apr 24 13:41:24 2013] You say, 'Hail, McKenzie the Younger'
[Wed Apr 24 13:41:25 2013] McKenzie the Younger says 'Aye, a fine job, ye did, friend. Give those kobolds a good thrashin' for me!'
[Wed Apr 24 13:41:25 2013] Your task 'Kickin' Things Up A Notch - Augmentations' has been updated.
Basher Alga's hotbars quest
# Apr 24 2013 at 11:24 AM Rating: Decent
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Quest name: Hotbars
Quest giver: Basher Alga

You say, 'Hail, Basher Alga'
Basher Alga says 'Most important part of battle is preparation! Ya gonna get killed out there if ya don't. Dat's the first thing ya need to learn. I can shows you.'
You have been assigned the task 'Hotbars'.
You say, 'Hail, Basher Alga'
Your task, 'Hotbars' has been updated.
[Click through a couple screen tutorial window about hotbars.]
Your task, 'Hotbars' has been updated.
You've completed the tutorial on Hotbars!

Reward is: Worn Totem. This is probably the best reward in Gloomingdeep for characters that can't cast movement speed spells. Lets you run fast(er) for 5 minutes every ten minutes.

I forgot to write down the quest requirements, but they were to talk to Basher Alga (the second hail above) and to learn more about hotbars. I'll try to remember to write them down next time.
npc missing
# Dec 26 2012 at 2:01 PM Rating: Good
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Basher Alga for the Hotbars part.
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Missing a kobold infiltrator
# Nov 04 2012 at 9:34 PM Rating: Excellent
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Missing a kobold infiltrator

Yther Ore.
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instances
# Jun 27 2012 at 12:27 PM Rating: Decent
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well today i created a character and when i show up arias said " i can also send there if you [Wish]" so i typed in wish. then it said " this is the only instance of this zone so what is the other instance?
Back to Gloomingdeep
# Apr 30 2012 at 2:19 PM Rating: Good
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There is a new quest in Gloomingdeep: Mastering Achievements that shows up in your Achievements window under General/Special. You can shroud down to level 5 or 10 and say "send" to Secalna Galnor in PoK and be sent to the tutorial. Locate Scribe Farquard (male halfling) between Wijan (merchant) and Xenaida (maps) Hail him and accept the task Achievements, there will be several dialog/ information boxes and when done your reward is 10 silver pieces and 5 points credited to Achievements.
Back to Gloomingdeep
# May 19 2012 at 11:14 AM Rating: Decent
31 posts
As of 5/19/12, shrouding to 5th level no longer works. I got "I'm sorry, but you've grown too powerful for that place."
Back to Gloomingdeep
# Aug 01 2012 at 8:23 AM Rating: Decent
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You no longer need to shroud, just hail her and she gives you all the tasks to complete in and around PoK.
Back to Gloomingdeep
# Mar 23 2013 at 4:57 PM Rating: Decent
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Llayena wrote:
You no longer need to shroud, just hail her and she gives you all the tasks to complete in and around PoK.


You can get all but the one for the mercenaries, unless they put a kobold infiltrator somewhere. I never found it.
N/A
# Jun 25 2010 at 2:21 PM Rating: Decent
2 posts
how do u get better graphics? i saw those photos and they looked outstanding!!!! how do u get better graphics.
Happens
# Feb 23 2010 at 9:40 PM Rating: Good
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When I die and forget to bind in PoK, and I get sent back here when i'm over level 15, it makes me disconnect, instead of redirecting me. Does this happen to anyone else, or is it just my connection?
Re: Happens
# Feb 28 2010 at 6:10 PM Rating: Decent
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That happens to me as well. When you log back in, you will end up in PoK. When EQ feels it's time for you to move on out of the tutorial, they are serious. :-)
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Crescent Reach
# Oct 27 2009 at 12:58 AM Rating: Decent
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Crescent Reach should be added as one of the connected zones, since that is accessible from the cave. It should be also noted that this zone has no entrance other than Gating (if bound there and under level 15), logging into it (if level 10 and under). Also, upon reaching level 15, you will be forcibly expelled from the zone, and attempts to Gate there will result in being transported to PoK.
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Tutorial differs on 14-day trial
# May 15 2009 at 2:37 PM Rating: Decent
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I'm new to EverQuest, so I started with the 14-day free trial. In the trial, you appear to only have access to the Mines of Gloomingdeep. When I started my subscription, I noticed a few changes. For one thing, it appears I needed to start my characters all over again. I need to double-check on this, but I don't seem to have access to whichever server they were on during the trial phase. Also, in the trial version, there is no big exit to the Plane of Knowledge from the main cave. Also, there is no Corpse Summoner (EQ Mob:a priest of Luclin - it's not needed, I guess). Additionally, now that I'm on a paid server, the mobs are dropping new items which I haven't seen before - mostly crude armor items. Also, the trial version didn't have the post-combat timer (whatever it's called). If I spot any other differences, I'll try to remember to post them here.

Edited, May 15th 2009 6:47pm by Oxgoad

Edited, May 15th 2009 6:51pm by Oxgoad
Tutorial differs on 14-day trial
# May 15 2009 at 3:05 PM Rating: Decent
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As far as the apparently lost character, I wouldn't sweat it too much. There's nothing in the tutorial which is devastating to lose, except maybe your time. But getting back to whichever level you were is a matter of an hour or two, probably less. That's the nature of the free trial. I've never used the free trial, but I presume you can't do stuff like trade with other players. It truly is a "trial." Just be happy you now have the full version and look foward to many exciting nights playing EQ.

P.S.

I don't think you're actually on any server during the free trial; I think you're just in an independent game free of servers. I believe.

Edited, May 15th 2009 6:06pm by Philliden

Edited, May 15th 2009 6:15pm by Philliden
Tutorial differs on 14-day trial
# May 15 2009 at 4:38 PM Rating: Decent
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I'm not sweating losing the character, although I may look a little harder for it just to make sure that it's gone. It's actually been easier leveling the 2nd time around. This time I know what I'm doing (for the first few levels, anyway). As far as being connected to a server, I assume that I must have been, because I wasn't the only player there. I surely hope they weren't all connecting to my home computer! Actually, there were more people in the Mines on that server than there are on the one I chose to use after I bought a subscription.

Edited, May 15th 2009 8:41pm by Oxgoad
Tutorial differs on 14-day trial
# May 16 2009 at 8:18 AM Rating: Decent
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What I meant to say was that I don't think you connect to a LIVE server, part of the regular EQ subscription server rotation. I apologize for the confusion.

Edited, May 16th 2009 11:19am by Philliden
forgive the noob question, but...
# Dec 19 2008 at 11:14 AM Rating: Decent
How do you get from the tutorial zone to the more traditional zones, say like Qeynos? I appreciate any help!
RE: forgive the noob question, but...
# Dec 19 2008 at 12:30 PM Rating: Good
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In the slave revolt camp there is a wooden doorway all the way in the back. I'm fairly sure that you have to run into it (you may have to just click it now) and a window will pop up asking if you want to leave the tutorial. If you click yes it should take you to Crescent Reach (I'm pretty sure this is where it takes you now, it used to be PoK). From Crescent Reach (which is the "real world" out of the tutorial) you will have to zone to the Blightfire Moors, but be careful and get an invisibility, and from there you can find a book to PoK down the road towards Stone Hive. From PoK you can go to pretty much any starting city. Alternately, if you log off and wait a few hours when you log back in you will have the ability to use the "Return Home" button which will take you to the starting city you chose at the time you created the character. Hope this helps.
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RE: forgive the noob question, but...
# Dec 19 2008 at 2:27 PM Rating: Good
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Or you can just say 'I am ready to leave' to Arias, and will zone straight into PoK.
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open doors in Gloomingdeep
# Jun 18 2008 at 6:43 AM Rating: Decent
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Open the jail doors like you open any barred door. Most keyboards -- just mouse click the door. If you are trying to use the U key as is default I think, you have to move around some to get them to open. Mouse click is easiest with any door that isn't solid.
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Doors
# Nov 07 2007 at 4:04 PM Rating: Decent
How do you open the jail doors in MoG?
Just a few hints,,,
# Oct 16 2007 at 8:16 AM Rating: Decent
31 posts
Gloomingdeep is the tutorial zone that was brought out to help people start new toons in the game. If you play the zone for all it's worth, you can have a toon over tenth level, basically equiped and some starting cash in less than 4 hours.
If your like me and played old world EQ, it took days and/or weeks to get that far.

Starting city, choose a starting city, this is where you will have to return for certain missions later in life, I personally like choosing the old world city's over Cresent Reach, but I'm old school like that.

There are 25 missions you can do, and you start your character at the first one, "Jail break!" If you have buffs, cast them on yourself before you hit the guard. I've never heard of anyone failing this mission, but you never know.
When you complete the Jail Break mission, you are ported to the slave camp.

Talk to Arias to get the next mission, "Basic Training". Take this time to set up your Character's UI. Then talk to each of the quest people and do they're task. When you have talked to them all, go talk to Arias again and you recieve a "Kobold Skull Charm" There are seven task in all, including the first and last talk to Arias.

(1) Arias, find function
(2) Absor, weapons upgrades, *note hand him your weapon and he polishes/sharpens it, bring him a chunk of bronze or a chunk of iron and he upgrades it again, three upgrades possible.
(3) Vahlara, armor, *note, she has an extra mission you can get, gathering Gloomingdeep silks to trade for burlap armor.
(4) Xenaida, maps
(5) Rytan, spells, *note, he will give casters a basic spell, he will also cast "Gloomingdeep Guard" on you when you /say bless to him. I always make a hotkey for this,

Line (1) /target Rytan
Line (2) /pause 4
Line (3) /say Bless me Rytan, so I can kill some more Kobolds!

You can use this buff for heals also, if you can make it back to Rytan.

I also make an "Open" hotkey to open barrels and chest. This is much faster than beating on them.

(6) Prathum, communication

* note, while your in this area, you can do the mission, learning to swim with Poxan, the Gnome beside the bridge, you can get a crappy sword too, but he gives you a Kobold leather mask for your help.
The drake "Flutterwing" gives you the mission "Flutterwing's Dilemma", but it requires a bit of leveling before you can do it, but you can get the mission now.
The soulbinder "Rashere" binds you to the spot you are standing on when you "/say bind my soul" to him. This is the spot you will return to when you die or gate.

(7) Arias, finish mission and get the charm

There are also Spell vendors, a basic merchant, a banker, a baking task to increase your baking skill and get free food. Hotkeys help here also.

Line (1) /say rat steaks

Cheap and easy way to get your baking to 15 trivia and get a couple stacks of delicious Rat Steaks for the road of life ahead!

A new feature in Gloomingdeep is the Corpse Summoner, "A Priest of Luclin".
/say Aid to him and he will summon your corpses to your feet.
*NOTE, PLEASE target your old corpses after you loot them and type
/decay corpse
Ridding the zone of old corpses cuts down on lag in the zone for our friends with slowwer connections. A lot of the older players don't know about this and you can show them up in the guild lobby later.

Barrel Raiding. You can loot barrels for their contents by opening the barrels, I use the hotkey /open to do such. Barrel loots include; Arrows, water flask, iron rations, small sacks, backpacks, and forlorn bows. The bows sell for 1 plat and 2 gold, so you can slowly rack up some cash. Also, killing and looting Spirtweaver and Plaguebringers for they're staffs is good plat too, 3 pp, 4gp, 4sp each.

Leaving Gloomingdeep. There are two ways out. First is the exit, it takes you to Cresent Reach, I have never had it take me to my starting city.
Second, talk to Arias and /say ready to leave , he sends you to the Plane of Knowledge. You can go out to purchase Potions and items from the bazaar. Distillate of Skinspikes for your level are a BIG help, as are Haste and Clarity pots. Shields, earrings, rings, neck pieces and weapons help too. You can also get better buffs in PoK too.

Returning to Gloomingdeep. Two ways to do this also.
First, gate back, if your class allows and you have the spell. Note; Vicar Thiran in the PoK library sells it, as does Tinker Gordish in Gloomingdeep.
Second, camp out and select "Tutorial" for the toon.
You can do either of these until make level 16, at which point you get kicked out to PoK.

Group as soon as you can, if makes all the task go faster and your can share loots.

Armor and weapons. First, get all the burlap armor you can from Vahlara, just trade her your looted/bought gloomingdeep silks. They drop from various spiders, but since the tradeskill upgrade, they seem to drop most commonly off the lurkers. Class specific armor drops from various kobolds around the pit and in the warriors hallway, but the named mobs drop the weapons and best armor, pants and chest pieces are quest rewards.

List of Quest;
(1) Jail Break!
(2) Basic Training
(3) Rally with Rahtiz
(4) Clearing the Vermin Nests
(5) Rebellion Reloaded
(6) Spider Caves
(7) Arachnida
(8) Spider Tamer Gugan
(9) Arachnophobia (group)
(10) Busted Locks
(11) The Battle of Gloomingdeep
(12) Sabotage
(13) Kobold Leadership
(14) Scouting Gloomingdeep
(15) Goblin Treachery
(16) Freedom's Stand (group)
(17) Flutterwing's Dilemma
(18) Pit Fiend (Group)
(19) Saving from Slavery
(20) Poxan (swimming)
(21) Vahlara (Cocoon silk mission)
(22) Vahlara (Gloomingdeep Silk mission)
(23) Frizznik (baking)
(24) Absor (polished weapon to bronze)
(25) Absor (bronze weapon to iron)

There are four slaves in the Jail area near Ruga, /say escort to them and they will follow you. You can arm them and buff them. Return them to Arias and he will reward you with a chunk of iron, used to upgrade weapons. Or just keep them for some extra firepower.You will have to kill everything in your path, because they aggro everything near-by.

Pull Ruga from a distance, to the left, right or center of his room, his bodyguards appear and will add if close enough. Spike pots really help with Ruga, Overlord Gnikan, and the Pit Fiend, Krenshin.

Spider Queen, Pit fiend, and Overlord Gnikan all have loot chest. Gnikan's is behind a curtain behind his throne.

There is an underwater tunnel that leads to and from the slaves camp and the Jail area, at the end of this tunnle are two bruizer revolt scouts, Zajeer and Kaikachi, each has two level four missions, some of the more fun missions btw.


Hope this helps!















Edited, Oct 16th 2007 12:17pm by ReaverSkarthiCT

Edited, Oct 16th 2007 12:19pm by ReaverSkarthiCT

Edited, Oct 16th 2007 12:21pm by ReaverSkarthiCT

Edited, Oct 16th 2007 12:52pm by ReaverSkarthiCT

Edited, Oct 16th 2007 12:56pm by ReaverSkarthiCT

Edited, Oct 16th 2007 1:48pm by ReaverSkarthiCT

Edited, Oct 16th 2007 1:59pm by ReaverSkarthiCT
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Description correction.
# Jan 09 2007 at 12:04 AM Rating: Decent
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Quote:
Description:
A zone from the EverQuest tutorial, available to characters levels 1-10. Once you have exited the zone, you may re-enter by going to the character select screen and choosing enter tutorial.



You can enter this zone until level 15 via gate or maybe the enter tutorial button. After that it will just simple move you to The Plane of Knowledge.
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does anyone know
# Dec 20 2006 at 8:29 AM Rating: Decent
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What the drops chunk of Iron and Bronze are used for?
does anyone know
# Dec 26 2006 at 6:08 AM Rating: Decent
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Give them to Absor for a weapon.
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re: i am ready to go
# Nov 19 2006 at 9:23 AM Rating: Decent
I have told arias no less than 20 times "i am ready to go" all that happens is i get spun around and get the following message "zone is not ready for visitors yet, try back in a few moments" anybody else have this problem. if so any help would be great.
re: i am ready to go
# May 16 2007 at 3:23 AM Rating: Decent
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It works for me, but I say "I am ready to leave" rather than "I am ready to go".

re: i am ready to go
# Jan 30 2008 at 10:43 AM Rating: Decent
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This worked, thank you. ;)
The other way is the cave which leads to Crescent Reach - NOT the desirable zone for newbies or bazaar mules, as it's dangerous to get to PoK via running.
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re: i am ready to go
# Nov 26 2006 at 8:50 AM Rating: Decent
3 posts
thats not how you zone out anymore.
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Just a note
# Oct 30 2006 at 4:31 PM Rating: Decent
There has been some confushion since Serpants Spine came out, you CAN STILL go from here to PoK.The tunnel will bring you to Cresent reach, but hail arias instead. Say 'I am ready to leave' and you will enter PoK. GL all and happy hunting, happy mischief night too ;P
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Just a note
# Jun 16 2007 at 7:07 AM Rating: Decent
they must have changed that as well or ive been cursed or something...ive hailed him and went thru the tunnel with my half-elf bard and i still go to CR no matter how hard i try to get to PoK...so...for the record, it no longer works to talk to Arias
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spider silks
# Oct 11 2006 at 8:03 PM Rating: Decent
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not sure if this was said already didnt read all the way down but the spiderling silks you can turn into to the armorer and she will turn it into armor that you can sell if you have better or same for conciderable more then the silk itself. think the silk go for 1sp and the lowest i seen silk armor was 6s most was over a 1gp so you do the math not bad for a couple seconds more doing turn in. thats my 2 cp on the subject.
Newbie money tips
# Apr 06 2006 at 1:19 PM Rating: Good
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I started a necro on the FV server for a change of pace when I'm not necessarily in the mood for hunting with my high 60s toons on my main server. Don't know anybody on the server and it's kind of nice starting from scratch without being tempted to twink...although the options available still make it a lot easier than it was years ago. :)

So if anybody is doing this or is a true "newbie" to EQ, here are some ideas to get some pretty decent pp to equip yourself at the beginning:

1. Loot all the barrels you come across (Target the barrel using F8 and use "open" from the abilities menu rather than beating on the barrel - much quicker). Inside you'll find food and water (put these in the bank for future use...every little bit helps), arrows, large and small bags (put all but 2 large bags in the bank to free up inventory slots and sell the small bags) and most importantly bows. The bows sell for a little more than 1pp each to the vendor...arrows don't sell for much but they stack up to 100 so don't take up much room. Loot everything so that the "opened" barrel poofs and another one will spawn in its place. When your inventory is full of bags, run back and put the large ones in your bank and sell everything else...so you'll have 6 "open" inventory slots. If I see another person running around beating on the barrels you can move to another area...they're all over the place and usually nobody is "farming" them.

2. Kill all the caster mobs you run across (plaguebears and spiritweavers I believe they're called)...they drop a "staff" that sells for over 3pp each. Money adds up quickly this way...best place to look for these mobs are down in the jail area and the areas leading down there. Once again, most people seem to avoid these mobs and if they do kill them, they often leave the staves on the corpse to rot. Easy money...

3. Look for "Frizznik", the "tradeskills" NPC in the beginning area. Say "Rat steaks" (I made a hot button) and he'll give you some rat meat and cooking sauce...click on the oven and you can combine them to make "rat steaks" which are a "hearty" meal that gives +5 HP. Will get your baking skill up to 15 easily and I ended up making 6 stacks for future use...the hp won't see m like much but, once again, you won't have to be buying food for a long, loooooong time.

4. You'll get a quest at the beginning which yields a quiver...if you don't need it (like my necro), sell it for 1pp+.

By the time you're all set to leave the mines and continue your adventures you can easily have around 1000pp, enough large backpacks to fill up both your bank and regular inventory slots as well as enough food to last you for a looooooong time. Not quite as much water but it will still last quite a while too. It all adds up.

You should be able to outfit yourself quite well with the money you get doing this...research the newbie armor quests in PoK so you'll know which slots to concentrate on when doing your equipment shopping - weapon/offhand should be a main thing to look for. If you're patient you'll find some nice, inexpensive items to make your pp go farther - for instance I got a centi shortsword for 100pp (had started out with a ranger) on FV where the economy is pretty inflated. Patience pays off... What I usually did was did a bazaar search, using AC as the sorting factor and just looked for good, cheap upgrades that gave me the most bang for my buck.

Another thing I would suggest is this...as you level up in the mines you'll notice that your offense, defense, weapon skills are lagging behind because experience is so quick down there. Once you hit lvl 10 or so, concentrate on fighting Slavemaster Ruga (think that was his name) down in the jail area. He's still dark blue at lvl 11 and your skills (especially defense) will go up like crazy...good to try to get offense, defense and weapon skills as close to max for your level before going out "in the real world" - you'll notice the difference. While you're doing this, keep an eye out for more caster mobs in that area who drop those beautiful staves...keep adding to your bankroll. :)

Once you do leave and start fighting in Kurns Tower, PC, Netherbian Lair in early 20s, etc you'll be remembering the good ol' days of Gloomingdeep where the pp flowed like cheap wine in Neriak on a Friday night. But if you do these things I mentioned, you'll be equipped well enough to not have to worry about it until you get high enough to start getting some decent money again. Hopefully some will find this helpful. Good luck. :)
found connected zone!
# Feb 23 2006 at 11:57 AM Rating: Decent
25 posts
the plane of knoledge is connected to mines of gloomingdeep
RE: found connected zone!
# Mar 21 2006 at 2:21 AM Rating: Decent
Scholar
43 posts
But its one-way-connection; from MoG to PoK :-)
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RE: found connected zone!
# Apr 06 2006 at 12:40 PM Rating: Decent
Scholar
31 posts
But once you get to PoK you can always camp and you'll be given the option at the character select screen to "enter tutorial" rather than just entering the "world" where you camped. Only works up to a certain level though...then the button becomes greyed out - up to about lvl 11 or so. I did this at low level so I could upload a ui I wanted as well as for periodic runs to the bazaar looking for some newbie equipment to buy. Once I hit lvl 4 I went and bought the gate spell from the vendor in PoK for my necro and just gated from bazaar back to the mines without having to camp.
RE: found connected zone!
# Jul 25 2006 at 8:31 AM Rating: Decent
**
728 posts
You can also gate back if you are bound there, or bank your gear and die if you can't gate. Sometimes you get booted to PoK, but many times you can still get back in.
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Escort the Slave
# Feb 10 2006 at 7:15 PM Rating: Decent
*
93 posts
There is a quest in the jail where you talk to one of the slaves and then in turn they wish to be escorted to Arias . I had the slave following me , it was an Iksar Slave , but then he was killed . I waited for him to respawn but then he only tells me that he doesnt weant to escape , so do all the other slaves . I was wondering if there is a trick to get the slave to follow me again . The slave is great to have although they are weak they do fight with you .
RE: Escort the Slave
# Feb 21 2006 at 3:27 PM Rating: Decent
*
90 posts
a lil late to reply (guessing your out of tut by now), but to get slaves to follow after they have been killed you must remove the task from your quest window.
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