Omens of War Spells  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:66
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Spell
Quest Items:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Sep 18 00:28:39 2004
Modified: Thu Jan 7 11:29:28 2010
All Omens of Wars spells (with the exception of ancients) are now droppable.

Karsor the Mad may be found at -1660, -35.

You say, 'Hail, Karsor the Mad'

The dragorn turns toward you with a crazed look in his eyes. 'Hail?. . . All day long I [study] here and all day long the dirty Human says, 'hail.' What do you know of 'hail'?! I know not of 'hail'! You have injured my soul forever!'

You say, 'Study?'

The dragorn glares at you and then falls silent. He stares into the distance for a moment, lost in thought. Without warning, he speaks again. 'Yes. I study [Discord]. Why do you ask?'

You say, 'Discord.'

Karsor the Mad says 'So, you know of Discord then! Excellent!' The dragorn extends his hand. 'I am a student of Yemall the Arcane, a dragorn noble who sought to [understand] the magic of Discord. He was a great teacher . . . until he died, leaving me to carry on the study of Discord alone. Some say the study of Discord has made me insane. Some say, 'Karsor, stop studying Discord! It is making you insane,' but I say to them, 'If I'm insane, then why are my eyes on fire?' Ha ha! That usually puts them in their place, especially when my eyes are, in fact, on fire.'

You say, 'Understand?'

Karsor the Mad says 'Ahhh, you want to understand too, do you? He he. Well, I've been studying the magic of Discord for ten years! That's a long time. So . . . I . . . understand! If you bring me a Muramite [rune], I can help you understand too.'

You say, 'What rune?'

Karsor the Mad says 'Hurry! We are running out of time! Time! It is imperative that you bring me a Muramite rune so I can translate it for you! Bring me one . . . bring one now or I will languish for eternity!'

There are six different types of Muramite Runes you acquire in Omens zones off of named mobs.

Minor Muramite Rune - Level 66
Lesser Muramite Rune - Level 67
Muramite Rune - Level 68
Greater Muramite Rune - Level 69
Glowing Muramite Rune - Level 70 Normals
Ancient Muramite Rune - Level 70 Ancients

Level 66-68 runes are droppable, 69-70 are not. Mobs tend to share loot table, so a mob that can drop a 66 tends to drop the 67 and 68 as well. Single-group nameds from most Omens zones can drop level 66-68 runes. 69-70 runes are dropped off of raid mobs in lesser zones and off of one-group nameds in Wall of Slaughter and above.


Upon handing in a Minor Muramite Rune:

Karsor the Mad says 'Hmm, a bit of magic you have discovered! I'll write the meaning of this rune onto a parchment for you. Don't show anyone else. They wouldn't understand!'

Upon handing in a Lesser Muramite Rune:

The dragorn begins translating the rune. He mutters to himself while furiously scribbling on a parchment. When he's done, he hands you the parchment and turns his head quizzically, 'When did you get here?'

Upon handing in a Muramite Rune:

Karsor the Mad says 'Quite a find, for a filthy Human! Yes, indeed! Quite a find! Give me a moment while I decipher this rune. Do not disturb me. Do not!' The dragorn furiously scribbles on a piece of parchment. He looks back and forth from the rune to the parchment, wiping sweat from the scales on his brow, muttering to himself. When he's finished, he hands you a parchment. The arcane text is written in a circle that spirals toward the center of the scroll. 'Sorry,' he shrugs. 'That's the only way it could possibly make sense.'

Upon handing in a Greater Muramite Rune:

Karsor the Mad says 'The filthy little Dark Elf has brought me a rune! How thoughtful! In return I shall translate its magic for you. You must keep this secret though! Mata Muram has spies everywhere.' The dragorn surreptitiously points to his own shadow and leans in close, nodding gravely.

Upon handing in a Glowing Muramite Rune:

Karsor the Mad says 'Excellent find! I can decipher that for you.' The dragorn translates the rune onto a scroll as a strange wind arises from nowhere. 'You feel the magic of Discord, my friend?' he asks without looking up from his work. 'It's tangible in the air. It's tangible . . . and they call me crazy! Hmph.'

Upon handing in an Ancient Muramite Rune:

The dragorn giggles as he sets about translating the rune onto a scroll. When he's finished, he looks up with a crazed energy in his eyes. 'What is this? What have you brought me?! This has sliced deep into my soul. Take your translation and go!'

You receive spells back in a set sequence for each rune type. With the exception of ancients, the spell scrolls that you receive are droppable.

If you've already got all the spells for a certain level, and turn in a rune, you'll get the rune back:


Karsor throws the rune back at you. 'What is this! We've been over this rune already! My soul burns with fury and you are stoking the embers!'

If you bought a spell from the Bazaar, that spell will be skipped in the order seen here.

The order for each class is as follows:

Bard
66 - Luvwen's Aria of Serenity, Vulka's Chant of Disease, Bellow of Chaos
67 - Zuriki's Song of Shenanigans, Vulka's Chant of Frost, Luvwen's Lullaby, Cantata of Life, Angstlich's Wail of Panic
68 - Vulka's Chant of Poison, War March of Muram, Yelhun's Mystic Call, Dirge of Metala
69 - Verse of Vesagran, Chorus of Life, Eriki's Psalm of Power
70 - Vulka's Chant of Flame, Vulka's Lullaby, Voice of the Vampire
Ancient - Call of Power

Beastlord
66 - Healing of Mikkily, Chimera Blood
67 - Muada's Mending, Focus of Alladnu, Spiritual Vitality
68 - Growl of the Beast, Spirit of Alladnu, Spirit of Irionu
69 - Spiritual Ascendance, Feral Vigor, Glacier Spear, Feral Guard
70 - Sha's Legacy, Spirit of Rashara, Ferocity of Irionu, Festering Malady
Ancient - Savage Ice

Berserker
66 - Axe of the Destroyer, Unpredictable Rage Discipline
67 - Crippling Strike
68 - Mind Strike, Unflinching Will
69 - Baffling Strike
70 - Vengeful Flurry Discipline
Ancient - (none)

Cleric
66 - Pious Remedy, Confidence, Ward of Valiance, Shock of Wonder, Sun Cloak, Symbol of Balikor, Revulsion of Death
67 - Reproach, Panoply of Vie, Sermon of Reproach, Pious Elixir, Blessing of Devotion, Conviction
68 - Sound of Divinity, Hammer of Reproach, Pious Light, Desolate Undead, Unswerving Hammer of Retribution, Deistic Howl
69 - Yaulp VII, Mark of the Blameless, Word of Vivification, Aura of Devotion, Calamity
70 - Placate, Balikor's Mark, Armor of the Pious, Silent Dictation, Hand of Conviction
Ancient - Hallowed Light, Pious Conscience

Druid
66 - Earth Shiver, Tempest Wind, Oaken Vigor, Stormwatch, Instinctual Terror
67 - Nettle Shield, Nature's Serenity, Glacier Breath, Lion's Strength, Sun's Corona, Immolation of the Sun
68 - Steeloak Skin, Chlorotrope, Cloak of Nature, Desolate Summoned, Nettlecoat, Wasp Swarm
69 - Blessing of the Oak, Oaken Guard, Solstice Strike, Vengeance of the Sun
70 - Circle of Nettles, Glitterfrost, Blessing of Steeloak, Mask of the Wild, Hungry Vines, Nature's Beckon
Ancient - Chlorobon, Glacier Frost

Enchanter
66 - Ethereal Rune, Salik's Animation, Mystic Shield, Cloud of Indifference, Synapsis Spasm
67 - Felicity, Speed of Salik, Placate, Rune of Salik, Anxiety Attack
68 - Clairvoyance, Wall of Alendar, Compel, Psychosis, Circle of Dreams
69 - Euphoria, Arcane Noose, Desolate Deeds, Mayhem, Color Snap, Wake of Felicity
70 - Circle of Alendar, Hastening of Salik, Voice of Clairvoyance, True Name
Ancient - Voice of Muram, Neurosis

Magician
66 - all of {Summon Calliav's Glowing Bauble, Summon Calliav's Jeweled Bracelet, Summon Calliav's Platinum Choker, Summon Calliav's Runed Mantle, Summon Calliav's Spiked Ring, Summon Calliav's Steel Bracelet}, Child of Wind, Fireskin, Bolt of Jerikor, Summon: Fireblade, Elemental Aura
67 - Summon Dagger of the Deep, Rain of Jerikor, Child of Water, Summon Crystal Belt, Summon Staff of the North Wind, Summon Sphere of Air
68 - Phantom Shield, Blade Strike, Summon: Pouch of Jerikor, Child of Fire, Pyrilen Skin
69 - Elemental Fury, Desolate Summoned, Burning Earth, Renewal of Jerikor, Bulwark of Calliav
70 - Circle of Fireskin, Child of Earth, Star Scream, Star Strike, Elemental Simulcram
Ancient - Nova Strike, Veil of Pyrilonus

Monk
66 - Dreamwalk Discipline
67 - (none)
68 - Counterforce Discipline
69 - Phantom Cry
70 - Rapid Kick Discipline
Ancient - (none)

Necromancer
66 - Shadow Guard, Acikin, Chaos Plague, Eidolon Howl
67 - Soulspike, Lost Soul, Dark Nightmare, Glyph of Darkness, Grip of Mori, Unholy Howl
68 - Desecrating Darkness, Shadow of Death, Fang of Death, Scent of Midnight
69 - Pyre of Mori, Bulwark of Calliav, Dark Salve, Dull Pain, Dark Hold
70 - Desolate Undead, Dark Assassin, Chaos Venom, Dark Possession, Word of Chaos
Ancient - Touch of Orshalik, Curse of Mori

Paladin
66 - Force of Piety, Touch of Piety, Direction
67 - Spurn Undead, Symbol of Jeron, Crusader's Purity, Silvered Fury
68 - Pious Fury, Jeron's Mark, Serene Command, Light of Piety
69 - Bulwark of Piety, Armor of the Champion, Hand of Direction, Pious Cleansing
70 - Brell's Brawny Bulwark, Affirmation, Wave of Piety
Ancient - Force of Jeron

Ranger
66 - Displace Summoned, Shield of Briar, Nature Veil
67 - Locust Swarm, Guard of the Earth, Sylvan Water, Strength of the Hunter
68 - Hunter's Vigor, Briarcoat, Frost Wind, Tranquility of the Glade
69 - Hearth Embers, Howl of the Predator, Nature's Denial, Nature's Balance
70 - Onyx Skin (scroll is Spell: Skin of the Bear), Ward of the Hunter, Call of Lightning
Ancient - North Wind

Rogue
66 - Imperceptible Discipline
67 - (none)
68 - Deadly Aim Discipline
69 - Daggerfall
70 - Frenzied Stabbing Discipline
Ancient - (none)

Shadow Knight
66 - Dark Constriction, Bond of Inruku, Blood of Discord
67 - Shroud of Discord, Terror of Discord, Touch of Inruku, Inruku's Bite, Shadow Howl
68 - Son of Decay, Blood of Inruku, Scythe of Inruku, Theft of Pain
69 - Rune of Decay, Spear of Muram, Pact of Decay, Dread Gaze
70 - Theft of Hate, Cloak of Discord, Touch of the Devourer
Ancient - Bite of Muram

Shaman
66 - Spirit of Sense, Yoppa's Spear of Venom, Spirit of Perseverance, Putrid Decay, Crippling Spasm
67 - Farrel's Companion, Breath of Wunshi, Spirit of Might, Ancestral Bulwark, Spirit Veil
68 - Talisman of Sense, Yoppa's Rain of Venom, Pained Memory, Spirit of Fortitude, Yoppa's Mending, Wunshi's Focusing
69 - Talisman of Fortitude, Pure Spirit, Talisman of Perseverance, Curse of Sisslak, Ice Age. You also receive Balance of Discord if you do not have it yet after any Greater Muramite Rune turn-in.
70 - Blood of Yoppa, Spiritual Serenity, Talisman of Wunshi, Champion, Vindictive Spirit, Talisman of Might
Ancient - Wilslik's Mending, Ancestral Calling

Warrior
66 - Aura of Runes Discipline
67 - (none)
68 - Savage Onslaught Discipline
69 - Bazu Bellow
70 - Shocking Defense Discipline
Ancient - (none)

Wizard
66 - Icebane, Ether Shield, Tears of the Sun, Spark of Fire
67 - Circle of Fire, Lightningbane, Phase Walk
68 - Spark of Lightning, Firebane, Spark of Thunder, Ether Skin, Thundaka
69 - Meteor Storm, Spark of Ice, Gelidin Comet, Solist's Frozen Sword, Ether Ward
70 - Circle of Thunder, Telekara, Gelid Rains, Corona Flare, Bulwark of Calrena
Ancient - Core Fire, Spear of Gelaqua
---

Thanks to all the class messageboards I got info from for these, especially The Runes
Submitted by: Danalog
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PoK Find spell
# Mar 18 2012 at 11:26 AM Rating: Default
<your class> Spells 1-25,
<your class> Spells 26-50,
<your class> Spells 51-60,
<your class> Spells 61-70,
<your class> Spells 71-80,
<your class> Spells 81-85 so far.
Plane of Knowledge find will be your best friend.
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If you have all the spells already...
# Aug 22 2010 at 4:23 PM Rating: Decent
If you've received all the spells for any rune set, you will not be given duplicates. This is so even after it was changed so that the resulting scrolls would be droppable. Thus, if you have a cache of glowing muramite runes and currently have all those spells scribed, you will not be able to turn in the runes for extra spells to sell.
Not droppable
# Jan 04 2010 at 8:08 AM Rating: Good
"All Omens of Wars spells (with the exception of ancients) are now droppable. " Never noticed that line up there but it's not true. G-runes are still not droppable.


Lee of Quellious
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Not droppable
# Jan 15 2010 at 1:46 AM Rating: Good
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131 posts
The statement is actually correct. The OoW 66-70 spell *scrolls* are tradeable (except ancient spell scrolls), but the level 69-70 turn-in *runes* are not tradeable. The level 66-68 turn-in runes(minor, lesser, no-qualifier) are and have always been tradeable.

Originally, all the spell scrolls concerned were no-trade. Once OoW spells became researchable, the scrolls became tradeable.

Rondor


Edited, Jan 15th 2010 2:58am by RondorNorador

Edited, Jan 15th 2010 2:59am by RondorNorador
Deleting spells
# Aug 15 2009 at 1:31 PM Rating: Decent
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Greater Muramite Rune - Level 69
Glowing Muramite Rune - Level 70 Normals

I thought I would get some spells for guildies by deleting my old ones which I don't need and getting new ones.

But you can only delete storebought spells from your spellbook
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Deleting spells
# Aug 15 2009 at 2:23 PM Rating: Decent
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Deleting the scroll or tome before you scribe it also stillo counts, and further rune turn ins do not recover the deleted tome / scroll :(

Yther Ore.
Deleting spells
# Aug 15 2009 at 8:07 PM Rating: Decent
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Nice to know!

Thanks for adding to the post.
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Mage muramite
# Jul 26 2009 at 6:28 AM Rating: Decent
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First mage spell for muramite rune is blade strike. Hoping second is phantom shield :(.
Mage muramite
# Jul 26 2009 at 6:32 AM Rating: Decent
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lol disregard above ... Already had phantom shield memmed :. Order is correct.
Necro Spells level 67
# Sep 27 2008 at 10:51 AM Rating: Decent
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Found out that if you have any of the level 67 necro spells already memed in your spell book (not just have the spells must mem them) you only get the spells you have not memorized yet. So turned in 3 runes and got the two spells I was missing and the rune number 3 was returned to me as I only needed 2 spells to complete the 67 set. ( WOW SONY GOT IT RIGHT :> )
(Epicpull Dark Elf Female now 67 necro with all OWW spells)

Best Wishes for EQ

Dadijob (Prexus) TA Rocks
69 DRUID SPELL
# Aug 30 2008 at 11:38 AM Rating: Decent
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There is a 69 Druid spell listed on LUCY called Serpent Vines, that is
not listed here.
It's a new Single target Snare spell (Decrease Movement by 55%)

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69 DRUID SPELL
# Sep 20 2008 at 8:17 PM Rating: Decent
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Each class has a handfull of these post-Omens 66 to 70 spells that you cannot obtain except via a seperate quest in the expansion in which that spell was introduced. Those spells will obviously not be listed in this entry.

In the case of Serpent Vines, the spell was ntroduced in the Dragons of Norrath expansion. You will not receive the spell unless you earn it as a part of the DoN progression quests, which include a number of solo tasks, group missions and several raid fights to complete. I believe that the spells in DoN can be obtained with 1 to 2 groups (Calling Emoush is designed for 4 groups, but most people can probably do it with less than 2 groups if the people are competent).
Script info for newbies
# Jul 14 2008 at 9:48 PM Rating: Decent
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[b]Script info for newbies [/b] after reading this info, you DON'T have to go through that script with Karsor. Just hand the rune to him and get the spell.
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Six for the Price of One
# Jul 06 2008 at 9:09 PM Rating: Decent
10 posts
FYI

Had my 67 Necromancer turn in his Lesser Muramite Runes tonight, but only had to turn in 5 to get all 6 spells. The order of spells changed for the last three as well.

1st Rune: Soulspike
2nd Rune: Lost Soul
3rd Rune: Dark Nightmare
4th Rune: Glyph of Darkness AND Unholy Howl
5th Rune: Grip of Mori

Although he had six runes with him, I decided not to turn in the last rune just in case he ended up with a duplicate spell. Runes are too hard to come by and he got all the spell he came for.

I have a couple of other characters that are level 66, so I am going to try and get one of them to 67 and see if it happens with them as well.
Six for the Price of One
# Aug 16 2008 at 6:26 AM Rating: Decent
If you turn in a rune and have all the spells, he hands you the rune back.
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Shammy lvl 69
# Apr 19 2008 at 4:23 AM Rating: Decent
14 posts
I just turned in a greater muramite rune for my Shammy's first time and it only gave him Balance of Discord, instead of Talisman of Fortitude AND BoD like stated above.
Shammy lvl 69
# Jun 13 2008 at 10:21 AM Rating: Decent
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one spell per rune per rune-lvl/type
Karsor Returns Rune When You've Collected All Spells
# Feb 24 2008 at 12:47 PM Rating: Decent
4 posts
When you try to give Karsor a rune after you've collected all the spells for that rune type, Karsor returns the rune as follows:

Karsor throws the rune back at you.
'What is this! We've been over this rune already! My soul burns with fury and you are stoking the embers!'

Aryianna
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Sources
# Sep 08 2007 at 10:25 AM Rating: Decent
9 posts
These Level 67 Wizard spells can be obtained from either Karsor the Mad in Dranik Scar using a Lesser Muramite Rune, or from Brother Hidden Path in the Undershore using a Lesser Shadowspine Rune, and you may mix the sources. It does not matter which NPC you use, nor does it matter in what order they are approached. You will get your scrolls in the correct order without duplications --- at least that was my experience. So if you are looking in the Bazaar for the Runes, either type will do so long as you take it to the correct NPC. So get the cheapest ones available or plan on killing a lot of mobs that are probably too high to solo.

Damandred the Chosen
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Necromancer 67 runes
# Aug 20 2007 at 4:57 PM Rating: Decent
Turned in 5 Lesser Muramite Runes today to Karsor and received all 6 of my level 67 spells. Not positive, but believe when I handed in the 4th rune I got 2 spells. Unsure if this is a bug or not, either way not complaining.
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Can't get the spells ! ....
# Apr 03 2007 at 2:49 PM Rating: Decent
4 posts
I still need a few spells from him, have tried to turn in the runes
and he gives them back to me. I do not have the spells in bags or bags
in bank. have check more then once.

What are we supposed to do now? I had no crash.
I'm 72 and one of these spells is for 69. Been having this problem
for awhile now.
Can't get the spells ! ....
# May 04 2007 at 8:32 PM Rating: Decent
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Might want to check to make sure you don't have shadowspine runes, you need to hand those into Brother hidden path in undershore for the same spells.
Zone Crashes
# Mar 14 2007 at 9:44 PM Rating: Decent
I just turned in two Ancient runes....nothing happened when i did....Thankfully!
Zone Crashes
# Feb 18 2007 at 2:57 AM Rating: Decent
3 posts
I've heard reports of the zone crashing when runes are turned in. There posts on the tech support and bugs have been logged but I haven't seen anything saying the problem is resolved.

Does anyone know if its fixed yet?
lvl 67 Druid spell
# Jan 23 2007 at 5:59 PM Rating: Decent
17 posts
why is it these druid spells are not givin Nature's Serenity, Glacier Breath ? when you turn in the lesser rune to Karsor the Mad you get Nettle Sheild then skip to Lion's Strength, Sun's Corona, Immolation of the Sun. Does anyone know why that is? has those spells changed lvls? where can the be found rune turn in wise.
Bought spells
# Jan 05 2007 at 10:37 AM Rating: Good
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In case you were wondering...

The rune turn-ins work by checking which spells you don't already have. So if you buy some in bazaar, those are skipped when you next do a turn-in. You won't get duplicates.
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cleric 66 spells
# Jan 02 2007 at 11:56 AM Rating: Decent
10 posts
Muramite rune nr.7 (lvl 66) gets you cleric spell Revulsion of Death
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cleric 66 spells
# Jan 02 2007 at 1:18 PM Rating: Excellent
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yobamok wrote:
Muramite rune nr.7 (lvl 66) gets you cleric spell Revulsion of Death


Updated, thanks.
greater/glowing spells tradeable?
# Dec 28 2006 at 5:25 AM Rating: Decent
23 posts
Quote:
If you've already got all the spells for a certain level, and turn in a rune, you'll get the rune back.


Hasn't this been changed now? You can turn in greaters (to my knowledge) and sell the spell in bazaar.

that quote is from the top description
greater/glowing spells tradeable?
# Dec 28 2006 at 5:35 AM Rating: Decent
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they are talking more so about the spells which are Memmed into one's spellbook. If someone has a spell memmed into the spellbook he won't give the person that scroll.

I Wonder if one were to delete a spell from their spellbook , if they could get a rune to replace that spell though?
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greater/glowing spells tradeable?
# Dec 28 2006 at 6:52 AM Rating: Good
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Actually, its not just scribed spells. If you have the spell in a bag, or in the bank, it will skip and give you the next spell. You cannot delete the OoW spells from your spellbook. So, if you have all of them, you cannot turn in runes.

However, you could have an alt loot thre runes, and turn them in. You do not have to be high enough level to use the spell. (Of course you cannot get RSS runes that way, but I don't believe RCoD is level restricted.)
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greater/glowing spells tradeable?
# Dec 28 2006 at 5:26 AM Rating: Decent
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Quote:
You receive spells back in a set sequence for each rune type. The spell scrolls that you receive are all NO TRADE.

If you've already got all the spells for a certain level, and turn in a rune, you'll get the rune back.


both lines inaccurate believe
Update
# Dec 26 2006 at 5:02 AM Rating: Decent
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Shadow Knight

67 - Shroud of Discord, Terror of Discord, Touch of Inruku, Inruku's Bite, Shadow Howl

68 - no 5th spell (Lucy shows one)
Update
# Dec 26 2006 at 9:52 AM Rating: Excellent
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Pan wrote:
Shadow Knight

67 - Shroud of Discord, Terror of Discord, Touch of Inruku, Inruku's Bite, Shadow Howl

68 - no 5th spell (Lucy shows one)


Updated, thanks.
Cleric spell nr. 6 at 68
# Dec 10 2006 at 3:24 PM Rating: Decent
10 posts
Muramite rune nr.6 (lvl 68) gets you cleric spell Deistic Howl

Edited, Dec 10th 2006 6:31pm by yobamok
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Cleric spell nr. 6 at 68
# Dec 11 2006 at 9:34 AM Rating: Excellent
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yobamok wrote:
Muramite rune nr.6 (lvl 68) gets you cleric spell Deistic Howl

Edited, Dec 10th 2006 6:31pm by yobamok


Updated, thanks.
Lesser Muramite Rune
# Nov 25 2006 at 5:34 PM Rating: Default
Upon turning in a Lesser Muramite Rune:

The dragorn begins translating the rune. He mutters to himself while furiously scribbling on a parchment. When he's done, he hands you the parchment and turns his head quizzically, 'When did you get here?'
process of elimination
# Nov 28 2006 at 12:23 PM Rating: Good
Muramite Rune is the only one not pointed out now, which leaves the quest text already there for it.

Turn (which?) one in:

Karsor the Mad says 'Quite a find, for a filthy Human! Yes, indeed! Quite a find! Give me a moment while I decipher this rune. Do not disturb me. Do not!' The dragorn furiously scribbles on a piece of parchment. He looks back and forth from the rune to the parchment, wiping sweat from the scales on his brow, muttering to himself. When he's finished, he hands you a parchment. The arcane text is written in a circle that spirals toward the center of the scroll. 'Sorry,' he shrugs. 'That's the only way it could possibly make sense.'
process of elimination
# Nov 28 2006 at 1:04 PM Rating: Excellent
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Woofie, Eater of Souls wrote:
Muramite Rune is the only one not pointed out now, which leaves the quest text already there for it.

Turn (which?) one in:

Karsor the Mad says 'Quite a find, for a filthy Human! Yes, indeed! Quite a find! Give me a moment while I decipher this rune. Do not disturb me. Do not!' The dragorn furiously scribbles on a piece of parchment. He looks back and forth from the rune to the parchment, wiping sweat from the scales on his brow, muttering to himself. When he's finished, he hands you a parchment. The arcane text is written in a circle that spirals toward the center of the scroll. 'Sorry,' he shrugs. 'That's the only way it could possibly make sense.'


Ancient isn't listed, so we don't know whether that's for Muramite Rune or for Ancient Muramite Rune (and we'd still need the other's dialogue).
process of elimination
# Dec 27 2006 at 5:51 AM Rating: Good
wow, i forgot to catch back up on this thread. ive recieved the spiral of text, and ive not gotten an ancient.

and thank you, Kibag, for providing the Ancient rune text.
process of elimination
# Dec 19 2006 at 9:00 AM Rating: Decent
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Here is the text for ancient rune turn in:

[Thu Nov 09 18:56:56 2006] The dragorn giggles as he sets about translating the rune onto a scroll. When he's finished, he looks up with a crazed energy in his eyes. 'What is this? What have you brought me?! This has sliced deep into my soul. Take your translation and go!
process of elimination
# Dec 27 2006 at 11:58 AM Rating: Excellent
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Kibag wrote:
Here is the text for ancient rune turn in:

[Thu Nov 09 18:56:56 2006] The dragorn giggles as he sets about translating the rune onto a scroll. When he's finished, he looks up with a crazed energy in his eyes. 'What is this? What have you brought me?! This has sliced deep into my soul. Take your translation and go!


Okay, all dialogues updated now, thanks.
Minor Muramite Rune
# Nov 25 2006 at 5:28 PM Rating: Decent
Upon turning in a Minor Muramite Rune:

Karsor the Mad says "Hmm, a bit of magic you have discovered! I'll write the meaning of this rune onto a parchment for you. Don't show anyone else. They wouldn't understand!"
just fyi
# Nov 25 2006 at 6:06 AM Rating: Default
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For an FYI. ALL runes are tradable on Firona V server. including ancients.
ancients sell for a lousy 3kp.. if that .
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Handed in glowing rune and dialog
# Nov 20 2006 at 5:33 PM Rating: Decent
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After turning in rune he said toa 71 drakkin monk:

Excellint find! I can decipher that for you. 'The dragon translates the rune onto a scroll as a strange wind arises from nowhere. 'You feel the magic of Discord, my friend?' he asks without looking up from his work. 'Its tangible in the air. It's tangible . . . and they call me crazy! Hmph.'



So yea, got my book of rapid kicks, i was happy =p
Handed in glowing rune and dialog
# Nov 21 2006 at 10:19 AM Rating: Excellent
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Gomerr wrote:
After turning in rune he said toa 71 drakkin monk:

Excellint find! I can decipher that for you. 'The dragon translates the rune onto a scroll as a strange wind arises from nowhere. 'You feel the magic of Discord, my friend?' he asks without looking up from his work. 'Its tangible in the air. It's tangible . . . and they call me crazy! Hmph.'



So yea, got my book of rapid kicks, i was happy =p


Updated, thanks.
all these spells are droppable now
# Nov 19 2006 at 2:40 AM Rating: Decent
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all these spells are droppable now Except the Ancient ones (and the melee tomes)

the spells are researchable, and the Scrolls players recieve from rune turn ins are also droppable. However i don't think you can get any spells from runes once you've finished that certain rune line.

Edited, Nov 19th 2006 at 3:32am PST by DukeLatan
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2 spells from 1 Rune
# Sep 23 2006 at 11:06 PM Rating: Decent
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OK handed in 2 lesser Muramite runes and got 3 spells back. Already had the 1st necro spell being the pet and went there with 2 new runes. Got Dark Nightmare and Glyph of Darkness and also suddenly had another one in my hand. Turned out it was the Unholy Howl spell so missed Grip of Mori out. Sorta weird
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2 spells from 1 Rune
# Jan 03 2008 at 7:50 AM Rating: Decent
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Same thing happened with my necromancer today. Did the 4th turn-in of a Lesser Muramite Rune and got Glyph of Darkness and Unholy Howl.
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small nitpick
# Sep 15 2006 at 11:23 PM Rating: Decent
the swirl of text is the response for only one of the turn ins. for a Greater Muramite Rune he replies:

"Karsor the Mad says 'The filthy little Dark Elf has brought me a rune! How thoughtful! In return I shall translate its magic for you. You must keep this secret though! Mata Muram has spies everywhere.' The dragorn surreptitiously points to his own shadow and leans in close, nodding gravely.'"

unfortunatly, i don't have any of the others, as i just cleaned out my old log files a few weeks ago.
small nitpick
# Sep 16 2006 at 10:49 AM Rating: Excellent
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Woofie, Eater of Souls wrote:
the swirl of text is the response for only one of the turn ins. for a Greater Muramite Rune he replies:

"Karsor the Mad says 'The filthy little Dark Elf has brought me a rune! How thoughtful! In return I shall translate its magic for you. You must keep this secret though! Mata Muram has spies everywhere.' The dragorn surreptitiously points to his own shadow and leans in close, nodding gravely.'"

unfortunatly, i don't have any of the others, as i just cleaned out my old log files a few weeks ago.


Updated, thanks.
Bst 70 spells
# Aug 21 2006 at 12:25 PM Rating: Default
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Ferocity of irionu is the third spell you get
Bst 70 spells
# Aug 21 2006 at 3:38 PM Rating: Excellent
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BDCT wrote:
Ferocity of irionu is the third spell you get


Okay, what is the correct order for spells at that level?
Bst 70 spells
# Sep 05 2006 at 11:21 AM Rating: Decent
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This is the order that I received them.

70 - Sha's Legacy, Spirit of Rashara, Ferocity of Irionu, Festering Malady
Bst 70 spells
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MisterPanda wrote:
This is the order that I received them.

70 - Sha's Legacy, Spirit of Rashara, Ferocity of Irionu, Festering Malady


Updated, thanks.
EXTRA CLERIC SPELL LVL 68
# Jul 05 2006 at 11:55 PM Rating: Decent
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After Unswervering Hammer clerics get Deistic Howl *Fear Spell*
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Confirm
# Jun 07 2006 at 1:58 AM Rating: Default
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Confirm
# Feb 25 2007 at 6:51 AM Rating: Decent
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Yep, just turned in a greater, first for my shammy alt and got ONLY Balance of Discord, please fix the info
Ancient Rune for ROGUES
# Jun 06 2006 at 1:57 AM Rating: Decent
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This if for Tome Of Ancient Chaos Strike you turn it in to get it
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Confirmation of spell order for mages
# May 25 2006 at 9:40 PM Rating: Decent
I can confirm the following order for mage spells:

1. Spell: Summon Calliav's Platinum Choker; Spell: Summon Calliav's Runed Mantle; Spell: Summon Calliav's Spiked Ring; Spell: Summon Calliav's Steel Bracelet; Spell: Summon Calliav's Glowing Bauble; Spell: Summon Calliav's Jeweled Bracelet

2. Spell: Child of Wind

3. Spell: Fireskin

4. Spell: Bolt of Jerikor

5. Spell: Summon Fireblade

6. Spell: Elemental Aura
Confirmation of spell order for mages
# Apr 12 2007 at 11:17 AM Rating: Decent
17 posts
Mages get all summon things spell with one rune?
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Spirit of Rashara
# May 10 2006 at 11:54 PM Rating: Excellent
Just got my second Glowing Rune, Spirit of Rashara is indeed the second and not the third lvl 70 beastlord spell. Thanks
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RE: Spirit of Rashara
# May 11 2006 at 1:13 AM Rating: Good
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Updated, thanks.
67 enchanter line
# May 08 2006 at 4:27 PM Rating: Excellent
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Anxiety Attack is after Rune of Salik

I saw it mentioned in a post below but it hasn't been added to the list up top.
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RE: 67 enchanter line
# May 11 2006 at 1:13 AM Rating: Good
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Updated, thanks.
Sha's Legacy
# May 05 2006 at 2:11 AM Rating: Decent
Please add the spell "Sha's Legacy" to the front end of the lvl 70 (glowing) beastlord spells. It was added back around the time DoN was put in and this quest hasn't been updated since. It is now the first lvl 70 spell received from a glowing turn in. Thanks. Otherwise, all the other beastlord spells have been in the right order (up to lvl 70...I have only received the first lvl 70 spell (slow) but below that they are correct).

Edited, Fri May 5 02:24:41 2006
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RE: Sha's Legacy
# May 05 2006 at 10:20 AM Rating: Good
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Added, thanks.
Rune turn in
# Apr 13 2006 at 3:37 AM Rating: Decent
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Ok. I didnt read all the post's so please forgive me if this has allready been answered.. Im a lvl 64 mage. I got 1 of the runes with a random roll. Can I turn in the rune and still get the spell(s) or do I need to wait till I am lvl 66?
RE: Rune turn in
# May 05 2006 at 2:23 AM Rating: Decent
From my experience, you can turn in the spells prior to being the correct level. I was able to turn in all 3 level 68 runes for a beastlord at level 67. A friend of mine also successfully turned them in prior to being the appropriate level just 2 days ago.
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RE: Rune turn in
# Apr 13 2006 at 11:32 AM Rating: Default
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I am not sure about level 64, but i know i've handed in the runes for higher level spells than i currently was, but this was after level 65.

Necro spell order incorrect ?
# Apr 10 2006 at 5:35 PM Rating: Decent
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I have a printout from 2/19/06 which only shows Necro spells for 67 to be Soulspike, Lost Soul, Dark Nightmare, Glyph of Darkness and Grip of Mori. I just turned in what I thought was my last 67 rune thinking I was going to get Grip of Mori but was surprised when I got Unholy Howl.

Not sure what the correct order is but it would seem that Unholy Howl is somewhere before Grip of Mori and not after.
Unhowly howl
# Mar 12 2006 at 3:39 PM Rating: Default
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Necro spell unholy howl is a reward in the lesser rune line

turned in a lesser after grip of mori and got it.
Link to spell:
http://everquest.allakhazam.com/db/spell.html?spell=6982
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beast lord spells
# Feb 12 2006 at 12:19 AM Rating: Default
just turned in my 2nd and 3rd, first of course was the slow 2nd was pet and 3rd was new fero, festering malady must now be at the end
RE: beast lord spells
# Apr 10 2006 at 1:20 AM Rating: Decent
I can confirm the above post for beastlord spells:

1st: Sha's Legacy (slow)
2nd: Spirit of Rashara (pet)
3rd: Ferocity of Irionu (Fero upgrade)

I'm assuming the fourth glowing rune turn in is Festering Malady, but I don't have it yet.
Question Regarding Runes and Spells
# Jan 26 2006 at 8:26 PM Rating: Decent
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I am still 3 expansions behind and will be buying titanium soon.... I don't know anything about the past 3 expansions and I have a 65 necro and a 65 druid. If I have a crappy guild and no friends it will be next to impossible to get these spells right? I also heard leveling past 65 limits where you can get decent exp at too. Basically where and what do I do with these latest expansions? Any input and explanations on what has been added and what I should do would be a great help!
RE: Question Regarding Runes and Spells
# Jan 31 2006 at 11:48 AM Rating: Default
No, camp the spots where they drop, pick up groups should be kind. Your favorite zone might be RSS, but I cant tell you where to go, try MPG too it can be fun. 8 Smiley: cool

Edited, Tue Jan 31 10:50:41 2006
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Enc spell sequence correction
# Jan 11 2006 at 7:16 PM Rating: Decent
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Don't know about OoW spell sequence, but for lvl 69 the first Shadowspine spell turn in is Euphoria.
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Additional cleric spell.
# Jan 07 2006 at 11:42 PM Rating: Decent
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Cleric
66 - Pious Remedy, Confidence, Ward of Valiance, Shock of Wonder, Sun Cloak, Symbol of Balikor, Revulsion of Death

I got that last one (undead fear) from a 7th minor rune turn in. I'd read about the fear spells being from this quest, but this is the first concrete evidence i'd seen of that. I figure if I were looking for it in the list above, other people would want it listed, too; for me whether it was true or not was always up in the air.

Spell: Revulsion of Death
http://lucy.allakhazam.com/item.html?id=77843

As of this edit, the spell's scroll is not in the Alla item database.

Edited, Wed Jan 11 21:50:40 2006
RE: Additional cleric spell.
# Jan 11 2006 at 10:40 PM Rating: Decent
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Also,

68 - Sound of Divinity, Hammer of Reproach, Pious Light, Desolate Undead, Unswerving Hammer of Retribution, Deistic Howl

Spell: Deistic Howl
http://everquest.allakhazam.com/db/item.html?item=38286

I would like to add that all of my rune turn-ins for any 66-70 spells have been done after the new fear spells were patched in, so I doubt highly that they have changed the spell order to make the next rune turnin the fear (for clerics anyway).

Edited, Wed Jan 11 22:41:27 2006
necro spell
# Dec 22 2005 at 9:28 AM Rating: Decent
23 posts
need to add Eidolon Howl as the 4th necro spell, level 66, using minor runes.
cleric order
# Dec 10 2005 at 6:26 PM Rating: Decent
the greater muramite turn in cycle has changed for clerics.

1) yaulp vii
2) mark of the blameless
3) word of vivification
4) aura of devotion
5) calamity
RE: cleric order
# Dec 15 2005 at 7:13 PM Rating: Decent
13 posts
Seems the glowing Runes have changed for Beastlords as well. My first turn in wasn't the listed Festering Malady, but, in fact, Sha's Legacy. Mana Cost: 200, Time: 1:30.
Additional Druid Spell at Level 66
# Nov 21 2005 at 6:36 PM Rating: Decent
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Received the level 66 spell:

Instinctual Terror after Oaken Vigor on my 66 Druid this past weekend. I expected to receive Stormwatch. It is a fear spell

Batai
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SHM Greater Rune turn-in
# Nov 18 2005 at 4:40 PM Rating: Excellent
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According to the list for lvl 69 SHM spells, "You also receive Balance of Discord if you do not have it yet after any Greater Muramite Rune turn-in."

I just did my first Greater Muramite Rune turn-in and all I got was the Balance of Discord spell. I'm not complaining, just a little disappointed that I didn't see Talisman of Fortitude first (with by this description, I was supposed to receive Balance of Discord as a bonus prize). lol

---Brietaii
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RE: SHM Greater Rune turn-in
# May 05 2006 at 2:38 AM Rating: Decent
The way it was written, and the way the other added spells were, is that being as the spells were added much later after many had already gotten spells, SOE needed to make it so they could get the added spells as well.
Technically, it makes a check and if you don't have the added spell for that lvl, you automatically receive it. So if you have not turned in any spells for that level at all you automatically receive the added spell instead of the original first spell.
Therefore it basically counts as the first spell for anyone just beginning, but it will automatically be the next spell for those who do not have it.
It replaces the next spell you receive.
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Enchanter level 67
# Nov 04 2005 at 6:18 AM Rating: Decent
49 posts
If you turn in a fifth lesser as an enchanter you get Anxiety Attack, a fear spell.
Cleric spells
# Oct 31 2005 at 6:29 AM Rating: Decent
7 posts
Can anybody confirm that Yaulp VII, Mark of the Blameless, Word of Vivification, Aura of Devotion, Calamity is the only spells for a 69 cleric?
RE: Cleric spells
# Nov 02 2005 at 7:29 AM Rating: Decent
23 posts
When I turned Greaters in for my cleric it went:
1: Yaulp VII
2: Mark of the Blameless
3: Word of Vivification
4: Calamity
5: Aura of Devotion

In a completely unrelated topic, I've only gotten two Greaters for my enchanter, and it's gone like this:

1: Mayhem
2: Euphoria

so, the list on the top isn't correct, unless the turnin's have been made random.
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RE: Cleric spells
# Nov 03 2005 at 10:36 AM Rating: Decent
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Funny, I only have 1 69 spell, and the turn in got me Euphoria.
RE: Cleric spells
# Nov 03 2005 at 12:24 PM Rating: Decent
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yeap. i got chanter bot first 69 roone and it was euphoria..

later

RE: Cleric spells
# Nov 04 2005 at 12:05 AM Rating: Decent
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Perhaps they rearranged the list after I got Mayhem, I admit that it was a couple months ago (I think it was in early september.)

That is quite possible. But I know I got mayhem first.
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RE: Cleric spells
# Dec 26 2005 at 1:35 PM Rating: Default
I did the first greater rune hand-in with my chanty yesterday (dec 25th 2005) and got Euphoria as well.
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