Tunare Disciple  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:15
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Faction Required:
Clerics of Tunare (Min: Indifferent)
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Fri Apr 13 15:28:38 2001
    Modified: Tue Dec 5 05:21:04 2023
    You must first do the initiate quest.

    You say, 'I will slay the Necromancer'

    Yeolarn Bronzeleaf says 'The Fier'Dal rangers that inhabit the Lesser Faydark have spotted a courier making deliveries to the Teir'Dal camp near Castle Mistmoore and to a necromancer that lingers near the ancient obelisk. We believe that the crates he carries are supplies needed for the creation of more Ghasts. Another shipment should be arriving soon. Seek out the necromancer at the obelisk and take his head then take the head of the courier and return them to me with the crate that the courier carries and your Initiate Symbol of Tunare.

    The courier is making deliveries to the Teir'Dal camp near Castle Mistmoore and to a necromancer that lingers near the ancient obelisk. We believe that the crates he carries are supplies needed for the creation of more Ghasts. Another shipment should be arriving soon. Seek out the necromancer at the obelisk and take his head then take the head of the courier and return them to me with the crate that the courier carries and your Initiate Symbol of Tunare.

    Yeolarn Bronzeleaf says 'I require the head of the necromancer, the head of the courier, the crate the courier carries and your Initiate Symbol'

    Bring the two heads and the crate back to Yeolarn.

    Yeoolarn Bronzeleaf says 'Praise Tunare! The Mother smiles on you this day Disciple Angelsyn! I present you with the symbol of your new station among the Priests of Tunare. Return to me when you are ready to become a [Warden of Tunare].

    Your faction standing with ClericsofTunare got better.
    Your faction standing with KingTearisthex got better.
    Your faction standing with Anti-Mage got better.
    You gain party experience!!
    Submitted by: Angelsyn
    Rewards:
    Send a Correction
    « Previous 1 2 3 4 5 6
    Post Comment
    After the Necromancer
    # Feb 20 2018 at 6:34 PM Rating: Decent
    5 posts
    It took me 4 tries but I just managed to do this quest on the Antonius Bane / Kane Bale server. Larik Z'Vole is pretty much as stated above, sat on the hill, killed everything after 2pm and waited until he popped. Did this 4 times before I got the second part of the quest.

    It is the courier that was troublesome. The first time I missed him completely standing on the hills NE of the dark elf camp, and trying to use harmony didn't work because there is 1 female dark elf it doesn't work on. The second time I got too close and was chased by one of the high level dark elves and the courier was gone when I got back. Third time I missed him but noticed that he ran to the bottom of the zone east of the camp and then along the bottom. When I finally killed Larik the fourth time I waited just east of the camp and he ran right into me.

    Lavendulla
    Faction changes
    # Nov 01 2015 at 5:19 AM Rating: Excellent
    When doing the final turn-in (courier's head, courier's crate, Larik Z'Vole's head, and Initiate Symbol), the faction hits are as follows:

    Clerics of Tunare: +30
    King Tearis Thex: +30
    Anti-Mage: +22

    -- Elwing, 42 Wood Elf Druid of Ragefire
    Faction changes
    # Nov 04 2015 at 5:23 PM Rating: Excellent
    Avatar
    ****
    4,580 posts
    zippergut wrote:
    When doing the final turn-in (courier's head, courier's crate, Larik Z'Vole's head, and Initiate Symbol), the faction hits are as follows:

    Clerics of Tunare: +30
    King Tearis Thex: +30
    Anti-Mage: +22

    -- Elwing, 42 Wood Elf Druid of Ragefire


    Updated, thanks.
    What is the usefulness of Initiate and Disciple?
    # May 21 2009 at 8:06 AM Rating: Decent
    Scholar
    *
    199 posts
    Quotation by Darkmauler:

    "p.s. question-- Tunare's warden requires killing gnolls.. Is Splitpaw/Infected Paw uber hard from revamp at the time of this post?"

    Yes. But they moved all the lowbie mobs outside to SK. You'll be able to get the White Hellebore from Tesch Mas' et. al. at spires or wandering.

    My question:

    What is the usefulness of the Initiate and Disciple other than as a gateway to getting the Warden?

    Initiate: 4 second cast for an 18 second haste. I don't think so. That haste is pretty low at the level you'd be using it and that's a bad cast to last ratio, as in the cast time is long relative to how long the spell lasts. And really, how much meleeing is a cleric going to do at the levels it takes to get the most out of this hast by maxing out its percentage; and how effective will they be while meleeing, even with the haste maxed?

    Disciple: +15 to poison and disease resist; nice but, if the above information is correct and hasn't changed, it only lasts 2 minutes (and that at level 40!). I don't think so. All you'd be doing is casting Aloe Sweat.

    Warden: Now this is useful (at least for a while). A four second cast of manaless root which lasts for 48 seconds and has minor stats. Of course when Druids get Ensaring Roots at 21 and Clerics get Instill at 27, the warden becomes obsolete because the spells last longer and (I presume) are more effective at rooting.

















    Edited, May 21st 2009 12:12pm by Philliden
    What is the usefulness of Initiate and Disciple?
    # May 22 2009 at 8:13 PM Rating: Decent
    Thanks for the info Philliden. I'll try "wandering" South Karana for that component.

    As for your question... I agree. The Initiate Symbol is garbage. The Disciple Symbol is definitely more useful considering it's easy to keep that +15 to poison and disease resistance up with no casting time and no mana. At the higher levels though 2 minutes is nothing. Again you're right about that. I am hoping that the Warden Symbol received from trading in the Disciple Symbol along with the other quest components is more useful. I've found Instill to be a very easily broken root. With some luck, the mana-free root will stick better. If not, then I guess I will have done the quest for the sense of accomplishment alone.

    Thx again for the info.

    Cheers and happy hunting
    Darkmauler
    Great to be back-- Tunare's Disciple works for lev 20 CLR
    # May 20 2009 at 8:19 PM Rating: Decent
    After a very long time away and remembering how things were a decade ago, I came back to this game during the 10 yr celebration event. Tunare's Disciple was first on my list after giving up years ago on it. I have a few notes for you about it on the Zek server. I'm not sure if things differ on the other servers.

    Larik Z`Vole: He spawns on the bottom step of the obelisk. I killed him five times and not once did he spawn on the top step. He only spawns at night which begins at 6pm EQ time and ends at about 4-5am EQ time in Lesser Faydark (I'm not sure if that's standard day/night times). He's on a 5 hour respawn timer (that's 5 hours EQ time, which seems to be almost exactly 15 minutes real time). To increase your chances for having him spawn, which seems to be completely random, you want to kill the mob on the lower step at around 2pm EQ time for a night time spawn at 7pm and then another at about 12am midnight. There won't be enough time for a third spawn before day break, so you won't get more than two spawns per evening. He cons blue to a lev 19 CLR and isn't hard to kill. Nothing other than lower level mummies and skeletons spawn on the top step or near the tree or on the hill next to the obelisk. Those are on a shorter timer of 2 hours EQ time. That makes sense so that there is less likelihood of Larik Z`Vole spawning without company. FYI for each of the five times I saw him spawn, I was alone in the zone and standing on the hill overlooking the obelisk. I'm not sure if that matters, but I spent a long time standing elsewhere with and without helpers in the zone without Larik spawning for a very long time (a real time holiday Monday from dusk till dawn... very painful). I killed everything that spawned around the obelisk every 15 minutes, and with much wrath, I might add, when it was just another skeleton/mummy.

    Teir`Dal Courier: Why did I kill Larik five times, you ask? To try to catch this stinker. I tried gating back to the GFay zone line to catch him there when he spawns... nada. I waited to see if he showed up at the obelisk to talk to Larik since he's supposed to be delivering messages to the necromancer... nada. I'm not sure where he spawns, but it isn't the GFay zone line. If he does spawn there then he zips past faster than you can gate after killing Larik. From wherever he spawns, he heads straigh to the Teir'Dal camp. I finally got him when I logged out a ranger character just south of the merchants and just a little north and east of the Teir'Dal camp. I had previously found him at the Teir'Dal camp but died horribly trying to fish him out from very tough dark elves. So when Larik spawned for the FIFTH time, I logged in with that ranger (on a second computer, of course), formed a party with that character, killed Larik with the Cleric at the obelisk, picked up the Dark elf courier with the ranger character's tracking, snared the ******* and fought him with the ranger while I ran the cleric to join the battle. Killed the courier, looted the head and crate... then crapped myself and collapsed. Heh.. no seriously I cashed those items in and got the Disciple symbol.

    So... the quest still works at the time of this posting on the Zek server. There was nothing around the obelisk that was difficult. The only worry was getting to the obelisk safely due to psycho brownies which are real fast and hard to see in the dark and the horse Estrielle the Corrupted which conveniently crosses the perfect spot on the hill very frequently. Plan to be killed frequently by that horse. Planning some payback on that thing when I get this guy leveled up. After all, including the time away from the game, it took me about five years to complete this quest. There a prize for slowest questing progress, I wonder?

    Anyways.. the quest still works, so enjoy!

    Darkmauler
    53 DE CLR Leppermessiah (Vallon Zek--> Zek)
    20 HIE CLR Sumadwin (Zek)
    plus various other lowbies on three accounts-- used to play alot of EQ :)

    p.s. question-- Tunare's warden requires killing gnolls.. Is Splitpaw/Infected Paw uber hard from revamp at the time of this post?
    Great to be back-- Tunare's Disciple works for lev 20 CLR
    # Jul 13 2015 at 3:47 PM Rating: Good
    Just did Larik on Ragefire progression.

    using the neck piece near the oblisk causes Lark to spawn at night. Once he spawns, kill them then turn SE and RUN (Sow not needed, but unencombered normal run helps) to the Teir'Dal camp and stand on the NE edge of the camp and look NE.

    The courier will run right too you, stun him or nuke him or whatever. If he gets to the Teir'Dal's... start over.

    I soloed this quest as a level 17 cleric.
    ____________________________
    --
    Len
    Great to be back-- Tunare's Disciple works for lev 20 CLR
    # Dec 27 2015 at 5:14 PM Rating: Good
    Confirmed that after camping him several spawn cycles clicking my necklace did the trick. I clicked it at 8pm and he spawned literally a min later.
    still works
    # Aug 26 2005 at 9:42 PM Rating: Decent
    Avatar
    **
    298 posts
    Did the quest on august 25th 2005, it just takes a while. Thick caustic fluid dropped from "a dark offerer's" by the obilisk so I got 2 for 1 when I was camping the necromancer for his head.

    Edited, Fri Aug 26 23:10:18 2005
    ____________________________
    I know you believe you understand what you think I said, but I am not sure you realize that what you thought you heard was not what I meant.
    rancorous ghasts
    # Feb 14 2005 at 10:47 PM Rating: Default
    For those of you that may be looking on these higher up quests because you cannot find the rancorous ghasts, they do still spawn as of 2/14/05. Kill skeletons and mummies at night and they will come, very slowly, and not drop hearts. :p...

    Liveye (lvl 65 Wizard)
    rediculous
    # Feb 14 2005 at 8:58 PM Rating: Good
    I cannot imagine the mind of a person who does these revamps and then proceeds to ruin one of the best quests left by the people who actually have a talent for game making. Must be the result of some sort of blood clot. This quest was HELL before just getting the guy to spawn and now with these stupid mobs around it is impossible to solo it at the level it is meant to be. Now it is impossible to do anything further unless you feel the need as a lvl 40-50 druid to go back and attempt this and if you are a cleric I feel for you but you might as well forget it. Sooner or later it's gonna get to the point where every mob in existance that have to do with a quest are pushed to the outside zones and all dungeons are lvl 65-70 loot warrens. And the only exp areas will be ldon from then on. I never wished more that sony would just drop dead and EQ would just be preserved in our memories from now on...

    Liveye (lvl 65 Wizard)

    Edited, Tue Feb 15 01:53:43 2005
    Is this quest even doable anymore?
    # Jan 28 2005 at 9:57 PM Rating: Decent
    With the Mistmoore revamp (stop killing the mid-level zones Sony!), is this quest even doable now? The spot where the necromancer would spawn is now occupied by ex-Mistmoore mobs, and I've not been able to find ghasts any more. Please tell me Sony didn't kill off one of the few mid-level quests that was actually worth while doing...
    RE: Is this quest even doable anymore?
    # Feb 04 2005 at 6:40 PM Rating: Decent
    Yes, this quest can still be done following the Mistmoore and Lesser Faydark revamp, although it is significantly more difficult now. I just completed it with my level 28 Druid (wood-elf) a couple of nights ago (2/2/2005).

    Prior to the revamp, Larik Z'Vole (or his skeleton place-holder) was at the Obelisk (Undead Tower) alone. After the revamp, this is no longer the case: several Dark Elves formerly in Castle Mistmoore have joined him. I count ten (10) new additions to the Obelisk area, most of which con red or yellow to my L28, but a couple of which con blue (the familiars and initiates). Two of the additions stand on the steps of the Obelisk itself (one is named), three more stand in the grass nearby, and five (including the lower level ones) form a perimeter around the Obelisk clearing. Be careful that you don't run up on one of these last five by accident! To make this more fun, about a third to a half of the new additions are casters.

    My first though was that this quest would no longer be possible as a level 25 (or so) solo effort (I didn't start the Initiate quest until I had obtained Wolf-form at level 24). This is because Larik's skeleton place-holder is very close to the two DE's on the Obelisk steps. Nonetheless, the place-holder skelly can be pulled (with care) without aggro'ing any of the surrounding DE's. I have done this successfully many times, both with and without the use of Harmonize first on those surrounding it. The place I found to pull from (using either a snare or nuke spell) is from the top of the hill just to the east of the Obelisk, so that the target would not run past any of the other DE's, but come straight to me. So Larik can at least be *spawned* via a solo effort.


    After he is up, however, I think the faction equation changes, and simply nuking Lorik on the steps will likely bring company with him. For this part, I strongly recommend a group, the help of a high-level friend, or perhaps the careful use of a Harmonize or Pacify spell to reduce the aggro radii on the other DE's (I have NOT verified that this works, however). I would again pull straight up the hill so that Larik comes directly to you -- even backing down the other side of the hill and drawing him away from the others once you have him. For my own quest I got Larik before the revamp, such that he was by himself, but had to kill him again because I missed the courier that first time. For the second time around, a friend got Lorik for me and I got the courier (coordination really does help here).

    If anyone in their mid-twenties DOES do the Disciple quest completely solo and post-revamp, I would love to hear about it. Good hunting, and watch out for Equestrielle the Corrupted!

    Quest still working?
    # Dec 22 2004 at 4:47 AM Rating: Decent
    A lot of the other posts talk about the 3 other spawns around the obelisk, and, well, I haven't seen any. There is only ever one skeleton on the bottom step that seems to be on a 15 minute respawn, and never anything else around. I'm just wondering, has anyone else experienced this change and if so is the quest still functional?
    All this advice.
    # Aug 03 2004 at 1:38 AM Rating: Decent
    Wow alot of advice for this. I'm on the fennin ro server and just wanted to say that I've seen him pop diff times, with and without skellies and mummies about, personally I think it's random. Still haven't caught the damned courier, but oh well. That's what makes it fun or frustrating!

    Lolorela 25 Cleric of Tunare
    RE: All this advice.
    # Aug 22 2004 at 3:30 PM Rating: Decent
    Good luck with the courier. I just did this quest on Solusek Ro and had to get him in the DE camp. I took the approach of killing everything near the obelisk day and night and on the second night after talking with Bronzeleaf, at about 3am game time, the necro spawned. So I agree he can be spawned randomly. I killed the necro then gated to trail head - no courier. I headed to DE camp and found courier there. Everything I could see conned green to me so I nuked the courier and he ran - I chased him down and killed him. My overconfidence got me though - since I did arouse Priestess Llandra who killed me while I was looting the courier - a little too focused on getting the items lol. Fortunately, I had chased courier far enough away from camp that I could come back and get my stuff without drawing aggro on the rest. So there's more than one way to do this - but warning to anyone trying to draw courier out of camp - make sure you don't aggro Priestess Llandra or Dragoon Szorn - they con dk blue even to lvl 56. Went back with a friend later and got revenge.
    btw, I did try this quest months ago while lvl 30 but couldn't get the necro to spawn before my friends got bored waiting. So I sympathize with anyone doing this quest, but it is possible. Good Luck and may Tunare be kind to you.

    Cerinia Fayforger, lvl 50 Cleric
    Disciple of Tunare.
    2 in one night
    # Feb 08 2004 at 3:46 AM Rating: Decent
    I just did the hearts and heads in one night.

    I had my paladin at the obelisk while druid turned in at Felwithe.

    Very soon after saying the slay necro phrase, I looked at paladin screen and there was the DE.

    Seems to be a trigger or very good cooincedence.

    Easy for my 32 druid to kill.




    Activate level
    # Jan 17 2004 at 2:10 AM Rating: Decent
    Level 14 cleric turned in the items and got the Disciple Symbol, but was too low level to activate.
    Too low level?
    # Jan 16 2004 at 12:12 AM Rating: Decent
    I'm doing these quests as the ultimate way to twink my new druid. :)

    Anyway, through multiquesting she now has the Initiate symbol, and my bard has the two heads and the crate ready to MQ to get the druid the disciple symbol.

    Bard: Level 35, indifferent to Bronzeleaf. Asked about Slay the Necromancer and Warden of Tunare, was given the quest text for both

    Druid: Level 5, amiable to Bronzeleaf. Asked about Slay the Necromancer, was told "You are not strong enough in your faith for this task," or something to that effect. Ditto for Warden of Tunare.

    Update: My brother's Cleric: Level 14, amiable to Bronzeleaf. Was given text for Slay the Necromancer, but not for Warden of Tunare.

    Does anyone know what the minimum level is to get this? (It's obviously not faction or the bard wouldn't get the text). Is there an actual minimum level or just minimum to get told about it? I do NOT want to lose everything I've done so far, but at the same time the sooner I can powerlevel my druid with, the better. :)

    Any help would be appreciated.

    Edited, Fri Jan 16 18:07:17 2004
    my experience
    # Nov 11 2003 at 9:37 AM Rating: Decent
    For what it's worth, here's my story.

    First time i camped the obelisk at night the necro spawned at about 1 AM. I had killed all undead near the obelisk and also saw a ghoul boss pop (killed him too of course).

    I missed the courier so i had to try again. Just make sure your bind spot is at the GFay entrance cause the courier runs fast.

    So, i had to try again and this time i wasted several EQ nights doing the same thing as I had done before. After acquiring the ghast hearts, i decided to follow the advice on this board and initiate the quest in the late afternoon by saying "i am ready to slay to necromancer" to the cleric guildmaster who is responsible for this quest. I also followed other advice to click haste myself all the time with the initiate symbol. Necro spawned again at 1 AM for me and this time i got the courier.

    My guess is that the necro spawns very very rarely on his own and that initiating the disciple quest and/or using the disciple symbol makes his spawn less rare.

    Good luck, folks.

    D

    Edited, Tue Nov 11 09:39:24 2003
    My expirince withthis quest
    # Jul 13 2003 at 12:45 AM Rating: Decent
    Well - I have done this quest - with my Druid , now I have a Cleric and I'm going to do it again.

    I have come back here to refresh my memory on ingriedients and such - and after looking at for just a minute - now I remember so I'm going to put my two cents in ( as a Druid )

    ( this I imagine will be much harder as a Cleric )

    Insofar as the Ghasts are concerned with the Initiate part of the quest - I read a lot with regards to where and when they pop.

    Everything I read that someone posted that said " this is definatley how to do it" and especially "where they spawn" was bogus.

    No offence - But I did it for many ( RL ) days in a row - and they just don't hold water.

    I sat and hunted Ghasts over a whole weekend - with Soda and Chips and Pizza.

    The only thing that I found to be true is : They spawn at night - nowhere in particular mind you - and it seemed that the more undead I killed - just running and tracking undead all over the zone ( Placeholders ) they popped more frequently )

    I killed like 15 ghasts to get four hearts.

    Yes - they don't drop too often - and they are very hard to find.

    I have read claims that they pop two or three at a time.

    Not for me they didn't - and I ran all over the zone - tracking constantly as I went



    Now that's out of the way:

    The Disciple:

    There is absoutley no way to determine when the Necro will pop - OTHER than at night. I say this because I have seen it pop three times. Twice for me and a third when I helped a friend who helped me.

    (This I reccomend highly - Get help. It can be done solo - but man, if you can get help - it is much easier. And it is boring by yoursefl - because it takes hours and hours )

    Now let me back up -

    Yes - Bind yourself at the tunnel entrance of Lfay - 'cause the Courier will spawn right there right when the Necro dies - so Kill the necro - his pet - get his head and Gate immediatley.

    Now - this part of the quest is hard for two reasons -

    One: Paitence

    I sat for many many EQ days ...full cycles waiting for the Necro to pop. It took me forever .

    And the three times I did see him pop - It was at all three different times. Once at 2am, Once at 12pm ( midnight ) once at Four am.

    So any claims that he always pops at a certain time - is yes, I'm sorry - bogus.

    He does spawn after midnight - that's the only truth I've seen verified, and yes you must kill all the undead place holders.

    Around the tower and at three ( I think ) different places near the tower.

    But he doesn't always pop on a certain step either. Sorry - I've seen it change up.


    Now the necro is a bad dude - in that he is casting pretty hard and you must bombard him heavy with both melee and nukes. ( once again - if you have help- this is much better )

    His pet is a ***** - the only reason he's a problem is his hitting you hurts your ability to cast - obviously.

    But - two times out of three - I pounced the Necro as soon as he popped - and his pet apparently didn't get a chance to spawn, or whatever.

    If you can get him before the pet arrives - all the better.

    The second part of the problem is making sure you have enough mana to take care of him, Loot the Head, Gate back - and then fight the Courier, who isn't as tough, but the first time I did this - I didn't manage Mana too well, so in fighting the Courier - basically melee - didn't cut it and I had to zone out.

    I sat down as soon as I did, medded just enough for one good nuke - for we were both down to one bub of health -

    I zoned back in immediatly - and couldn't track him.

    I did what was reccomended- I ran towards the Dark Elf camp - Gone - vapor.

    No Courier in sight - or on Track. Poof. This was like maybe three minutes later in real time MAX.


    So the second time around I knew waht to expect and was lucky to have a friend that waS WILLING TO HELP - and of course I returned the favor - so we both have Initiate and Disciple Symbols.


    Yay for us.

    Before I leave yo with this to dwell on - a couple more hints.

    As a Druid - I strongly reccomend you wait till you get Wolf Form - because in looking for Ghasts , and even waiting for Necro ALL DAY LONG - the brownies will get you.

    Trust me- Brownies are everywhere in this zone - if already didn't know.

    I didn't have too mcuh trouble with them waiting at the undead tower, but running around looking for Ghasts....forget about it....


    The second enemy - And by far the worst - is that Damn SK Horse.


    She will kill you - kill you fast - and will show up without warning.

    I know this from expirience - having been killed by here a handful of times on this quest....waiting at the tower mostly.


    It got so bad that I nervously kept my hand tapping that tracking hot key as I sat and waited


    While waiting for Necro - If I saw her On track - and there wasn't a high level player in the zone camping her - I simply left. It wasn't worth it.


    She alwys comes around. She seems to simply run around the zone at full speed looking for elves.



    so...I hope that helps, one last time - this was what I did as a Wood Elf Druid, Now I'm going to try as a Cleric - which will be much...mcuh..harder, with no track and no Wolf Form.

    GOOD LUCK !!!

    Koombye Yaah Druid 37th Season Tunare

    Edited, Sun Jul 13 12:52:21 2003
    Necro Spawn
    # Jul 08 2003 at 3:48 PM Rating: Decent
    Ok, I have read EVERY post (or nearly every) on this topic and I have tried the most commonly agreed on theories: timed killings of the PH. Second real day, 8th hour: nothing. I've tried killing the PH at 6pm 4 times...no spawn other than another skellie. As for making sure the step is cleared at 11pm...yep, it was cleared, but at about 2 minutes into 11, another skellie popped, not the necro. *shrug* Maybe each server has a different timer, I dunno, but I'm about to give up. I'm about to try the 9pm theory but if that doesn't work, I"m killing everything that spawns on that step no matter what or when hahahah


    Added the following:

    Ok, still no necro spawn. This time, I went for the "just make sure the bottom step is clear" theory. Well, that didnt work. I killed the Skellie on the bottom step just before 9pm game time (maybe I should have just waited until 9 *sigh*), that way I knew for sure the spot would be clear. But, no necro at 11pm...or 12. In fact, the respawn time for the next skellie was pushed back quite a bit. It didn't respawn until after 1am...almost 2am: 1 game hour (or a little more) later than most of the other spawns. *shrug* I thought this might have been a good sign, but...nope. So, I'm logging and giving up. I MIGHT come back to try again another time. I'm 40 and don't need this quest anyways...just wanted to say I'd done it. I mean after all, that's the name of the game, right? hahah If anyone is on Rathe and HAS successfully done this, please send me a tell and we'll use yer method :)


    Edited, Tue Jul 8 17:37:54 2003
    Loc of courier
    # Jun 17 2003 at 6:45 AM Rating: Decent
    Hey everyone, I have a sad story, after 5 hours of waiting me and a lvl 52 pally and a lvl 42 warr. killed the necro, I finnaly got the courier on track but when when I found him he was in ther Tar Dal camp... we all died, does anyone know the spawn loc of the courier so I can get him before he hits the camp?
    RE: Loc of courier
    # Jun 21 2003 at 7:44 PM Rating: Decent
    If you read some of the previous posts they tell you where he spawns and the path he takes to get to the DE camp.
    Short version
    # Jun 08 2003 at 10:28 AM Rating: Decent
    I realized I typed way too much for my last post about spawning the necro so for those of you who don;t want to read too much heres the short story -

    Wait until 30 seconds after eq game times changes to 6pm. Kill the placeholder on the bottom step of the obelisk. The necro will spawn a little after 11pm eq time. I did this three times with different combinations of mobs around the obelisk so in my opinion it doesn't matter if they are skeletons or mummies. Good luck.
    Spawning the necro
    # Jun 08 2003 at 10:25 AM Rating: Excellent
    I recently completed this series of quest and wanted to share the way I got the necro to spawn. Keep in mind this may be a coincidence however I did make him spawn two other times just to try different ways to trigger him and this is what I found out. First off his placeholder of course is on the bottom step of the obelisk. There are three other mobs in this area that hold spawn points- one on the top step, one near a tree to the right of the obelisk if you are facing the step, and one more between some trees on a small hill somewhat in front of the obelisk. These mobs can either be skeletons or mummies and they are on a 6 minute (2 eq hour) spawn time. The necro placeholder is on a 15 minute (5 eq hour) spawn time, however in my experience I believe that the spawn time may be more like 14 minutes and 40 seconds or so. So what I did was this - the first time I got him to spawn I made sure all those three mobs around the obelisk were skeletons. Then I constantly checked the time until 6pm eq time. I waited 30 seconds (because I believe the respawn for the PH is actually less than 15 minutes and a PH would spawn at 10pm eq time and then a few seconds later after the PH spawned it would become 11pm) So basically killing the placeholder 30 seconds after 6pm is just a safe guard so that the next spawn will definitely be after 11pm eq time. By doing this the necro was the next spawn at 11pm eq time. Ok now just to see if the theories about all the mobs around the obelisk having to be skellies were true, I tryed to get the necro to spawn again under different circumstances. I mixed up the mobs around the obelisk to be two mummies and one skeleton. Then once again I killed the placeholder on the bottom step about 30 seconds after 6pm in eq time. Once again the necro spawned a little after 11pm eq time. There were no failed attempts to get the necro to spawn between this success and the first time I tryed. The next day in real life time I wanted to see if I could get the necro to spawn one more time, this time with all mummies around the obelisk. So I killed the mobs around the obelisk until they were all mummies. Then once again I killed the placeholder about 30 seconds after 6pm eq time. Boom! The necro spawned about 15 minutes later at 11pm. So I think the lesson here is the mobs around the obelisk don;t really matter. I think making sure that the placeholder is killed a bit after 6pm in eq time is the key. In all I tryed to get the necro to spawn 5 times, the first two times failed because I killed the PH at exactly 6pm eq time and the next PH spawned at 10pm eq time and then a little later say 20 seconds more or less the game time became 11pm. But once I figured that out I got the necro to spawn three times in a row in exactly the way I said. Good luck to all who attempt this quest. The final necklace is a fun little toy to have and I hope my post may help some of you.
    RE: Spawning the necro
    # Aug 02 2003 at 5:29 PM Rating: Decent
    i did this but i started to clear PH at 5pm so they where clear on oblsek for the 6pm hour in the game and kept killing them this about 8pm and then sat and meded up, at 11pm hour Pop the Next PH was up killed him gated like it says and killed the other one before he got to his camp, worked the first time so much props to you Minerien Tailmarker.

    Adapa 36 Druid of Xev
    RE: Spawning the necro
    # Jul 08 2003 at 2:29 AM Rating: Decent
    So far, I've done EXACTLY what you've said for 3 game nights on the same real night. And NOTHING has spawned except another "a skeleton" on that bottom step. Also, for 3 game nights I've killed every undead mob i could find and no Ghasts have spawned. I got 3 hearts in about an hour, but after that...nothing. I've been doing this 5 hours now I think.

    which necro>?
    # May 17 2003 at 9:26 AM Rating: Decent
    Ok I could swear 2 dif necro MoBs spawned on the bottom step, one was named one wasn't.. which head do I give for this quest?
    Corraborative Evidence?
    # Apr 26 2003 at 7:41 AM Rating: Decent
    Nilana may be right. Made sure there were skellies in the non-PH spots. I killed the PH at 6 pm. 15 minutes later, at 11 pm game time, the necro popped.

    I do not yet have the initiate symbol and I have not talked with Yeolarn yet. =)

    Edit: added game time to pop.


    Edited, Sat Apr 26 08:07:09 2003
    Another mystical spawn procedure!
    # Apr 11 2003 at 3:41 AM Rating: Good
    Greetings,

    Well, I'd tried about everything on these boards to get the necro to spawn, without any luck.

    Being pushed for time this morning, I logged in beside the obelisk to find it 8pm and a skeleton on the bottom step. Two of the other spawns there were skeletons, the one by the tree W of the obelisk was a mummy. I killed that, and the placeholder, then gated to the GFay zone and ran to Felwithe.

    Told Yeolarn (yet again) that I'd slay the necro for him, gated back to LFay and ran back to the obelisk. Another mummy had spawned in place of the first one. Killed that, and with that spawn open and the other 2 skeletons, the necro spawned at his next trigger time. Once again, this is probably coincidence, but I've been camping this spawn for a LONG time, and this is the first time I'd seen him arrive. Didn't kill him before he managed to summon a pet, but the battle wasn't too long.

    Gated back to near the GFay zone and got the courier on track. For those of you that take a while killing the necro and his pet, it might just be worth heading due north from the obelisk and keeping an eye on track. It took me a while to catch the courier, and he appeared to have roughly followed the path S and then W across LFay from the GFay entrance. Caught him, rooted him, killed him - at last!

    Hope the final part of this isn't as big a timesink as this was...
    what i did
    # Mar 30 2003 at 9:21 PM Rating: Decent
    ko, here's what happened for me.
    I camped the necro for a EQ week, straight, previous to this.
    I told the guy in Felwith "I will slay the necromancer" a day or two, possibly three before I got him to spawn. Got frustrated that he hadn't spawned by the end of the second night after I had talked to the guy in Felwith, and logged in here to see what's up. At the time I logged in I had a mummy on the hill and one buy the tree, the top step was a skellie. (Also found out that the ghoul boss can spawn at any of these three locations). After reading here I changed the hill and tree spawns to skellies, at this point ALL of the spawns were skellies. Waited till 4pm and killed the placeholder on the bottom step. At 9pm. just before 10pm. the necro spawned.
    My conclusions, he is NOT a random spawn, the ghoul boss is a random spawn and I had 4 or 5 of them in the at least two EQ weeks spent camping this guy. He is triggered by something. My best guess is that the three spawns besides the placeholder need to be skellies befor the placeholder is taken down. I have seen the necro spawn at dusk (we were killing the currier in the night), at 9pm and at 11pm. I’m willing to bet he will spawn after 11pm and not much (if at all) before dusk. I have seen the necro pop with mummies around him, and I’ve seen him popped (came across him all alone the first time I did this quest) with mummies around him. My conclusion to that is that after the place holder was killed with all the others being skellies the skellies were killed, all the other spawns except the placeholder are 6 minute spawns (generic EQ spawn time) the placeholder however is a 15 minute spawn. Which means that you can kill two of the other spawns while waiting for the placeholder to respawn. Either of those could be a ghoul boss or mummy. Would be interesting to see if someone can trigger the necro to spawn with the ghoul boss up.

    k, that's it

    P.S. in regards to equestrial, now that the damn horse had it's agro nerfed (thank you Sony) he can no-logger see through sup camo, previously I think he was getting agro from across the zone before people put up camo, if something is agroed on you and you put up camo they will still see you. So I did this camp with sup camo and in wolf form. There were still a few times I ran like mad to MM but thankfully greater wolf form is faster than equestrial. I’ve found the hard way that wolf form is NOT faster than equestrial though.

    Edited, Sun Mar 30 21:12:02 2003
    Necro
    # Feb 23 2003 at 7:51 PM Rating: Decent
    Yep, after 11 pm game time, the placeholder on the lower step spawned the Necro after keeping the spot open.

    Thanks!
    Necro Spawn
    # Jan 01 2003 at 2:27 PM Rating: Excellent
    23 posts
    I have done this quest a few times on the Bertox. server. I have had the necro spawn randomly during the night, but I did manage to get him to spawn all 3 times I tried the following:

    Make sure all 4 mobs around the obelix are skellys. I only killed the skelly on the lower step and did not bother with any of the other mobs.

    I killed the skelly on the lower step at 4:00pm EQ time and at 11:00pm EQ time Necro spawned.

    As I said, the Necro spawned all 3 times I tried the above - maybe I am just very lucky, or this is the trigger.

    Give it a try & I hope it works for you.

    PS - Courier will spawn just on front of the G Fay zone line shortly after Necro is killed and he is quick. He will proceed toward the Tier'Dal camp and unless you are a very high level (or in a group of level 40+)it will be very hard to kill him at the camp and escape alive!
    RE: Necro Spawn
    # Mar 21 2003 at 10:34 AM Rating: Decent
    OK tried this method - Killed them all so only skellies there - at 4pm I killed the skelly on the botton step but then another spawned at 9pm. Killed him as well and next spawn was skelly again. Did u mean 4pm or 6pm?
    « Previous 1 2 3 4 5 6
    Post Comment

    Free account required to post

    You must log in or create an account to post messages.