Spell Icon Enslave Death  

Description

1: Charm up to level 55

Details   Raw Spell Data, Lucy Spell View

Mana: 500 Skill: Alteration
Casting Time: 5 Recast Time: 300
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -1000 Range: 200
Location: Any Time of Day: Any
Deletable: No Dot Stacking: Yes
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Undead
Spell Type: Detrimental Source: Live 09/29

Messages

Cast on other: Soandso moans.

Game Description

Commands an undead creature to do your bidding, temporarily bending them to your will.

Items with this effect

Quick Facts

Scroll:
Spell: Enslave Death

ClassLevel
NEC60

Expansion:
Ruins of Kunark

Duration:
5 ticks
Post Comment
OT Gate hammer...
# Jan 27 2006 at 5:22 AM Rating: Excellent
...is pretty trivial with this, even more so than before. Go there, charm, hand in, gate. Very handy for farming.
Dire Charm
# Mar 20 2005 at 11:58 PM Rating: Default
*
91 posts
Wouldn't it just be simpler to save the 9 aa's for dire charm, i am not sure about the level limit on dire charm as i dont have it yet, i am 58 about to hit 59 and have the 9 aa's plus the others already spent to get DC.?
#REDACTED, Posted: Feb 13 2005 at 9:51 AM, Rating: Sub-Default, (Expand Post) I know this is mentioned in one other post but some how you are all missing it and you are posting theories here not facts. HOW are you going to cast enslave death (30sec) then use screaming terror (about 30sec) when it breaks then recast enslave death ?? you have used a total of 60 secs or 1 min since first cast of enslave death so in my calculations that means you still have 4 min on the recast timer. I am thinking you are just therorizing how this could work and have never actually done this. because it is impossible to cast a 5 min recast spell 60 sec after the first cast
charm
# Nov 11 2004 at 1:43 PM Rating: Default
I look forward to this spell. Charming is so unreliable that a set time of 30secs can really help you. lot of posts don't like timer, but sometimes charm itself last for 1 or 2ticks tops. they'll mention full timer of 17mins or so, but it rarely makes it to 5, with CHA upped.

If everything goes wrong, and your pet dies, you can grab an add for whole 30secs, which can be more then enough time to save your group. Even if the battle goes over 30secs, there was still huge amount of dmg that your charmed add did to other mob, and probabaly help tank too. Since charmed pet took dmg if he helped tank, then he'll already be hurt and easier to kill. FD right at or after 0secs and you get no aggro.

I think that this spell could be combined with another charm when you want to charm a mob too. if charm breaks at wrong time(like fighting in group), hit this spell and hes yours for another set time of 30secs, so no breaking early during the fight, hit FD right before its over, then start normal charm again. the recast time is an ouch, but for charm thats pretty much unresistable, and impossible to break before its full timer, it has to be nice
Ok, I've got to ask. . .
# May 03 2004 at 11:27 PM Rating: Decent
What is this spell good for? With only a 30 sec duration and a 5 min recast timer it is worthless for hunting. It might come in handy for an emergency in a high level undead zone (and are there any of those?) until a chanter can mez an add (assuming it can be mezzed) but even then the 5 min recast will kill you. So, what good is this spell?
RE: Ok, I've got to ask. . .
# May 28 2004 at 3:51 PM Rating: Decent
See that -1000 Magic resist check? That is why this spell is useful. If the poo hits the fan, you are almost guaranteed to charm the mob. It's an emergency charm for zones with plenty of undead - like Veksar. I am not certain what the maximum level of the mob is, however.

- Tordal Graveminder

Edited, Fri May 28 16:51:08 2004
Using Charm
# Feb 18 2004 at 10:30 AM Rating: Excellent
i a charm noob but i am getting used to it slowly. my suggestion to all is wait till u get to 64 or pref 65 with Word of Terris. Forceshield, Death Peace, and Death's Silence are all u need for charming. my spell line up for charm killing in Veksar is (from top to bottom):

Forceshield/Improved Invis to Undead/Touch of Death
Saryn's Kiss
Funeral Pyre
Petrifying Earth
Thrall of Bones/Enslave Death/Word of Terris (whichever u feel more comfortable with)
Shackle of Spirit
Death's Silence
Death Peace

mezz your target pet to start with, then charm it and wait for mez to fall off. send it in to attack and get aggro and then just cast Saryn's Kiss and then slow the victim. then just sit back. always, always,always keep Forceshield up. it will give u more than enough time to channel DP even while u r getting beat on. it isn't necessary to haste charmed pets unless u have the hp's to take the beating they will hand out if u fail your FD when charm breaks. i don't reccomend taking a charmed pet far from it's bind spot as u can just fd, wait for it to reset and then mezz/charm all over again. just keep the pet going until it dies imo and then kill it or kill the mob that killed it. always root your target victim as well. that way when charm breaks or your pet dies, u won't have 2 mobs on u.

Edited, Wed Feb 18 10:31:48 2004
fun with charm
# Sep 17 2003 at 2:16 PM Rating: Default
Personally ive found summoning mobs to be entertaining to fight...I live in Veksar, and that zone just rocks for necros. And, since this spell lasts a set duration, why wait for it to wear off? just recast when the time is nearly up...or feign death and let it wander off to join its buddies and get a new one...if your thinking that charming is a bad way to go for necro's you need to learn your class better. You've got a one-up on Enchanters with your ability to dodge agro when you break mez, why not take advantage of it?
RE: fun with charm
# Oct 16 2003 at 2:14 PM Rating: Decent
You must not have charmed before is all I can say. You cant recharm a mob before it breaks or you will get a warning message that says you cant cast that spell on the mob (it is charmed after all). I personally seldom charm mobs even though I have a terrorhide back item because I hate to deal with it after the charm has broken and it has been hasted etc by me for a pet. It can ruin your day on occassion.
#REDACTED, Posted: Oct 25 2003 at 5:35 AM, Rating: Sub-Default, (Expand Post) But you can on any mob that isn't immune to mez and is level 55 and under cast Screaming Terror on the mob and then feign death to break charm, get up and recharm. We definitely have one up on Enchanters in this way at least :)
RE: fun with charm
# Nov 05 2003 at 1:14 PM Rating: Decent
You cant cast screaming terror either on your charmed pet as long as it is charmed. You can only do benefial stuff to the pet to it while charmed. You can however FD like you say right before it breaks. However, our FD does not break agro unless maybe you have comatose and therefore you are subject to the mob warping back on you soon as you sit up again.

I personally do not like to charm mobs unless I have a cleric who is really good and knows that you are going to get beat up just so you can use the added dmg of a charmed mob and watchs for it.

Don't get me wrong, I have done LDoN in MMC with a charmed pet the whole way and kicked some major butt with him, but be aware of the problems associated with it when it breaks. At least with a set duration charm you know when it is about to break and can plan for it. A charmed and hasted mob breaking in the middle of a major fight only compounds your problem exponentially.
RE: fun with charm
# Sep 30 2003 at 9:43 PM Rating: Decent
How do you "just recast" something with a 5 minute recast time?
Research
# Aug 31 2003 at 6:44 PM Rating: Decent
Hi
I am have been trying to combine a 60th level spell at 59. I have the 3 words for Enslave Dead, a piece of parchment, automated quill and the Warlocks Book of Binding. It will not let me combine any of the items and my research level is 200.

It comes back as saying these items cannot be combined in this container.

What am I doing wrong?

Dreadloque

RE: Research
# Sep 24 2003 at 9:11 AM Rating: Good
33 posts
The Automated Quill is your problem.

The automated quill is a research enhancing Gearlok item. You need just a normal "quill" which is sold by the same vendor that sells "a piece of parchment".

Good luck.
neat spell
# Jan 06 2003 at 1:15 PM Rating: Decent
more or less a necro useable version of the enchanter spell Dictate. i havent fought many undead mobs of a high enough level to need this spell - save sun revs in the grey, but they are wussies - but it would still be neat to find something worthwhile to charm and sick it on the baddies, even for a little while.
RE: neat spell
# Jan 12 2003 at 9:19 PM Rating: Decent
you ever considered charming in UP some baddie undead there thats what i want this spell for that plus screaming terror is perfect for charm kiteing root the mob you pulled to your charmed pet and when charm breaks cast screaming terror to mezz it for 30sec then recast charm works well try it
RE: neat spell
# Nov 13 2003 at 12:35 AM Rating: Decent
Screaming terror is also limited to level 55 and under. I have ran into mobs in LDoN at my level that are immune to screaming terror. I sure hope that is rare.. I love ST and have used it often. One that that can help you ALLOT when you use any charm, and that is to have someone like a ranger or druid snare the mob first. Then once they are charmed, stand back from them so when charm breaks you have a little bit of room before they start smacking you. The snare will slow them down and give you time time mez / recharm.

Edited, Thu Nov 13 00:39:07 2003
RE: neat spell
# Aug 01 2003 at 11:55 AM Rating: Decent
Bad plan. Mobs in UP summon, and (from personal experience) I can tell you that there's nothing that can put a crease in your robe faster than two summoning mobs, one possibly pet-hasted, bashing on you when charm breaks!
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