Breakdown in Communication #1: Qinimi  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:65
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Gates of Discord
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Jun 5 16:36:15 2004
Modified: Tue Dec 5 05:21:04 2023
Talk to Taminoa Bialu

Taminoa Bialu may be found downstairs at /waypoint -87, -29, 140

You say, 'Hail, Taminoa Bialu'

Taminoa Bialu says 'Greetings. You must be one of the adventurers that Fezbin told me about. It is a pleasure to meet such a brave individual. Where are my manners? My name is Taminoa Bialu and I compile all the information from our scouts in the [city] area of Taelosia.'

You say, 'What city?'

Taminoa Bialu says 'Well, it appears the native inhabitants of Taelosia lived in a grand city once. This city is made up of four different areas named in their language. They are [Qinimi], [Riwwi], [Barindu], and [Ferubi]. Based off of early information, we believe each area had a specific purpose. I am still trying to decipher the native language to figure out what the names mean, but going off of visual information I can assume that Qinimi served as their court, Riwwi is where they held games, Barindu was a lush garden, and Ferubi was a central place of worship once. That is about the extent of my information as far as the intended purpose of each area. What they are now used for I can explain in further detail. Which area would you like to hear more about?'

You say, 'What is Qinimi?'

Taminoa Bialu says 'It appears the Muramites have made this some sort of stronghold. Destroying many of the native symbols, the invaders have converted the building that once served as the court into fortified headquarters. It is here you will find a structure called the Chamber of Souls, various pens to hold ukun, and a moat of sickly black sludge. The structures that the nihil once called home are all but destroyed now. Very sad indeed. That's where the legion keeps the bulk of the [slaves]. I believe that the scout for this area was caught sneaking around the housing district, but I have no proof. If you were to search this area, maybe you would find some sort of sign or marker he may have left. That would be helpful.'

You say, 'What slaves?'

Taminoa Bialu says 'I see Fezbin saved some of the more dismal news for me. The legion has enslaved the natives of the continent. In the city area, these slaves are used mainly for menial tasks. Due to their fragile bodies, they cannot do any heavy lifting, but their knowledge of shaping stone makes them perfect for building new structures for the legion to use as well as altering current ones. They command the stone workers. I am not sure how the slaves are used in the temple areas. That information is held by L`diava.'

The scout he mentions is Kreshin Silentcog. You need to confirm that he was caught by the muramites and find out what he was doing at the time.

Finding the Report

In Qinimi, follow the right wall from the zone-in from Natimbi. You will find Kreshin's Journal Page as a ground spawn on a rock near the wall between the two lines of buildings, location +310, -1060. Bring it back to Taminoa Bialu.

Taminoa Bialu says 'Yes. This is exactly what I needed. Excellent job. Okay, now give me one moment to decipher this . . . hm. It seems that just before he was captured he was trying to communicate with the slaves in the area. The text is very hard to make out, but it looks like he may have been trying to get into the main headquarters. He was interacting with a particular slave named Sislono Nislan. This slave promised him a way into the headquarters only if he promised to rid the area of a tyrant, named Tixxrt. The rest of the parchment is undecipherable. I would suggest finding this slave and showing him this to see if he knows what happened.'

You receive a different version of the page back.

Sislono's Key

Councilman Sislono Nislan may be found elsewhere in Qinimi at +255, -645. You will need at least dubious faction with Nihil or else he will not accept your turn in items.

You say, 'Hail, Councilman Sislono Nislan'

Councilman Sislono Nislan says 'While I place my own life at risk by helping you, I feel a strong sense of honor amongst you and those who have come with you. It is because of this that I will try to help in anyway I can.'

Give Councilman Sislono Nislan the page you got back from Taminoa.

Councilman Sislono Nislan says 'Yes, I have seen this and others like it before. While we do not understand where it comes from, we have come to the conclusion that these strange glyphs express somthing important to your people. These particular glyphs were made by the small one they hold captive in the courtroom. If you wish to help him, you will have to retrieve the [stone of entry]. Only with this stone can you enter the courtroom and help the one who calls himself Kreshin.'

You say, 'What stone of entry?'

Councilman Sislono Nislan says 'Gaining access to such a private place has always been reserved for the elders of my people. While the legion may have destroyed our home, they have yet to figure out a way around many of our wards that bar access to our sacred areas. Unfortunately, their frustration at gaining entry resulted in the painful torture of many of my people until they were given the keys to enter. The courtroom requires one of these keys and while the invaders hold all of the existing keys, I can create one if you can retrieve the proper [items].'

You say, 'What items?'

Councilman Sislono Nislan says 'The key consists of mud, some stonedust particles, and a piece of chalk. The mud can be found in the sewers beneth the city. The stonedust is plentiful near the coliseum, and the chalk can be found all over this area. Bring these to me and I will make you a temporary key which will grant you access to the courtroom. I implore you to hurry. I fear the one you seek may not be alive much longer.'

The three items he refers to are Stonedust Particles (random drop in Riwwi), Glob of Mud (random drop in the Sewers), and a Piece of Chalk (random drop in Qinimi). Give them to Sislono.

Sislono covers the three pieces in his hands, closes his eyes, and begins to chant. A glow begins to emanate from his hands and he begins to chant louder. Then, just as quickly as it began, the glow in his hands dims and the chanting stops. 'There you are -- the key which grants you and your party access to the courtroom. Just stand on the pedestal in the center of the large building in this part of the city with the key in your hand and say you wish to enter. There is one more [thing] I must tell you before you go.'

You receive a Stone of Entry.

You say, 'What thing?'

Councilman Sislono Nislan says 'The geomantic device which raises you into the courtroom is an ancient one and takes time to reset after it has been used. If you are having trouble entering, be patient. You will know it is ready to receive a key when you hear a grinding sound from the base of the device as it settles into place. Please be sure you are fully prepared before entering. While it once was a place of peaceful discussion, the courtroom is now a place where terrible torture is conducted by those the legion wants information from. When they see uninvited guests, they will not be very happy. The leader of this area's force is known as Tixxrt and stopping him is the only way you can save the small one, called Kreshin.'

Save the Scout

With the Stone of Entry, a single group may attempt to save the scout from execution. This event is similar to the Plane of Justice trials, but more difficult, with a time limit of six minutes total for the entire event. Make your way to the temple on the south side of the zone. All members of the group must be visible and standing on the pedestal inside the temple. The keyholder must have the Stone of Entry in his/her inventory and say, "I wish to enter."

The trial area has many mobs around but inactive. As soon as you teleport in, three come alive and attack immediately.


Pixtt Xictic Krvne shouts 'What is this? How dare you fools enter this sacred place and interrupt my ritual. Minions of the legion! Show these infidels what they have gotten themselves into!'

As soon as you defeat the initial three and loot their corpses, another three become active and attack. If you don't loot the corpses, the other mobs stay inactive. After you defeat the first six, a second wave of six will come.

Pixtt Xictic Krvne says 'Looks like I may have underestimated you. Let's see how you handle more of my minions.'

After you defeat the second wave of six, another wave of six comes. After three waves of this, the boss, Pixtt Tixxrt Kvrok, and 2 mobs called "Tixxrt's Guardsman" become targetable.

After the boss goes down, the execution Xocik spawns and has to be killed (the guards may still be alive).


Pixtt Tixxrt Kvrok says, 'What is this? Seems I have understimated your friends, Kreshin. No matter what this means, I will have to hasten your death and handle these intruders myself. Prepare yourselves for my wrath! Xocik, kill Kreshin -- no matter what happens to me.'

Executioner Hexxt Xocik says, 'As you wish Tixxrt. I shall slay the spy no matter what the cost.'

If you exceed the six-minute time limit, you are teleported out (provided you aren't dead) and a zone-wide emote announces the execution of Kreshin. If you are dead, Besana the Gravedigger is in the zone and can summon your corpses for you if you say, "I wish to live again" (be careful getting to her though).

If you succeed in killing Xocik, you see this:


Xocik writhes in pain as his body falls to the floor. Your valiant efforts have resulted in the rescue of Kreshin.

Kreshin Silentcog says 'Thank you for rescuing me. I sense that one of you holds a stone key which allowed you entrance into the courts. Please show it to me.'

Give him the Stone of Entry.

Kreshin Silentcog says 'You have done well to get this far. Please, take this to Taminoa and tell him it is vital that he decipher it. I must stay here to investigate more. Let him know I am safe and thank you again.'

You get the Stone back and a Writ of the Magi. Multiple people can hail Kreshin and do the turn-in.

Head back to Taminoa and give him the writ.


Another Enemy

Taminoa Bialu says 'Finally, you have returned and with some information I see. Kreshin contacted me in advance to let me know of your daring rescue. We are indebted to you. Now, back to business. While I cannot make out most of it, Kreshin has translated some of it and it appears to be a description of a ritual one of the head ikaav performs regularly. Apparently she has been trying to absorb the geomantic powers of the natives of Taelosia. The details are kind of sketchy as Kreshin was only able to translate so much, but some information is better than none, I always say. Anyway, it says here that the ritual is conducted in the Chamber of Souls. It used to be a large tower which the natives used to watch the shores. The tower was destroyed when the invaders took over the area and converted it to a ritual chamber. They used it in experiments centered on the extraction of magic. The head ikaav, known as Xictic, has been trying to use the powers of the native Taelosians to build an army of stone workers that he can directly control instead of relying on the ability of slaves. During the ritual, Xictic stands atop a platform which is suspended over a circle of platforms. The center platform holds an inanimate stone worker while eight ikaav stand on smaller platforms around the center. What happens next is not really known, but the end result is three lifeless slave corpses. According to this, she has not yet been successful, which I would say is good news. But if we do not stop her, she could easily reinforce the numbers with stone workers tainted by the touch of this legion. I know you have accomplished your goal, but I must ask that you find a way into this ritual and silence Xictic for good. Show this to Nislan. He should be able to decipher the images. I believe this is the key to getting into the ritual chamber. Now, hurry please and return to me with proof of Xictic's death so that I can make a final report on the Qinimi area to Fezbin.'

You get back a slightly altered version of the Writ of the Magi. Head back to Qinimi and give it to Councilman Sislono Nislan.

Councilman Sislono Nislan says 'These glyphs look quite familiar. They are definitely in my language, but it seems as if the one who etched them did so against his will. Where did you get this? Wait, don't tell me. I know. Kreshin must have been successful in finding out what was going on in the Chamber of Souls. These glyphs detail how to animate stone using our geomancy abilities. There are some strange symbols toward the bottom, but for the most part, this is our language. Could he be trying to conduct the [ritual] of my people?'

You say, 'What ritual?'

Councilman Sislono Nislan says 'While animating stone comes easy for us, sometimes we need an extremely powerful stone worker to help with the city. These stone servants were made through a ritual which combined the power of eight geomancers into a ninth. This geomancer would then imbue a stone worker with this power, resulting in a more powerful construct. We stopped doing the ritual when we discovered that it could take away our ability over time. If [she] has somehow figured out a way to absorb this power, then my people could be in more danger than I thought possible.'

You say, 'Who is she?'

Councilman Sislono Nislan says 'We refer to her as the silent one, but the legion calls her Xictic. She is one of their kind who can use magic and she seems to be quite feared by everyone in this area. She comes here sometimes and takes three of us into the building with the glowing dome around it. Along with her are eight magic-using invaders and some of the slavers. When they are finished, only members of the legion leave. None of my people who enter are ever seen again. If what this says is true, you must stop her. If she succeeds, she will be able to control our stone servants at will and cause even more destruction. I beg you to stop her. I will help you in any way if you [promise] to stop her.'

You say, 'I promise to stop her.'

Councilman Sislono Nislan says 'I cannot tell you how relieved this makes me. Now to the issue at hand. While Xictic and those she chooses can roam freely in and out of the magical dome surrounding the chamber, if anyone else tries to enter they are held back. As a councilman, I was granted a device that allows access into the dome and I've managed to keep it away from the prying eyes of the Mata Muram. Using it is not without its consequences, though. As soon as an outsider shows up within the dome, they will know what has occurred and will come searching for the culprit so be certain you are ready to face the challenges ahead before you embark upon this venture. Only eighteen of you will be allowed into the chamber at one time so gather your forces and tell me you are [ready] to face Xictic.'

Gather a raid of 3 full groups (update: 3 people in raid suffices, just 1 needs to be in zone), then say:

You say, 'I am ready to face Xictic.'

If you are not in a raid, you see in red:

You must be in a raid before attempting this event.

If you are in a raid, you see:

Councilman Sislono Nislan pulls out a small stone and closes it in his hand. 'Please be careful. What you are about to see may shock you at first, but don't let yourself be distracted for too long. These beings are merciless and once they have discovered your presence, they will stop at nothing to add your corpse to the others in the area.'

Your raid will be teleported into the enclosed dome in the center of Qinimi to fight another ring event, this one with a 27-minute time limit. You must kill the three ra'tuks within the first 10 minutes or the first sacrifice goes through and you will get slaughtered by the stone golem they created.

There are several waves of mobs:
  • 6 mastruqs
  • 6 nocs and ukuns
  • 6 more nocs and ukuns
  • 3 ra'tuks
  • Kabeka Kret (archer, 1000 hp AE, high DPS, lots of hps)
  • 4 snakes (despawn and respawn in lower numbers at 90%)
  • Pixtt Xictic Krvne (boss)
Loot Xictic's Bloody Robes as the proof Taminoa wants (three are dropped).

After the 3 ra'tuks are dead:


a ra`tuk decimator's corpse drills a mighty hand into its wounds to hasten the coming of death.
You slash a ra`tuk decimator for 1261 points of damage.
You have slain a ra`tuk decimator!
Your faction standing with Hexxt got worse.
Your faction standing with Nihil got better.

As the last sacrificer falls to the floor, his lifeless eyes lock onto you in a soul-entrancing stare. Even dead, these strange beings look ready to leap forward and try to separate your bones from your skin or your eyes from their sockets.

Xictic shouts, 'What? How can this be? You fools have ruined my ritual and I am so close to finally fulfilling my goal. You shall suffer for this dearly. Meet my elite guardian, Kabeka. He will keep you busy while I finish absorbing the power from my eight magi. I warn you, stopping me this time will not be so easy.'

The chamber begins to glow with magic as the magi continue to funnel their power into Xictic. Unfortunately, that is a concern that will have to be dealt with at a later time as the creature called Kabeka prepares to strike.

Kabeka Kret says 'Xictic wishes you to be destroyed. It will be done.'

Kabeka Kret's corpse says 'Your numbers proved stronger today, but I am one of many who will lay down my life for the legion.'
You have slain Kabeka Kret!

4 Pixt Xictic Krvne spawn permarooted. 3 are fakes, one is real.

If you kill a fake Xictic they all respawn.


Pixtt Xictic Krvne says, 'You fools, did you think it would be that easy? The time you have wasted attacking my illusions has helped me gain even more strength. Now, see if you can find the real one this time.'

If you kill the real one, they all despawn. The real one is not perma-rooted.

Casting Beacon says 'Your foolish decisions have weakened your resolve and given me more power. I shall destroy you once and for all.'

Upon killing him:

The snakelike body of Xictic slowly slumps to the floor, eyes locked in disbelief. As the convulsions of death take control of the lifeless corpse, the area is filled with a familiar laugh. 'You fools! Did you really think I would be dumb enough to fight so many of you at once. I admit your power is indeed formidable, but our army will still crush you and this realm you call home.' Silence follows. Something evil has taken hold of this continent and the threat to Norrath may be much greater than anyone could ever imagine.'

Other items from the raid:
  • Band of Bloody Spikes
  • Broken Blade of Brooding
  • Fervid Hunter's Mask
  • Gloves of the Great Earthquake
  • Granite Buckler
  • Mask of Cracked Stone
  • Pauldrons of Judgment
  • Pendant of Corrupted Souls
  • Wand of Stone Mastery
  • Xictic's Twisted Stud

The Finale

Give Xictic's Bloody Robes to Taminoa Bialu.

Taminoa Bialu says 'You have returned bruised, but not broken I see. I am disappointed to hear that he got away, but you are not at fault. We could not foresee how crafty these beings would be. The information you have given us will be invaluable. Fezbin will be pleased. Kreshin told me to give this to you. He believes it may be one of the fragments that will fit into the stone Fezbin gave you. Who knows, if you help me find the rest of our scouts we may yet find more fragments.'

You have successfully completed a section of the Taelosian City.

You receive A Dull Gem Shard, which you may combine with A Socketed White Crystal and Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft A Dull Socketed Crystal.
Submitted by: Fleven, KyrosKrane, numerous folks at The Safehouse
Rewards:
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Final turn in text
# Oct 19 2008 at 4:48 PM Rating: Good
43 posts
When you turn in the bloody robes Taminoa says the following:

Taminoa Bialu says 'You have returned bruised, but not broken I see. I am disappointed to hear that he got away, but you are not at fault. We could not foresee how crafty these beings would be. The information you have given us will be invaluable. Fezbin will be pleased. Kreshin told me to give this to you. He believes it may be one of the fragments that will fit into the stone Fezbin gave you. Who knows, if you help me find the rest of our scouts we may yet find more fragments.'

In yellow text:

You have successfully completed a section of the Taelosian City.
getting to instances
# Dec 23 2007 at 7:07 PM Rating: Decent


I am able to get the trial for the sewers from Gamesh, to get the 'Glob of Mud', but can't seem to get into the trial. I am standing at a plant on the pyramid, if I follow the compass, but nothing happens when I click on it. Is it because I got the mission with only one person in it? Or do I need to do something else to get in?

Edited, Dec 14th 2006 2:52am by gklogan



you have to go around the pyramid and enter through the bottom to get to sewers instance...

80 bst e marr
text mixup in save the scout
# Oct 11 2007 at 11:52 PM Rating: Decent
the text at the end of the "Save the Scout" u have "You get the Stone back and a Writ of the Magi. Multiple people can hail Kreshin and do the turn-in.

Head back to Taminoa and give her the writ."
her is actually a he ( halfling at that )
text mixup in save the scout
# Oct 12 2007 at 12:20 AM Rating: Excellent
Fixed, thanks.
Quest text before the Xictic part
# Jun 29 2007 at 2:24 AM Rating: Decent
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203 posts
After you say "I am ready to face Xictic" to Councilman Sislono Nislan, here is the resulting text.

If you are not in a raid, it says the following in red text:

You say, 'I am ready to face Xictic'

You must be in a raid before attempting this event.

If you are in a raid with at least one other person, then it says the following and you are warped within the zone to the fight spot which is off the usual maps:

You say, 'I am ready to face Xictic'

Councilman Sislono Nislan pulls out a small stone and closes it in his hand. 'Please be careful. What you are about to see may shock you at first, but don't let yourself be distracted for too long. These beings are merciless and once they have discovered your presence, they will stop at nothing to add your corpse to the others in the area.



========


Rondor


Edited, Jun 29th 2007 6:25am by RondorNorador
Quest text before the Xictic part
# Jun 29 2007 at 6:16 PM Rating: Decent
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2,600 posts
Actually -- for the raid event, you are NOT zipped off the map. You are sent to that blue dome in the center of the zone.

It is the 1-group event (Stone of Entry) that sends you off the map for the event.

Edited, Aug 1st 2019 4:33am by GOMN
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Quest text before the Xictic part
# Feb 11 2010 at 2:19 PM Rating: Decent
18 posts
you are transported inside a blue dome... off the map
Quest text before the Xictic part
# Jun 29 2007 at 7:32 AM Rating: Excellent
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6,998 posts
RondorNorador wrote:
After you say "I am ready to face Xictic" to Councilman Sislono Nislan, here is the resulting text.

If you are not in a raid, it says the following in red text:

You say, 'I am ready to face Xictic'

You must be in a raid before attempting this event.

If you are in a raid with at least one other person, then it says the following and you are warped within the zone to the fight spot which is off the usual maps:

You say, 'I am ready to face Xictic'

Councilman Sislono Nislan pulls out a small stone and closes it in his hand. 'Please be careful. What you are about to see may shock you at first, but don't let yourself be distracted for too long. These beings are merciless and once they have discovered your presence, they will stop at nothing to add your corpse to the others in the area.


Updated, thanks.
heh
# Jun 08 2007 at 8:23 AM Rating: Decent
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2,308 posts
Quote:
The scout she mentions is Kreshin Silentcog.


'she' is a 'he' :p
heh
# Jun 08 2007 at 9:09 AM Rating: Excellent
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6,998 posts
fcoty wrote:
Quote:
The scout she mentions is Kreshin Silentcog.


'she' is a 'he' :p


Added the junk.
do i need to be with 18?
# Feb 04 2007 at 7:31 AM Rating: Decent
hello, i,m wondering do i HAVE to be with 18 or can i also just do this with 1 group? most peeps are good geared anyway these days
do i need to be with 18?
# Feb 17 2007 at 7:26 PM Rating: Decent
Just did it today, we had 10, was a cake walk, we where all about CoA geared
do i need to be with 18?
# Jun 19 2007 at 4:36 PM Rating: Decent
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654 posts
Was curious, Wonder what the min number of players is to start this. The group one before this (would be easily soloable at 75 now) still required a group of 6 players to even attempt it.
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Antonius Bayle
Stats
# Dec 21 2006 at 10:11 AM Rating: Decent
18 posts
Does the aug get stats as you go along or is it blank until you completely finish the entire quest?
Stats
# Jan 12 2007 at 2:48 PM Rating: Default
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86 posts
After the 4th quest, the aug gives stats when it is equiped.
____________________________
~hk~
Enter into the sewer instance
# Dec 17 2006 at 8:06 PM Rating: Decent
"Entered through the sewer system next to the ancient tree in Barindu."

That is on the guide, if that helps.
Am I missing something?
# Dec 13 2006 at 10:52 PM Rating: Decent
I am able to get the trial for the sewers from Gamesh, to get the 'Glob of Mud', but can't seem to get into the trial. I am standing at a plant on the pyramid, if I follow the compass, but nothing happens when I click on it. Is it because I got the mission with only one person in it? Or do I need to do something else to get in?

Edited, Dec 14th 2006 2:52am by gklogan
Pixtt Tixxrt Kvrok
# Jun 03 2006 at 2:49 AM Rating: Decent
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2,600 posts
I just did this 1-group event today (Stone of Entry). To make it more clear -- here is what happened.

You have 6 minutes per wave, to including looting corpses.

Wave 1 --- 3 Light Blue (at L70) Mastruq Decapitators
Wave 2 -- 3 more
Wave 3 -- 3 Dark Blue Kyv Bloodhunters
Wave 4 -- Pixtt Txxrt Kvrok and (2) Tixxrt's Guardsman (focus on Pixxt)

As soon as Pixxt was dead -- Executioner Hexxt Xocik (5th wave) became active. Attack him next then finish the guards from the 4th wave, for the win.

Took my group all of, say, 10 minutes to win. Don't worry about DoT's and we hardly had to heal.

Reward for the quest is A Dull Socketed Crystal.

Edited, Apr 17th 2019 5:50pm by GOMN
____________________________

Pixtt Tixxrt Kvrok
# Sep 10 2006 at 10:47 AM Rating: Decent
I am trying to find entrance to the sewers so I can get the Glob of Mud. And then get the stone and do the trials. I don't see the sewers on the map for Barindu. Where is it? Is it the instance zone I see? And if it is. How do I get in to get the Glob of Mud?
Pixtt Tixxrt Kvrok
# Aug 31 2006 at 5:50 PM Rating: Decent
10 minutes?

It has a 6 minute timer I thought.

Did they change this or just a mistake on the time needed?
Pixtt Tixxrt Kvrok
# Sep 30 2006 at 8:31 PM Rating: Good
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76 posts
You have a 6 minute MAX timer to kill the wave you are on, but you don't have to use it all up. He said he did the event in 10 minutes, the whole thing, all 5 waves.
Pixtt Tixxrt Kvrok
# Sep 02 2006 at 9:46 PM Rating: Good
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3,705 posts
Edit: nm, read the above wrong.

Edited, Sep 3rd 2006 at 4:09am EDT by xaanru
Dropped Item
# Jun 02 2006 at 6:03 AM Rating: Decent
37 posts
Gavel of the Adjucator is also dropped.

2hand delay 22
Dmg 29 dmg Bonus 12 AC 25
cold dam 3
Effect icicle strike
Str10 Sta10 Cha10 Wis10 Int10 HP125 mana 100 end100
Sv cold10 magic10 poi10
War pal rng shd mnk bst ber
hrmmmm
# Mar 29 2006 at 4:57 AM Rating: Decent
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63 posts
I did the 3 group event long before I did the single group event. Did the single group event and now I can't even get Taminoa to take the robes from 3 group event to complete qinimi.....anybody have any idea why?


Yes I have the pre-flagging part done.

Edited, Wed Mar 29 04:11:30 2006
RE: hrmmmm
# May 07 2006 at 7:41 AM Rating: Decent
32 posts
Not sure if you figured this out or not but for others out there with the same issue ... There seems to be an invisible flag that you get when you trigger the dome event. Since you looted a robe but did not trigger the event yourself, you are missing that flag. To fix it, go up to Councilman Sislono Nislan in Qinimi and say 'I am ready to face Xictic' (or you may have to go through the whole dialogue with him, I can't remember).

Once you get ported into the event, gate immediately (or die/summon to guild lobby, etc). After that, you will be able to turn in your robe and continue on the quest.
RE: hrmmmm
# May 30 2007 at 7:41 AM Rating: Good
37 posts
Need to get this info added to the main write up for the quest above. I had the exact same problem.
can i restart?
# Feb 01 2006 at 2:49 PM Rating: Decent
I tried to start this quest over a year ago, and reached the 3 group raid in Qinmi. After not progressing on it for awhile, I deleted all the items I had. Now im trying to restart, and I collect the 3 items Sislno wants, but he wont give me a Stone of Entry, saying something like "its dangerous here so watch yourself"

anyone know if i tag along on the 3 group raid, and loot a robe, ill be able to advance?

thanks!
RE: can i restart?
# Mar 15 2006 at 7:01 AM Rating: Excellent
Taken from the BiC #0 Pre-quest. Not sure if this helps.

--If at any point you find you have made a mistake in your scouting, please return to Fezbin and say, "I need to rescout (zone name)" and he will reset your status in that zone. If you lose your reward at any point, return to Fezbin and hail him and he should give you the appropriate reward based on your level of progress. --


Edited, Wed Mar 15 05:58:22 2006
drops
# Oct 31 2005 at 12:29 AM Rating: Decent
how many bloody robes the end event drop ?
RE: drops
# Nov 03 2005 at 6:21 PM Rating: Decent
he drops three
RE: drops
# Jan 02 2006 at 3:30 PM Rating: Default
she
Broken BiC
# Sep 18 2005 at 1:36 PM Rating: Decent
My guild walked through the single group event, and walked through tthe raid event with 11 people. But the combine for step one seems to be broken, Tried to combine the dull shard, socket crystal, and tools. Gives the message:

That combine would result in a LORE item(Vaifan's Experimental Sealer) you already possess.

Obviously, since I am doing the combine in the sealer. Is it bugged or am I doing something wrong?
RE: Broken BiC
# Oct 06 2005 at 2:25 AM Rating: Default
Did you or someone that used your character do the quest before?
INFO ON FIRST 3 WAVES PLZ
# Sep 05 2005 at 12:26 AM Rating: Decent
Can anyone tell me what cause the 2nd wave to spawn and 3rd is it timed or is it if you start looting the wave you just killed cause we did this 1 time and the waves spawned 1 after the other with a slight break in between second time we had all 3 spawn at once and well wasnt to pretty so any info on this would be greatly appreciated.
Pretty tough
# Aug 16 2005 at 3:32 AM Rating: Decent
Tried this today raid average 67. We spawned into dome not fully knowing what we were in for other than what we read here.

We warped in all 18 people stacked on top of each other and got immediately attacked by 6 mobs. After the 1st few heals the clerics and druids got attacked. After fighting about 21 mobs the stone golem spawned and kicked everyones *** hitting for 2100 each whack. =(
RE: Pretty easy for 70 time/oow
# Aug 29 2005 at 5:12 PM Rating: Decent
Did the 3 group event today with 15 people, time/oow geared.

3 1st waves was easy, just ffa killing
4th 3 ra'tuk's (seemed rooted)
5th archer quite easy too
6th the snakes. Was a bit anoying pois/dis aoe there, but was easily countered with bard or aoe heal. charged one snake... wack wack, at 90% they reset, 2nd snake charged wack wack reset, 3rd snake wack wack reset then named (and rest snakes poof)...
and then named snake. loads of hp like others said... killed her with about 10 mins left

groupsetups were 3 groups:
1 clr, war, enc, brd, rog, bst
1 clr, pal, enc, nec, nec
1 clr, pal, shm, mag

Edited, Mon Aug 29 19:30:36 2005
Have the Bloody Robes
# Apr 13 2005 at 8:03 AM Rating: Decent
I have the Bloody Robes from when I helped a friend with the 18-person event, but I haven't done the single group event yet. Can I turn in the robes and get the dull gem shard or do I need to complete every step?
RE: Have the Bloody Robes
# Jul 21 2005 at 12:43 PM Rating: Decent
*
125 posts
I believe you can skip that step but I have never seen, or asked, anyone about doing that. If I were you I would just get a group to do the event since the event is so easy, it is a lot easier to do the 1 group event rather then getting a raid to do the 18 person event again.
missing something?
# Feb 25 2005 at 11:20 AM Rating: Decent
Am I missing something here or is this quest currently broken? I handed the Kreshin's Journal Page to Taminoa Bialu but he returned it to me stating that he doesn't need it. Now I'm not sure about this step:

The scout she mentions is Kreshin Silentcog. You need to confirm that he was caught by the muramites and find out what he was doing at the time.
RE: missing something?
# May 01 2005 at 11:59 AM Rating: Decent
Having the same problem anyone have any info on this or is quest broken???
RE: missing something?
# Jun 30 2005 at 2:30 PM Rating: Good
**
385 posts
Did you do the pre-flag steps? You must do Step #0 (linked under related quests above) then go through all the text with each NPC. This quest uses hidden flags. If you do stuff out of order or skip some text, you won't get the hidden flags and the NPC's will not accept your hand-ins or respond as you'd accept.
____________________________
--
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
hard hitters??
# Jan 14 2005 at 3:28 PM Rating: Default
how hard do the archers hit?? think a bst that buffs close to 10k can off tank one with 420 aa's? cuz i know i can out tank a mage pet, i always do my own mini raids on mobs that hit for near 1k (with bst tanking). just curious any help would be great.
thanks
RE: hard hitters??
# Jul 21 2005 at 12:44 PM Rating: Decent
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125 posts
They are easy mobs, you could offtank them with 10k easly with a good healer.
hard hitters??
# Jan 14 2005 at 3:28 PM Rating: Default
how hard do the archers hit?? think a bst that buffs close to 10k can off tank one with 420 aa's? cuz i know i can out tank a mage pet, i always do my own mini raids on mobs that hit for near 1k (with bst tanking). just curious any help would be great.
thanks
Raid Event
# Jan 11 2005 at 2:44 PM Rating: Excellent
All I have to say is that we did the Raid event with only 11 people. At lvl 70, it was quite simple. Just make sure you have some good CC for the adds in the beginning cause there are a lot. The only problem we hit was the snakes towards the end. The trick is to stay against the wall and agro only one at a time, get that mob down to 90%, then they despawn, then respawn with one less snake. Once you get to the last snake, that's the named, kill and be happy :) Again, get everyone against the wall and fight at max melee range on only ONE of the snakes at a time. Good luck.
RE: Raid Event
# Jul 21 2005 at 12:45 PM Rating: Decent
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125 posts
My guild did the event with 1 group, and i believe one person was LD so they did it with 5 people. They didn't have time to do the loot at the end because time ran out but the still beat the event with 1 group lol.
Bubble Event
# Dec 24 2004 at 3:50 AM Rating: Good
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246 posts
I beat the 3 group event with my guild a few days ago. It took us 4 tries, but we pretty much got it down. Average level was about 68 and gear averaged around Elemental level.

Before starting we buffed up as usual plus added Tribunal to help resist against the decoys AE spell. Once triggered the mobs begin attacking right away so be alert!

The first 3 waves are about 6-8 mobs at a time which were all cake. Most were DB at 70, but there were also some LBs mixed in. Most, if not all, were snareable & mezzable, but we just FFA'd them since none hit hard (relatively).

The 3 Ra'Tuks also were easy and seemed to have a very short agro range. We just mowed them down 1 at a time. After these it begins to get difficult.

The first named is an Archer which was very mean. He hits hard and supposedly had an AE but I didn't notice it. Be sure you have good healers focusing on your MT and 1 person per group to keep the rest up. When he dies try to be huddled against a wall and be sure you have a Bard playing Elemental Chorus at this point. Without it you may get eaten alive by the upcoming AEs.

The 4 snakes are all perma-rooted & all cast the Poison based AE. Be sure to attack them 1 at a time and from maximum melee range and avoid the other 3. They hit hard and fast if if you are in the wrong place you will get pounded. When you get down to the last snake THAT IS Pixtt Xictic Krvne who will not be rooted. She is not very difficult, but has a ton of HPs so the fight will last a while. She also seemed highly resistant to spells so melee damage preferred for this.

Once Pixtt Xictic Krvne dies you will only have 3 minutes to loot before everyone gets poofed to the zone in so be sure to act quickly.

Thats about all. I hope this helps someone. Good luck to all.
1 group event
# Dec 06 2004 at 3:58 AM Rating: Decent
41 posts
i can confirm this event is super easy. i took a group of time/oow/god equiped people into this trial, and we passed it on time
we had cler 70, druid 70, war 70, ranger 70, SK 70, necro 70... new levels made this trivial. before oow, it was almost imposible to finish

on 1st attempt, i went ld when i was about to do a turn in to the gnome. when i log back in, i was ported out of that chamber.
on 2nd attempt, druid didnt zone with us (might be invised?), and we passed it again without necro's lifeburn, SK's HT and ranger's TS. also, haste droped in the middle of the fight

EDIT: you dont have to loot corpses to spawn next wave. we looted corpses, and had to wait for next wave to spawn


Edited, Thu Dec 9 04:22:10 2004
3 grp event
# Nov 10 2004 at 5:04 PM Rating: Default
Are any of the mobs in the 3 grp event mezzable/slowable?

Is this just an all out DPS, kill anything that moves?

Any help appreciated as may be doing this soon. The one group event was cake for EP geared (mostly level 70)
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