EQ:Druid  

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Overview

Druids are a nature's priest class, and the second best healer in the game to clerics. Druids have a variety of spells that make them very effective at soloing. They also make a valuable addition to groups as healers and DPS. Druids, along with wizards, have the ability to transport their groups to a multitude of zones throughout Norrath and Luclin.

Druids are a leather class and are limited to that type of armor. They take damage quickly while being hit. Druids can use most blunt weapons and a selection of scimitars for low level ability to melee.

Races

Druids are considered a good class. As such, only good and neutral races may become members of this class. Half-Elves, Halflings, humans, and wood elves who feel especially connected to nature may work to preserve nature. Druids cannot be agnostic; they may typically worship Karana or Tunare.

Strategies

Druids frequently solo with strategies including:

Druids can contribute to groups in many ways, including:

Epic Gear

Weapons

Spell Info

Spreadsheet View (Formatted so you Checklist spells as Purchased & Written to spellbook)

Secrets of Faydwer

  • 76 - Fernspike Rk. II
    • Faction: Rebel Brownies
    • Faction Level: Kindly
    • Merchant: Karri
    • Zone: The Steam Factory
    • Location: -25, 485, 115

  • 78 - Solarsliver Rk. II
    • Faction: Camp Valor
    • Faction Level: ?
    • Merchant: Hardrin
    • Zone: Hills of Shade
    • Location: 1220, 800, 40

  • 78 - Survival of the Fittest Rk. II

  • 79 - Scales of the Reptile Rk. II

  • 80 - Nature's Burning Wrath Rk. II
    • Faction: Rebel Brownies
    • Faction Level: Ally
    • Merchant: Karri
    • Zone: The Steam Factory
    • Location: -25, 485, 115

  • 80 - Preincarnation Rk. II

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Categories: EQ Classes | EverQuest
This page last modified 2014-09-25 07:24:45.