|Quest Started By:||Description:|
|If you have the Nature Walkers Scimitar (epic 1.0) or have completed the pre-quest:
Something Out of Balance
Althele may be found at -3600, -1600 in Eastern Karana.
You say, 'Hail, Althele'
Althele says, 'Hello, friend. Beautiful is what I would call such a day normally, but lately? I sense that something is [out of balance].'
You say, 'How is it out of balance?'
Althele says, 'I am certain that you would sense it too, had you been so blessed as to be without sight. My sense of the life of Norrath is greatly heightened without the hindrance of vision. As I can sense that you have at your call the power of the lands, perhaps in the form of the Nature Walkers Scimitar. I can feel an unnatural illness creeping about the edges of Norrath. Please, if you come across anything suspicious bring it to me. I am worried about this cold sickness that I can almost taste. Go with the blessing of the Mother and the speed of the Storm, my child.'
Go to the Rathe Mountains and forage until you find some Sickly Maiden's Hair. Bring this back to Althele.
Althele says 'This plant is certainly ill. I've never sensed such a disease. You should take this to Niera in Surefall. She has been studying diseases ever since her mother's tragic death from disease. She may be able to find something out about what has affected that plant. Help her in any way that you can.'
You receive back a Tuft of Sickly Maiden's Hair. Go to Surefall Glades and give it to Niera Farbreeze.
Niera Farbreeze says 'Well, this is certainly new to me. It's hard to tell if this is a real concern though. Diseases of all sorts exist in the world and we can't make every one of them a priority. But then perhaps I spend too much time thinking about it. Some great druids and scholars have told me that diseases can start out as helpful things, like parasite fish that clean other fish. But sometimes they change and become harmful because they are trying to clean the wrong kind of things off the fish. They've told me that this is just the way that life tries out new things to see if they work. That might be true, but I don't believe it. Tunare isn't that cruel. And I know at least one god that is.'
Niera Farbreeze says 'See if you can find other infected plants or any other evidence of this infection. If you can find enough of them, you may be able to see a pattern. It should spread out from one point. Knowing the first location might help me a lot in trying to discover what this gunk started out as, which parasite fish it is, so-to-speak. Here, take this bag. Put the diseased plants and other evidence you find in here. Make sure to remember where you found them. Keep the bag with you at all times on your search, you never know when you will come across evidence of value. When you think you have enough to see a pattern, seal up the bag and bring it back to me and let me know what you've found.'
You are given a Waterproof Collection Bag, a 4-slot SMALL container.
The Pesky Bloodgill Foragers
Head to the Lake of Ill Omen. Three of A Bloodgill Forager spawn under the dome, triggered by a druid with the collection bag zoning in. The forager that drops the quest item is unsnareable and unrootable. Once it's dead, loot a Handful of Diseased Maiden's Hair.
Goblin Hide n' Seek
Next, you must complete the Goblin Hide n' Seek event in the Frontier Mountains. Find Finrin Talister in a ruined building at -2210, +1480.
You say, 'Hail, Finrin Talister'
Finrin Talister says 'Well met, Wood Elf. What brings you to this [legendary site]? I hope that you're here to do something about all these pesky [goblins].'
You say, 'What legendary site?'
Finrin Talister says 'As the legend goes, the ruins you see around us was no ordinary building. On this site was once a temple to one of the lesser gods, of which one or if even the god still exists is unknown. What is known is that this place still contains powerful enchantments allowing souls to bind here.'
You say, 'What goblins?'
Finrin Talister says 'They've been a real problem lately. Not that they aren't always a problem, but there was all this commotion about some sort of contest with a prize a while ago. It seems that they've [forgotten] it again for the moment, thank goodness.'
You say, 'Forgotten?'
Finrin Talister says 'Yes, forgotten. They forget about this contest for a while, then suddenly one of them remembers. Fights break out for a while over who will win the [prize] then they forget again until the next one remembers it. I wish they'd have this contest already and get it over with.'
You say, 'What prize?'
Finrin Talister says 'I don't know for sure what the prize is, I don't speak goblin all that well. All I know is that they discovered something on some poor [victim] that they desire. I'm not certain that they even know what it is from the way they talk about it.'
You say, 'Who was the victim?'
Finrin Talister says 'I don't know who it was, just someone that they caught sneaking into or out of Droga. You know, I'm tempted to dress up like a goblin and insist that they start the contest already, just so it will be over and we can go back to the relative peace and quiet I've learned to enjoy out here.'
To make a long story short, you need to make a Poor Goblin Disguise, and be a Master (100 skill) in the Goblin language. To make the disguise, first create:
Green Body Paint - brew Emerald Leaves (foraged in the Emerald Jungle), Cactus Pulp (foraged in North Ro), Lichenclover (foraged in Field of Bone, Firiona Vie, and Frontier Mountains or dropped in the Crypt of Dalnir and the Frontier Mountains) and a Water Flask, trivial 15, minimum skill required 60.
Tailor the Green Body Paint with 2 x Copper Armband (need drop info), 1 x Carved Wooden Mask (need drop info), 1 x Goblin Loincloth (need drop info), and 1 x Green Goblin Skin, trivial 15.
Head to the entrance to the Temple of Droga in the Frontier Mountains. At 7 PM gametime, click the Poor Goblin Disguise to "disguise" you. (Note: You MUST do this in order to start the event..) In Goblin:
You say, 'Start the contest.'
If you did it right, you will see a zonewide emote:
a goblin whipcracker shouts, in Goblin, 'You right! Me want prize! Start contest! King Dronan owe us contest!'
Whip Cracker Garzul shouts, in Goblin, 'Gather! Servants of Dronan gather!'
Whip Cracker Garzul shouts, in Goblin, 'Hurry it up! You no want Garzul to come get you!'
Goblin King Dronan shouts, in Goblin, 'Ever since Glerbag found prize on intruder all of you keep bothering King Dronan with crying about who owns it. Gorta killed Glerbag, so Gorta says it's his. Then Bittersmell and One-eye both say they killed Gorta and it is theirs. So I kill Bittersmell and One-eye and declare that there will be a contest and the winner will get it. For a while you shut up and I am happy.'
Goblin King Dronan shouts, in Goblin, 'Now Stinkbelly remembers contest and all you start to bother me again. I smarter than you, I know this not going to help. But if it shut you up for a few days, then I declare today the day of the contest!'
Goblin King Dronan shouts, in Goblin, 'Shut up! Here is how contest works. I choose someone to be Hidden. Then he go and hide. Find Hidden and get prize. Simple contest. Contest last until I say it over. It start when I say it start.'
Goblin Seeker shouts, in Goblin, 'King Dronan rules!'
Goblin Seeker shouts, in Goblin, 'I will win the prize and I'm going to eat it!'
Goblin King Dronan shouts, in Goblin, 'Contest start now!'
The contest starts. Many Goblin Seekers will spawn. The goblins will attack you even with the illusion on, so remain invisible. After the king says that the contest has begun, a Goblin Hider will pop. The event is over if you find and kill the hider, or if the king declares it to be over. Track the hider for fastest results, or head to -2145, +2985. Make sure to find the real hider. If you try to snare or root the wrong one, you'll see this:
Goblin Hider says, 'Hah! You stupid! Me not real hider!'
Loot a Bag of Diseased Maiden's Hair from the real Goblin Hider's corpse.
Next, head to Cobalt Scar and speak with Blumblum Swigwater at +235, -1480.
You say, 'Hail, Blumblum Swigwater'
Blumblum Swigwater says 'I am very busy. Thank you for taking the time to speak to me, stranger, but I have no time for talk right now. I'm afraid that your business can not be urgent enough.'
You say, 'What is the problem?'
Blumblum Swigwater says 'I appreciate your warm concern strange one, but the Othmir will handle this ourselves. I am certain that it would be below you to take on such troubles, especially when I have only a paltry few sentences of information to trade for it. That is, unless this is seems like a [fair deal] to you, for who am I to judge such a noble, if unusually depilated, creature such as yourself.'
You say, 'It seems like a fair deal to me.'
Blumblum Swigwater eyes light up and he smiles warmly. 'Such a kind offer! As you may know, we Othmir are exceptional carvers, though it is at brewing that we excel. Our carvings are made from many things, but most commonly of the gruesome teeth of those disgusting Ulthork. We create these beautiful carvings in tribute to our lord Prexus. Turning the ugly teeth of our enemies into items of worship provides several layers of irony and amusement that we can not resist.'
After 15 to 20 seconds he says,
Blumblum Swigwater says 'The Ulthork raid our homes when they become desperate. We always push them back, of course. But lately there has been one of there kind that is unusually powerful and he has managed to breach our defenses by force or trickery. They steal food and kill our young, as they always do. This one, though, is unusual in that he has taken one of our carvings. This concerns us, for we had not thought the beasts smart enough to recognize the irony in what we have done with their tusks. Our concern is that this one may be able to recognize the carving for what it is and will use it to incite his people to be more trouble that they usually are. If you can recover that carving as evidence that this beastly Ulthork is dispensed with, I will gladly share with you what we have seen of sickness in our waters.'
In the Eastern Wastes, An Ulthork Raider (level 66) will spawn near Icefang's camp in the southwestern corner of the zone, along with two regular An Ulthork Man O'War. The raider can summon and hits for around 690. Once it's dead, it may drop a Carved Prexus Totem. If not, wait for it to spawn again (approximately 90 minutes). Bring the totem back to Blumblum:
Blumblum Swigwater says 'Wonderful! You are indeed a creature of your word. Not only have you defeated an enemy of the Othmir, but you have returned to us this most precious statue. I thank you. It is unfortunate that the only thing I have to give you in return is some information and a small fish.'
You receive a Small Trigger Fish.
You say, 'What rumors?'
Blumblum Swigwater says 'I hate to repeat such rudeness, but as you insist. Some of my people witnessed a hairless-one swimming from the grotto just before the first sickness was seen. Of course many of your people come swimming out of the grotto, so I would give it little thought. Some of my people have decided that it must have been that hairless swimmer that cause the illness. They say, and forgive me for repeating this, that the skin of your people is poison in the water, that you expose it because it defends you in such ways. Obvious foolishness, I apologize for repeating it.'
Go to the Abysmal Sea and buy a Gutting Knife from Tasec Dreeng. Combine the Small Trigger Fish and the Gutting Knife in a tackle box to craft Soggy Maiden's Hair. This has a Fishing trivial of 20 and you must have a skill of at least 20 to attempt it.
Nature Lends a Hand (or a Claw)
Head to Feerrott and find Bouncer Flerb wandering between the Rathe Mountains zoneline and Oggok.
You say, 'Hail, Bouncer Flerb'
If you hail him while not in wolf form you get attacked and he says the following,
Bouncer Flerb says, 'Hello. What you doing here? Me bounce you if you isn't careful.' The Bouncer looks around to see if anyone else might here him. 'You seen any [wolfies] around here lately? Me sure wanna see anudder one a doze.'
He doesn't respond if you click "[wolfies]" and the whole time he's saying this he's attacking you.
If you are in wolf form when you hail him he says this:
Bouncer Flerb says, 'A wolfy! Oh, me so excited! I never get to talk to wolfy before. Why you here? You hungry? I bet you want food, but me no have food for wolfy. What do wolfy eat? You eat meat, I bet. Not plants.' The ogre breaks into a frightful laughter. 'Sorry, but I just remember dat guy I bounce lil while ago wit da grass in his pants! Funny. Me find him coming out of da mountains so me bounce him into da river. Greenbloods eat him already, prolly, so you no get to.' More grotesque giggling from the monstrosity. 'Grass in his pants!'
Bouncer Flerb says 'Hear wolfy, try dis. It good! Flerb eat most of it before, but rest still crunchy and smelly.'
You receive a Hunk of Alligator Scales.
He will give you the scales then drop aggro and walk away. After about 10 seconds he re-aggros and will come after you.
A light slowly, very slowly, comes into the bouncers eyes. 'Wait something wrong here. You wolfy. Me like wolfy, but wolfy not talk!' The massive ogre turns red with anger. He becomes an unstoppable roil of flesh as he charges you.
Bouncer Flerb respawns and attacks you. You can safely zone out. Head back to Surefall Glades and give the scales to Niera.
Niera Farbreeze says 'You say that this Bouncer told you that he'd thrown someone in the river with grass in his pants? How very strange. You should search the river, see if you can find anything, though I don't know how you could expect to find anything in that mess. Hmm... these scales give me an [idea].'
You receive Cleaned Alligator Scales.
You say, 'What is the idea?'
Niera Farbreeze says 'Well, you could enlist the aid of the animals. Unfortunately, you can't get a lot of useful information out of a fish or a bird in normal circumstances. There might be a way, however, to get some very specific information. There is lore that suggests that a simple charm can be made that will allow you to know the thoughts of a befriended animal, but only about a particular subject. You need four things, magical clay, a body part from the animal you wish to befriend, something on the subject that you wish to know about and some water. You also need to use a kiln, so I hope you are a talented potter. Now, this only works on the animal from which the body part is taken or one of its direct descendents. You may have to try a lot of animals to find the right one.'
Niera Farbreeze says 'You already have a body part from an alligator in Feerrott. There is magical clay to be found in Taelosia, from what I hear. All you need then is something to focus the animal's mind on. Food is probably the best thing. Gators eat just about anything, so there's a chance you can find one that knows where that intruder with the grass ended up if you can get an alligator to tell you where it's eaten. I'd suggest a good slab of the best piranha meat you can find. It's worth a try. At this point any help would be good. I've been looking at this disease and it is nasty in a subtle way. It barely infects the plants, causes them little harm, but it spreads quickly. So quickly, in fact, that it must be magical. We need more information to stop it.'
Piranha Meat drops from A Greenblood Piranha in Cazic Thule. The Chunk of Broken Taelosian Stone Worker drops in multiple GoD zones.
If you have not yet done the Gates of Discord pottery quests, you can take the Chunk of Broken Taelosian Stone Worker to Malkidiv U`Ycionuz in the Abysmal Sea and he will convert it to two Clumps of Refined Taelosian Clay.
Now, combine 1 x Clump of Refined Taelosian Clay, 1 x Cleaned Alligator Scale, 1 x Piranha Meat, and 1 x Water Flask in a kiln to craft a Feerrott Alligator Charm (no-fail combine, minimum required skill 100).
Head back to Feerrott with your new charm in your CHARM slot and cast Befriend Animal on A Swamp Alligator there. Lead it to the broken pillar bridge in front of the entrance to Cazic Thule (location needed) and go underneath it. You will see this in yellow text:
Must go now!
You sense your alligator ally panic. He thrashes about in conflict, his desire to aid you conflicting with a tremendous fear. Seconds later the creature dies from the shock.
A Swamp Terror (level 68) will spawn and attack you (need fight info). Once it's dead, loot Partially Digested Maiden's Hair and a Mangled Head.
Getting A Head
Combine the Handful of Diseased Maiden's Hair, Bag of Diseased Maiden's Hair, Soggy Maiden's Hair, and Partially Digested Maiden's Hair in the Waterproof Collection Bag to craft a Sealed Collection Bag. Give this to Niera.
Niera Farbreeze examines the contents of the bag. She also asks you about where you found each item. Your answers bring a puzzled look to her face. 'There does not appear to be any rhyme or reason to the locations where you found these. The stories you tell me indicate that these plants were introduced artificially to the environment. I will pass the samples on to others, they will be very useful, thank you for your help. I am, however, more interested in finding out who did this. Take this and wrap up that disgusting head that you said you found with one of the specimens then give it to me. I want to look at it.'
You receive a Wash Cloth, a 1-slot MEDIUM container. Combine the Mangled Head in the Wash Cloth to craft a Wrapped Mangled Head. Give this to Niera.
Niera Farbreeze examines the head. 'You say that this might belong to one of those that is involved in all of this? Even if we had seen this person before we'd never be able to recognize it. I don't know how you'll be able to get any information from that, but it's our only clue. See if you can find a way to learn the identity of that head, but first I need you to learn as much as you can about diseases of the skin. Others have come up with some useful information about diseases of the mind and we need your research to put this puzzle together.'
You receive a Mangled Head, this time a 2-slot MEDIUM container.
Do Some Research
Head to the Plane of Knowledge and find Gravelady Beddia at -855, +360.
You say, 'Hail, Gravelady Beddia'
Gravelady Beddia says 'Hail seeker of knowledge. There is much to be learned here in New Tanaan of the dark gods of Norrath. I have been searching the great library for tomes pertaining to my patron Bertoxxulous, the Plague Lord and made some interesting finds. If you wish to study the tomes I have uncovered you may borrow them and they will be returned to me by the magic of New Tanaan when you are through.'
You say, 'What diseases of the skin?'
Gravelady Beddia says 'I know much about such things, but what would you want such knowledge for? I can only surmise that your goals would not be such that I would approve of them. You would have to be willing to [sacrifice] something, get me something precious, in order to get any such information from me.'
You say, 'What sacrifice?'
Gravelady Beddia says 'Hmmm... since you seem to be a creature of the woods, perhaps you can get something for me that I've wanted to read for a long time. There is a story of a battle between the God of Dribbles and the Lord of Plagues. We call this battle The Corruption of Night. I don't know what you people call it, but I know you must have a text concerning it. Bring me that text and I shall give you something that you probably should not have.'
Next head to Pathfinder Arelat, in the Library.
You say, 'Hail, Pathfinder Arelat'
Pathfinder Arelat says 'Welcome to New Tanaan, friend, and know us as neither friend nor foe. We are your allies in knowledge and shall guide you wherever we are able. Each citizen of New Tanaan, be them a child of the gods or a creature of the natural wilds, has come forward in these times to offer their wisdom and guidance unto you in any way possible. I traveled Norrath once as a pathfinder of Karana, but my fate would eventually call me here where I progressed beyond my mortal limits. Though you have some time left in you before such possibilities are open to you, perhaps the spells I have penned from memory of my service to Norrath will come to be of some use.'
You say, 'What is the Corruption of the Night?'
Pathfinder Arelat raises an eyebrow. 'Now where did you hear that name?' He looks intently at you for a moment. 'You've been talking to Beddia. She's been trying to get a copy of that text for a long time. I've been careful not to let her get one, if only for the principle of the thing. It's obvious that she sent you here, or one of her minions. Why would I want to give it to you? More importantly, why would a druid want to give it to her?' Arelat raises a hand, 'No, you don't have to tell me. If I can't trust you, ______, then I suppose I can't even trust myself. Just tell me that it's worth it.'
You say, 'It is worth it.'
Pathfinder Arelat says 'Then here it is. This is a copy of an ancient text that we have preserved and copied for many long years. The author died generations ago. You should read it before you give it to that witch. Good luck to you, friend.'
You receive 3 books, Fresh Awakenings vol. 1-3. Book 1:
Give the three books to Gravelady Beddia. She will say nothing, but give you a book called Healing Plants, which reads:
Bring Healing Plants back to Niera.
Niera Farbreeze says 'That's great!' Niera scribbles some notes as she flips through the text. She then hands the notes to you, keeping the book herself. 'There is some useful information in there. Hold onto these notes until later, you may need them. Give them back to me when you've discovered the identity of that skull.'
You receive Niera's Healing Notes.
Head Habit to Break
Go to East Freeport and find Soulbinder Grunson (what's the logic trail that leads you to this?).
You say, 'Can you identify this mangled head?'
Soulbinder Grunson says, 'We soulbinders do not deal in such foul magic, we purged that [one] from our ranks long ago.'
You say, 'What one?'
Soulbinder Grunson says, 'I will not talk about him and I assure you that none of our membership will. If you must know more, talk to a man named Caskin about his friend. I don't remember his last name. Now please go away and don't mention this again.'
Caskin Marsheart may be found in the bard guild in East Freeport post-revamp (-1080.57, -905.83, 10.99).
You say, 'Soulbinder Grunson sent me to ask about your friend.'
Caskin Marsheart says, 'You mean Geadin. Caskin's eyes lose their focus for a moment as he appears to be reminiscing. Geadin was a good friend of mine but I haven't seen him in ten years, not since his [problems] with the Soulbinders.'
You say, 'What problems?'
Caskin Marsheart says, 'Caskin was a great man. Yes, I know he went down the wrong path eventually, but he saved a lot of people. He helped form the Soulbinders and, ironically enough, helped to write the rules that they now live by. Unfortunately he wasn't strong enough to live by those rules. His was a drive for success, for achievement, and that was his undoing. His [research] became more important to him than anything, even more important than people he was trying to help.'
You say, 'What research?'
Caskin Marsheart says, 'Geadin Gyths was, in many ways, a pioneer of soul binding. His research helped to allow the soulbinders to operate, but he went too far. He was expelled from the soulbinders for using some of those that came to him for simple binding as experiment victims, sometimes pulling their souls from their bodis (on accidents he claims) and binding them to a series of gems that he kept on hand. The order of Soulbinders managed to recover those gems and the lost souls and removed Geadin from their ranks. Something that happened at that time, perhaps even something that the Soulbinders did to him, drove him [mad].'
You say, 'Mad?'
Caskin Marsheart says, 'He ran off and I haven't heard from him in more than ten years. So you can see why the Soulbinders don't want to talk about him. There's nothing to fear from them, they have one of the most grueling screening processes I've ever heard of. I guess Geadin helped them in that way too. I don't know why you seek Geadin or his type of magic, you don't seem like the sort that would be interested in that sort of thing. I will warn you about my friend Geadin. He is very smart and very insane. If you can help him, I'd be grateful, but keep in mind that he doesn't see people as anything more than a tool. Good luck in finding him.'
Head to North Ro and find "a madman" that /cons indifferent. Ask him about Geadin. This gets his attention long enough for you to ask:
You say, 'are you Geadin'
A madman says, 'What? I think I know you Geadin. You're my brother's cousin's pet pig, I think. Go away.
You say, 'What about soul binding?'
Again Geadin looks down and his features crinkle in concentration. 'I once knew something about that, I think. Something about. . .' He loses control of his features and for a moment all sense of personality leaves his face. He regains control after a moment and continues. 'I can tell that you are not one of them, so what do you want? I can no longer be of use to anyone with all the noise in my mind. I can rarely remember who I am, curse them.' Again he breaks out in insane laughter. '[Curse] me is more like it!'
a madman begins to cast a spell.
You say, 'Curse?'
a madman says 'They cursed my mind, ruined the only thing that I had, the thing that made them what they are.' For once his face appears clear of the madness and is overwhelmed with anger. 'I can not do my work in this condition! I can't!' He looks at you, his mad eyes looking deep into you, as if they could see your soul. 'You want something of me, something that only I can give you. Well, I can't! They took it from me, my mind. If you want anything from me, you must [free] me or there is nothing I can do.'
You say, 'How can I free you?'
a madman struggles again to retain his control. 'I can force my tormentors from my mind, but only one at a time. I can never be free unless you destroy them. If you do that for me, I will do all that I can to help you. With your power it should be easy for you to defeat them singly. Will you do this for me?'
You say, 'I will do this.'
a madman says 'Thank you. It will take a moment for me to force each of them out. You must destroy them quickly or they will invade my mind again.'
a madman tightens all the muscles in his body as he exerts his will over his tormentors.
A Haunt spawns. Once it's killed, A Spirit spawns. Once it's killed, A Guardian Tormentor spawns. Once it's killed, A Lamented Knight spawns. Note: Each of these pops singly and will despawn unless attacked. Once they're all dead, the green/indifferent /con madman depops and a blue /con one spawns in his place.
A haunt says, 'Please, allow us to continue our work. Do not allow this man to return to his ways.'
A spirit says, 'We understand your need, but you must not free him.'
A guardian tormentor says, 'He is a dangerous creature. Please do not prevent us from doing our work.'
A lamented knight says, 'Destroy me, if you must. I cannot hold him alone. We do not blame you for what you do, for you have great need and you seek to save others. Do not allow this to weigh heavily upon you.'
a madman laughs outrageously for a long moment, then looks somewhat embarrassed at his own outburst. 'Thank you for your help, I shall never forget what you have done for me. Now, you have a skull that you need to converse with. This I know because your soul is open to me. I can conjure something that will help you with this, if you [still desire it].'
You say, 'I still desire it.'
a madman says 'Very well. Here it is. Only use it in the area where the owner of that head was killed. Now, I have much time to make up for. ' He laughs with much of the same dementia that was evident before.
Soulbender Geadin Gyths Gates.
You receive a Soul Stone. Head to Toxxulia Forest, near the Paineel entrance. Wait around until you see the following:
abandoned heretic pet says 'Speed up the digging my pets!!'
a skeleton says 'We are not your pets!!'
a skeleton says 'We will speed up when you return our mining caps. There are falling rocks all over this place!! We could get killed!!'
After the abandoned heretic pet leaves but comes back again multiple times, target the right skeleton (when facing the Paineel entrance):
You say, 'What animated heads?' (Where did you figure out how to say this?)
a skeleton says 'Heh, so you've heard of that, have you. Too funny if you ask me. Who would [want] to animate a skull? Darn things can't do any useful work. They can't even talk!'
a skeleton says 'Don't you have some living person you can annoy?'
You say, 'I want to animate a skull.'
a skeleton says 'That's rich!'
a skeleton says 'You actually WANT that spell? You do know that, so far anyway, only Elia has been able to cast it, right? Not that anyone's trying all that hard. Besides, what could you possibly offer us to get you a copy of the scroll? Nothing, that's what.'
a skeleton says 'Hold on there, pal. There's bound to be something that we can get from this. . . druid. Let me think about it for a minute.'
a skeleton says 'Hah!'
a skeleton says 'Friend, your mind was devoured by maggots years ago. You couldn't think you way out of this tunnel if your unlife depended on it.'
a skeleton says 'Shut your trap already. After the centuries that we've been working here, side by side, you'd think that by now you'd have run out of stupid things to say.'
a skeleton says 'Hang on, that's it! Look around you, this place is spotless and yet they make us pretend to clean up and poke at the rocks like we're doing something useful. We just want to take a break for a few hours, wander down to the beach, scare someone, maybe even feast on someone's bones or something. That's not askin' too much, is it? All you gotta do is stand here with a pick and tell that idiot heretic pet that you are on the job.'
a skeleton says 'Oh, and ya gotta sing the song.'
a skeleton says 'Yah, ya gotta sing the [song]. Stand right were I am and sing it a lot. If you do that, we'll get a copy of that stupid spell for ya, for all the good it will do. So [will] you [do it]? We don't have all day to wait for... oh, well, yeah, I guess we do.'
You say, 'What song?'
a skeleton says 'Yo ho. No sun!!'
a skeleton says 'A skeleton's day is never done.'
You say, 'I will do it.'
a skeleton says 'Ya better hold this.'
You receive a Worthless Mining Pick. Equip it, head to approximately -1996.62, -216.64, 51.30 in the tunnel, and wander around slightly until you see an emote:
Your voice echoes nicely from the walls.
This means the invisible mob is "listening." Start spamming the song until the abandoned heretic pet comes around again.
abandoned heretic pet says 'Speed up the digging my pets!!'
abandoned heretic pet says 'Who on Bertoxxulous' blistered backside are you? Where did those fools go off to?'
Target it and say:
You say, 'I am on the job.'
abandoned heretic pet shouts 'Well I'll be, a druid that wants to be a miner! Alright then, you keep at it. Don't break a nail or strain your delicate sensibilities!'
This is very important: You need to say "I am on the job" ASAP as the abandoned heretic pet asks you the question. If you responded fast enough, and if you spammed the song enough, and if you did not target anything while doing these things, after 30 minutes, the skeletons will come back:
a skeleton says 'Well, you somehow managed to not piss off the heretic pet and you sang the song often enough, though I don't think your heart was in it. Here's the scroll you wanted. Of course an animated head just moves around. Without a soul in it, it's pretty worthless.'
You receive the scroll Animating Heads.
Things Come to a Head
Head back to Feerrott near the bridge where the Swamp Terror spawned (near -375, -155) and combine the Soul Stone and Animated Heads in the Mangled Head (does this craft anything?).
compelled spirit screams as his essences is forced back into the world of the living. 'What is this? Where am I? Who are you? What do you want from me?'
You say, 'Who are you?'
compelled spirit says 'You don't even know who I am? You summon me back here and you don't even know me? There's no way I'll. . .' The voice wavers as it struggles to deny an answer to your question. The struggle is short, however, and he continues. 'Gah! Fine, my name is Sanmuel Gingerfly of Qeynos.'
You say, 'What about the disease?'
compelled spirit says 'What do you want to know about disease? I'm kind of an expert. I know something about a great plague that you will soon die from! I helped create it!'
You say, 'What plague?'
compelled spirit says 'I know that it is a special plague, designed by. . .' again he tries to resist speaking, but the power of the gem that binds him into his own skull is too powerful, 'Azibelle and the Afflicted. Oh, she's gonna be mad at me. It will grow in the plants and be eaten by the animals. It won't show any signs for a long time. By then you'll all have eaten something with the plague! I got to deliver some of it to the first victims! I even remember one of the key runes. I. . .' again the hesitation, 'can [show it] to you if you want.'
You say, 'Show it to me.'
The skull of the dead acolyte glows briefly and all of the remaining flesh falls from it. An ephemeral rune appears in your hand. 'Place that where that horrible stone was before, in my very own head with that nasty scroll, and you will be able to engrave it into my skull. My poor skull! Hurry up, though, that rune won't last forever.'
You receive a Disease Rune. Combine the Disease Rune with the Animated Heads in the Mangled Head to craft a Runed Skull.
You say, 'Who are Azibelle and the Afflicted?'
compelled spirit says 'I won't tell you!' The voice goes silent for a few moments and you fear that he might have broken the spell, but his voice returns. 'The Afflicted were created by Azibelle shortly after Mordavin was killed. When the Bloodsabers refused to protect Mordavin, she broke from them and took some key members with her. Glenfire is her right hand, a wicked woman with great power. The others she has brought in are Finnelzi Springworthy, Rendolf Deathbringer, Tehana Elsent and my brother, Bohab.'
You say, 'Who is Glenfire?'
compelled spirit says 'She's the most powerful woman I've ever met. She's a dark elven shadowknight and if I were you I'd stay away from her. Nobody has ever beat her in a fight and I don't think she tries her hardest.'
You say, 'Who is Finnelzi Springworthy?'
compelled spirit says 'Fin? He's a gnome. I suppose he's a powerful necromancer, but it's hard to fear someone that can't see over a low hedge. Besides, I always suspected that he had reservations about our work. I should have had his place in the coven!'
You say, 'Who is Rendolf Deathbringer?'
compelled spirit says 'Heh. He used to be called Rendolf Shelton. He changed his name so he'd sound more like a shadowknight. He's a great fighter, though, so nobody teases him about it. I think he has a crush on Glenfire, but she'd rather kill a human than sleep with one.'
You say, 'Who is Tehana Elsent?'
compelled spirit says 'Tehana is a true necromancer. She studies the lore and the spells. She knows everything there is to know about the undead. She has been studying diseases, but I don't think they really meant much to her except that they make people dead. She was the one to recreate some of Mordavin's work from his notes and repurposed it for Azibelle's needs. She's kind of excited about killing everyone. She is inspired by Azibelle and Glenfire and does most of the support work for the coven.'
You say, 'Who is Bohab?'
compelled spirit says 'I won't tell you anything about him. He protected me as a child in the streets of Qeynos and I will not tell you anything about him.'
Head to Surefall Glades. Give the Runed Skull and Niera's Healing Notes to Niera Farbreeze.
Niera Farbreeze says 'That's an amazing story. So there is a coven of Mordavin's followers out there. This is indeed bad news.' She gathers all of the information she has gained so far. She examines the rune on the skull and the text on healing plants. She then pulls out a worn bag and shows you several blood and skin samples from various creatures. All look sickly to you. Niera looks at you and sighs. 'We have a lot of information now, thanks to you and one of our Rangers. We know the nature of the disease and we know the identity of those that created it. Now we need to find the cure. A council of the learned has reviewed all of the information brought to us so far, and this text confirms our suspicions. We need the help of the Unkempt to find a cure. That is your task now. Find the Unkempt and ask them for help. Take these notes, they will explain the details, if you can find someone to give them to.'
You receive Niera's Research Notes.
Head to the Plane of Justice and find the Great Bear at 500, -500. Make sure to have some form of Charm Animals loaded.
You say, 'Hail, Great Bear'
Great Bear growls at you. 'What do you want? Were you not, what is it you are called, druid? Were you not druid I would rip your head from your torso. What you want had better be important.'
You say, 'What about the Tribe of the Dawn?'
Great Bear says 'I am the tribe of the Dawn. I have been placed here for killing some beast that entered my territory. The creatures here say that I was unjust in doing so. I don't care about their justice or rules. It was where it did not belong. What do you want of me? I have something I must do soon.'
You can also ask about the Unkempt (dialogues needed). Give him Niera's Research Notes.
Great Bear looks at the paper you hand him. 'I can almost understand this writing. This is not a natural disease. I see that you understand the seed rituals, this is good.' The ursine waves his arms in a way that might indicate that he is casting a spell, though it looks little like the sort of spell casting you know. Two seeds appear in his hands. 'Good. I was not sure that I could grow these here. Take them. One is for your cause, one is for you.'
Your skin loses its oaken resilience.
Your thoughts slow.
Your afflictions have been stripped.
Your charm spell has worn off.
Great Bear growls loudly, 'I shall have my freedom!'
You receive a Red Dogwood Seed and a Living Brambles Seed. Great Bear leaves. Go back to Surefall Glades and give both seeds to Niera.
Niera Farbreeze says 'Wonderful! These are amazing seeds! I've never seen any just like them before. And you got them from one of the Unkempt. Amazing.' Niera examines the seeds closely while referring to a book called Unkempt Seed Rituals. She wraps both seeds in a soft, moist cloth and hands one of them to you. 'I think I know what the Unkempt meant. This one is for you. Keep it safe. I believe that I know where the other is needed. I have learned much while you were gone and I need to tell you about it.'
Niera Farbreeze says 'Others have discovered a method for locating the virus. Our brothers and sisters, along with the help of Shana Liskia in Freeport, have grown a crystal from traces of the disease and that crystal can find the disease. They have called it a Mind Crystal, though I'm not sure why. Take it. I need you to put it to work for us. Go out and use it to find the members of that coven and destroy them. I know that we have few clues as to where to look, but you have been wonderfully clever so far and we're relying on you to hunt them down.'
You receive a Living Brambles Seed (identifies as "Protected Living Brambles Seed") and a Mind Crystal.
Something Wicked This Way Comes
Head to South Qeynos and look for "a furtive figure." He spawns in the Lion's Mane Inn, in the room in the hallway behind the counter, first door on the right. When you approach him, you see an emote from your crystal telling you, "You must kill him." (exact log needed). He hits for 600, but you can root/dot him to kill him. He drops a Hasty Notes, which reads:
Head to the druid ring in Southern Karana (-6040, -3305). Wait until midnight game time, and three NPCs will spawn: Finnelzi Springworthy, Tehana Elsent, and Rendolf Deathbringer. When they spawn they will start talking. Don't wait for them to finish or they will have time to buff themselves and summon pets, etc. They gate at 1:20 AM game time. This is the dialogue:
Finnelzi Springworthy says 'I can't believe that we're here waiting for that boy again. You know he should never have been given a spot in the coven, he's too unreliable.'
Finnetzi Springworthy mutters under his breath.
Glenfire Telzir glares at Finnelzi.
Rendolf Deathbringer says 'Haven't you heard? One of your Erudite cohorts in Paineel has already done it. Silly, if you ask me. Animating heads? What good is that?
Tehana Elsent says 'It doesn't matter if it is any use to you, fathead. It's a matter of being able to do it at all. We've always needed the majority of the body to get it animated properly. The ability to animate parts of the body might lead to some new avenue that we haven't thought of yet.'
Glenfire Telzir says 'In a few weeks none of that will matter.'
Tehana Elsent brightens up. 'That's true!'
Finnelzi Springworthy says 'About that. I know it's importaint to all of you, but. . .'
Glenfire Telzir says 'Shut up, Fin.'
Azibelle Spavin says 'That's long enough. Let's go. It's his fate if he doesn't show up soon.'
Glenfire and Azibelle are untargetable and will not aggro. The other three are snareable, rootable, and hit for 680 or so. They will also cast DoTs, dispels, etc. Once killed, they each drop a Crystal Fragment. Bring all three to Shana Liskia, the enchanter guildmaster in West Freeport.
Shana Liskia says 'Well these certainly are interesting. You say there might be more of them on those necromancers that escaped? Well here, take this. Find all of them and place them into this bag to keep them safe. Then bring them all to me and I'll examine them more closely. I can tell you that they are similiar to the Mind Crystal, but it appears to have different magical properties. I have never seen anything like them and I suspect that they are not from Norrath.'
You receive 3 x Crystal Fragment and a Small Padded Bag, a 6-slot TINY container.
Head to Harbingers' Spire and stay at zone-in. Make your group go into the third group on the left from zone-in and clear adds while you remain at zone-in. When they are ready, head over to them and you will spawn Glenfire Telzir and Azibelle Spavin. They hit for 800-1000, and are rootable, snareable, mezzable, etc. Once killed, they drop Azibelle drops Azibelle's Crystal Fragment and Bohab's Crystal Fragment, and Glenfire drops Glenfire's Crystal Fragment.
Combine all six crystals in the bag to craft a Full Padded Bag. Bring this back to Shana Liskia.
Shana Liska takes the crystal fragments from the pouch. She applies a drop of liquid to it. The liquid turns the crystal white where it spreads. 'These small crystals are easier to work with than the Mind Crystal. They also differ from the Mind Crystal in that they are from the Plane of Discord. Take this mixture and find something to enhance its magical power and you just might be able to purify the Mind Crystal. I have no idea what that might be, but I know what it should be. You'll need two components. One will increase the power of the mixture, something with a lot of magical power. It needs to be a liquid or powder to integrate properly. And you'll need a stabilizer, something to help the mixture and the new material to remain stable. This influences the kind of attunement that the crystal takes on during the process. It should be something from nature if you want the result to suit your tastes. You'll have to find someone that knows of something about it among the druids for help on what to use.'
You receive a Bowl of Foul-smelling Liquid, a 3-slot LARGE container.
Purifying Crystals is a Druid's Work!
Head to the Abysmal Sea and find Silanda Leafdew at -315, +200, +115.
You say, 'Hail, Silanda Leafdew'
Silanda Leafdew says 'Hi. It's a wonderful view. I'm not sure that it makes up for what we've [done] to get here, though.'
You say, 'What about the stabilizer?'
Silanda Leafdew says 'A stabilizer? Well, there are several in nature. What do you need it for?'
You say, 'I need to purify a Mind Crystal.'
Silanda Leafdew says 'Really? I have been consulted about the Mind Crystal, but I have not had the chance to see it yet. Please, let me see this crystal.'
Give her the Mind Crystal.
Silanda Leafdew says 'This is a very interesting item. I sense that it was not grown naturally. For all of its other flaws, that might be the most severe. Hmmm... let me think about this a moment. There are certain kinds of moss that I think might work well for you, probably some of the heartier mosses that are found in the wooded areas of Kunark. I don't know who you are working with and I probably don't want to know. But if they created this crystal it is not a druid. I suspect that the directions you have been given will indeed work to remove the nasty taint that it carries. I think, however, that you will need something more than just moss. You'll need some way to allow the crystal to grow into the natural form that it wants to take. This can probably be done after you purify it. Please, come back to me when you have done so and let me examine the crystal again. Maybe I can help.'
Port to the Emerald Jungle and forage Emerald Moss.
Next, head over to Natimbi with a group which includes a FD puller or bard. Set up near the Kod'Taz zone-in stone, in the northwest corner of the zone. The event will have started, and 10 Reborns (need exact names and levels) and 1 Ritual Conduit (need exact name and level) will have spawned. Have the puller pull 2 or 3 at a time. Reborns are snareable, rootable, and mezzable, and hit for around 600. After a few of the Reborns have been killed, the Ritual Conduit will despawn and a Noc Juggernaut (need level) will spawn. Continue to kill the Reborns until they are all dead to free the Juggernaut. Both the Conduit and the Juggernaut are tethered to the center of the platform, so they will warp back and drop aggro. The Juggernaut can hit for up to 1400. Once the Juggernaut is dead, a Chest may spawn with additional loot. Loot Energized Noc Blood from the Juggernaut.
Combine the Energized Noc Blood in the Bowl of Foul-smelling Liquid with the Emerald Moss and Mind Crystal to craft a Clear Mind Crystal.
Head back to the Abysmal Sea and give the Clear Mind Crystal to Silanda Leafdew.
Silanda Leafdew says 'I knew that coming here would show me a way to aid nature! This is a lovely crystal, but it is still marred at the core where it was forced to grow unnaturally. If you can find a way to . . . I don't know . . . replant it so that it can regrow, this would be the most precious crystal I've ever seen. You will need to find a fertilizer that will be potent enough to restart the growth process. There is no soil that I know of that could do it. You'll need to get the best soil you can find and supplement it with something very fertile. You'll probably also need a special pot to put it in, though I don't know what that would be made of. It too would have to be very potent to focus the energy of the crystal and allow it to regrow.'
Gather a small raid force (3-5 groups) and go to the Ruined City of Dranik. In the tunnels on the east side of the zone (need location), you will see an emote:
The ground shakes violently and a deep thudding sound rolls across the land.
"a cracked earthshaker" will spawn. It hits for 1450 and AE FDs (name of proc?) with DD and knockback components. Once you kill it, loot a Chunk of Energized Clay. A chest may spawn with additional loot.
Go back to the Abysmal Sea and make an Aerated Pot Shell by combining 1 x Aerated Pot Sketch (purchaseable from the vendor), 1 x Block of Clay, 1 x Water Flask in a pottery wheel, trivial 68. Combine the Aerated Pot Shell with the Chunk of Energized Clay in a kiln to craft a Reinforced Aerated Pot.
The Final Fight
Bring a small raid to Kithicor Forest. A mob called Blackened Treant should be up near the lake in the southeast part of the zone. It is highly magic-resistant and immune to run-speed changes, hits for 900, single-target rampages, and does not summon. Upon its death, 8-10 mini-treants called "Blackened Branch" spawn. They hit for 300, are snareable and rootable, and are otherwise nothing special. Once the last one is dead, you see:
A wave of sorrow flows through the forest.
Blackened Dryad will spawn. This is the raid target: Level 70; hits for 1,400; single-target rampages, AEs Withering Glare; and has a LOT of HPs. Once it's dead, loot Blackened Earth. A chest may spawn with additional loot. Combine the Blackened Earth, the Living Brambles Seed, and the Clear Mind Crystal in the Reinforced Aerated Pot:
You plant the Mind Crystal and the Seed of Living Brambles in the pot. The pot grows warm and immediately you see a vine sprouting from the soil. The vine continues to grow at a tremendous rate. Brambles grow into the heart of the crystal where the core impurity is and split it. They continue to grow at an astounding speed and soon burst the pot and form the Staff of Living Brambles.
You receive the Staff of Living Brambles, a.k.a. druid epic 1.5.
|Submitted by: Tenani, Willowflower, Coffeapot, Lilheart, the folks at The Druids Grove|
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