Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana. All stats can be modified by buffs, and items. Additionally, each race starts off with different levels of primary stats. The secondary stats (AC, ATK, HP, and mana) can also be modified by buffs and items, but their base values are derived from your level and primary stats.
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Wis -- Wisdom modifies the manapool of clerics, druids, shaman, rangers, and paladins, and also affects how fast certain skills are learned.
Int -- Intelligence modifies the manapool of enchanters, necromancers, wizards, and magicians, and also affects how fast certain skills are learned.
Str -- Strength provides a small bonus to attack and max hit, and also affects how fast certain skills are learned
Sta -- Stamina affects your base HP
Maxing Out Your Stats
255 is the cap for all stats until you reach level 60. From there, the caps increase by 5 per level:
In addition to these innate cap increases, you can purchase alternate abilities that raise your cap:
Casting classes also get this AA:
Priest classes also get this bonus:
Additionally:
Finally:
Total Possible Stats:
A line of Shaman buffs also increase stat caps for the duration of the spells:
1: Increase Max Hitpoints by 680
2: Increase HP when cast by 680
4: Increase STR by 85
5: Increase DEX by 85
6: Stacking: Overwrite existing spell if slot 1 is effect 'STR' and < 85
7: Stacking: Overwrite existing spell if slot 1 is effect 'DEX' and < 85
8: Stacking: Block new spell if slot 1 is effect 'STR' and < 1085
9: Stacking: Block new spell if slot 1 is effect 'DEX' and < 1085
10: Increase Str Cap by 85
11: Increase Dex Cap by 85
1: Increase STA by 75
12: Increase Sta Cap by 40
After that, there are Serpent's Spine spells (note that the difference in numbers represent ranks of the spells):
1: Increase Max Hitpoints by 816/850/884
2: Increase HP when cast by 816/850/884
4: Increase STR by 91/93/95
5: Increase DEX by 91/93/95
6: Stacking: Overwrite existing spell if slot 1 is effect 'STR' and < 91/93/95
7: Stacking: Overwrite existing spell if slot 1 is effect 'DEX' and < 91/93/95
8: Stacking: Block new spell if slot 1 is effect 'STR' and < 1091/1093/1095
9: Stacking: Block new spell if slot 1 is effect 'DEX' and < 1091/1093/1095
10: Increase Str Cap by 91/93/95
11: Increase Dex Cap by 91/93/95
Note: Rank III may not exist in game.
1: Increase STA by 83/86/90
2: Increase Endurance Pool by 480/500/520
12: Increase Sta Cap by 50
| This page was derived from a guide originally posted on our ZAM Network site. |