Spell Icon Colored Chaos  

Description

1: Decrease Hitpoints by 1600.

Details   Raw Spell Data, Lucy Spell View

Mana: 425 Skill: Evocation
Casting Time: 6 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Chromatic [Lowest]
Range: 200 Location: Any
Time of Day: Any Push Back: 1
Deletable: Yes Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Single
Spell Type: Detrimental Source: Live 09/29

Messages

Cast on you: The world melts into a swirl of color.
Cast on other: Soandso 's world melts into a swirl of color.

Game Description

Coalesces mana into a spectrum of destructive light, causing 1600 damage to your target. The light will attempt to breach the weakest of your target's defenses and is therefore much harder to resist.

Items with this effect

Quick Facts

Scroll:
Spell: Colored Chaos
Spell: Colored Chaos

ClassLevel
ENC69

Expansion:
Depths of Darkhollow

Duration:
Instant
Post Comment
not happy with spell
# Feb 24 2006 at 6:41 AM Rating: Decent
yes it does 1600 but the good focus effects don't seem to work with it. the lvl 68 spell can crit for 4200 while 3600 seems to be this ones max
not happy with spell
# Jul 24 2006 at 4:17 PM Rating: Decent
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402 posts
I just did some checking of my gear and I've come to the conclusion that the problem isn't with the spell, it's with your focus. I'm not the Anguish-geared uber Chanter with a bazillion focus effects that do an ungodly amount of extra damage on my nukes, but looking at my only piece of gear that allows my nukes to do extra damage, I noticed that the focus on my gear caps too low for this spell, which is 69th level. Once I bought an aug from DoDh merchants, I overcame the 3600 limitation on the crit cap for this spell. I still can't get over 4K without a Bard or a Druid with their Epic piece, but even without, I can crit for over 3600 easily.
not happy with spell
# Jul 16 2006 at 8:01 PM Rating: Decent
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402 posts
You can crit for 4200 with Psychosis? The only time I get over 4K at all is when I have a Bard in my group. Is Evocation your primary specialization? Or perhaps you have better focus items than I do. Although I am noticing this one seems to cap at 3600. I agree with that. Perhaps they will come out with better focus effects that work on Chromatic nukes.

Just to point out to those who complain about the spell being worthless insisting that the damage/mana ratio or DPS is better with Psychosis, that's simply very difficult to know for certain. This spell (which I got today and started playing with), is resisted/mitigated less often. Those who are "doing the math" have failed to take into account the resisted/mitigated nuke factor. Even when I lead with Tash, certain mobs just don't get hit very hard or very often with this nuke. For instance, the Lightning mobs in MPG, or the Iron Sentinel types in the Hole and the Plane of Hate. I wonder if Vessel Drozlin (vexing as he is to Chanters seeking their 1.0 epic who cannot solo this mob due to his MR) or the Tangrin (who can be soloed by Dire Charming Pendril Dashinger) would be vulnerable to this spell.
not happy with spell
# Aug 03 2006 at 10:33 PM Rating: Decent
Yea thats exzactly it is that you need to have the chromatic focus like Chromatic Arc.. or for something alittle more accessable Improved Damage V, which btw if you don't wanna waste the Don crystals and an aug slot you can get threw the use of personal tribute.

I find that while i can honestly crit for way more with my normal magic based nuke (ussual around 4200) but this one does have its uses and comes outta my bag anytime i'm getting alot of resist or low dmg values.. thats where this spell out performs the others.. not in dmg it does but in the fact its resisted / partially resisted alot less. alot of times i'll be criting for 500-600 dmg on raid mobs with my magic based nuke but simply switching to this one puts the crit dmg back up to 4k ish
Is it worth it?
# Dec 19 2005 at 2:22 PM Rating: Decent
Ok, I have this now. I said earlier that it was a worthless spell, not true, not really false either. Its situational imo. The only true advantage this has over Psychosis is it not getting resisted like psychosis. With resistant mobs, this spell should be used. But my dps is slightly higher with psycosis when resists arent an issue. Havent hashed the numbers out on my parser yet but I dont need too. So, useful, but not all the time. Good to have when trying to burn a big name down in a pinch.
Valuable addition
# Dec 18 2005 at 1:50 AM Rating: Good
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147 posts
Many people seem to think this spell is a waste of time. If you take the time to look (ie., Parse your spell damage) at the mitigation of damage when your fighting a mob at or above your level, in the long run you will find this spell doing more damage than Psychosis, and not by mearly 87 points. Whether or not the spell is worth keeping up full time depends on your deciding if the extra mana cost is worth that extra damage your getting.

Personally, I think I'll be using this based on situations such as the MPG Lightning and Huvul mobs. Getting 4 resists in 6 casts (I always lead Howl of Tashan, by the way) might help you see how Psychosis wastes more mana, particularly when the mage with you uses fire based to such great effect, their results being closer to 1 resist in 12 casts...
Psychosis v CC damage/mana & dmg/sec
# Sep 29 2005 at 6:23 PM Rating: Decent
With a 40% magic DD vs a 20% generic improved dmg mod, you're looking at(randomized % avg'd out)

psychosis 1815.6 dmg 4.84 dmg/mana 290 DPS(given 6.25 per cast + spell gem refresh assuming spell haste)
Colored Chaos 1760 dmg 4.14 dmg/mana 281 DPS

This shows CC coming in at 85.5% as effective as phsychosis in damage/mana and 96% as effective in DPS. This means the DPS is prolly going to be superior on most mobs, while the damage/mana only gets ahead when you're looking at pretty MR mobs.

This is by no means a great spell, and by no means worthless.
RE: Psychosis v CC damage/mana & dmg/sec
# Oct 27 2005 at 11:14 AM Rating: Default
I get tired of bluebies posting stuff and not realizing how great something could be if you played on a real server. This spell was made to help enchanters with pkill. Don't yall get it, there's more to this game then running around and killing mobs. As an enchanter on a pkill server sure you can tash and nuke, but everyone has high mr, 400+ to resisted roots and snares (before chromatic snares came out). An enchanter really can't do much against that sides rapture them and be annoying. Now that there is a nuke out that really helps enchanters, all the bluebies are going to complain and say this is useless, or say that there is limited use. Well I for one will load this spell up in my spell slot 2 and replace it with psychosis without ever looking back. I would like to end this post saying, Not everything is for you bluebies, they do give some things to us few players that like to player kill.
RE: Psychosis v CC damage/mana & dmg/sec
# Aug 24 2006 at 1:38 AM Rating: Decent
Quote:
I get tired of bluebies posting stuff and not realizing how great something could be if you played on a real server.
This spell was made to help enchanters with pkill


on a real server? hm odd, it seems that PKers are the exception, not the rule, this game was NOT made for PK,
that was added because you guys whined till SoE gave in,
this is a group based, player V NPC style game.
So its stands to reason that 99.9% of the content
is aimed at the NON PK player.
RE: Psychosis v CC damage/mana & dmg/sec
# Apr 09 2006 at 9:54 AM Rating: Decent
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402 posts
Quote:
I get tired of bluebies posting stuff and not realizing how great something could be if you played on a real server.


While I'm glad to hear that there is something that serves those of you on PvP servers, I take issue with the suggestion that only Zek is a "real server."

Just because I happen to prefer being on servers where I don't have to duel everyone who comes along spoiling for a fight, whether I want to or not, it doesn't follow that my server isn't a "real" server, thanks. Progression of my toon is what motivates me, and duelling, as far as I'm concerned, is a waste of time. For those who have the occassional urge and enjoy duelling, we have arenas, hence we get to choose the time and place where we can go kill each other.
RE: Psychosis v CC damage/mana & dmg/sec
# Nov 17 2005 at 3:05 PM Rating: Excellent
You are obviously the man.
re: Colored Chaos
# Sep 26 2005 at 6:47 PM Rating: Decent
I see this as being a situational spell, mainly for use on raids or against mobs with very high MR(MPG lightning models for instance). I'd be willing to bet that th average DPS for the new spell vs Psychosis is lower in most situations if you have a good focus item for magic DD
I Have to agree, worthless
# Sep 23 2005 at 5:27 PM Rating: Decent
Unless theres some significant piece of data missing, there is nothing special about this really. Psychosis lands 95% or better for me most of the time. So Chromatic means nothing to me at the nuke level. Nothing interesting about this spell...
RE: I Have to agree, worthless
# Oct 29 2005 at 12:07 PM Rating: Decent
**
402 posts
Quite frankly, I don't believe you. Even when I tash in advance (which is every mob my group fights), my nukes are mitigated damage roughly half the time.

So, you're telling us that you get the full damage output from Psychosis 95% of the time? You must be fighting green cons exclusively.
Get this spell!
# Sep 20 2005 at 7:24 PM Rating: Decent
Resist: Chromatic (0)


Our nukes will land on mobs now. Well worth it!
RE: Get this spell!
# Sep 21 2005 at 2:55 PM Rating: Decent
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402 posts
But where do we get it from? Is it a rune turn in?
RE: Get this spell!
# Oct 02 2005 at 7:34 PM Rating: Decent
you get this spell from doing the lvl 69 spell progression missions
WTF, ANOTHER WORTHLESS SPELL???
# Sep 16 2005 at 3:31 AM Rating: Default
kay this is just retarded, wtf is the point of adding a spell that is a whole whopping 87 more dmg than the nuke you get at the previous level and it even costs more mana,I could see it costing extra mana if it did you know a couple hundred more dmg but seriously Sony gets dumber and dumber by the expansion
RE: WTF, ANOTHER WORTHLESS SPELL???
# Sep 17 2005 at 4:44 AM Rating: Default
27 posts
LoL wondering if I should even respond........ naw you made yerself look like a tard just fine.

Edited, Sat Sep 17 05:58:23 2005
RE: WTF, ANOTHER WORTHLESS SPELL???
# Sep 19 2005 at 2:46 PM Rating: Default
rofl, you're the ****** not me, still a worthless spell for an enchanter, we aren't meant to nuke and if they want us to nuke they could make it do a significant amount of damage for the effort it takes to get this spell, my psychosis lands for full damage the vast majority of the time anyway, chromatic resist check my *** who cares, not really gonna make a difference, why don't you post something insightful.

Edited, Mon Sep 19 18:09:09 2005
RE: WTF, ANOTHER WORTHLESS SPELL???
# Sep 16 2005 at 6:45 AM Rating: Good
It isnt worthless.
Cant wait to get it since its on a chromatic resist check.
How often im on raids and the encounter ist allmost immun to magic, and all dps i can do ist cast a pet over and over.
With this spell i will be able to nuke all encounters if there is no CC needed.

Edited, Fri Sep 16 08:00:00 2005
RE: WTF, ANOTHER WORTHLESS SPELL???
# Sep 16 2005 at 6:48 AM Rating: Good
**
402 posts
I noticed that, but I'm not sure what it means. What does "Resist: Chromatic" mean?
RE: WTF, ANOTHER WORTHLESS SPELL???
# Sep 16 2005 at 6:50 AM Rating: Excellent
I will go against the lowest resist of the mob.
e.g. mob has all resists at 200 except poison is 100, so you nuke against poison.

info from pdf file :

Colored Chaos
Level 69
Coalesces mana into a spectrum of
destructive light, causing 1600 damage
to the target. The light will attempt to
breach the target's weakest defenses,
making it much harder to resist.

Edited, Fri Sep 16 08:26:02 2005
RE: WTF, ANOTHER WORTHLESS SPELL???
# Feb 17 2006 at 5:26 PM Rating: Decent
**
402 posts
Quote:
I will go against the lowest resist of the mob.
e.g. mob has all resists at 200 except poison is 100, so you nuke against poison.


Thank you for posting that here. I think having a Chromatic resist would help us out immensely. It gives us something to do in those situations when we aren't the slower (i.e., any time you're grouped with a Shaman) and there are no adds. All our nukes, to this point, have been magic based. If the mobs have a high MR., we're basically useless beyond the buffs we have given at the formation of the group. My crits are maxed out, and to my dismay, I find myself critting only about 20% of the time. At least now, the mana expenditure to nuke would be well worth it. I wonder if my secondary forte were Evocation would it still only be about 20% of the time that I actually crit?
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