Spell Icon Telekara  

Description

1: Decrease Hitpoints by 1170.
2: Stun (8.00 sec/70)

Details   Raw Spell Data, Lucy Spell View

Mana: 390 Skill: Evocation
Casting Time: 3 Recast Time: 18
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -10 Range: 200
Location: Any Time of Day: Any
Deletable: No Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Timer: 9
Target Type: Single Spell Type: Detrimental
Source: Live 04/23

Messages

Cast on you: You stagger back, stunned.
Cast on other: Soandso staggers back, stunned.

Game Description

Strikes your target with energy, stunning them briefly, and causing 1170 damage.

Items with this effect

Quick Facts

Scroll:
Spell: Telekara

ClassLevel
WIZ70

Expansion:
Omens of War

Duration:
Instant
Post Comment
pvp stun
# Oct 02 2008 at 1:26 AM Rating: Decent
17 posts
Ok seriously, don't sit here and complain about your stuns have a low resist check, the pally stuns have a better resist check and never land in pvp. Your stun lands quite a lot in comparrison and is an 8 second stun. More than enough time for an insta nuke and a big nuke. critting on those is pretty much and instant death unless your opponent is 20k unbuffed. Don't complain about your stuns when a paladin gets more stuns past level 70 than you have in your spellbook and we STILL can't land any of them in pvp.
duels are lame
# Jan 04 2007 at 11:44 AM Rating: Decent
coronaman.. i like to pvp. and there are pvp aspects in this game that are messed up. thats my point. i may have been a lil pissed. but i still maintain that MOST wizard spells do not have the appropriate resist checks that we need.. when i want to duel i want it to be fair. not killed cuz my opposition has infusion of the faithful or because heals and heal recourses arent nerfed like our damage spells. hell atlreast mana burn isnt dead yett. atleast untill all those melee i pwnd get to sony and have it changed aswell
heiste wtf
# Sep 09 2006 at 2:03 PM Rating: Decent
heiste on almost every spell forum ive read, you post the same thing about how necros are better than wizards.. not your exact words; but its pretty clear. quit your ********* if your THAT worried about it, roll a necro and get on with EQ enstead of speanding useless time on these forums posting information that most people dont really care to read about. that or learn how to actually play a wizard, devolep a stragity, and wtf pwn some ****
another useless spell
# Jul 02 2006 at 4:48 PM Rating: Decent
LMAO just try to rely on a stun with -10 magic based resist. i tried in duelz and this spell only lands 1.5 times. and versus a necro i woulda died twice just trying to get it to land

I feel ripped off that necros can crit upwards to my wizzy in pvp and also HEAL themselves with the same nuke they hit me for. will this spell reflect all spells half the time. or do some spells completely supercede this. IF i get this spell i would hafta waste a shatload of time. and if its not gonna give me an edge versus necromancer dots and taps its just another USELESS wizzy spell.

this wizzy is SICK TO DEATH of seeing <-200> on necro spells and seeing <-50> based resists on the BEST wizard lures. either necros taps gotta be nerfed in duels or other casters need a defence.

SONY!!!!! GET UR SHAT TOGETHER AND FIX THIS GAME BEFORE I QUIT
waste of mana
# Mar 08 2006 at 3:55 AM Rating: Default
Yeah it may stun up to lvl 70 mobs but guess what? Those mobs are immune to the stun portion of this spell. I don't know bout the rest of you, but I spend alot of time in RSS, (Riftseekers Sanctum) grinding out AA's , firstly, most mobs there con yellow to me or red. Would be great if it could actually stun something where i group most of the time. Maybe I should start solo'n HoH or BoT again just to enjoy the stun portion of this spell. lol and More Power to you if it is actually effective for your group useage, or pvp, I'm glad that someone can enjoy the spell and find it useful. Thoridus Pyrephyst. Grand Arcanist Prexus/Teris Thule server.
re
# Aug 24 2005 at 9:39 AM Rating: Decent
I would much rather have gotten a new snare or new thundaka spell.
pvp
# Dec 02 2004 at 4:59 PM Rating: Default
This is great pvp.
WOW
# Sep 19 2004 at 7:31 PM Rating: Default
wow upto level 70's lol..grab a bunch of wizzies/pallies with their new stuns and yall would just own Quarm
RE: WOW
# Sep 24 2004 at 6:17 PM Rating: Excellent
too bad quarm is level 80
RE: WOW
# Apr 18 2005 at 1:00 AM Rating: Decent
Not to mention that I'm sure Quarm is immune to stun, as most mobs of his stature are. I mean, if he were stunnable, they MT would never get, you would have a pally Stun rot, or cleric stun rot, since they won't be healing, or an enchanter mez rot, because if he was stunnable, I'm sure he'd be mezzable, which means that he could also be charmed more than likely, but this is all heresay, since he's level 80. Lol?

Edited, Mon Apr 18 02:07:35 2005
wizzy stun
# Sep 07 2004 at 8:53 AM Rating: Decent
now this will come in handy, i'm sure !!
RE: wizzy stun
# Feb 07 2005 at 11:04 PM Rating: Decent
This spell blows, everything you want to cast it on, is immune to the stun portion of the spell and a base of 1170 for 390mana, no thanks I will take the approiate bane spell or a spark. This spell is a waste of a glowing rune. If you are on the one PvP server left then I guess its cool, but for the rest of the servers, blow past this waste of a spell and go for the DD Fire spells.
RE: wizzy stun
# Aug 04 2005 at 2:33 PM Rating: Decent
actualy I use it quite a bit. Great for saving a MT's life in exp. grps. I use it alot on healer mobs too because I have them dead before they ever wake up. Lots of other uses I have found for it as well. why is some would be wizard always crying over every spell we get. sheesh.
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