Quillmane  

Monster
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Uploaded October 18th, 2018 by iventheassassin
Updated October 20th, 2018
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A Comment by user Iventheassassin can be found below which goes into great detail about how to spawn this creature.

Category: EverQuest
This page last modified 2018-10-18 13:05:06.

Minimum Level: 33
Maximum Level: 34
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Quillmane demystified
# Oct 18 2018 at 11:02 AM Rating: Excellent
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118 posts
My infos are mostly based on this great guide by vmardian but I updated it to 2018 with my own experiences:
http://everquest.allakhazam.com/db/npc.html?id=14838#m1244522592305661865


1. Placeholders

There is only one placeholder for Quillmane at the same time. The placeholders that I had seen:

a lioness (after Quillmane got killed, this one does ALWAYS spawn next and does walk to northwest)
a lion
a mist wolf
a shadow wolf
an elephant
an escaped split paw gnoll
aviak avocet
aviak egret
aviak rook
centaur charger
centaur courser
centaur foal
centaur sheltie

These ones may be also placeholders, however the cyclops and the treant are (also) placeholders on the Mroon cycle:

aviak archer
a cyclops
a treant


2. Spawn area

A retangle between the western zone border and the hermit house in the east,
Splitpaw in the north, Aviak village in the south. Mobs only spawn inside these borders.


3. Respawn time

66 seconds (was 78 in the past)


4. Roaming area

After spawning, the mobs wander towards Splitpaw spires but do not always cross them on the first pass. They then do wander northwards but do not cross the undead ruins near the bridge. They pass them eastwards or do stop before them and then tend to walk south up to the aviak village. I have seen placeholders even walk east and west in the northern area but not exactly east and west.


5. Strategy

Make sure that no other players are hunting in the zone as this will disturb the tracking results pretty quickly !

As a druid bind yourself at the center of the retangular spawning area. A tracking skill minimum of 175 is highly recommended as this can cover 95% of the spawn area. As a ranger with a tracking skill above 200 you can hang around southeast of Splitpaw when waiting for the next spawn. Boxing a bard for the Selo song can speed things up. Keep the bard at your bind point or tracking camp. As a ranger you can also let him auto-follow until you found the placeholder for the Quillmane cycle.

The hardest part is to find the placeholder, this can take a few hours. Lions, escaped splitpaw gnolls and "an elephant " are the most common, so start tracking and killing them first and head as fast as you can to the center of the spawn area. A druid tracker with 175 tracking does work much better than a ranger with 300 tracking because of the gate spell. Sort your tracking by "normal" which does show the latest spawns always at the top.

After the first Quillmane spawn and kill its getting easy as you now can be sure that you found the right cycle and the next spawn (a lioness) will be the right placeholder. Be carefull with escaped splitpaw gnolls as they can spawn very close to the Splitpaw spires and the gnolls there (Tesch, Rosch, Nisch) will jump on and kill them very fast.

For more infos read this guide:
http://everquest.allakhazam.com/db/npc.html?id=14838#m1244522592305661865
Quillmane demystified
# Oct 19 2018 at 2:52 AM Rating: Excellent
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118 posts
Here is a list of the spawn locations of Quillmane and its placeholders for your map. When a mob does spawn on one of them you can be pretty sure that the mob is part of the Quillmane cycle as spawn points are attached to spawn tables. However it is possible that some of these spawn points are also attached to other spawn tables without Quillmane and which can include placeholders that look equal.

Copy the following text into southkarana_3.txt ! If this file does not exist, create one with this name or use version 1 or 2 (not recommended).
File path: \EverQuest\maps

P -2277.5486, 4118.2471, 97.0104,  0, 0, 0,  1,  q 
P -2964.5496, 4197.3267, 56.6215,  0, 0, 0,  1,  q 
P 683.4796, 4661.4468, -1.9270,  127, 64, 0,  2,  Quillmane_(Hunter) 
P 2336.4026, 4058.1580, 15.5106,  0, 0, 0,  1,  q 
P 173.2400, 5121.7212, -1.8688,  240, 240, 240,  3,  Q 
P 373.2101, 5226.3311, -1.9056,  0, 0, 0,  1,  q 
P 40.0653, 5890.1646, -1.9124,  127, 64, 0,  2,  Quillmane 
P -590.5616, 4275.5591, -1.8680,  0, 0, 0,  1,  q 
P 1024.6315, 5027.6255, -1.8853,  0, 0, 0,  1,  q 
P -2301.8152, 4885.9312, 26.9999,  0, 0, 0,  1,  q 
P 2106.9048, 4406.9600, 80.9861,  0, 0, 0,  1,  q 
P -225.6710, 4457.2686, -1.8805,  0, 0, 0,  1,  q 
P 1437.6122, 3832.8755, -1.4213,  0, 0, 0,  1,  q 
P 2511.7493, 4530.5879, -1.8647,  0, 0, 0,  1,  q 
P -1075.0099, 5381.4561, 33.8215,  0, 0, 0,  1,  q 
P -1389.8622, 6179.0225, -1.1095,  0, 0, 0,  1,  q 
P -813.0355, 4878.2134, 74.8739,  0, 0, 0,  1,  q 
P 1024.8561, 5028.3267, -1.9188,  0, 0, 0,  1,  q 
P -1901.8949, 4060.7537, 47.5549,  0, 0, 0,  1,  q 
P 802.7576, 4674.7935, -1.9015,  0, 0, 0,  1,  q 
P -89.2105, 5530.1812, -1.8699,  127, 64, 0,  2,  Quillmane 
P 1811.7339, 3763.5503, 112.2799,  127, 64, 0,  2,  Quillmane 
P -27.2199, 5012.1558, -1.8920,  0, 0, 0,  1,  q 
P -2497.5076, 5310.5103, 125.9413,  0, 0, 0,  1,  q 
P 95.4750, 5860.4688, -1.8955,  0, 0, 0,  1,  q 
P 1657.0680, 4933.3892, -1.8865,  0, 0, 0,  1,  q 
P -1214.2588, 5457.2178, 21.4711,  127, 64, 0,  2,  Quillmane 
P -1253.7328, 4144.2554, 0.3648,  0, 0, 0,  1,  q 
P -3036.4373, 5766.9351, 82.8697,  0, 0, 0,  1,  q 
P 845.7850, 3963.2168, -1.8910,  0, 0, 0,  1,  q 
P 1924.6215, 5104.3447, 12.3348,  0, 0, 0,  1,  q 
P -3095.1719, 6083.5566, 55.6424,  0, 0, 0,  1,  q 
P -984.3257, 3784.4153, -1.8976,  0, 0, 0,  1,  q 
P 620.5483, 5326.7388, -1.9397,  0, 0, 0,  1,  q 
P -2933.8704, 4515.6177, 27.3490,  0, 0, 0,  1,  q 
P -3124.1709, 4378.2378, 39.7641,  0, 0, 0,  1,  q 
P 1807.8429, 3853.5950, 95.4743,  0, 0, 0,  1,  q 
P 2180.1377, 5941.6553, -1.9348,  0, 0, 0,  1,  q 
P 596.3317, 3662.2444, 55.7340,  0, 0, 0,  1,  q 
P 910.5369, 4066.5994, 15.0456,  127, 64, 0,  2,  Quillmane 
P -805.8047, 6385.3018, -1.9429,  0, 0, 0,  1,  q 
P -2371.6694, 5453.5518, 33.8054,  0, 0, 0,  1,  q 
P 441.0172, 5980.5029, -2.1720,  0, 0, 0,  1,  q 
P 968.5135, 3760.8528, -2.1818,  0, 0, 0,  1,  q 
P -1791.7112, 5486.3062, -2.2017,  0, 0, 0,  1,  q 
P -322.5050, 4774.7754, -2.1756,  0, 0, 0,  1,  q 
P -1117.1073, 3864.8691, -2.2105,  0, 0, 0,  1,  q 
P -1564.5010, 3739.7158, 1.3252,  0, 0, 0,  1,  q 
P 261.8540, 4789.0933, -2.1823,  0, 0, 0,  1,  q 
P 1597.3185, 5063.9141, 2.9362,  0, 0, 0,  1,  q 
P -2461.4604, 4858.7427, 86.9592,  0, 0, 0,  1,  q 
P 481.6899, 5226.4063, -2.1820,  0, 0, 0,  1,  q 

q (black) = Quillmane or placeholder
Q (white) = About the center of the spawn area (usefull as bind point).
175 Tracking does reach until the hermit hut but not until the western zone border.
Quillmane demystified
# Oct 18 2018 at 11:16 AM Rating: Decent
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118 posts
Btw the cloak doesnt seem to be uncommon anymore. I received 5 Feathered Leggings and even 6 Pegasus Feather Cloaks and there was no drop bonus days. Drop rate would be about 50% for each. It is possible to get a cloak every 30 minutes after the first Quillmane in the cycle got killed. Quillmane has a spawn rate of about 11% in the cycle (spawn table). So sometimes you have to work an hour for one cloak and sometimes Quillmane will spawn inbetween 5 minutes twice.
Confirmed PHs
# Feb 06 2018 at 2:30 AM Rating: Decent
These are the confirmed placeholders that I came across tonight on Phinigel server after my first Quillmane kill of the night. Out of 26 spawns, I had 5 Quillmane spawns with 1 pegasus feather cloak and 4 feathered leggings. The respawn time is about 70 seconds.

A cyclops
A lion
A lioness
A mist wolf
A shadow wolf
An elephant
An escaped split paw gnoll
Aviak egret
Centaur archer

Good luck and happy hunting! :)
Confirmed PHs
# Sep 06 2018 at 6:30 AM Rating: Decent
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2 posts
MyndeKandie01 wrote:
These are the confirmed placeholders that I came across tonight on Phinigel server after my first Quillmane kill of the night. Out of 26 spawns, I had 5 Quillmane spawns with 1 pegasus feather cloak and 4 feathered leggings. The respawn time is about 70 seconds.

A cyclops
A lion
A lioness
A mist wolf
A shadow wolf
An elephant
An escaped split paw gnoll
Aviak egret
Centaur archer

Good luck and happy hunting! :)


This is the stuff that conspiracy theories are made of. I've been playing off and on since Ruins of Kunark, and have two Magician 1.0's, and have gotten quite a few more cloaks in my time.. And what would you know, each time the spawn came from simply killing anything that moved south of Splitpaw and north of Aviak city.
____________________________
The Rathe
Chair
Kraom
Ender

Bristlebane
Eurytus
Fingerhut
Whis
Vados
Zamasu
Clozapine
Petrol
Confirmed PHs
# Jul 20 2018 at 5:42 AM Rating: Decent
Scholar
28 posts
Using this list I got Quillmane to spawn a ton this morning. There are a few more confirmed PHs to add.

centaur charger
centaur sheltie
centaur courser
centaur foal (very rare on the cycle)
a treant
aviak rook

Confirmed today on Coirnav. Oh, also the Cracktusk cycle is not part of Quillmane and 'an elephant' is NOT UNIQUE to the Quillmane cycle!



Edited, Jul 20th 2018 10:07am by Morlaeth

Edited, Jul 20th 2018 10:15am by Morlaeth

Edited, Jul 20th 2018 12:39pm by Morlaeth
Quillmane
# Jan 08 2018 at 9:27 AM Rating: Good
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101 posts
GOT IT !!)

Edited, Jan 8th 2018 11:02am by lovguild
Quillmane Info
# Aug 04 2017 at 5:12 PM Rating: Decent
9 posts
I'm here to provide some backing information and dispel a myth:

This is a list of mobs I killed on the QM cycle. I included only those killed after the first Quillmane pop so I'm 100% certain I was on the correct cycle:

Quillmane
A lion
An escaped Splitpaw gnoll
A mist wolf
A shadow wolf
A Lioness
Centaur archer

There may be more, but this is what I saw in about 2 hours of doing the confirmed cycle.

Also worth noting: the placeholders are NOT guaranteed to roam due north after spawning - To my recollection, most if not all spawned facing north, but I observed them wandering off in various other directions once they started moving. They all spawn between the north bound of Paw and south bound of Aviak village, but if left unkilled they can potentially roam to the far north of the zone - at least as far as the centaur village. I believe they will eventually roam back to the south, but I did not observe long enough to say for certain.
Observations of Quillmane's spawn cycle
# Jul 09 2017 at 1:03 AM Rating: Good
1 post
I have camped Quillmane during the time they boosted the frequency of the names. Zliz's guide is pretty good to follow but I would like to add some comments based on my observations.

I was playing a level 85 druid with 175 in tracking. I had the zone to myself and I was lucky to be able to get Quillmane’s spawn cycle quickly. I proceeded to camp him successfully for about 6 hours and the PH’s I kept seeing from the cycle were: an elephant, a mist wolf, a shadow wolf, an escaped Splitpaw gnoll, a lion, and a lioness. Those PH’s were all I saw during the first 6 hours I was camping Quillmane.

I would like to point out that I positioned myself slightly south east of the Split Paw zone to try and be centered on the southern portion of the map. On occasion I would have to run either further south east or south west of Split Paw to pick up a fresh PH/Quillmane spawn on track if it seemed like nothing was appearing on track around the one minute mark. My guess is that it’s probably because a druid’s tracking skill at 175 isn’t enough to cover the entire southern portion of the zone. I also noticed that the PH’s/Quillmane did not always stay in place facing north for 20 seconds. As soon as I saw a fresh spawn from the cycle on track I would sometimes find it already roaming.

After about 6 hours other people started coming into the zone. A couple were low level players hunting for xp near the Aviak village, while others were also trying to get Quillmane to spawn, unaware that I already had the cycle going. That is when I started to see the other PH’s listed on Zliz’s guide. I started seeing aviaks, centaurs, treants, and even Crack Tusk fresh on my tracking. I also noted that I would sometimes see a cyclops and undead cyclops appear as well, but I determined this was due to other people in the zone throwing the rhythm of the cycle off. When the zone became empty again I managed to resume the cycle and again observed the same PH’s/Quillmane for about another 4 hours. I have almost managed to equip all of my toons with a cloak that day, totaling at 10.

Although I cannot dismiss the possibility completely, I strongly believe that it’s highly unlikely that aviaks, centuars, treants and Crack Tusk is part of the Quillmane cycle and can be discounted from the list of PH’s.

My reasons for coming to this conclusion are based on these thoughts:

1) In the past when servers were more populated it was hard to determine what mobs were actually a part of the Quillmane cycle due to other people hunting in the zone. This can be especially true for druids or bards whose tracking skill is unable to cover all the possible areas that Quillmane and his PH’s can spawn.

2) Having a mob roam into a druid’s or bard’s tracking range may have given the illusion that they were part of the Quillmane cycle e.g. aviaks.

3) Since this was during a time where Daybreak made it so rare spawns would appear more frequently I find it highly unlikely that Crack Tusk, a named elephant, is part of the spawn cycle for Quillmane since I did not see him spawn at all when I had Quillmane’s cycle going for those 6+ hours.

4) For 6 hours (and another 4 hours when I resumed the cycle) the only PH’s I saw fresh on my track were an elephant, a mist wolf, a shadow wolf, an escaped Splitpaw gnoll, a lion, and a lioness. This leads me to believe that the other PH’s listed were due to interference from other players hunting in the zone, as well as insufficient track skill by druids and bards that misled players to believe for so long that aviaks, centuars, treants and Crack Tusk were also PH’s for Quillmane.

Again, I will not deny the possibility that the other PH’s might just be really rare to appear in Quillmane’s cycle, but it would be nice if someone else can verify my claims so that we can condense the PH list for Quillmane.

TLDR: I camped and spawned Quillmane multiple times successfully for 6 hours and only ever saw an elephant, a mist wolf, a shadow wolf, an escaped Splitpaw gnoll, a lion, and a lioness spawn as PH’s for Quillmane.
1,5 hour camp
# Jul 06 2017 at 2:02 AM Rating: Good
11 posts
Yesterday I used two guides in pursuit of Quillmane.
Zliz Feb 11 2017 on the Quillmane bestiary and Wiki. The map is helpful on that link.

3-boxing level 62(Mage, Ranger, SK). The tracking was only lvl 60-ish. I should have passed the trainer but it was enough!
I parked the Mage SE of gnoll hill and only killed about 5 wanderers except some nosy gnolls. I think this was irrelevant.
I parked my Ranger and SK in center of the triangle Aviak tree house, Hermit, gnoll hill. Tracking Normal.

Then I killed 'a lion, a lioness, a shadow wolf, an elephant (2-3), an escaped Splitpaw gnoll (1), aviaks and centaurs'.
I would only run from the camp with the ranger for lions and an elephant. I was running SE approx -6500 closish to the Hermit in hunt of 'a lioness'.

There I saw Quillmane on track, moving straight eastwards. Snared and ran my other toons there. Killed and dropped the cloak.
Again Quillmane poped on track furter east of my kill, moving eastward. Dropped another cloak. Two for two.

Note that this was during a period with extra XP and more frequent nameds. Quillmane showed up twice SE of the black circle on the map. Quillmane was moving straight east.
got mine
# Feb 11 2017 at 10:24 PM Rating: Decent
18 posts
I was in the northern part of the zone right near the zone in to North Karana. Then i see Quill just south of the skeleton area where Grimrot spawns. I drop Quill and i get the legs. Then like 5 mins later Quill spawns again in the same area. This time i get the cloak.

I was killing a few centaurs, adult elephants and a few aviaks. I don't know if I had anything to do with this double spawning. But i thought
Quill spawns only in southern part of zone around splitpaw..

strange....this was the first time i ever saw Quillmane...


Reuvan the ranger
Bristlebane server
Fresh spawn technique
# Feb 11 2017 at 8:37 AM Rating: Decent
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Here is some fresh info about Quillmane from Live EQ. I recently hunted him for his cloak both for myself and another player, and in the process, I spawned and killed close to 15 Quillmanes.

Here are the facts:

1) Quillmane is on a spawn cycle of mobs that includes:

a lion (very common)
a lioness (very common)
a mist wolf
a shadow wolf
a treant (rare)
an elephant (unique to Quill's cycle)
an escaped Splitpaw gnoll
aviak avocet
aviak darter
aviak egret
aviak rook
centaur archer
centaur foal
centaur sheltie
CrackTusk (very rare)
Quillmane

A "spawn cycle" in EQ means a set of mobs that randomly spawn in a chain, meaning that when you kill one mob on the cycle, a new mob from the above list will spawn after a fixed amount of time. All mobs on the same cycle typically behave in the same way with regards to where and how they path and wander, despawn/respawn, etc.

This list should be close to 100% complete, although maybe there could one or two more variants of aviaks and centaurs on the list.

Note the "an elephant", which is unique to Quill's spawn cycle. This means that if you find an elephant (not adult, not bull, not calf) that matches the rest of the rules, you have found the cycle for sure!

2) The re-spawn for the cycle is approximately 65 seconds. Older guides say 74 seconds, this has been changed to about 65. within the past few years. Note that due to Tracking not getting updated in real-time, and due to EQ's wonky 6-second tick timing mechanic, the respawn will appear to be between 60 and 70 seconds to you.

3) All mobs on the cycle spawn in the southern half of the zone, south of Paw. They can spawn as south as the Aviak village, as west as the grey cliffs, and as east as almost by the water.

4) After a mob on the cycle spawns, it will face north and stand still for approximately 20 seconds, after which it will begin walking straight north. I haven't followed a mob to the end of its path, but I assume that after walking as far north as it can, it will walk back south, then north again and so on. You should be catching new spawns before they reach the middle of the zone.

5) The cloak is a rare drop, but not super-rare, which I estimate is about 20%. The first round I hunted Quill, it took 12 kills to get the cloak, the second round (for another player), we got it on the first kill.

To properly spawn Quill, a tracker is a must, and I would say about 200-250 Tracking skill is minimum in order to be able to cover the entire southern part of SK. A high level Ranger has 300 Tracking and is perfect for this. Another bonus is to have a character to follow you around with a run speed buff, such as a high level Bard (best) or Druid/Shaman with Cheetah. However, this is optional.

To find the spawn cycle (the hard part), you use the Tracking-capable character to hunt. Set the track sort to Normal, which sorts mob by recently spawned mobs first. Run around the south part of the zone and look for mobs on the list that are wandering either straight north or south. When you find one, kill it, and don't kill anything else. Start a stopwatch (you can use your phone, I use a little stopwatch program on my computer) set to 1 minute, and after the 1 minute countdown, see if anything new pops on top of your track list within the next 5 seconds or so. Note that the respawn is not precisely 60 seconds, it is between 60 and 70 seconds. If nothing spawns after ~65 seconds, you didn't hit the cycle; start over and find another mob, and wait again. If a new mob from the list spawns after ~65 seconds, hunt it down and simply repeat this, hopefully until Quillmane pops.

If you suddenly don't get a new spawn, you probably didn't hit the cycle correctly, or your Tracking is not high enough to catch whiff of the new spawn. If two mobs seem to spawn at the same time, one of them is probably on the cycle, and the other just happened to respawn from being killed by you, another player or an NPC. This is where it gets hard; hunt down both mobs, keep timing after killing one of them, and see if you can get your way back on the proper ~65 second cycle.

Between killing each mob, I usually run to the center part of the southern part of the zone, so I'm equally far from all possible spawn points. The PH's actually have a set of fixed spawn points (you'll begin to see corpses pile up), but since there are so many, it's pointless to map.

I estimate the chance of having Quillmane pop is about 5-10%. I've had her spawn back-to-back a few times, which is nice of course.

Good luck!
____________________________
http://www.zlizeq.com - Zliz's EverQuest Compendium
Fresh spawn technique
# Jul 01 2018 at 11:34 PM Rating: Decent
3 posts
a lion (very common)
a lioness (very common)
a mist wolf
a shadow wolf
a treant (rare)
an elephant (unique to Quill's cycle)
an escaped Splitpaw gnoll
aviak avocet
aviak darter
aviak egret
aviak rook
centaur archer
centaur foal
centaur sheltie
a cyclops
CrackTusk (very rare)
Quillmane

adding a cyclops to the list of PHs.
Fresh spawn technique
# Mar 24 2018 at 12:06 AM Rating: Decent
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19 posts
an elephant is not unique to Quill, it is also part of Cracktusk cycle
Fresh spawn technique
# May 06 2018 at 10:50 PM Rating: Default
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93 posts
Not sure you actually read the whole post. "An elephant" and "Cracktusk" are purportedly on the "Quillmane" cycle, according to the post.

Edited, May 7th 2018 4:44am by Tillas
Fresh spawn technique
# May 14 2018 at 12:04 PM Rating: Excellent
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19 posts
An elephant is also part of Broon cycle and Grizzle cycle for sure. My point is that 'an elephant' is not unique to Quill cycle.
Fresh spawn technique
# Jun 04 2017 at 11:46 PM Rating: Decent
8 posts
Zliz wrote:
Here is some fresh info about Quillmane from Live EQ. I recently hunted him for his cloak both for myself and another player, and in the process, I spawned and killed close to 15 Quillmanes.

Here are the facts:

1) Quillmane is on a spawn cycle of mobs that includes:

a lion (very common)
a lioness (very common)
a mist wolf
a shadow wolf
a treant (rare)
an elephant (unique to Quill's cycle)
an escaped Splitpaw gnoll
aviak avocet
aviak darter
aviak egret
aviak rook
centaur archer
centaur foal
centaur sheltie
CrackTusk (very rare)
Quillmane

A "spawn cycle" in EQ means a set of mobs that randomly spawn in a chain, meaning that when you kill one mob on the cycle, a new mob from the above list will spawn after a fixed amount of time. All mobs on the same cycle typically behave in the same way with regards to where and how they path and wander, despawn/respawn, etc.

This list should be close to 100% complete, although maybe there could one or two more variants of aviaks and centaurs on the list.

Note the "an elephant", which is unique to Quill's spawn cycle. This means that if you find an elephant (not adult, not bull, not calf) that matches the rest of the rules, you have found the cycle for sure!

2) The re-spawn for the cycle is approximately 65 seconds. Older guides say 74 seconds, this has been changed to about 65. within the past few years. Note that due to Tracking not getting updated in real-time, and due to EQ's wonky 6-second tick timing mechanic, the respawn will appear to be between 60 and 70 seconds to you.

3) All mobs on the cycle spawn in the southern half of the zone, south of Paw. They can spawn as south as the Aviak village, as west as the grey cliffs, and as east as almost by the water.

4) After a mob on the cycle spawns, it will face north and stand still for approximately 20 seconds, after which it will begin walking straight north. I haven't followed a mob to the end of its path, but I assume that after walking as far north as it can, it will walk back south, then north again and so on. You should be catching new spawns before they reach the middle of the zone.

5) The cloak is a rare drop, but not super-rare, which I estimate is about 20%. The first round I hunted Quill, it took 12 kills to get the cloak, the second round (for another player), we got it on the first kill.

To properly spawn Quill, a tracker is a must, and I would say about 200-250 Tracking skill is minimum in order to be able to cover the entire southern part of SK. A high level Ranger has 300 Tracking and is perfect for this. Another bonus is to have a character to follow you around with a run speed buff, such as a high level Bard (best) or Druid/Shaman with Cheetah. However, this is optional.

To find the spawn cycle (the hard part), you use the Tracking-capable character to hunt. Set the track sort to Normal, which sorts mob by recently spawned mobs first. Run around the south part of the zone and look for mobs on the list that are wandering either straight north or south. When you find one, kill it, and don't kill anything else. Start a stopwatch (you can use your phone, I use a little stopwatch program on my computer) set to 1 minute, and after the 1 minute countdown, see if anything new pops on top of your track list within the next 5 seconds or so. Note that the respawn is not precisely 60 seconds, it is between 60 and 70 seconds. If nothing spawns after ~65 seconds, you didn't hit the cycle; start over and find another mob, and wait again. If a new mob from the list spawns after ~65 seconds, hunt it down and simply repeat this, hopefully until Quillmane pops.

If you suddenly don't get a new spawn, you probably didn't hit the cycle correctly, or your Tracking is not high enough to catch whiff of the new spawn. If two mobs seem to spawn at the same time, one of them is probably on the cycle, and the other just happened to respawn from being killed by you, another player or an NPC. This is where it gets hard; hunt down both mobs, keep timing after killing one of them, and see if you can get your way back on the proper ~65 second cycle.

Between killing each mob, I usually run to the center part of the southern part of the zone, so I'm equally far from all possible spawn points. The PH's actually have a set of fixed spawn points (you'll begin to see corpses pile up), but since there are so many, it's pointless to map.

I estimate the chance of having Quillmane pop is about 5-10%. I've had her spawn back-to-back a few times, which is nice of course.

Good luck!


this needs to be sticky into the description for quillmane... it works exactly as he posted it.. prob the only spawn script i found that works to a tee
Fresh spawn technique
# Jun 05 2017 at 5:41 AM Rating: Good
Avatar
**
467 posts
Toughenuff wrote:
this needs to be sticky into the description for quillmane... it works exactly as he posted it.. prob the only spawn script i found that works to a tee

While probably a bit too big for our official description, I have included a link that users can use to quickly find this excellent writeup by Sliz.
Fresh spawn technique
# Apr 02 2017 at 7:16 PM Rating: Good
*
90 posts
this worked.
The only thing I would ad is: do not be tempted to think mobs facing "almost" due north or due south are on the quillmane cycle. They are not. If it's not walking due north or due south move on.

Following this guide I spawned him 8 times in three short gameing sessions. Got the cloak on the 8th kill.
____________________________
Former Heirophant of Cazic Thule
Fresh spawn technique
# Apr 02 2017 at 9:50 PM Rating: Excellent
Hobenroby wrote:
this worked.
The only thing I would ad is: do not be tempted to think mobs facing "almost" due north or due south are on the quillmane cycle. They are not. If it's not walking due north or due south move on.

Following this guide I spawned him 8 times in three short gameing sessions. Got the cloak on the 8th kill.


Most of these old world rares are on the same type of ph cycle structure. For example, Pyzjn in Qeynos Hills, this was posted by I believe Prathun (eq developer).

ENCOUNTER_DESCRIPTION Q2QVarsoonPyzjnMISCmob
MONSTER_1_NAME a_mangy_rat
MONSTER_1_NIGHT_NAME Varsoon
MONSTER_1_PERCENT 3
MONSTER_2_NAME a_brown_bear
MONSTER_2_NIGHT_NAME a_decaying_skeleton
MONSTER_2_PERCENT 5
MONSTER_3_NAME a_grizzly_bear
MONSTER_3_NIGHT_NAME a_restless_skeleton
MONSTER_3_PERCENT 15
MONSTER_4_NAME a_large_field_rat
MONSTER_4_NIGHT_NAME a_putrid_skeleton
MONSTER_4_PERCENT 30
MONSTER_5_NAME a_fire_beetle
MONSTER_5_NIGHT_NAME Pyzjn
MONSTER_5_PERCENT 7
MONSTER_6_NAME a_gray_wolf
MONSTER_6_NIGHT_NAME a_skeleton
MONSTER_6_PERCENT 20
MONSTER_7_NAME a_giant_rat
MONSTER_7_NIGHT_NAME a_dread_corpse
MONSTER_7_PERCENT 20

So you can see with her, killing the skeletons give you a higher percentage chance of spawning her. So for Quillmane you just need to figure out which placeholders are in the ph table and it sounds like you got a list that works well.
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my two cents
# Jan 16 2017 at 7:42 PM Rating: Decent
6 posts
Thanks to all the info on this page I finally got the cloak for my friend. Took about 36 hours of camping but I finally narrowed down which placeholder I needed and after that point it only took about another hour of killing. In an hour I think I killed Quillmane 6 times. So, as previously mentioned, the hardest part is figuring out which stupid placeholder you need to focus on to spawn Quillmane.

The only relevant info I want to add to this page is that it seems like you can surmise if you're on the correct PH chain by finding the spawns before they take off and look at which direction they're facing. It seemed to be that the placeholders on Quillmane's chain were all facing NORTH when they spawned, and immediately began walking that direction after a minute or so of spawning.

So if you are checking on a chain and the spawns aren't facing north after a couple kills, I'd say it's safe to move on to the next one.

I tried many strategies, but finally just gave up on trying to kill certain types of monsters. I finally just stood on top of Paw, and waited for pathers to walk across it (usually of the lion or lionness variety). After killing a few of those, I very quickly found some respawns that were consistently facing north and Quillmane spawned very quickly. I think I killed four north facing placeholders before he popped. And then 6 of the next 20 or so spawns were Quillmane.

Glad to have this one out of the way. :)
Pops a Quill every 15 minutes
# Jul 12 2015 at 10:37 PM Rating: Decent
3 posts
Start with:
1. A ranger with 200 tracking skill (make one yourself or make a friend) with the tracking set to normal
2. Someone high enough level to hang out at split paw and not get owned

Quillmane's place holder follows these rules:
1. Place holder will spawn south of split paw (I found some directly east but not many)
2. Place holder will eventualy pass by and through split paw
3. Has a 60ish second spawn timer (seen it pop at 60 and then at 66 and some at 68. Could be server latency that causes that difference)
4. The Place holder durring my time there was:
a Lion
a Lioness
an Elephant
Escaped Split Paw Knoll
Shadow Wolf

The rub:
1. Take the non-tracker and go to split paw. Murder everything there, gnolls, wanderers, does matter just kill it. (and make some profit too)
2. Draw lines between the aviak village to the hermit, then from the hermit to split paw and from split paw to the aviak village
3. Put the tracker in the middle of the triagle
4. Murder any of the above creatures that may cross your path (I was dual boxing at the time so I just killed stuff at split paw)
5. Wait for Quillmane to spawn

Once Quillmane has spawned:
1. Track him down (duh)
2. Once he is dead start your timing device and have your tracker run back to the middle of the triangle like before
3. In about 60 or so seconds something will pop, you now have Quillmane's PH
4. I am not sure how many place holders you had to kill before it would pop but it was at least 5 or more (because my mercs would be ready to go again)

Now I did notice while I was in South Karana that there were multiple an Elephants. I think the others are for other rare spawns.
Kill one and wait for something to pop at the 60 second mark and chase it down until something interesting spawns.Took about 8 kills to get the cloak.

If you are on the Vox server and need this beast killed, or if you want a demonstration so you can do it on your server look me up.

Nadias (Ranger)
Setesh (Mage and proud owner of his Epic)
Quillmane
# Dec 13 2015 at 12:20 PM Rating: Decent
Scholar
36 posts
edited

Edited, Jan 17th 2016 8:26am by bonethugz
100% Proven and Tested Spawn
# Feb 28 2015 at 12:00 PM Rating: Decent
***WARNING*** This takes patience!

There are many guides to spawning Quillmane on the internet, most are elaborately detailed and require more than one player. However my method I just did spawned Quillmane three times (with one cloak drop). Most mobs in SK are on a short respawn timer (about 30 seconds). What I have found is that NAMED and their PHs are on longer timers (about 68 secs). What you will need is a little patience, a good tracker set to NORMAL track and a timer (I used the stopwatch app on my iPhone). I bowed down mobs and timed there respawn based on when a mob popped back up on my track window. Once I found a mob with a 68 sec respawn timer I continued to hunt and track these mobs. Sometimes you hunt this mob and you get a named, not necessarily Quillname, but Brother Qwinn, etc.... If you do get a named other than Quillmane leave them alive and start finding another mob on a 68 sec timer and hunt (this is the patience part). You will eventually spawn all named in the zone or you will eventually come across Quillmane. Once you find the magic flying donkey stay on him or his PH who is on the 68 sec timer. You can hunt and basically chain spawn Quillmane. Most of the PHs are lions, lioness, an elephant, an escaped Splitpaw gnoll, less often "other mobs" (like centaurs, wolfs, etc). Keep to this method, it is tedious but you will get results. I tried for days killing the entire zone with ZERO results. I spent about 2 hours with the 68 sec method and it paid off! Good Luck!
Kill everything
# Nov 28 2014 at 6:42 PM Rating: Decent
7 posts
Ignore the lioness elephant caff lion post I ran out of all
Kill everything
# Nov 28 2014 at 6:46 PM Rating: Decent
7 posts
Ok it only posted part of my statement so here goes try 2. Ignore all the elephant caff lioness lion talk I focused on only these and spent a half hour with none of them up so just kill everything. Been doing that for 3 hours and no quillmane yet but when you run out off lions lionesses and caffs it becomes obvious that it is not the only set.
My method
# Nov 07 2014 at 2:27 PM Rating: Decent
Scholar
17 posts
Trying to time this is going to drive you nuts, and you may spend HOURS just trying to find the right cycle since there are claims here of 66 second and 78 second cycles, and there are multiples of each cycle. Plus there are also 36 second cycles. On top of that, numerous mobs kill each other in SK. I caught "a werewolf" killing one of the elephants. Brother Qwinn kills gnolls. Gnolls kill wolves. I don't know what kills "a putrid skeleton"/Ghanex Drah, but something does. You're going to end up with weird respawns or respawns out of tracking range that will make timing this difficult. Even at 300 tracking, my ranger can't see the whole zone.

Dynamouse made a great post 7 years ago. Look for "an elephant." I have only seen two up at once at the same time. One is allegedly for Cracktusk, but the other is for Quillmane. Just mass kill anything listed on this page that could be a placeholder until you start finding "an elephant." Then pull and kill only the mobs on those cycles. You'll eventually get Quillmane or Cracktusk. It beats the heck out of trying to time various mobs that may or may not be part of the right cycle, and it is much faster!
Quillmane
# Nov 07 2014 at 11:54 AM Rating: Decent
Scholar
21 posts
Killed him 5 times this morning. most ph's headed north after spawning and were in the south to southwest. A few were in the east, a couple over by the hermit hut that headed east for a short distance then turned north. I made a social for timing. /pause 560,/say start timer /pause 60,/say 60 secs /say 66 secs. For a total game time of 620. not sure if it is really 66 secs, my stop watch button sticks. but the social timing worked.
Had the luxury of following Quill around the entire zone
# Aug 12 2014 at 3:52 PM Rating: Decent
7 posts
One night late, Quill was up so I followed the mob around to all of its spawn points and mapped it along the way. With a travel line and the spawn points (6 total on the track), I would just run it and kill everything on the path. Boom there it goes spawning again. I know there are other spawn points as I've killed it in different spots. This worked well for me and I got the cloak for my alt Mage in 3 kills yesterday. Probably lucky and I've tried many other ways before for hours and hours. I'm just glad I got it and can move on to other fun stuff. This one was definitely the one that required the most patience LoL
Had the luxury of following Quill around the entire zone
# Nov 03 2014 at 2:30 AM Rating: Decent
31 posts
Popped him twice in short order using Gypsyscholar's info below but mixing it with posts from another site since I was going solo with my ranger. the following steps were as a Ranger with 150+ track and an EMPTY ZONE (I had 194, but that actually made it tougher as I saw duplicate mobs in far away corners).

NOTE - Post is similar to SFF below, but that post teaches how to roll through if Quillmane is already UP, while this one helps put info together on how to get him to spawn if he is not up. Much of it is owed to others, but the previous posts seemed to leave me in a quandary on exactly how to start/pull this off. I need step by step myself instead of general ideas.

1) Start with tracking on normal to see the most recent spawn on top. Be certain you are only one in zone, or ask others not to kill (good luck on that).
2) Go up to Paw and kill 5-6 of the 'static' gnolls standing by the rock pillars (claws I guess). Wait until they respawn (roughly 4 minutes) to give yourself a solid 'northern base' to your 'most recent spawn list'.
3) Move just South of Paw, preferably on hill between Aviaks and Splitpaw and have a timing device ready.
4) Set track to /consider and turn update off. Find the single Elephant Calf that is higher level than the others and start tracking it but don't kill it yet. Turn your tracking back to 'normal'. The reason for this calf is that I saw it rumored to be different level and thus possibly a known trigger.
5) Kill the elephant calf and IMMEDIATELY start your timer.
6) Go back towards the hill until you see those gnolls as the 'most current' spawn on the top of your track list.
7) If next spawn is between 30-35 seconds, it is NOT the right PH Chain and likely belongs to another named. Remember the mob that spawned will now be above the gnolls so just disregard it for future pops. (this could be tough with <150 tracking, as a bard joined me later on /follow and he could not see the new mobs spawning due to range)
8) Going forward, continue steps 3-8, ONLY killing the 'elephant calf' spawns first and timing them. If you get a respawn at 63 seconds, you are on good PH cycle. If you run out of 'elephant calf' spawns, then start on 'a lioness' and repeating until they are all gone, then moving to lions. Eventually you will get a 63 second spawn.
9) Keep killing only the mob that spawns every 63 seconds until you get a named. If named is not Quillmane, then start back at three but remember not to kill anything higher on the list than those static gnolls you set as your marker, and go find the next calf, lioness, or lion on your list below those gnolls. If it is Quillmane then I recommend picking a static gnoll and pulling/killing it before you kill Quillmane (just so you have one Gnoll back at the top for the rest of the chain).
10) Kill Quillmane and start timer just like before. Loot and if no cloak, keep cycle going with that 63 second pop. You now know you are on the Quillmane chain so keep it rolling.
11) That gnoll you killed in step 9 will not be on the top of the list yet as it takes about 4 minutes to pop. Keep the 63 second cycle going. Once the gnoll pops back up you know the only mob appearing ahead of him will be you Quillmane chain and you can stop timing, though you should note the exception below on trick spawns after Quillmane kills.

This is longer than some because I was solo and it took me about 15 kills until the elephant calves were all depleted, then about 6 more for the lioness. On the last lioness I had my first 63 second pop. It was a lion. It also had a 63 second pop and I knew I was onto something as all others had been 35 up until that point. I killed a few more mobs on that 63 second pop chain and then Quillmane spawned. No cloak.

I noticed right away that a new mob had popped up instantly after the Quillmane kill and went to the top of the list. I killed it but it only had a 35 second pop afterwards. In the midst of that I noticed that another mob spawns about 10 seconds later. Realizing that I had been tricked with an insta-pop that others had mentioned as being possible if you killed Quillmane too quickly, I went back to that second mob that had popped (which was about 63 seconds from the Quillmane kill) and blammo, I was back on the 63 spawn cycle and spawned Quillmane again a dozen kills later. Same 'insta' spawn happened.

Be careful to watch for some new mobs being thrown into your timing after you kill Quillmane. That is why I suggest killing an extra Gnoll before killing Quillmane just so you know if multiple new mobs come up
.

Hope this helps from a solo point of view. I had parked my mage near Paw and was easily able to logon and loot the cloak eventually. It took a few kills, but using the posts below by Gypsy and some stuff I found on Google about starting with 'an elephant calf' and 'a lioness' I was able to nail this down. I will likely try it again to make certain of the steps, but the key is finding the 63 second spawn cycle mobs and killing them and nothing else until you get a named. I might have been lucky to get on the Quillmane chain, or maybe he is the only one on that timer. I should also add the 35 second mobs that I only killed one time and left the chain alone actually got RenRex and the High Shaman to pop.

MOBS killed during the 63 second spawn cycle were the following types:
- an elephant (no bulls or adults)
- a shadow wolf
- a mist wolf
- an Escaped Splitpaw
- a lion
- a lioness

It could be that other mobs might be in the chain, but I killed for about 90 minutes to get three Quillmanes, which means I probably killed 60 or so mobs (63 seconds for spawn, plus tracking time, plus killing time). That's a decent size sample to get zero's, though it could be that others would be on the cycle. Lion, lioness and 'an elephant' were easily the top three.

Sadly, I tried to retest this only to have other come in the zone and start mass killing. Six hours later they were still looking for Quillmane and finally logged off. Took me less than 30 minutes using these steps. Then two more spawns in the next hour by killing in the same chain (minus a small deviation due to the aforementioned trick spawn of one extra mob when Quillmane died.

Sorry for the long-winded post and all props to those that have come before and gave so much good information. Good luck.

Sythos - Vox




Edited, Nov 3rd 2014 3:47am by SythRavenhawk
Frostfell
# Dec 11 2013 at 5:30 PM Rating: Decent
**
437 posts
Took a few hours to finally get Quillmane to spawn. Dropped leggings first kill. Okay no worries. I have the spawn pattern down pat. I read plenty of posts and they were very informative and helpful. Go through at least 6 ph and it spawns again. I think okay cool. ill get it this time. No cloak again. To cut it short. I killed it 5 times so far and nothing but leggings. You will need a ton of patience. It is still spawning even though the patch for frostfell was put in so you won't need to worry about waiting till frostfell is over before you camp Quillmane. On the 6th Quillmane kill he dropped a cloak.

If you bring a tracker with you don't be discouraged if you see an aviak avocet, treant or cyclops on track in one of the ph sets. I had at least one of each of those spawn while camping Quillmane. The mobs in the set all spawned south of splitpaw. EDIT: On the 14th Quillmane kill i got the 2nd cloak i needed.


Edited, Dec 11th 2013 8:43pm by Rickymaru
Confirmation of some details
# Sep 25 2013 at 7:57 AM Rating: Decent
3 posts

Just wanted to share my experience camping this damn cloak and to confirm some of the points made by others:-

FYI it took me 25 kills of Quillmane before he dropped the cloak!

I can confirm that the tracking method detailed by others below does work, with the main points being:

- 66 second respawn time of placeholders
- Main placeholders are lions, lionesses, Escaped Splitpaw Gnolls, 'an elephant', a mist wolf, shadow wolf. Included much less frequently are random aviaks and centaurs.
- All placeholders spawn south of splitpaw in an east-west band across the zone.
- Pretty sure that all placeholders walk north first after an initial standstill for approx 30sec
- Don't even think about trying this without a tracker!

Hope that helps and hope you have better luck than my 25 attempts!



Edited, Sep 25th 2013 10:57am by ZinZap
Proper Camp
# Aug 03 2013 at 7:26 AM Rating: Good
1 post
There seems to be a lot of misinformation and guesswork on camping Quillmane properly. I would like to clear up some of the guesswork so people have the ability to cut down massive amounts of time wasted camping this improperly.

First and foremost, every named mob in this zone is on a 66 second spawn timer, not a 78 second timer as some suggest. This was tested and verified with every named mob in the zone with a digital clock and multiple spawns for each named. Now, when one kills a placeholder for a named, there is the possibility for two mobs to spawn from that single placeholder--one of these will have the 66 timer and will be your continuing placeholder and the other will have a much longer timer.

The best way to camp any of these named, especially Quillmane, is to have a ranger with you who has max tracking AA's because he or she can track almost the entire zone from Split Paw. The ranger needs to have her track set to normal because this allows her to see new mobs spawned at the top of the track list. Once you have pinpointed the PH, only kill the PH and no other mobs because this will cause multiple creatures to respawn on the list and makes pursuing the proper line difficult. However, some mobs will kill each other in the zone and this will cause random respawns on the track list, but as long as the ranger is using a digital clock, she should have no problem following the proper PH chain. This is easier said than done, but once you have located the proper PH for Quillmane, you will be surprised at how quickly you will see him spawning.

Here's how I located Quillmane's PH:

First, I had my ranger sit just south of Split Paw because Quillmane's placeholder is located in the southern region of the zone. He can spawn anywhere below Split Paw--ranging from the Hermit's house all the way to the western wall. There is no point in providing locations because he can spawn from so many varied locations it would be a massive waste to sit and check one or two locations. After setting up, my suggestion is to pull every mob you can in the southern region from the western wall all the way to the Hermit's house. You can essentially make a large ellipse of the southern region and gather as many mobs as you can. Once you've wrangled all the creatures (making sure to not have killed any on the way), you will want to AOE burn them and kill them all at once. You should be able to AOE or beam the mobs down in one shot at roughly 70. As soon as you kill the mobs, start your timer. If you've done this properly, only placeholder mobs will spawn at 66 seconds, with the rest of them spawning much later. The mobs that spawn at 66 seconds will be your placeholders. Now, there are multiple named in the south (a named centaur, Brother Quinn, Quillmane, etc.). You will need the ranger to track the placeholders and kill each of them. Now, once a named spawns, you need to leave it up because this will eliminate the need to continue killing that chain of placeholders. Quillmane typically has a lion, lioness, or "an elephant" as the placeholder as suggested in other posts.

I hope this guide helps save many hours of wasted time and endless frustration with this camp. I was able to figure this all out and get my cloak in only four hours of camping (the first three hours were spent analyzing the movement of mobs and understanding the placeholders). Within those four hours, I saw seven Quillmane spawns and only one cloak. Do not get disheartened by this or any other spawns for the mage epic. A lot of people are simply whiners because they could not get the cloak in five minutes, and even more of them are extremely misinformed. With a ranger and a bit of finesse, this entire epic is a breeze (I was able to get every piece except the two pieces from Kedge in roughly 8 hours (four of which were spent on Quillmane).

I hope this information helps tremendously. Good luck!



Edited, Aug 3rd 2013 9:32am by gypsyscholar
Proper Camp
# Oct 20 2014 at 8:05 PM Rating: Good
**
508 posts
This system is by far the best. I spawned Quillmane several times, when you have the right mobs it takes Quillmane spawns to "uncommon", not rare. The hard part is having the zone alone so this works, and to find the mob which spawns Quillmane. In about 3 hours I spawned her about 8 times, dropped two cloaks (one for each mage). Not at all bad,except the cloak itself is also uncommon to rare, the feathered legs are abundant.

The spawn point itself changes each time. I tended to stay just south of Splitpaw in the center of the zone. Tracking seemed to work there pretty well with a druid. If the spawn didn't show up on tracking, I would just run straight north and then found it again. One spawn was up past the north east Centaur Village.

Placeholders I saw:

a lion
a lioness
an escaped Splitpaw gnoll
an elephant
a bull elephant
a shadow wolf
aviak rook
aviak harrier
centaur charger


Edited, Oct 20th 2014 10:46pm by Trellium
Proper Camp
# Sep 17 2013 at 12:18 AM Rating: Decent
8 posts
I just got the cloak on the Vox server using the above method more or less. I didn't have a ranger with 200 tracking - I had a 34 ranger with 94 tracking that I was able to skill up to 148 in the course of the camp. I found the cycle on dumb luck by killing a North -> South running escaped gnoll. 66 seconds later Quillmane popped, and 66 seconds after that another one popped. I started keeping a log after the 3rd Quillmane:

Quillmane (leggings)
a lion
a lion
an escaped Splitpaw gnoll
a lioness
a lion
a shadow wolf
a shadow wolf
an escaped Splitpaw gnoll
aviak rook
a shadow wolf
a shadow wolf
an escaped Splitpaw gnoll
Quillmane (cloak)

As a 34 ranger I had no problem with the PHs. For Quillmane, I did use a tank merc simply to ensure that the fight would go smoothly and quickly (I'm sure I could have soloed it but it would have taken a bit longer). I sat my ranger at around neg 4700, pos 850, near the hill to the south of paw. At this loc, I was able to see most of the new spawns. Unfortunately there were times when I would lose the spawn due to a PH being out of range of my tracking. My work around for this was to summon a familiar I got through /claim. This way, it would show all the freshly spawned mobs above my familiar in the track screen, and I could run around looking for a mob on the cycle. Also, it seemed like most to all of the mobs on the cycle ran either North to South or South to North.

All in all, the camp took me around 3-4 hours.
Quillmane, update July 9th, 2013 (2)
# Jul 09 2013 at 9:15 PM Rating: Decent
6 posts
I want to warn you I am not an expert on Quillmane, spawning or tracking. I am going to give my recent experience in hopes that you will find it helpful during your quest. Because this guy is a real pain to spawn. But once you do spawn him, you will be grinding him I swear. Quillmane takes patience and dedication. I compare it to the Plane of Sky part and to the Fire elementals you hunt in the trap. Just a bad spawn and a bad drop rate of the item you need. However once you pinpoint his exact place holder (PH) then you will be getting him to spawn a very quick and at a relatively easy pace.

Like I said earlier, I am no expert but I have found things to be different from the info I have read through, but PLEASE read through the forums and not just this. I got different bits and pieces from each post I read forming a picture on this guy so it may behoove you to do the same. Also check the dates of the posts/threads because a lot of the information was from 2002-2006 or when the fabled came out.

I want to say good luck to those that want to solo without a tracker (Bard, druid and ranger) (side note why cant a beastlord track? Lol). More power to you. However if you want that quick and easy pace then you will need a tracker. I used a level 55 ranger, no AAs, 200/200 tracking skill. Keep your tracker on NORMAL. It will place newest spawned creatures at the top of the list.

Spawning Quillmane:
I really stink at spawning Quillmane, I based it more on luck, but here is how I got him to spawn. Where to start your killing is between the Aviaks, Splitpaw Gnolls, and the hermits house (building southwest with a cottage inside walls). I suggest pulling as much as you can then nuking with aoe and killing everything within a few seconds. I am not using the timer at this point. I found it to be useless until Quillmane spawned, however do not cut it out, because the creatures do have different spawn timers. It seemed regular mobs would spawn within 32 seconds or had a 4-6 min timer. The NAMED PH mobs will have the same timer as Quillmanes PH. So with your timer counting to 78 secs will guarantee all of the mobs spawned (adjust how you see fit) to the PH. Then you could pull just the 78 second ones to kill. Keep killing like this until Quillmane spawns.
NOTE:
-Kill ROAMING Mobs, not stationary (note newly spawned mobs will be stationary for a short time)
-Leave Named Mobs, ALIVE
-Do not kill mobs that you did not intend to kill, let them beat you up or just run away from them til out of agro distance (you will lose agro).
-Quillmane DOES NOT have ONE SPAWN LOCATION. He has quite a few, but his spawns will be below the splitpaw southern line, but across that whole southern zone.

Finding Quillmane:
After finding the elusive beast don’t kill him right away. It took me like 10-12 kills just for one drop so it will benefit you to follow these steps. (just pull him and let him beat you up, or just leave him alone until your ready to kill, he is NOT a hard fight at all, easy peezy)
1. Kill two or three STATIONARY gnolls at splitpaw, and let them respawn 4 to 6 minute timers. This will be your buffer for all creatures between you and Quillmanes PH.
2. When gnolls respawn they should be at the top of your NORMAL track list, now kill quillmane, if cloak drops great! If not continue…
3. His PH spawn will be exactly like his spawn, all over the southern zone you made from splitpaw. So running around is A GOOD IDEA! And forget everything about only lions, wolves, forget all that NONSENSE. Because I found it to be anything that can roam (DON’T KILL NAMED CREATURES!!!). Centaurs, aviaks, Cyclops, undead Cyclops, wolves, lions, or anything else that spawns at the top of your list, don’t let any stone be unturned.
4. The TIMER!!!!! His timer IS NOT 78 seconds (I said that earlier just to be sure of his PH spawns as you pull and kill). I found Quillmanes PH TIMER to be 40-45 seconds (RARELY BUT HAPPENED WITH A LION AND UNDEAD CYCLOPS) and 62-66 seconds. I could not find any other type of timer with him. Just continue killing the PH until Quillmane spawns, however….
5. I warn that killing Quillmane rapidly seemed to cause the zone to SPAWN NEW creatures to push to the top of the tracker to counter this way of playing. If this happens I would go kill Gnolls again to put at top.
6. And I do believe Quillmane could have two possible timers, but works with either (both don’t have to be dead), I do not have the evidence for this just a feeling from how my experience went. I had a 45 second undead Cyclops spawn then a 62 lion spawn, I ended up killing the lion first then the Cyclops (just to be sure), I felt at that point I could handle two spawns. After I killed both however, only one spawned. So it could mean that Quillmane needs both creatures dead.
NOTE:
- 40-45 second timer (rare) and 62-66 (common)
- Killing quillmane rapidly causes more new mobs for tracker, kill some stationary gnolls as a reference on tracker to cut the bull-corn mobs
- Don’t leave any mob alive that spawned on these timers, no matter if they are a Cyclops or centaur or aviak or wolf or etc. ( to be safe, HOWEVER….)
- HOWEVER, DO NOT KILL ANY NAMED. Even if it spawned on timer, you must had the wrong PH. THIS IS HELPFUL just for one reason that you don’t have to deal with his PH again.
- Do not kill unnecessarily and keep tabs on your normal tracker and timer at this point.
- When I killed quillmane like this there were NO OTHER PLAYERS in the zone, so I was just Killing one mob every minute or so and it was still causing multiple new spawns, like the zone refreshed or restarted or something. I believe SoE does not want us to grind in this way…but ***** them, its already hard as it is lol.

Here are a links to places I looked. Thanks to all who helped me both on my server and online if you read it, your hints and guides were helpful to me.
Burdoc (73) of Vazaelle…Now Drinal

Allah quillmane:
http://everquest.allakhazam.com/db/npc.html?id=3677#post

Allah fabled quillmane:
http://everquest.allakhazam.com/db/npc.html?id=14838

Allah cloak:
http://everquest.allakhazam.com/db/item.html?item=1039

Allah fabled cloak:
http://everquest.allakhazam.com/db/item.html?item=27244

Allah South Karana:
http://everquest.allakhazam.com/db/zone.html?zstrat=44

Echelons Quillmane guide:
http://home.comcast.net/~echelonforester/quillmane2.htm

And thanks to Zarovich with his update on the Allah quillmane link.

Hope this helps! Good luck!!
Why a beastlord can't track.
# Jul 14 2013 at 1:25 AM Rating: Decent
Avatar
42 posts
Because he is part shaman part monk, not part druid or ranger.
Why a beastlord can't track.
# Jul 30 2013 at 11:43 AM Rating: Decent
6 posts
Yea, but it doesn't mean he has to exactly be like them. I know that's how they feel and play but they also have a bad *** pet. If they are one with the animals then they should be able to hunt down prey like their bestial counterparts.
Tracking Quillmane
# Apr 04 2013 at 3:40 PM Rating: Good
Scholar
24 posts
Hello all. I see my old posts from 2006 were deleted long ago but I was the original guy to come up with the 72 (or was it 78? I can't even remember anymore) second timer tracking method years ago after extensively studying the spawns in this zone. I've been away from the game for quite a few years and recently came back. Needless to say as soon as my new toon was high enough I started tracking Quillmane again and got a new cloak. Some information on what I've found is this:

1) I'm not sure if Quillmane has more than one placeholder because I didn't spend anymore time after killing him and getting my cloak, but the placeholder spawn I was working on was exactly 63 seconds from the moment my nuke impacted and killed the PH I'd start my digital timer. I can see how someone might say it's a 65 or 66 second timer if they hit their button a couple seconds late but it really appeared to be 63 seconds from the moment the mob was dead to a nuke.

2) There were a lot of 63 second mobs in the zone (lots of 32 second spawns as well, which I ignored), but the one I found and killed him on was a 63 second spawn that spawned on BOTH sides (east and west) of the southern half of the zone. It also spawned a high variety of low level creatures including escaped splitpaw gnolls, mist wolves, lions, lionesses, an Aviak Harrier and some Centaurs. Maybe a few elephants too but I don't remember for sure. It might spawn more than that but those are what I saw.

3) The PH I found was one that I picked up right at splitpaw. It was as a lion roaming straight through the middle of Paw near the entrance.

4) The spawns were on both sides, East/West of Paw. They were all South of paw, and would start moving generally North, probably back to Paw if I had let them live that long which I didn't.

3) I previously was camping two 63 second respawns simultaneously that were only spawning on the eastern half of the zone and spawned almost all lions and wolves (maybe a few gnolls in there) but no aviaks that I can remember and there wasn't much variety. No elephants etc. They would also spawn sometimes slightly north of Paw, but not by much. These did not result in a Quillmane. They did however both spawn "Marik Clubthorn" (2 of him were up at the same time even) and I abandoned them after spawning more Mariks. A few nights ago I had tried some other 63 second PH's that resulted in nothing. What really stood out with the one I finally got Quillmane on was the fact that it was spawning a high variety of creatures and that it was spawning both sides of the zone and always only south of Splitpaw.

4) I never found a single mob with a 72 or 78 second spawn time like the old days. I'm not sure if it's still out there or not but I never found one and I killed a ton of low level mobs. If there's still a PH on that timer, I couldn't find it.

5) It took me only about 10-15 PH's to pop Quillmane. 63 seconds after killing him, the next one was a Quillmane too but I didn't need it so I left him to the zone.

I hope this helps.
Two spawn cycles at least
# Feb 19 2013 at 11:57 PM Rating: Decent
5 posts
I can confirm that LoserCard and Panzer are both correct.

I used the typical method, but I found the 66 second spawn cycle and got two Quillmane kills. On the 2nd kill, two mobs repopped, one at 66 seconds and another at 78 seconds, so I started killing both. I abandoned the 66 sec one eventually because it was way over by the hermit and stuck to the 78 sec one.

So both are correct.
Done in less than an hour today
# Jan 21 2013 at 6:44 PM Rating: Decent
6 posts
Did this the easy way, park ya mage just south of spiltpaw, and have your tracker put tracking on normal ( this will only work if you are the only person in the zone killing ).

Kill the roaming mob that wanders N-S coming over the hill at splitpaw. Then 75 secs later, the add to the rangers/druid/bard tracking list at the top. Have tracker kill ONLY that mob that popped after the 75 sec. timer.

Took me less than an hour to get my cloak tonight.

Good Luck to you all

Chizye
test server
Updated Spawn Info Jan 2013
# Jan 05 2013 at 4:34 AM Rating: Good
4 posts
Having just spent the past 4 hours chain camping Quillmane I'd like to correct some misconceptions about Quillmane's spawn.

1. Quillmane/PH's spawn timer is not 78 seconds, infact it is exactly 66 seconds for every type of PH of Quillmane. This was timed by 3 people using digital timers/stopwatches. I don't know if this is a recent thing, but it is what it is as of January 5, 2013.

2. I am not sure if other people were picking up the random repops, but the only mobs that I encountered spawning Quillmane were: a lion, a lioness, a centaur charger, a centaur archer, a centaur courser, a centaur foal, a centaur sheltie, a mist wolf, a shadow wolf, an elephant, and an escaped splitpaw gnoll. I never killed any aviaks, treants, or cyclops. This was in an empty zone, killing ONE mob every 68 seconds. So either the others are VERY rare or other people are mistaken or it has been changed.

3. Like others have mentioned, the most effective means of isolating the placeholder from other mobs is a familiar. For it to be the most accurate, the familiar must be popped right before the PH should spawn. This would put the top two recent spawns on a tracking list PH first and Familiar second.

4. Quillmane DOES NOT move in any sort of figure 8 pattern. I followed him for an hour across the zone and it seems that he travels up and down three rows in no particular order. The west row is the first set of hills west of Splitpaw. Quill will travel up and down various paths. The middle row has multiple paths STRAIGHT through Splitpaw entrance. The east row travels up and down east of the little hut. He will travel to each of these rows and always continue from top to bottom or vice versa, and will never stop in between to turn around or travel east to west in the middle area. Quillmane does pass by the undead temple and makes a turn right through it.

5. The best possible way to find his PH is with 3-4 people, one of which must be able to track. One person in West row, two people in East since it is so wide and the tracker in Middle row. Each person has their own 66 second timer, kills a possible PH target, and pops a familiar right before 66 seconds is reached. The tracker then sees if any mob spawned immediately after a familiar and targets them to confirm. Using this tactic we found it in 30 minutes and we continued to camp him for the next 3 hours. You have to becareful to not lose the PH line since there are random repops of mobs and they will be pushed to the top of the list.
Updated Spawn Info Jan 2013
# Jan 12 2013 at 6:39 PM Rating: Decent
*
60 posts
That was interesting. Like others below, I used 78 sec cycle with digital alarm that was programmed to go offevery 78 secs. I had gotten 5 spawns in about 2-3 hours with 2 cloaks. I had a guildmate who has gotten 1 spawn with a cloak in 4-5 hours using 78 secs cycle. I know it works. This means 66 secs cycle also works as well. I will try to see sometime with 66 sec cycle for my monk sometime.
Updated Spawn Info Jan 2013
# Feb 17 2013 at 7:08 AM Rating: Decent
4 posts
Hmm, this is an interesting find since currently both 66 second and 78 second spawn times are correct. It is possible that all this time Quillmane had 2 possible placeholders, a 66 second and 78 second PH.

I am pretty sure the 78 second PH has aviaks that can spawn in it and I am almost certain the 66 second PH does not.
Finally
# Jun 11 2012 at 7:34 AM Rating: Decent
7 posts
I have returned to the game after several years and decided to roll a Mage. Working on her 1.0 now and saw that this is the most difficult camp, so I decided to knock it out of the way.

It took me a total of about 10 hours split over 2 days. The first day I spent just randomly killing everything South of Split Paw and North of Aviak Towers. I was using my 83 ranger with 200 tracking skill. I was not 100% convinced about Quillmane always spawning within that area, so I would also occasionally run straight up the center of the map (tracking reached to the edges). In the far north I would fine "an elephant" to kill. I figure if they were the placeholders, I could make it back to Paw before the next cycle. The first day I gave up after about 2 hours.

The second day started out again with me randomly killing trash mobs in the same area as before. After about 3 hours in the camp, a lvl 90 Pally showed up and started killing the gnolls outside of Paw. It actually helped me to better keep track of my spawns as my tracking was just full of gnolls at the top and when something else popped, I would track and kill it. Finally... another 3 hours later I was ready to give up the camp for the day (no idea what that Pally was after... but his gnolls stayed that the top of my tracking since I was the only one killing in the zone) when I had a Quillmane sighting on track! I tracked it and met up with it at (-4650, 1415) which is by the dirt hills. I killed it and it only had the leggings. 78 seconds later another Quillmane popped right in front of me (-4651, 1423) and killed that too. More leggings. But at least now I had finally found the 78 second cycle I needed to be on. I centered myself in the middle of the area between Paw and Aviaks and tracked and killed everything that spawned on track at around 78 seconds. (I was counting in my head... if you are alone in the zone, this works well enough)

I got:
Quillmane (-4650, 1415) - leggings
Quillmane (-4651,1423) - leggings
aviak darter
escaped Splitpaw gnoll
aviak darter
escaped Splitpaw gnoll
centaur foal
Quillmane (forgot to mark location, but spawned pretty central of the map between Paw and Aviak) - leggings
mist wolf
lioness
mist wolf
a treant
escaped Splitpaw gnoll
an elephant
escaped Splitpaw gnoll
cyclops
lion
Quillmane (-4737,-447) - leggings
an elephant
a shadow wolf
an elephant
Quillmane (again, forgot to mark location, but much farther east is where I ran into her... still in between paw and aviak)- leggings and defiant leather
lioness
a shadow wolf
lioness
lion
centaur foal
lion
lioness
centaur courser
lioness
escaped Spiltpaw gnoll
lion
a shadow wolf
an elephant
centaur foal
lion
escaped Splitpaw gnoll
centaur foal
Quillmane - SUCCESS!!! forgot location, but this one was again to the far eastern side of the area between Paw and Aviak.
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