#REDACTED,
Posted:Oct 16 2001 at 7:29 AM, Rating: Sub-Default, (Expand Post) OK, Thsi is weird an EverQuest Web site and they dont even know the quest to get these.....they cant be that hard there is a chick in EC on the 7th Hammer server with em she is level 26. Can someone just post the quest on how to do this i cant find it anywhere=/L8ter
This quest... is started by talking to the Tome keeper on the second floor of the Erudin Libarary... He tells you he wants a rare book that can be found in one of the planes, Its very long and very complicated. To long to Explain it all now, Just go find a book called immortals in the POH i think, But don't quote me on that one.
It's too bad I don't have these gloves, but they look pretty cool in game. I've seen them played in action in game before. They kind of look like they have bubbles coming out of their fists.
...this might sound kinda stupid, but these are considered armor right? so can you put a weapon in your melee slots when you have this on or do you have to use fists?
#REDACTED,
Posted:Jul 23 2001 at 4:04 PM, Rating: Sub-Default, (Expand Post) I Read these message boards and wonder... When are they going to start a PvP Message board? Heh
1) Item Haste: an item you are wearing that has haste as a permanent effect. You can wear multiple items that have Haste, but only the best haste is counted. This is so you can wear say the Golden Sash of Tranquility and a Cloak of Flames and get all the wonderful stats, but you only get the 40% haste from the belt.
2) Effect Haste: a spell effect or song effect, you know, the kind you see an icon representing the effect? Most haste spells cancel each other out as that is the way of spells (the stronger version ovrewrites), and the song effects overwrite each other aswell (as far as i've seen, have yet to see some stack). There are some songs that allow you to have a song and a spell effect BOTH on you at the same time, but just like items, only the best haste is taken into account. This is so you can still have the bard songs neat little bonuses (like ac, str, atk, etc.)
3) Monk Discipline: the Monk receives a discipline that allows them to have a haste bonus that stacks with both other forms of haste. This is considered a 20% haste, tho i do not know if it has been CONFIRMED, so dont quote me on that one. When they introduced disciplines they added a new system for melees, with its own counter and all that jazz.. which means it is outside the realms of stacking issues... This haste DOES stack with anything.
Now as for haste caps:
Pre 50: Your haste cap is around 80% (i am not completely positive on this one, so if someone knows for certain, please post the real cap)
Post 50: Your haste cap increases to 100%.
There are a lot of misconceptions about haste. The way a person figures out how much haste an item or spell has, is by logging a series of attacks. They count the amount of attacks over a period of time without haste, and then with haste. Then they divide the amount with haste by the amount without. That gives a number like 1.?? where the ?? is the % haste of the item. example: without - 20 attacks in 1 minute with - 24 attacks in 1 minute
24 divided by 20 = 1.20 = 20% Hasted
So.. what is the new delay on the weapon/s? Well... to figure that out, take the Haste %, add 100, divide 100 by that new number, and multiply the delay of the weapon with that final number. Confused? Don't worry, here it is in formula: Lets use a weapon that is 10/20 (for simplicity) and 50% haste.
A side note on delays, pre 50 the lowest a weapons delay can be is 10, no matter the haste. Post 50 it can go lower. This is something i'm not completely positive about, and if anyone can confirm please post. But i'm pretty sure monks can get their hands to 9/8 weapons at lvl 60 with full haste and CF.
Most of what is in this post has been proven over and over by testing. The only things i'm not POSITIVE about is the haste of the Monk Discipline and the lowest pre/post 50 haste/delay caps.
If a monk has a Golden Sash of Tranquility (~40%) and Celestial Fists (~40%), he has his pre 50 haste cap of 80%. At lvl 57, with the discipline, he can have 100% haste for 15 seconds, thats without any outside help.
Oh, and the Celestial Fists right click EFFECT haste is a 9 second song effect. Due to a recent patch, the effect stacks with things properly now, (you still only get best effect haste), and the haste will only stack with the item and discipline haste.
Sorry for the long post, but it seemed a lot of people needed some clarification on this issue. Please post if anything i said is wrong, and please explain the testing behind it.
Ok, maybe this is just me, or maybe the haste "system" in EQ is worked out differently, but (and please dont take this as a flame) your calculations for haste simply dont abide by the rules of maths.
Lets take nice round figures here for simplicity.
100% haste 50DLY weapon.
Now, maths dicates that if something is 100% faster than its normal state, then its delay is reduced by 50%.
Therefore, a 50DLY weapon, being twice as fast, (2 swings, in the time it would normally make 1) would have to become a 25DLY weapon.
Thus, the way I've always calculated haste (and will continue to, until I see some info from VI/SoE to say their haste system doesnt abide to the law of math) is that your weapons delay is reduced by exactly HALF of your hastes percentage.
So, if you have a pair of SCHW on, with 22% haste, then your weapon delay will be 11% less than normal.
however this is just my observations and it wouldnt surprise me in the slightest if EQ's haste system takes any notice of maths or not.
No No no my brain exploded again this is only suppised to happen at school Wait i tried this on the SB and it turn out my BA medallion gives 0% haste so good job man your theory works
the spell icon for CF is different than chanter buffs so they do stack so u can have like a fbss,swift like wind,and these and they all stack as they are different things entirly,i know from xp
sigh calmone
60 grandmaster still tring fr grandmaster baker =p
#REDACTED,
Posted:Nov 16 2001 at 6:41 PM, Rating: Sub-Default, (Expand Post) No matter what, the lowest a non monk can go is 10 delay...
#Anonymous,
Posted:Jun 15 2001 at 9:58 PM, Rating: Sub-Default, (Expand Post) All of you are so dang stupid, the epic no matter what decreases your dam/delay to 9/16. No if ands or buts. With MAX enchanter aste you may reach 9/9, THATS AS close as you get. With the SONG AND CoF (Cloak of Flames) you will be 9/10. With Fbss PLUS SONG youll be 9/13. STOP trying to be smart, im a lvl 60 monk on Saryrn, and i HAVE the epic unlike most of you, and there is something better, but wait untill Your UBER like me to find out 8P!
40% haste does not bring your delay down to 10.6 on your fists -- what it does it give you 40% more swings in a given period of time.
To figure out what the delay would be, use this:
Step One - Add 100 to the Haste Percentage.
100 + 40 = 140
Step Two - Divide the previous result (140) into 100.
100 / 140 = .71
Step Three - Multiply the previous result (.71) by the weapon Delay.
.71 * 28 = 19.88
Fists would have a ratio of .7
With Celestial Fists:
.71 * 16 = 11.36
CFs have a ratio of .79
So not only do they have a better ratio, but a much lower delay. Lower delay means more applications of the fixed damage bonus, giving the CFs a significant edge over just fists.
errr ummm no. go back to algebra plz. first off- you saying that delay and #of attacks in a given amount of time are different, thats wrong, its the same exact thing, one just sounds fancier. second of all that formula is pathetic. you've added way too many steps and just confused people. It's really quite simple.
Delay= 16 divided by 1.4= 11.428571... which is your new delay. Take 11.42 divided by 9 and you get 1.268...
i think 1.268 and .79 are quite different numbers when considering ratio...
in any event back to what people really want to know. you will attack every 1.142 seconds if you have celestial fists on and have its effect activated.
HOPEFULLY, this is just SLIGHTLY less confusing than his nonsense that makes no sense at all
EDIT: i guess that was a bit confusing. I used the following formula. DELAY/ 1.(%HASTE)= NEW DELAY
I calculate haste a different way ad it is much easier.... we have a 10/30 weapon with 20%haste... formula <weapon delay>/1.<haste percent>=delay with haste so... 30/1.20=25
EDIT: And if it doesn't get the propper haste which i think it does, it gets it perdy close.
oki i may be totally wrong but at lvl 60 your hands are 14/26...with 40 % haste that makes em 14/10.4 right?.....and the fists make ya 9/16...with 40% haste thats 9/9.6.....if ya hit ya haste cap with the fists wouldn't you have a better damage output....sounds strange yes but thats the way i see it.....please correct me if i am wrong
#Anonymous,
Posted:May 27 2001 at 4:50 AM, Rating: Sub-Default, (Expand Post) I LOVE RICE.I CANT GO ONE DAY WITHOUT RICE.I CANT GET ENOUGH RICE.WHEN I HAVE SEX I USE RICE AS A SEX TOY.I HAVE BEEN KNOWN TO RAPE BOWLS OF RICE.LAST NIGHT MY MOMMY MADE SOME GOOOOD RICE.IT WAS RICE WITH CHUNKS OF BEEF IN IT.I MADE A WRESTLING GAME AND THE MOST POWERFUL WEAPON WAS RICE.I THINK THE ALL CLASS EPIC WEAPON SHOULD BE RICE.
#Anonymous,
Posted:Jun 05 2001 at 7:46 PM, Rating: Sub-Default, (Expand Post) Message has high abuse count and will not be displayed.
#Anonymous,
Posted:Jun 05 2001 at 7:49 PM, Rating: Sub-Default, (Expand Post) DUDE ARE YOU ON CRACK ? I LIKE CRACK, SNORT SNORT SNORT. ONE TIME, WHILE HAVING SEX, I SNORTED. MY PEENIS GOT BIG, AND MY BOYFRIEND BENT OVER FARTHER. HE HAS BIG ********** I ENJOY PLACING THEM IN MY MOUTH, AND PLACING HIS LARGE ERECT ***** IN MY *******. YES, I AM GAY.
#Anonymous,
Posted:Jun 05 2001 at 7:48 PM, Rating: Sub-Default, (Expand Post) DUDE ARE YOU ON CRACK ? I LIKE CRACK, SNORT SNORT SNORT. ONE TIME, WHILE HAVING SEX, I SNORTED. MY PEENIS GOT BIG, AND MY BOYFRIEND BENT OVER FARTHER. HE HAS BIG ********** I ENJOY PLACING THEM IN MY MOUTH, AND PLACING HIS LARGE ERECT ***** IN MY *******. YES, I AM GAY.
#Anonymous,
Posted:Jun 05 2001 at 7:48 PM, Rating: Unrated, (Expand Post) DUDE ARE YOU ON CRACK ? I LIKE CRACK, SNORT SNORT SNORT. ONE TIME, WHILE HAVING SEX, I SNORTED. MY PEENIS GOT BIG, AND MY BOYFRIEND BENT OVER FARTHER. HE HAS BIG ********** I ENJOY PLACING THEM IN MY MOUTH, AND PLACING HIS LARGE ERECT ***** IN MY *******. YES, I AM GAY.
#Anonymous,
Posted:May 19 2001 at 6:04 PM, Rating: Sub-Default, (Expand Post) All i have to say is DAMN
BTW The song goes only to yourself ) It is like a normal song, lasting only a very short period of time before you must re-activate it. So, what most people do is make it a hotkey (The item that is), and for this case we will say its in slot 9, with flying kick being in Slot 1. They then go into there Options/Keyboard and set Slot 9 to go on Slot 1 by simply changing the 9 under the action title to #1. Every time you hit Flying KIck from then on it will activate the effect. Flying kick pops about the same time as the effect fades, making it almost perfect ). Verant doesnt always ***** monks over, and this right here is an example ). By far 1 of the 3 best epics (Cleric, Magician, Monk).
BTW, I'm getting real sick of hearing "Monks get screwed again" because we usually dont. You should have known the downsides to becoming a monk before you hit the "Create" button. Ever class has downsides, just grow up a little. Verant isnt your mommy, they arent gonna fix things just because you sit there and whine "Its not fair! Its not fair!". They do just what your parents did, they ignore you.
#REDACTED,
Posted:Jun 30 2001 at 8:54 PM, Rating: Sub-Default, (Expand Post) He's right there, monks aren't always screwed...I guess VI just hates us rangers. At least our epics are kind of cool looking.
I have never actually played a ranger, but I read somewhere about them having problems keeping their agro down and dieing a lot due to this problem, so they cant be all bad... :-)
Ingame go into configuration, hit keyboard, hit next till hot keys are up then look for hot key 9, its like the 4 or 5th page. Each hot key like every keyboard command ingame can be bound to 2 keys on the keyboard, you can change its primary setting by left clicking on it and pressing the key you want to use, alternate key is set by right clicking on it and pressing the key you want to use. To do what he described you would hotkey the inventory slot for Celestial fists, we'll say hot key 9 to keep with his example, go into your configuration and change the keyboard settings for hotkey 9 to activate when you press 1. A note on these sort of bindings tho, becareful that you don't have hotkeys on your other hotkey banks that could make this a potentially fatal combination. IE if slot one on hot key bank 2 was sense heading and slot 9 was for what ever reason kick or ranged attack, you could end up accidentally attacking an npc, which with most of our luck means uber guard <grin>.
I was told the other night that this haste does not stack with the haste on the Robe of the Whistling Fists... If this is true I have a dilema. Obviously, having 81% haste ( i think 70 is the highest though) is better than 66% haste. I get these numbers from:
a) Celestial Fists, Golden Sash of Tranquility
b) Robe of the Whistling Fists, Golden Sash of Tranquility
Consider for instance that the max haste is 70%, which I would be relatively sure it is. Instead of connecting your CF haste to your flying kick, leave it off and connect a Robe of the Whistling Fists haste to it. Whenever you kick you will have 66% haste for the next couple seconds, 10 seconds I believe. So you are losing only 4% haste but you are able to use that haste on a weapon. But heres the other part, CF make your hands 9/16 plus the 40% haste it gets with it, so your fists are 9/10 roughly. Now add in the Golden Sash of Tranquility and your hands are 9/5... which must be wrong because that would be godly. Now take for instance a SoS (stave of Sheilding)... With 66% haste added to it it is 17/10... So answer the age old question. which is more godly?
#Anonymous,
Posted:May 17 2001 at 10:05 AM, Rating: Sub-Default, (Expand Post) omg, i guess you guys haven't noticed this yet, but you all sound like HUGE nerds/greasers when you start showing off your mathematical skills and try to explain haste/haste calculations. just take the ammount of haste the item/spell effects you have on are, divide them into 100, then multiply that number by the wpn dly. thx )
the haste % isn't how much delay is cut off.. haste % in EQ shows how many more swings you do, 40% haste = swing 40% more often in a given time than without it hmm to use your math to find delay I guess you could take half of the haste %, then plug it in, will try to explain the logic behind that; 100% haste would be attacking TWICE as often, meaning you've cut the delay in half(by 50%..) so.. epic alone, 40% increase in attacks.. meaning 20% reduction in delay.. 20x16=320 / 100 = 3.2 16 - 3.2 = 12.8, round up to 13 dly
epic(40%) + cof(36%) = 76% haste 38% reduction off your delay.. 38x16=608 / 100 = 6.08 16 - 6.08 = 9.92 round up to 10 dly
and /gasp, matches what has been confirmed on bodi's guide, http://www.geocities.com/kibadachi_uk/monkepicquest.htm look at the bottom for the hasted dmg/dly chart
as for delay going lower than 10.. trust me, it does, with chanter haste, I've logged my self attacking more than 4 times per second.. even quading twice within 1 second every once and a while
If you'll remember the Infamous Moss Covered Twig it was a 3/10 weapon that Verant made secondary hand only, because lvl 30s and up could and did get it and used it in primary hand. In the primary hand it was out damaging alot of weapons only lvl 55 plus could get, and this was on lvl 30 plus ppl. The reason being is because the damage bonus in the primary hand. Now, just for a moment imagine that twig with 3 times the damage it had. Thats what these fists are. If this 9/10 thing is true then monks have the most damaging weapon in the game.
#Anonymous,
Posted:Apr 27 2001 at 10:17 PM, Rating: Sub-Default, (Expand Post) let me ask you all a question. These are the monk's epic right? SO WTF ARE YOU WANTING TO KNOW ABOUT THE DGM/DEY? Come on peoplelet's stop and think about this. It's one an epic, two a haste iteam, and three most monks dream of getting them. So what does it matter that they lower your damage output or speed of attacks? Heck if i had a pair of these things no questions asked thanx and have a nice day.
CF's make your fists 9/16 just putting them on, the haste effect brings it down to 9/13 or something, and im not sure what the haste cap is but from what i hear you cant go below 10 delay.
wow, I can't believe everyone gets haste wrong. But not to worry, I am here to educate the masses. I read this on Monkly Business if you want to see it more in depth. But basically, haste is measured in damage increase, NOT delay decrease. If you want to measure how much delay goes down, take the percentage(40% = 40) and add 100. Then divide that into 100. The resulting number is what you multiply the delay by to get the hasted delay. So in this case 100/(100 + 40) = .714(rounded down). 16 * .714 = 11.43(round up)
That is what the monks fists will become. Measure it yourself if you want. Just take any delay, divide it by 10, and that's the delay in seconds. I guaruntee that's how haste works.
It can also be defined as a percentage increase in the number of swings you make with your weapon per minute. This tends to make more sense than an increase in damage. Haste means you go faster or swing faster not damage more, although both the previous method and the method listed below both yeild the same result.
Weapon delay is basically calculated in tenths of a second. So a delay of 16 would mean you were swinging your fist once every 1.6 seconds. Now lets figure out how many times per minute you swing at this rate.
60/1.6=37.5 swings per minute
Now calculate the average swings you will make per minute with the 40% haste.
(100 + 40)/100 * 37.5 = 52.5 swings per minute
Now lets calculate what the average speed of your new hasted swing.
60/52.5 = 1.143 seconds(once again rounded up as above)
Now simply convert this back to tenths of a second and you have a average delay of 11.43.
So there are two methods of calculating haste, both of which yeild the same result. That should put an end to any doubt anyone had I hope.
For those of you stating that a monks damage on his fist is 9, take a look at the chart from this link http://www.monkly-business.com/skills/h2h.php and check the damage for a monk's fist post 50, which are the only levels that a monk would hope to get the epic. A monks damage does not stay at 9, his damage goes up and his delay goes down as level increases, but dont take my word for it, read the info on the link I posted.
Hmmm.. QUOTE: For those of you stating that a monks damage on his fist is 9, take a look at the chart from this link http://www.monkly-business.com/skills/h2h.php and check the damage for a monk's fist post 50, which are the only levels that a monk would hope to get the epic. A monks damage does not stay at 9, his damage goes up and his delay goes down as level increases, but dont take my word for it, read the info on the link I posted *****
Bro.. GET OFF THE CRACK PIPE ...!
We are talking about Celestial Fist, not the natural progression a monks fist goes up in power. Any time you put these in your glove slot, your fist INSTANTLY become 9/16 weapons due to the gloves, then if you inact the effect(40% haste) they become 9/10 's ......
Well what people are saying is wrong. this item has an effect of haste. It does not have a damage stat, therefore it cannot lower your damage to 9. Read this chart if you still want to listen to "people". http://www.monkly-business.com/skills/haste.php
on the left of the http://www.monkly-business.com/ site, click "Quest Guides" now in the middle click "Bodi's Guide to the Celestial Fists 'epic' Quest for Monks" wait a short bit for it to load scroll down
"They also change the Damage/Delay of both of your fists to 9/16, not including any Haste you may already have." *cough*
Actually if I recall correctly I seem to remember that these were listed as an 'exception' by verant. This was a couple of months ago, so unless something got really switched around, they turn the fist (during the triggered effect) into a 9/10 weapon. Ok. This is as opposed to the fist being a 4/36 weapon. A monk's fist is _always_ a 4/36 weapon. The lowered delay and raised damage a monk gets as he advances are _bonuses_. Which means that those fists, at 50 and higher, which have become 14/30 ( or 14/31 if your an Iksar) are now 19/10 After that you can start working out bonuses from strength and Offense and such. Somone else is sure to have done the math (in fact there's another link at Monkly Business, a wonderful site).
Blah. That was a mouthful. I hope it made some sense.
A monks fists are not always a 4/36 weapon. As you go up in levels, they BECOME a better dam/del ratio weapon. They said it when they implemented it, its not a bonus, its a change in ratio as you level. With these on your fists BECOME 9/16, the monk is the only class that has this kind of coding to it. The haste on the Celestial fists are 40%, coupled with gold sash you'd have 81%. If you had SLW on you'd be at 101%. As i dont have the epic yet, i cannot test the dam/del ratio on fists if you have CF haste instead of SLW. In all likelyhood, max haste % goes up as you level, so at lvl 60 you may be able to have over 100%... which may explain why so many people have conflicted results when testing haste and max haste...
Oh yeah, your fists still get better after lvl 50, so you can get 14/26 (14/27 iksar) at 60.
i've seen a few posts on the damage/delay ratio given by the Celestial fist proc, you can't have a delay lower than 10. Even if the numbers make it look that way, your delay won't be lower than 10.
Fist damage is 9/16. The item has a 40% haste dropping the delay to 10. Also, these are gloves so you are hitting with these the same as if you had nothing on your hands or Wu's Gauntlet - hand to hand skill check.
Base damage is 18 (2*dam) now add in level bonus and str bonus (i dont know those numbers but some spoilers do) and possibly other bonuses. The numbers get quite high.
Another thing to consider is the damage you saw could have been due to a flying kick or a Disc or possible they had a weappon in hand that you did not see.
#Anonymous,
Posted:Mar 13 2001 at 11:57 PM, Rating: Sub-Default, (Expand Post) HEH... BEEN DOING SOME RESEARCH ON THESE....THE EFFECT TURNS YOUR FISTS INTO 9DMG 9DLY WEAPONS...NOT TO SHABBY :)