Spell Icon Skin to Vines  

Description

1: Increase Incoming Spell Damage by 1%
2: Limit: Max Level(75) (lose 5% per level over cap)
3: Limit: Effect (Hitpoints allowed)
4: Limit: Spell Type (Detrimental only)
5: Limit: Resist (Fire allowed)
6: Limit: Combat Skills Not Allowed
7: Transform Body Type (25)

Details   Raw Spell Data, Lucy Spell View

Mana: 300 Skill: Alteration
Casting Time: 0.5 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Unresistable
Range: 200 Location: Any
Time of Day: Any Fizzle Adj: 91
Deletable: No Dot Stacking: Yes
Reflectable: No Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Detrimental Source: Live 12/03

Messages

Cast on you: Your blood runs green and your skin becomes sinewy vines.
Cast on other: Soandso 's blood runs green and their skin becomes sinewy vines.
Effect Fades: Your blood and skin return to normal.

Game Description

Transforms a living creature's skin into plant matter, making them susceptible to effects that work on plants, while also increasing the damage they will take from fire-based spells for 3.0 mins.

Items with this effect

Quick Facts

Scroll:
Spell: Skin to Vines

ClassLevel
DRU73

Expansion:
Serpents Spine

Duration:
3.0 mins
Post Comment
great spell
# Nov 23 2011 at 10:52 PM Rating: Decent
***
2,308 posts
Serpent Vines, Skin to Vines, Hand of Ro then start dropping fire dots.
Charm plant
# Aug 18 2007 at 6:28 PM Rating: Decent
Abyone tried using charm plant spell with this to charm a monster thats noy normally a plant?

Useful
# Oct 25 2006 at 3:28 AM Rating: Decent
*
73 posts
One big advantage of this spell is, since it makes the target into a "plant" the SK plant tap "Drink of Decomposition" will work on the mob. Suddenly my SK has a newfound desire to group with Druids. In fact, since both spells are gotten at the same level that may be the intended usage of the spell.
Undead
# Oct 11 2006 at 7:06 AM Rating: Default
The way this spell works is that it takes any mob that is flagged as a "monster" and turns it into a "plant". The actual look of the mob doesnt change just that it is now flagged as a "plant" mob so that slashing dmg does more and fire spells as well. Due to the fact that the mob needs to start as a "monster" i have been inable to get this to work on any "undead" mobs or mobs that are considered raid mobs. To me this seems more like a spell to use while soloing and kiting rather then in group content due to its mana cost for a benefit. Not saying that 300 mana is a lot for a spell to cast but that the mobs die fast enough without this minor debuff. I've asked people to parse the increase in slashing dmg but currently on RK.1 i couldnt get consistant enough results back. Its a fun toy with our new Equinox Burn spell and our epic. Im still checking on if it stacks with our epic effect or if the epic just temporarily has its effect overwrite it.
Undead
# Oct 11 2007 at 8:59 PM Rating: Decent
This spell does not work on summoned or undead mobs. It will work on raid level mobs.
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