Spell Icon Fire Rune  


1: Persistent Effect: Fire Rune Effect

Details   Raw Spell Data, Lucy Spell View

Mana: 100 Skill: Conjuration
Casting Time: 3 Recast Time: 30
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Self
Spell Type: Beneficial Source: Live 08/17


Cast on you: You scribe a fire rune on the ground.
Cast on other: Soandso scribes a fire rune on the ground.

Game Description

Scribes a fiery rune on the ground that will explode and damage any enemy that wanders too close.

Items with this effect

Quick Facts

Spell: Fire Rune

Wizard level 70

Post Comment
Aura Effect
# Oct 12 2017 at 7:38 AM Rating: Excellent
512 posts
The correct persistent aura effect for this spell is http://everquest.allakhazam.com/db/spell.html?spell=8514
If only the limit was 5
# Apr 24 2013 at 5:33 PM Rating: Decent
5 posts
If I could have 5 of these up at any one time, then I would actually use it more often.
# May 24 2008 at 1:18 AM Rating: Decent
6 posts
anyone tried placing these near naggy/vox and bringing them over it? could get a few ppl to set em up and kill the things if it does work!
Senreni~mage of 46 Elemental followers. Sol Ro
# Feb 02 2008 at 12:00 PM Rating: Decent
23 posts
Just to clarify this spell is kindof useless unless you had lots of wizzies using it lmao or lots of traps although it cant be fizzled and does raise conjuration so woot for that. not sure how long it stays but is over 60 seconds and dont know if it can crit either b/c I cant figure out which filter to turn on to see the dmg on it. 1200 dmg for 100 mana though you can decide for yourself.
LVL 70 trap
# Jul 30 2006 at 7:09 PM Rating: Decent
1 post
This spell now is the cursor loot from the Tak 3 mission, given in NRo. The spell Chaos Flame is the reward for the Skylance 3 mission in Arcstone.
honestly WTH r u thinking
# Jul 02 2006 at 4:55 PM Rating: Decent
42 posts
need i say more. stupid.
# May 04 2006 at 9:41 AM Rating: Decent
7 posts
lvl 70 aura/trap
# Apr 23 2006 at 2:17 PM Rating: Decent
7 posts
k you get the mission"The Key To The past" in north ro...its first of three missions....it starts INSIDE of takish hiz which is in south ro....the next ones i dunno bout..will get back about em...lvl 70 wizzy lmkiley.7th hammer
waste of time, PoR trap spell
# Mar 08 2006 at 3:37 AM Rating: Decent
2 posts
the trap spell you get in the Ruins of Takish is a waste of time, I got it the other day , mission is to kill the 4 seasons that wander in the zone. no they cannot be solo'd and no they don't aggro you, but they do summon. The spell cannot be the same. I set it, and it did a whooping 14 points of damg to a greenie in East Commonlands. LoL it didn't even kill it. so i thought it may be a partial, but no...it hit for 14 points of damg every time. I've had another wizard in guild say the samething also , (thought i may be bugged). Don't waste the time to get this spell, if it is the same spell from the PoR expansion. Thoridus Pyrephyst 70 wizard Prexus/Teris Thule
RE: waste of time, PoR trap spell
# May 13 2006 at 8:28 AM Rating: Decent
i agree with the worthless part but they can be solo'd. never even got though my rune when i did them=-P
Master Azumzen Elftamer
Firiona Vie
RE: waste of time, PoR trap spell
# Mar 16 2006 at 10:59 PM Rating: Decent
56 posts
I believe that is because it is set to only do a certain percentage of the mobs hitpoints.
Pathreader Stormbow-75 Huntmaster
RE: waste of time, PoR trap spell
# Apr 14 2006 at 4:55 PM Rating: Decent
33 posts
You did the quest of killing the four "season" mobs. The reward for that one is the lvl 55 trap spell not the lvl 70. That could be why you aren't getting very big hits off the trap.

Just my 2cp for you.

Sorceress Eliahna
Quest and Info
# Feb 27 2006 at 2:04 PM Rating: Decent
13 posts
The PoR task "Key to the Past" that starts in NRo is supposed to give this spell as a non-listed reward. It's trap that does 1200 damage to first NPC target that comes in range.

Search Lucy's for "Effect" to see all the new Aura and Trap effects.

New Expansion
# Feb 23 2006 at 6:23 AM Rating: Decent
13 posts
If you read the PoR manual, this is listed as a new spell for wizards, and listed under the new trap system. It's a trap for wizzies to cast, that explodes into flame when mobs wander into range. No idea how to get ahold of this spell yet.

If anyone gets more information, please let us know. This can prove to be very useful in certain encounters, I think.
What is it?
# Nov 19 2005 at 10:43 AM Rating: Decent
53 posts
Any informations on this spell?
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