Spell Icon Ancient Core Fire  

Description

1: Decrease Hitpoints by 4070.

Details   Raw Spell Data, Lucy Spell View

Mana: 850 Skill: Evocation
Casting Time: 8 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Fire
Resist Adjust: -10 Range: 200
Location: Any Time of Day: Any
Deletable: No Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Single
Spell Type: Detrimental Source: Live 09/29

Messages

Cast on you: You are encased in core fire.
Cast on other: Soandso is encased in core fire.

Game Description

Consumes your target in the power of chaos causing 4070 damage.

Items with this effect

Quick Facts

Scroll:
Spell: Ancient: Core Fire

ClassLevel
WIZ70

Expansion:
Omens of War

Duration:
Instant
Post Comment
fyi
# Aug 27 2006 at 8:17 PM Rating: Default
FYI necro lifetap doesnt land as easy as you think it does, its got a decent nerf on it in pvp, although it does have a -200 check. try dueling a lame druid who nukes you for 1200+ against 600 fire and magic resists with a resists check of a HUGE 0, and my tap lands for an average of 400-500.........

if the necro tap is landing that good on you in pvp get better resists.
lol <-10> again?
# Jul 02 2006 at 4:46 PM Rating: Decent
ANCIENT CORE OF FIRE MY A$$ with <-10> base resist this spell is pathetic

I feel ripped off that necros can crit upwards to my wizzy in pvp and also HEAL themselves with the same nuke they hit me for. will this spell reflect all spells half the time. or do some spells completely supercede this. IF i get this spell i would hafta waste a shatload of time. and if its not gonna give me an edge versus necromancer dots and taps its just another USELESS wizzy spell.

this wizzy is SICK TO DEATH of seeing <-200> on necro spells and seeing <-50> based resists on the BEST wizard lures. either necros taps gotta be nerfed in duels or other casters need a defence.

SONY!!!!! GET UR SHAT TOGETHER AND FIX THIS GAME BEFORE I QUIT
lol <-10> again?
# Jul 06 2006 at 1:23 PM Rating: Decent
And while SoE is at it, give warriors self only mana free CHeals with 2 sec cast times... Not EVERY spell is meant for pvp and for the damage it does, the resist check is not bad. Oh and if you think the best low-resist nukes wizards can get is -50, think again the OoW bane line spells have a -300 to resist check. As for necros, i've yet to see a necromancer crit for 36k...





Senthe Meliamne, wizard of FV and proud member of the Planar Campaign.
lol <-10> again?
# Jul 28 2006 at 3:03 PM Rating: Decent
u should check the link on bane spells it says -50 and even if this spell landed in pvp which it only does 1/5 time how many time u think a necro can crit 2k and heal 2k by the time u get a 800 damage bane spell to land necros at 100% health again

/laughs at the idea of a 36k crit in duels

and only a non wizzy would say 36k and think this. critting 36 k requires gom to pop and mana weave to pop at the same time. the spell ether flame which costs 1600 mana to cast and doesnt get used in the absence of gom and mana weave

maybe all spells arent for duels but this one is and the resist check blows. and thats m point
lol <-10> again?
# Aug 23 2006 at 11:27 AM Rating: Decent
Lightning Bane

Spell Type: Detrimental Skill: Evocation
Mana: 456 Target Type: Single
Casting Time: 4.50 Duration: Instant
Recast Time: 2 Resist: Magic (-300)
Fizzle Time: 2.50 Range to target: 200
AE Radius: 0 Interruptable: Yes
Location: Any Time of Day: Any
Reflectable: Yes




Note RESIST: MAGIC (-300)

So perhaps you might wanna check again and see for yourself. It's the people like you that whine "Oh it's not FAIR that <insert class> can do something that I can't do!" that make the game less and less interesting and fun.ALL classes have thier strengths and weaknesses. Deal with it or play a Necromancer. It's that simple. If you think they are so much better then we are, why are you playing a wizard???

Senthe Meliamne, proud wizard of FV and the Planar Campaign.
Hilarious
# Dec 07 2005 at 8:47 AM Rating: Decent
You guys crack me up about the hp stuff. You really think an extra 2000hp will save your butt when you steal aggro and start getting clocked for 984hp a hit in a creator DON mission? You will only live a few more seconds with the extra hp. By the time you reach the lvl to use this spell you should know how to manage aggro or you will after corpsing a few times blistering the mob with this spell.
ACF
# Aug 31 2005 at 5:08 PM Rating: Decent
i have personally hit a 15.4k with this using ancient bard song and having druid epic 2.0 clicked on mob. had girdle of the zun'muram (pyrilen vengeance) for foci. another wiz in my guild has hit 16580 using same above but 55% fire foci using DoN cloak. somebody told me max theoretical dmg on it but i cant remember. depending on mob and how up the druids are on fire debuff i can roll about 470-500 dps. throw me a bard with 2.0 might be a little more. (dps is on raid mobs coa, tacvi, DoN dragons and mpg trials) if you have this spell and go do say a ldon (for aug stats) you can roll about 600. flame on now:P
70th season wizard and proud member of fire and fury
http://www.magelo.com/eq_view_profile.html?num=1223153

Edited, Fri Sep 9 19:55:33 2005
Max Crits
# Aug 26 2005 at 11:39 AM Rating: Default
Any idea what the max crit would be for this nuke?

With the focus effect Fire of Anguish(45%) and bard song I managed to do 12279. Vangl's Fire is the largest focus for this which is 55% can it do 14k+?
you guys have too much time!
# Aug 26 2005 at 1:23 AM Rating: Decent
I have a 64 wizzy on prexus.. I have almost 6k mana 6k hp... I crit for 5k with 21 aas. I draw enough agro with spell haste and focus... I am cranking out 5k nukes every 5 seconds.. With this DPS anybody should be able to do with some extra damage.. wait until I get good spells I should be time+ flagged soon, been working my POP since 46.. Sol ro flagged at 47.. I am an uber wizzy that just wants a group! And if you know me you've probably wanted me! good luck I hope I get SOM
RE: you guys have too much time!
# Aug 27 2005 at 3:10 PM Rating: Default
u do realize u can get sol ro flag by just killing banished efreeti in ww, then turnin it into the dragon right outside of pofire zone, potranq side
Ancient Core Fire
# Jun 02 2005 at 1:54 PM Rating: Decent
Simply put, I have got to have this spell. Ancient Core Fire will complete my journey as a Wizard, plus there's a certain feran in NC who must die... hehe. BTW Endo is a good friend of mine and a former guildie in Chosen Few, and we have raided together.

I need to get my mana pool much higher than mine is, i.e. I need to go on some raids. I am thinking I should go get GOD geared before hitting WOS and MPG hard for the needed mobs. Hehe and BTW I could sure use a WOS group hehe!

Any help would be appreciated - Sandcaster
RE: Ancient Core Fire
# Jul 07 2005 at 3:17 PM Rating: Decent
You need to do a little bit more research on this spell if you think going to MPG and WoS will get you this spell. This spell is not easily obtainable. It is the hardest spell in the game to aquire for wizards.
wizzy mana
# Jan 03 2005 at 8:22 PM Rating: Default
the way i see it is that wizzies are exactly the opposite of warriors, and in other aspects they should be. i think most wizzies in time/god/anguish guilds would give hp for mana. when ldon fresh came out time gear was tops, there were only a few ldon raid items to top it but for 99% time was king. i had a 65 wizzy in my group with 8k hp and 10k mana, no lie.i think wizards should have far less hp and far more mana (this is just my opinion) and less aggro for their nukes. i dont have a wizzy so i could be full of crap but if i was a 70 wizard with the very best that time/god/anguish had to offer, i would appreciate 6k+ hp and expect 14k mana easy preferably more.


Wizzy hits Quarm for 13493 points of non-melee damage.
Wizzy scores a critical hit! (13493)

followed by a spam of tells and raidsay of "wow nice crit"

wizzy's should get an AA that allows them to deny others to see their cirts :P
RE: wizzy mana
# Apr 20 2005 at 10:54 AM Rating: Decent
I see it the other way around at when I first started raiding and doing lucin mobs I prefered mana over HP but then later one when I was going tacvi and trials I prefered HP over mana. Mainly due to the increase in AEs and agro(in lucin and PoP i could take a few hits if i gained agro..........in GoD+ maybe if i was really really lucky and just casted FS and a healer imediately saw me take agro and sent a fast heal and the tank immediately took back agro I might live if i took agro.




RE: wizzy mana
# Apr 18 2005 at 8:07 PM Rating: Default
6 k hp v 2 k aoe dd 700 aoe dot = 5 tics dead wizzie .

get a clue about upper end before posting .

Edited, Mon Apr 18 21:14:28 2005
RE: wizzy mana
# Aug 27 2005 at 3:14 PM Rating: Default
well, most zones where there is an ae like this, the wiz will have more hp than 6k. also your more than likely to have enuf resists to resist part of it. Also chances are that youll have a secondary healer, or a person to dispell it. Also no matter how good of a wiz u are if u get aggro in a high end zone for more than 2 seconds, ur dead.
RE: wizzy mana
# Feb 17 2005 at 8:39 PM Rating: Excellent
*
98 posts
Sure, however you must not forget that mana regen plays a huge part in calculations. If wizards cant control their agro well, then no matter how much mana they have, it will be wasted when they are killed by the mob. I know this is obvious but many folks think that the 14k plus nukes we are getting now with druid and bard song added to our own focus is really cool. well tbh it is when it is timed correctly but otherwise it is a nightmare for the buff class at raids. Short frequent nukes & combined rains with our inate crits can far outdps our ancient core fire with all its focuses and crits purely on agro alone! concussion pants and epic effect help of course but they do the same on the smaller faster nukes which crit more often simply because of the casting ratio. Mana regen then becomes the leet skill combined with knowing which nuke to cast at the right time for efficiency. A grand master wizard knows exactly when to cast the right spell at the right time. Big nukes are fun but mostly for slacker wizards imho - unless they know how to use them. One mistake of the tank, enc, clr and a perfectly timed nuke will steal agro killing the wizard faster than a truck load of dead rats in tampon factory! HP then becomes an issue because the wizard must survive the unfortunate event. 8k with good defence aa and armour should suffice but tbh the mobs in anguish will flatten that very quickly unless the wizard has a semi decent cleric in group. anything higher that 10k mana is a waste imho. Basically it comes down to mana regen & sustained DPS over pull frequency and agro management. Therein lies the Grand master wizards true skills.

Peace

Fortunbas Soulsender
Proud member of Darkwind guild
Antonius Bayle
RE: wizzy mana
# Mar 04 2005 at 12:41 PM Rating: Good
"anything higher that 10k mana is a waste imho"

- until Vex Thal bosses move to Anguish along with their upgrades, including plenty of innate spellshields (the ones you cant dispell). Toss in some 50% permanent Reflection for fun! And make sure they proc (not cast, not predictable so that it is not timed) unresistable AE stuns, hell why not make it a 8 second whirl-till-you-hurl, and we cant forget the other proc of memblurrs to keep everyone on they feet. OF course he'll keep AEing a 100hp/mana unresistable DoT (just to barely see your mana going up), unless its his PH version with semi uber loot that only AEs mana tap

then you'll need hp's to escape low hp agro. hell why not make the mobs not have a back so the rogues cant backstab to make nukers sit and med longer watching paladins with 1.0 Epics outdamage them! and yes the bosses should have no sides, and will proc Enrage randomly

and when the VT hp'd Anguish mob gets near low hitpoints you he will use Lay Hands, and 5minutes later when hes low hp again a message that hes been Divine Interventioned shouted to the zone

when hes out of tricks, thats when he gates, and of course we all know that they CH when they gate as well

then he despawns



____________________________
Lamini http://www.magelo.com/eq_view_profile.html?num=113217
Lamini's comeback: http://eq.magelo.com/profile/1399072
RE: wizzy mana
# Apr 18 2005 at 12:47 AM Rating: Decent
ROFL good stuff!
RE: wizzy mana
# Mar 18 2005 at 2:27 AM Rating: Default
LOL!!!! I like it :)
#REDACTED, Posted: Jan 08 2005 at 11:46 PM, Rating: Sub-Default, (Expand Post) Will agree with you there. We should be the exact opposite from Warriors. Wizards having 10-11K hp raid buff is nice but unless you have the mana to back it up, you are sucking... I would think the odds are you would cast this no less than 6-7 times plus all of the concussions to mitigate the nuclear blast sized aggro ring you are putting out.
Ancient OoW Spells
# Nov 09 2004 at 8:53 PM Rating: Default
Unless I am wrong, and correct me if I am, Ancient spells in OoW are from a rune off high end mobs. Check here if you think I'm wrong.
Thus family oriented/non-hardcore guilds, unless allied with a high-end guild, will not see Ancient Spells. Single group of time+ geared people able to achieve this? Not a chance. 6+ groups quite possibly. I'm not a hardcore player but I do research information before I post. Some people might consider doing the same...would avoid alot of flaming and wasted space from worthless posts.

Just my 2cp.
Endorin Trueblade
66 Shaman on Veeshan
RE: Ancient OoW Spells
# Jan 13 2005 at 12:49 PM Rating: Default
Scholar
24 posts
I would agree with you here. However, you should do some research on spelling. Just incase A LOT of grammar ****’s come by looking.
RE: Ancient OoW Spells
# May 19 2005 at 12:26 AM Rating: Decent
sargeeq: Give me a break! If you want to be a jerk about his spelling, then I should point out your post has at least two errors in it. "****'s" (which I think you meant instead of "****?s") should be plural, not possesive, so the proper spelling is "*****". Second, "incase" is not the word you want. I think you mean "in case" :P

Be careful what you wish for, you just might get it.

Edited, Thu May 19 01:34:30 2005
RE: Ancient OoW Spells
# Apr 18 2005 at 12:51 AM Rating: Decent
Show me ONE spelling mistake that they made, just one please?
RE: Ancient OoW Spells
# May 03 2005 at 1:07 AM Rating: Decent
I found only one spelling mistake. He or she spelled "a lot" as "alot." Only pulled out the spelling **** inside me because you asked to see a mistake hehe.

Edited, Tue May 3 02:08:44 2005
RE: Ancient OoW Spells
# Sep 11 2006 at 2:33 AM Rating: Decent
Although technically that's isn't a SPELLING mistake, it's a grammatical one /shrug.
ROFL
# Oct 02 2004 at 2:55 AM Rating: Default
all i got a say is ROFL my wizzy is 70 has a 9.1k mana pool raid buffed with the mana pres to back it up and the foci to make this insane, and the pantz to keep the mob on the tank :) so i be i can chain this puppy for over 2min easy :)

Bertox
Torgas Order of the Scattered Wind
not a newbe, just not mathmaticly incline
# Sep 22 2004 at 7:38 PM Rating: Default
I would like to make a comment about the newbie comments that are always made. like if a person does not take the time to learn all the mathmatics of this game. like for example the ratio of dps. and i know i'm not makeing sence couse it all does not make sence to me. does that make me a ebayer, or that i had someone power lvl me. NO. it just makes me someone who does not want or have the time to learn the mathmatics of the game. What little time i have to play EQ i like to play EQ not research it. lol. Does that make me a bad player. well not according to the ppl I play with on Sayrn. I have played this game for five years and I play a lvl 65 wizard that i lvl up myself and work very hard on. and all i care about when it comes to my nukes is weather or not the nuke hits the mob, how fast it takes the mobs down, and how much it drains my mana. Don't realy go into the mathmatic of it. and weather a spell is good or not. well i just read the boards and see what ppl say about it or learn in game, witch is where i am at most of the time. Like i said rather be playing than researching. lol tis more fun to play.
RE: not a newbe, just not mathmaticly incline
# Oct 02 2004 at 1:06 AM Rating: Decent
LoL ... i like the post.

As to the mathamatics... It's "hardcore" players who take the time to research it for us "mathamatically inclined"...

We just have to look for a high number in DPS to figure "oh it probably is the most useful" (if the mob doesn't resist)
Holy ****
# Sep 16 2004 at 1:52 PM Rating: Decent
Ok looking through the new focuses and the familiars wizards can get 38% spell haste and a total of 60% increase to fire based DDs in omens at lvl 70......Holy hell thats 914 DPS....INSANE!!!
RE: Holy ****
# May 12 2005 at 11:35 PM Rating: Decent
I take it all back...with this wizzies can do 1388 DPS......for around 2.5...maybe 3 minutes....then you're OOM.......but still that is badass =)
RE: Holy ****
# Sep 24 2004 at 3:37 PM Rating: Decent
I should note that it's the theoretical max DPS one could get fully focused and including max spell haste from items spells and AAs. It wont be that b/c of resists and crits but it is possible that it could be that much.

RE: Holy ****
# Sep 19 2004 at 11:51 AM Rating: Default
seriously doubt that, prehaps 400 dps. but if you were to do that 1k dps, thats if you can maintain chain casting it ( the thoeretical unadjusted dps is calculated on chain casting the spell ). so on med time / other casting / anything. going to reduce that ammount of dps alot. resists will also reduce it alot. hehe 1k dps would just be far too much. wizards would be soloing anything. and in a few casts your going to be oom with that setup heh. idk im just a warrior, but thats how i see it.

Edited, Sun Sep 19 12:54:13 2004
RE: Holy ****
# Sep 20 2004 at 10:17 PM Rating: Default
as far as I know, wizards were parsing in the 400s back during emp fights, so 914 is not too big of a leap with core of fire, 30% bard song, and whatever other stacking focii there are.
RE: Holy ****
# Sep 30 2004 at 2:17 AM Rating: Default
lol parsing it maby, sure, thats with a raid, with bards, with all that crap that can give you mana/damage/, blah blah ( i dont play casters much ) but even so, that was probly on lucky streaks, with nice crits, and it was only parsing when the wizy was nuking and so on. but you cant just chain cast this big mana spell and think your going to have the mana to keep up. your going to be oom probly after your 10th cast, thats about idk 2 mins. and then for the next 8 mins of the fight your going to be medding lol. so you did 1k dps for 2 mins, the next 8 you did 0, and the next 2 you did 1k ( and finished it off ). that means you were only doing the dps, and tho 1k dps it was, it was only happening 1/3 or so of the fight.....333dps ( lol not saying thats what it will do, but if thats what he was talking about, you get my point.

and not saying wizzys suck by any means. what i am saying is that no run of the mill wizard ( i say that because it doesnt take uber wizards to get this spell ) will be doing 800 dps, let alone should even be able to do 400dps.

time++ best possible geared rogues hardly can hardly cap out at 400dps. ( and they are meele for christ sake, lol they dont get the benefits casters get. mana , ports, spells, everything. )

so i dont think soe would ***** over all the other classes like that by making one class be able to do MORE than 2, 3-4 times the dps, times the dps as other classes ( 3-4 times would be the average player, toping out at around 200 dps )

lol its very late and im not even trying to use grammer, im just spitting info out. make sense of what you can.

then again i dont know about wizzy focus damage, mana reduction , regeneration....all that stuff that could turn a 4k dmg nuke for 800 mana into a 8k dmg nuke and then with crits for 400 mana and 200 mana a tick. but thats what i think of it.
RE: Holy ****
# Dec 04 2004 at 8:31 AM Rating: Decent
If a Wizzy where to sustane the aprox. 1K DPS for 2 minutes as you said, what would add up to 120KHp of damage for the one wizard, so think if you are in a raid with 4 or 5 wizards that would be 480K - 600k Hp of damage to the mob, although I doubt most wizards could last 2 minutes chain casting this without pulling agro or running out of mana. So even though 1K is theoreticly possable, it would be close to imposable to sustane in a fight without dieing(from pulling agro) or running out of mana. And this spell would be impractical to chain in a group, unless the rest of the group is very high end as is the wizard.
RE: Holy ****
# Oct 01 2004 at 7:09 PM Rating: Decent
One this spell is along the ancient line. Its not even known for sure how we get it so the line about "it doesnt take uper wizards to get this spell" is way off course. every ancient spell available to wizards is difficult to get.

Two wizards have the best burst DPS in the game that is our forte that is what we do. If you want sustained dps then go with a melee DPS. We have other spells to make us desireable in groups but thats not part of the discussion. The DPS he is talking about is a theoretical max DPS and yes it is possible but not likely to acieve nearly 1K in DPS for a wizard, but no its not possible to sustain that DPS.

Three in raids and in groups do to the agro created from casting spells that deal large amounts of damage we can never begin our damage from the start of the fight, and must find means to reduce agro to prevent us from getting beat on that makes chain casting nearly impossible. Oh you can do a couple spells in a row but if you start from about 80% of the mobs health if you wanna do more than a couple you must either wait or concussion to continue that breaks up our DPS. Often in raids we are asked to wait untill the mob has reached a specific amount of health before we are even allowed to begin our nukes. all of this is because for short periods of times we out DPS everyone in the game, rogues included. So yes in essence you are correct our dps over the entire fight will not be 1k, but for 40 seconds if we average 1K a second and then we decide to med hey we did our part our 40k HP of damage was done we just gotta wait on you guys to cath up to us.


Falinuszen
Level 66 Wizard
E-Marr
RE: Holy ****
# Oct 14 2004 at 2:46 AM Rating: Decent
*
55 posts
::Pulls out his Wizard Zippo and waves it back and forth::
mana pools
# Sep 15 2004 at 3:10 PM Rating: Default
this spell was probably designed for >8k mana pools

if you don't have it, I wouldn't worry about getting this spell.
mana/dmg
# Sep 15 2004 at 9:26 AM Rating: Decent
My mana pool sits at about 5900 max but i just hit 66 by the time im 70 i am guessing ill have like a 6400 ish mana pool and with new gear from OoW hoefully it will jump so i forsee by the time we get this spell many wizards will find that their mana pool is high enough to use this spell effectivly
RE: Good bullshit SOE
# Sep 11 2004 at 7:49 PM Rating: Decent
My question is this: Even though I am not Time/GoD flagged will I even be able to get this spell?

If I was able to get it, I would still load it up, yes even though I only have a 5500 point mana pool, I would use it in a situation where I might need that extra punch. Go ahead and laugh that not everyone can live on EQ and and be in the super guild as one of the main wizards, its ok really. I would like to see this spell made somewhat more available then having to have five time geared players with you in a zone that MIGHT drop a rune. Sorry Sony, GoD really sucked and you lost alot of players. Now on a more postive note....

A raiding, ldon, or even a straight XP/AA wizard should pick this spell up. Its always makes me smile when I can hit for 6700+ DPS, again dont laugh. With this hitting for 7-9K would be great, at least for some revenge purposes on some planar gods.
RE: RE: Good bullshit SOE
# Sep 23 2004 at 6:30 AM Rating: Default
6700 dps? jesus you are the best EQ player ever, anyway GoD did suck, OoW is cool and no to get runes you dont need time geared players
RE: RE: Good bullshit SOE
# Sep 15 2004 at 3:14 PM Rating: Default
the problem is, if you can get this as just a normal xping and ldoning wizard without any real raiding... what incentive is there to raid?

ASoC wasn't attainable without a moderatly progressed guild. This COULD be easy to get, like sos, but it will probably be mostly out of reach.
RE: RE: Good bullshit SOE
# Sep 17 2004 at 1:51 AM Rating: Decent
Ancient spells should take a raid force to acquire. They're supposed to be the most rare in the game.

But as for the comment about "what incentive is there to raid", that's just plain silly. I don't know anyone in a raiding guild that joins them to fill their spell book. You raid to see the coolest encounters the game has to offer, and to see some of the best gear the game has to offer.
Ancient Spells
# Sep 07 2004 at 8:49 AM Rating: Decent
Can't you only use the spells that called Ancient: <spell name> only once and then it poofs? Or am I thinking of something else...

Edited, Tue Sep 7 09:50:04 2004
RE: Ancient Spells
# Oct 12 2004 at 3:47 PM Rating: Decent
You must be thinking of something else.
These spells better be available
# Aug 19 2004 at 5:18 PM Rating: Decent
These spells better not be like Gates spells where im jsut now getting them. They had better be like PoP ones.....At least most of them.
Spell Usage
# Aug 13 2004 at 1:30 PM Rating: Excellent
Quote:
very good, u think SoE know that wiz mana pool average is like 5500 mana point so we can nuke 5 time and wait to be FM to continue , i prefer to use SoS with EP glove and do my 6k critic insted of wasting my mana and my money to get this pure bullsh*t nuke ))

I'm willing to disregard your lack of immagination, being that you are French, Mordrek. So, that being said, lets consider most end game fights at this time in relation to this spell. I believe its purpose is for an all out Burn when a mob has relatively low hpts but high dps output. its max unadjusted DPS is 407, that alone is some serious DPS. Factor in Crits, Focus Effects, Resists and whatever other adjusting factors, you could probably pull 500 DPS at the least. Lets say you can maintain 500 DPS (lets remember that stands for Damage Per Second) for only 1 minute at the least. Im sure you have calculated that this is around 30,000 damage. Now lets say its a 2 minute fight..60,000 damage. now at this point, if you are OOM, the mob is probably dead or near dead and you have done your share of damage. lets say at some point in the future, the average raid has 5 wizards with this spell.. well, i'll let you do the math.
I hope the message-board-trolling community appreciates my post.
Now I insert some kind of quote at the end right?
how bout this.. "Is there any meaning in my life that the inevitable death awaiting me does not destroy?"
texaswizard le boufon
# Jul 30 2004 at 5:18 AM Rating: Default


Edited, Fri Sep 3 04:27:51 2004
RE: texaswizard le boufon
# Aug 21 2004 at 1:49 PM Rating: Default


Edited, Sat Aug 21 15:04:14 2004
RE: texaswizard le boufon
# Aug 09 2004 at 4:50 PM Rating: Decent
*
105 posts
Actually I'd say that this was written by a native French speaker and talks about how much of a ****** texaswizard is and how uber his potime magelo is.

Yay!
RE: texaswizard le boufon
# Aug 03 2004 at 3:22 PM Rating: Good
I doubt anyone would take the time to learn French to read that, especially as it appears to have been written at a French I level anyway. He's right. You made a dumb *** comment and got flamed for it. Lighten up, sparky.
Uber Nuke
# Jul 15 2004 at 5:03 PM Rating: Decent
Just a few things to the person who doesnt like this spell.
1)GoD has nuke spell effects up to 40%, lets guess 50% in OoW. that makes it 4275+2132. On a x2 crit, thats 8550+2132=10682 crit(incredibly high damage).
2) Your mana pool will be higher with 70, AND if you have this spell, you'll probably have a decent sized mana pool already.
3) These are not final spells, this is only what's been released so far, not all classes have high end spells inserted yet, feel lucky.
Another unseen spell
# Jun 21 2004 at 1:12 PM Rating: Decent
Being that this is one of the "Ancient" spells, it will be a very long time before I get my hands on it. =(

Still, this looks like a sweet spell and I would use it as my main nuke!~

Niz da Wiz
65th Arcanist
Invictus Vir
http://www.magelo.com/eq_view_profile.html?num=957548

Edited, Mon Jun 21 14:14:37 2004
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# May 31 2004 at 3:41 PM Rating: Excellent
dude, do the math...the mana to damage ratio is still 4.28 without any mana preservation or anything like that. and I'm sure that there will be mana preserv focus items for up to lv 70 spells, so this is actually the same damage but quicker for the same mana. probably with the specialization and mana preserv focus/AAs this would take maybe 600 to 700 mana to cast, the last I'm nto sure on because who knows what new AAs will be coming out for mana preservation.
Good bullshit SOE
# May 29 2004 at 6:27 AM Rating: Default



Edited, Fri Sep 3 04:32:28 2004
RE: Good bullshit SOE
# Aug 31 2004 at 1:25 AM Rating: Default
OoW is going to give at least 10K mana to wizies ( and again, at least to the ones who are able to get these spells :P) and mana preservation is going to work pretty nice on that...
RE: Good bullshit SOE
# Jul 21 2004 at 2:40 AM Rating: Good
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89 posts
Mordreck,

This spell will probably be a rare drop off some uber OoW boss mob. To even fight a mob such as that you would have to be in a raiding guild and be at the very least fully Time geared with some Muramite pieces. And if you are in that kind of gear you will probably have an 8k manapool at the bare minimum. My Wizard is only partially Time/GoD geared and he has a 7k manapool. You would also have to be flagged to do so-GoD and I would imagine OoW do not have the PoP 85% rule.

Your post shows a remarkable lack of knowledge for someone of your level and gear not to mention that by level 65 even the most die hards dropped the quasi lewt speak long ago. I can only come to three conclusions to explain this.

1. Your friends PL'ed your toon. Would explain alot concerning your knowledge of the game.

2. You took over a friends account.

3. You bought the toon on Player Auctions.

Edited, Wed Jul 21 04:01:46 2004
RE: Good bullshit SOE
# May 30 2004 at 10:55 AM Rating: Decent
LOL, dude you forget that to get this spell, you will have to be time geared and or GoD geared with around a 8k mana pool. HAHA, I shall enjoy using this spell.
RE: Good bullshit SOE
# Jun 22 2004 at 7:36 PM Rating: Default
I totally agree bosy. A wizard with a 5500 mana pool with never see this spell. If they do something is wrong :P / Oh yeah, one more thing. you won't be wasting any money to get this ************** nuke" because ancient spells are no drop.

Edited, Tue Jun 22 20:38:38 2004
RE: Good bullshit SOE
# Jun 15 2004 at 8:16 AM Rating: Decent
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50 posts
This thing could hit 10k nukes with crits and the right time focus gears - I think the mana cost is worth it
Wow
# May 26 2004 at 10:56 AM Rating: Default
Wow!! just Wow!!
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