Spell Icon Final Stand Discipline  

Description

1: Increase Melee Mitigation by 45%

Details   Raw Spell Data, Lucy Spell View

Mana: 0 Endurance Cost: 1200
Skill: Defense Casting Time: Instant
Recast Time: 630 Fizzle Time: 0
Range: 200 Location: Any
Time of Day: Any Hate Generated: 1
Deletable: Yes Blockable: Yes
Focusable: Yes Dispellable: No
Interruptable: No Short Buff Box: No
Timer: 2 Target Type: Self
Spell Type: Beneficial Source: Live 12/03

Melee Flags

Initial Endurance Cost:1200 Endurance Cost:10/second
Opening Types:
  • Triggered on demand

Messages

Cast on you: You forego caution and steel yourself for a final stand.
Cast on other: Soandso steels themselves for a final stand.
Effect Fades: You return to your normal fighting style.

Game Description

By tightening your muscles and adopting a defensive combat stance, you can reduce the harm done to you by physical attacks for a while.

Items with this effect

Quick Facts

Scroll:
Tome of Final Stand Discipline

ClassLevel
WAR72

Expansion:
Serpents Spine

Duration:
3.0 mins
Post Comment
used by merc tanks
# Nov 05 2008 at 2:44 PM Rating: Decent
Scholar
**
463 posts
Though I'm not claiming the AI used by mercenaries makes the best choices, it's still worth observing that this is one of two discs that my level 80 merc tank tends to use when her health starts to look dodgy. (The other one being Fortitude.)
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Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
upgarde???
# Oct 16 2008 at 6:25 PM Rating: Decent
Don't see why this is an "upgrade" from Stonewall. More endurance cost = Less scowls during fight and less ability to re-click this ability (long fights) if Endurance gets low.
Well worth it
# Aug 25 2008 at 7:15 PM Rating: Decent
49 posts
Sure, its 3k endurance, but 45% mitigation without penalty is well worth that. Not sure why peeps complain about how much end skills cost. Plan your battles, and its no problem.
Bah
# Jan 22 2007 at 6:33 PM Rating: Decent
Avatar
**
661 posts
Sure costs a lotta endurance..

Edited, May 19th 2007 7:36pm by Sequince
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ShadowSoldier
Antonius Bayle
RK I Vs RK II
# Oct 30 2006 at 12:03 AM Rating: Decent
31 posts
By clicking raw spell data, note the unknown154 - 1200, this is initial endurance cost..Rk II is 1100, and so-on
55 Defensive Upgrade
# Oct 10 2006 at 3:31 PM Rating: Default
This works same as 55 defensive. They removed the penalty to the damage you put out while using this, so basically now you can dps and be defensive. This does not have the snare penalty of Stonewall. I'm gonna replace defensive hokey with this one.
Tome
# Sep 22 2006 at 5:07 AM Rating: Decent
Got this at the same Melee tome merchant that i brought aura disc from and make sure to bring bout 2k to 3k plat with yas:) i dont know name at the moment, but i will come back and post:)...oh yea forgot to put its in sunderrock or something like that:)
Tome
# Nov 04 2006 at 10:24 AM Rating: Decent
Yes the vendor is in Sunderrock, he is in the drakin outpost area. There is a banker there as well if you dont feel like carring around a lot of pp.
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