Atrebe  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:360
Level:95
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Loot
  • Money
Success Lockout Timer: 06:00:00
Related Zones:
Related Creatures:
Related Quests:
Era:Empires of Kunark
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
    Appropriate Races:
      Entered: Sat Dec 3 10:37:38 2016
      Modified: Sat Aug 24 09:56:09 2019
      There is a 1 hour lockout between different missions.

      This is a group mission. Say smaller number to Praetor Tellik in Gates of Kor-Sha to trigger the mission. The person triggering must have the Partisan of Lceanium, Partisan of The Scorched Woods, Partisan of Frontier Mountains, Partisan of the Temple of Droga, Partisan of Chardok, Mercenary of Gates of Kor-Sha and Partisan of Kor-Sha Laboratory achievements

      Say can to enter the instance.

      This mission takes place in the researcher lab and blasted area in the far Eastern end of the zone. Do not try to take mobs on aggro outside of the main room, or they will summon you back and dispel most of your buffs with Balance of the Nameless. All aggressive mobs originate from the floating island. The mobs will take the teleport pad to come down to you, or they may warp directly down to you if you get on aggro too early by being too close to the island.

      The event is started by speaking to an iksar slave.

      The undead shissar can be slain anywhere you like in the event area.

      Once slain, the iksar leave a "corpse" mob behind. There are haulers, sebilite golem models, on the floating island that will take the teleport pad and come to retrieve the corpses. The haulers cannot be snared, but you can push them with forced movement abilities and attack them. Like all sebilite golem models in this expansion, they have extra HPs and take reduced damage from slashing attacks, so be prepared to put forth some effort on these. One hauler comes for each iksar corpse.

      Upon the death of the first hauler, Garssilor will spawn. He repeatedly casts Searing Scales, a 300-ish point damage shield.

      You will want to fight the ancient iksar either close to the teleport pad (to expedite the hauler's work) or far away in the blasted area (to give maximum time to kill the haulers) depending on which achievement you are trying to earn. If you are trying to prevent the haulers from doing their work, kill one iksar, kill the hauler that comes to retrieve the corpse, kill Garssilor, then alternate killing an iksar and a hauler until no more haulers come for the corpses. This method means you will be tanking Garssilor and multiple iksar at the same time.

      If you are allowing the haulers to do their work, you will have to fight an additional four skeletons (these cast the Bone Curse spell like all other skeletons in this expansion). Haulers will come to drag away the defeated skeletons, and you will have to fight three jagged bone dervishes.

      Take the teleport pad up to the floating island. If you let the haulers drag corpses to be reanimated, you need to kill the haulers up on the island to progress the mission. They still do not fight back.

      There are two guardians, skorpikis models, and these must be slain to affect the power siphon. The power siphon fights back, not just simple ripostes, but is the final mob of the mission.

      Throughout the event, Atrebe occasionally teleports down from the floating island to cast a number of spells: Touch of Death (9K DD and 45% snare for 3 ticks), Eroding Blast (5K AE DoT that slows spell casts by 5% and melee by 35% for 3 ticks), and Forced Displacement (shadowstep). The power siphon casts Pulsing Siphon, an AE that covers the event area (6K DD, 200 mana drain, 100 endurance drain) every minute and 55 seconds after event start.

      The reward chest can drop any of the visible armor or Black Claw Fragment.

      There are three achievements for this mission.
      No Return: Win without allowing any of the ancient iksar to be animated.
      Everything Reborn: Win after allowing all of the corpses to be animated.
      Fire Control: Win without allowing the gathering flames to expand.




    • Speak with someone about what is going on here. 0/1

    • Defeat the undead shissar. 0/4

    • Defeat the ancient iksar. 0/4

    • Stop the haulers from bringing corpses to Atrebe to raise. 0/4

    • Defeat Garssilor, Cinderscale 0/1

    • Defeat the guardians so you can destroy the siphon. 0/2

    • Destroy the siphon. 0/1

    • Open the chest. 0/1

      Reward(s):
      283 platinum 5 gold
      You gain experience!!
      Achievement: Hero of Kor-Sha Laboratory
    • Rewards:
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      # Aug 29 2017 at 12:48 AM Rating: Good
      Scholar
      Avatar
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      50 posts
      This is a pretty rough mission and requires the proper group , placement, and timing.

      Group: Solid tank + 2 healers + 3 solid DPS'ers for the no return achievement, I've gotten wins w/o solid DPS by doing the everything reborn achievement.

      Placement: Setup group in the north east part of the blasted area. This makes the haulers have to travel the longest distance possible.

      Timing: The key to winning this mission is timing when you fight the boss Garssilor. He spawns upon the death of the first hauler.

      Easiest win: Kill each of the adds as the spawn. Don't touch the haulers and just work your way through all the mobs until they stop spawning. Then use the portal to the island and kill all the haulers which spawn Garssilor but he's out of sight on the main island and doesn't aggro. So jump of the edge to pop back to zin. From there you only have to deal with Garassilor which hits pretty hard / fast but since he's solo its he pretty easy.

      No Return: Timing for this was key.
      Phase I - 4x yellow con adds spawn one at time - kill them.
      Phase II - 4x yellow con adds spawn much faster - control DPS and tank take them all down to 10%. When all 4x at 10% have the 3x DPS'ers move to the teleport pad and the tank kills ONE of the yellow con adds. This starts a hauler moving to pick up the dead body. When the first hauler ports over the DPS start killing it. When the hauler is about 30% HP, the tank kills the 2nd yellow con add, and times killing the rest of the adds with the death of the first hauler.

      At this point the boss spawns but if everyone is on the NE ledge there is no line of sight and you can burn down the 2nd hauler which should be close to the camp. And maybe 3rd before they path back into the line of sight for the boss. Tank stays on boss, and DPS keeps working haulers.

      Again key is timing when the adds/haulers die so you are not having to tank a bunch of adds + boss.

      ____________________________
      Ishtass
      Tips
      # Aug 29 2017 at 12:58 AM Rating: Good
      Scholar
      Avatar
      *
      50 posts
      Location for group setup is approximate 3425, - 2070
      ____________________________
      Ishtass
      Mission Overview
      # Jan 29 2017 at 4:08 AM Rating: Excellent
      Avatar
      *
      129 posts
      This mission takes place in the researcher lab and blasted area in the far Eastern end of the zone. Do not try to take mobs on aggro outside of the main room, or they will summon you back and dispel most of your buffs with Balance of the Nameless. All aggressive mobs originate from the floating island. The mobs will take the teleport pad to come down to you, or they may warp directly down to you if you get on aggro too early by being too close to the island.

      The event is started by speaking to an iksar slave.

      The undead shissar can be slain anywhere you like in the event area.

      Once slain, the iksar leave a "corpse" mob behind. There are haulers, sebilite golem models, on the floating island that will take the teleport pad and come to retrieve the corpses. The haulers cannot be snared, but you can push them with forced movement abilities and attack them. Like all sebilite golem models in this expansion, they have extra HPs and take reduced damage from slashing attacks, so be prepared to put forth some effort on these. One hauler comes for each iksar corpse.

      Upon the death of the first hauler, Garssilor will spawn. He repeatedly casts Searing Scales, a 300-ish point damage shield.

      You will want to fight the ancient iksar either close to the teleport pad (to expedite the hauler's work) or far away in the blasted area (to give maximum time to kill the haulers) depending on which achievement you are trying to earn. If you are trying to prevent the haulers from doing their work, kill one iksar, kill the hauler that comes to retrieve the corpse, kill Garssilor, then alternate killing an iksar and a hauler until no more haulers come for the corpses. This method means you will be tanking Garssilor and multiple iksar at the same time.

      If you are allowing the haulers to do their work, you will have to fight an additional four skeletons (these cast the Bone Curse spell like all other skeletons in this expansion). Haulers will come to drag away the defeated skeletons, and you will have to fight three jagged bone dervishes.

      Take the teleport pad up to the floating island. If you let the haulers drag corpses to be reanimated, you need to kill the haulers up on the island to progress the mission. They still do not fight back.

      There are two guardians, skorpikis models, and these must be slain to affect the power siphon. The power siphon fights back, not just simple ripostes, but is the final mob of the mission.

      Throughout the event, Atrebe occasionally teleports down from the floating island to cast a number of spells: Touch of Death (9K DD and 45% snare for 3 ticks), Eroding Blast (5K AE DoT that slows spell casts by 5% and melee by 35% for 3 ticks), and Forced Displacement (shadowstep). The power siphon casts Pulsing Siphon, an AE that covers the event area (6K DD, 200 mana drain, 100 endurance drain) every minute and 55 seconds after event start.

      The reward chest can drop any of the visible armor or Black Claw Fragment.

      There are three achievements for this mission.
      No Return: Win without allowing any of the ancient iksar to be animated.
      Everything Reborn: Win after allowing all of the corpses to be animated.
      Fire Control: Win without allowing the gathering flames to expand.
      Mission Overview
      # Jan 29 2017 at 3:42 PM Rating: Excellent
      KoryuRagestorm wrote:
      This mission takes place in the researcher lab and blasted area in the far Eastern end of the zone. Do not try to take mobs on aggro outside of the main room, or they will summon you back and dispel most of your buffs with Balance of the Nameless. All aggressive mobs originate from the floating island. The mobs will take the teleport pad to come down to you, or they may warp directly down to you if you get on aggro too early by being too close to the island.

      The event is started by speaking to an iksar slave.

      The undead shissar can be slain anywhere you like in the event area.

      Once slain, the iksar leave a "corpse" mob behind. There are haulers, sebilite golem models, on the floating island that will take the teleport pad and come to retrieve the corpses. The haulers cannot be snared, but you can push them with forced movement abilities and attack them. Like all sebilite golem models in this expansion, they have extra HPs and take reduced damage from slashing attacks, so be prepared to put forth some effort on these. One hauler comes for each iksar corpse.

      Upon the death of the first hauler, Garssilor will spawn. He repeatedly casts Searing Scales, a 300-ish point damage shield.

      You will want to fight the ancient iksar either close to the teleport pad (to expedite the hauler's work) or far away in the blasted area (to give maximum time to kill the haulers) depending on which achievement you are trying to earn. If you are trying to prevent the haulers from doing their work, kill one iksar, kill the hauler that comes to retrieve the corpse, kill Garssilor, then alternate killing an iksar and a hauler until no more haulers come for the corpses. This method means you will be tanking Garssilor and multiple iksar at the same time.

      If you are allowing the haulers to do their work, you will have to fight an additional four skeletons (these cast the Bone Curse spell like all other skeletons in this expansion). Haulers will come to drag away the defeated skeletons, and you will have to fight three jagged bone dervishes.

      Take the teleport pad up to the floating island. If you let the haulers drag corpses to be reanimated, you need to kill the haulers up on the island to progress the mission. They still do not fight back.

      There are two guardians, skorpikis models, and these must be slain to affect the power siphon. The power siphon fights back, not just simple ripostes, but is the final mob of the mission.

      Throughout the event, Atrebe occasionally teleports down from the floating island to cast a number of spells: Touch of Death (9K DD and 45% snare for 3 ticks), Eroding Blast (5K AE DoT that slows spell casts by 5% and melee by 35% for 3 ticks), and Forced Displacement (shadowstep). The power siphon casts Pulsing Siphon, an AE that covers the event area (6K DD, 200 mana drain, 100 endurance drain) every minute and 55 seconds after event start.

      The reward chest can drop any of the visible armor or Black Claw Fragment.

      There are three achievements for this mission.
      No Return: Win without allowing any of the ancient iksar to be animated.
      Everything Reborn: Win after allowing all of the corpses to be animated.
      Fire Control: Win without allowing the gathering flames to expand.


      Excellent information. Added with spells and aug.
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