Valthun #2: Testing the Invaders  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:110
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
Related Creatures:
Related Quests:
Era:Secrets of Faydwer
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Feb 4 17:31:10 2008
Modified: Mon Apr 15 12:16:54 2019
This is the second task in a series of five. Its purpose is to update a step in a grand task, 'The Invasion of the Defilers'. After finishing the first task, 'Seeking Amber', you can request this task from Valthun Woodswatcher in the Kirathas village of the Hills of Shade.

For the in-game map file:
P 2732.41, 239.43, 0.0, 240, 240, 0, 3, Ship_1
P 3036.90, -4.26, 0.0, 240, 240, 0, 3, Ship_2
P 421, -992, 30, 240, 240, 0, 3, Leadership
P 261, -1305,30.0, 240, 240, 0, 3, Social_1
P 580, -1440, 30.0, 240, 240, 0, 3, Social_2
P 99.60, -1240.76, 30.0, 240, 240, 0, 3, Supply_1
P 514.6039, -1487.0610, 29.3610, 240, 240, 0, 3, Supply_2
P 395.86, -1828.60, 23.76, 240, 240, 0, 3, Dock_2
P 172.41, -1822.05, 23.76, 240, 240, 0, 3, Dock_1
P 642.93, -1836.38, 23.76, 240, 240, 0, 3, Dock_3

Valthun Woodswatcher says 'I am pleased that she is happy, and very angry with her for risking her life with such foolishness. There is little point to being happy if doing so gets you killed. If she is indeed headed home as she said, then it is not too soon. We have sent scouts to investigate the strangers to the north east. They would certainly welcome your assistance. See if you can catch up to them and lend them aid. Be warned, our scouts will not be easy to locate. Head out of Kirathas by the eastern path and see the scouts that guard that path, they will send you onward.'

You have been assigned the task 'Testing the Invaders'.

Valthun wants to know as much as can be learned from these intruders. He has asked you to assist his scouts in any way that you can. If these beings are a threat they need to be dealt with immediately.




  1. Catch up with the scouts en route to the human's encampment 0/1 (Hills of Shade)

    Task Window Says: Catch up to the scouts that are guarding the path to the invader's settlement. You need to check in with each of them on the way.

    Locations:
    435, 1325, 55
    440, 175, 60
    775, -15, 33
    925, 60, 56

    a Kirathas scout says 'Ah, good, Valthun is sending assistance. From here you should head a bit more easterly and check in with the next rearguard. She will be hidden just off the road.'

    a Kirathas scout says 'Hail. You'll have to leave the path now. Head north from here and keep your eyes open. You will need to find the next scout before approaching Aldin.'

    a Kirathas scout says 'We have told Aldin of your coming. He will be waiting for you just north of here. Seek him carefully, for he will be well hidden. You also must stay out of sight of the invader village.'

    You say, 'Hail, Scout Leader Aldin'

    Scout Leader Aldin says 'Good, you're here. We need you to take a closer look at these intruders and find out what they've been up to. Slip into their village and find out about their nature and temperament. Make sure to inspect their docks and dwellings

  2. Locate the seat of their leadership 0/1 (Hills of Shade)

    Task Window Says: Aldin has asked you to locate the important buildings in the invader's camp. You must not be seen by their guards while doing so or they may become suspicious.

    Location: 1000, -400, 29

    This appears to be where their leaders meet. Aldin will want to know the location of this building.

  3. Find their social centers 0/1 (Hills of Shade)

    Location: 1305, -270, 29

    From the look of the place this is where the Humans gather to socialize. This could be important strategic information.

  4. Find their social centers 0/1 (Hills of Shade)

    Location: 1430, -585, +29

    From the look of the place this is where the Humans gather to socialize. This could be important strategic information.

  5. Find their supply control centers 0/1 (Hills of Shade)

    Location: 1240, -100, +29

    It seems that this is where their supplies are distributed and inventoried. If Aldin wanted to strike the Humans, this might be a good place to start.

  6. Find their supply control centers 0/1 (Hills of Shade)

    Location: 1480, -520, +29

    It seems that this is where their supplies are distributed and inventoried. If Aldin wanted to strike the Humans, this might be a good place to start.

  7. Investigate their docks 0/1 (Hills of Shade)

    Location: 1815, -395, +22

    This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.

  8. Investigate their docks 0/1 (Hills of Shade)

    Location: 1815, -120, +27

    This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.

  9. Investigate their docks 0/1 (Hills of Shade)

    Location: 1835, -625, +26

    This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.

  10. Get a good look at their ships 0/1 (Hills of Shade)

    Location: 3000, 60, 15

    These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.

  11. Get a good look at their ships 0/1 (Hills of Shade)

    Location: 2720, 140, 12

    These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.

  12. Get a good look at their ships 0/1 (Hills of Shade)

    Location: 2385, 115, 31

    These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.

  13. Speak with Aldin 0/1 (Hills of Shade)

    You say, 'Hail, Scout Leader Aldin'

    Scout Leader Aldin says 'Do you mean to say that they are cutting down the forest and sweeping the fish from the sea? They intend to ruin our lands! We must [stop them]!'

    You say, 'Stop them?'

    Scout Leader Aldin says 'These strangers have obviously ruined their own lands. We can't let them ruin ours. Take this torch and burn their sea vessels!'

    You receive "Firebrand" on your cursor.

  14. Burn their boat 0/1 (Hills of Shade)

    Location: 2770, 125, 37. Drop lev, stand in front of the "main mast" on the main deck. Click the torch.

    After some time, multiple "a sailor" spawn. Kill them until the task updates.

    You see the fires fade out from this time and somehow become eternal, caught in the curse of this place.

  15. Return firebrand to Aldin 0/1 (Hills of Shade)

    Scout Leader Aldin says 'That will show them! They must be taught that invading our lands is foolish! You have earned a rest. Head back to the village and tell Valthun what you have accomplished.'

  16. Speak to Valthun 0/1 (Hills of Shade)

    You say, 'Hail, Valthun Woodswatcher'

    Valthun appears grateful for you assistance, but is obviously distracted by recent events.

    This completes this sub-task and updates a step in the grand task, 'The Invasion of the Defilers'. The next task in the series, 'Defile the Defilers', begins automatically.
Submitted by: ParadiseLost with information from Bozacks Breakloc, Machin Shin, Xegony server
Rewards:
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Burn the boats
# Apr 14 2019 at 11:13 AM Rating: Good
2 posts
For "Burn their boat", drop lev, stand in front of the "main mast" on the main deck. Click the torch.

https://imgur.com/a/1FJTfem
Salior script
# Dec 13 2018 at 9:40 PM Rating: Good
Avatar
**
283 posts
Info on the sailor part:

01. On the ship that is still afloat, stand next to the center mast and use your Firebrand to light it.
Wait for sailors to spawn (1 to 2 minutes)
02. 4 waves of 2 - 5 Sailors will spawn trying to put out the fire.
- Sailors with buckets will focus on the fire(s).
- Sailors with weapons will attack you.
- If each wave is defeated, the fire will spread.

Each fire spawns right before each wave:
- 1st - a mystical Fire, 2nd, 3rd & 4th - a blazing fire
* If you stand too close to the expanding flames they will cast "Living Flames" on you for damage.

Defeat the 4th wave for update.
* kill the elementals to make it easier to finish.

You can use the Firebrand again if you fail. Or if you succeed and want to kill sailors for exp 7 drops.
____________________________
I know you believe you understand what you think I said, but I am not sure you realize that what you thought you heard was not what I meant.
how do you set fire to the boat?
# Dec 26 2013 at 1:51 PM Rating: Decent
how on earth do you set the mast on fire? i have the flame but i can't target anything on the boat to use it,
how do you set fire to the boat?
# Mar 10 2014 at 8:14 PM Rating: Decent
Scholar
**
271 posts
Im also having the same trouble. No target on the boats except the elementals. Tried that but no go.
edit: finally got it. Just ran around spamming the brand till I noticed there were untargetable blazing flames mobs. A few minutes later the sailors started showing up.

Edited, Mar 10th 2014 10:39pm by svann
How do you get the sailors to spawN?
# Jul 26 2013 at 8:52 AM Rating: Decent
23 posts
All I see are fire elementals, I don't see any sailors at all. How do you get the sailors to spawn?
locations are wrong
# Jul 14 2013 at 5:07 PM Rating: Decent
*
200 posts
the provided locations are all inaccurate and off by enough that you can't really find the place/npc in question either by it - they must have bumped the zone around a little at some point or something - just a heads up
____________________________
Shadriel Valshara'Slyan - DE Cleric (EQ)
Shyntrai the Noble - BE Hunter (WoW - retired)
a sailor
# Jun 10 2013 at 8:34 PM Rating: Decent
*
86 posts
Missing the mob . . . "a Sailor". Approximately 79-80.
Better quest guide
# May 15 2012 at 5:20 PM Rating: Good
Guru
***
1,006 posts
I sent this to eqteam@allakhazam.com, but it hasnt been posted. Here's a better guide:
-------------------------------------------------------------

This is the second task in a series of five. Its purpose is to update a step in a grand task, 'The Invasion of the Defilers'. After finishing the first task, 'Seeking Amber', you can request this task from Valthun Woodswatcher in the Kirathas village of the Hills of Shade.

Quote:
For the in-game map file:
P 2732.41, 239.43, 0.0, 240, 240, 0, 3, Ship_1
P 3036.90, -4.26, 0.0, 240, 240, 0, 3, Ship_2
P 421, -992, 30, 240, 240, 0, 3, Leadership
P 261, -1305,30.0, 240, 240, 0, 3, Social_1
P 580, -1440, 30.0, 240, 240, 0, 3, Social_2
P 99.60, -1240.76, 30.0, 240, 240, 0, 3, Supply_1
P 514.6039, -1487.0610, 29.3610, 240, 240, 0, 3, Supply_2
P 395.86, -1828.60, 23.76, 240, 240, 0, 3, Dock_2
P 172.41, -1822.05, 23.76, 240, 240, 0, 3, Dock_1
P 642.93, -1836.38, 23.76, 240, 240, 0, 3, Dock_3

-----------------
Valthun Woodswatcher says 'I am pleased that she is happy, and very angry with her for risking her life with such foolishness. There is little point to being happy if doing so gets you killed. If she is indeed headed home as she said, then it is not too soon. We have sent scouts to investigate the strangers to the north east. They would certainly welcome your assistance. See if you can catch up to them and lend them aid. Be warned, our scouts will not be easy to locate. Head out of Kirathas by the eastern path and see the scouts that guard that path, they will send you onward.'

Catch up with the scouts en route to the human's encampment (0/1) - Hills of Shade

Window text:
Quote:
Valthun wants to know as much as can be learned from these intruders. He has asked you to assist his scouts in any way that you can. If these beings are a threat they need to be dealt with immediately.

Catch up to the scouts that are guarding the path to the invader's settlement. You need to check in with each of them on the way.


Location: +434, +1323, +55
a Kirathas scout says 'Ah, good, Valthun is sending assistance. From here you should head a bit more easterly and check in with the next rearguard. She will be hidden just off the road.'

Location: +440, +175, +60
You say, 'Hail, a Kirathas scout'
a Kirathas scout says 'Hail. You'll have to leave the path now. Head north from here and keep your eyes open. You will need to find the next scout before approaching Aldin.'

Location: +775, -15, +33
You say, 'Hail, a Kirathas scout'
a Kirathas scout says 'We have told Aldin of your coming. He will be waiting for you just north of here. Seek him carefully, for he will be well hidden. You also must stay out of sight of the invader village.'

Location: +927, +58, +56
You say, 'Hail, Scout Leader Aldin'
Your task 'Testing the Invaders' has been updated.
Scout Leader Aldin says 'Good, you're here. We need you to take a closer look at these intruders and find out what they've been up to. Slip into their village and find out about their nature and temperament. Make sure to inspect their docks and dwellings

Locate the seat of their leadership (0/1) - Hills of Shade

Window text:
Quote:
Valthun wants to know as much as can be learned from these intruders. He has asked you to assist his scouts in any way that you can. If these beings are a threat they need to be dealt with immediately.
Aldin has asked you to locate the important buildings in the invader's camp. You must not be seen by their guards while doing so or they may become suspicious.


Location: +999, -400, +29
Your task 'Testing the Invaders' has been updated.
This appears to be where their leaders meet. Aldin will want to know the location of this building.

Find their social centers (0/1) - Hills of Shade

Location: +1303, -270, +29
From the look of the place this is where the Humans gather to socialize. This could be important strategic information.
Your task 'Testing the Invaders' has been updated.

Find their social centers (0/1) - Hills of Shade

Location: +1429, -584, +29
From the look of the place this is where the Humans gather to socialize. This could be important strategic information.
Your task 'Testing the Invaders' has been updated.

Find their supply control centers (0/1) - Hills of Shade

Location: +1242, -101, +29
It seems that this is where their supplies are distributed and inventoried. If Aldin wanted to strike the Humans, this might be a good place to start.
Your task 'Testing the Invaders' has been updated.

Find their supply control centers (0/1) - Hills of Shade

Location: +1482, -521, +29
It seems that this is where their supplies are distributed and inventoried. If Aldin wanted to strike the Humans, this might be a good place to start.
Your task 'Testing the Invaders' has been updated.

Investigate their docks (0/1) - Hills of Shade

Location: +1816, -394, +22
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
Your task 'Testing the Invaders' has been updated.

Investigate their docks (0/1) - Hills of Shade
Location: +1817, -118, +27
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
Your task 'Testing the Invaders' has been updated.

Investigate their docks (0/1) - Hills of Shade
Location: +1834, -627, +26
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
Your task 'Testing the Invaders' has been updated.

Get a good look at their ships (0/1) - Hills of Shade
Location: +3000, +62, +15
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
Your task 'Testing the Invaders' has been updated.

Get a good look at their ships (0/1) - Hills of Shade
Location: +2719, +138, +12
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
Your task 'Testing the Invaders' has been updated.

Get a good look at their ships (0/1) - Hills of Shade
Location: +2383, +116, +31
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
Your task 'Testing the Invaders' has been updated.

Speak with Aldin (0/1) - Hills of Shade
You say, 'Hail, Scout Leader Aldin'
Your task 'Testing the Invaders' has been updated.
Scout Leader Aldin says 'Do you mean to say that they are cutting down the forest and sweeping the fish from the sea? They intend to ruin our lands! We must [stop them]!'
You say, 'stop them'
Scout Leader Aldin says 'These strangers have obviously ruined their own lands. We can't let them ruin ours. Take this torch and burn their sea vessels!'

You receive "Firebrand" on your cursor.

Burn their boat (0/1) - Hills of Shade

Location: +2770, +127, +37
After some time, multiple "a sailor" spawn. Kill them until the task updates.
You see the fires fade out from this time and somehow become eternal, caught in the curse of this place.

Return firebrand to Aldin (0/1) - Hills of Shade
Your task 'Testing the Invaders' has been updated.
Scout Leader Aldin says 'That will show them! They must be taught that invading our lands is foolish! You have earned a rest. Head back to the village and tell Valthun what you have accomplished.'

Speak to Valthun (0/1) - Hills of Shade

You say, 'Hail, Valthun Woodswatcher'

Your task 'Testing the Invaders' has been updated.

Your task 'The Invasion of the Defilers' has been updated.

Valthun appears grateful for you assistance, but is obviously distracted by recent events.

You have been assigned the task 'Defiling the Defilers'.

Valthun Woodswatcher says 'You've done well, but their viciousness knows no bounds. The town is still recovering from the attack. We hoped that the destruction of their boats would frighten them off, but only served to bring out their violent nature. We won't live in fear. We must strike them now! Go forth and bring death to the defilers!'

This completes this sub-task and updates a step in the grand task, 'The Invasion of the Defilers'. The next task in the series, 'Defile the Defilers', begins automatically.
3rd ship
# May 07 2012 at 11:42 AM Rating: Decent
4 posts
Loc for the 3rd ship update is +2393, +155.
firebrand
# Nov 05 2011 at 9:23 PM Rating: Decent
Avatar
3 posts
how u give the firebrand back the trade window doesn't open up!
firebrand
# Feb 04 2012 at 2:48 PM Rating: Decent
Scholar
*
66 posts
Do not know haveing the same issue. Thought it might be a faction thing,, but now my Eyes of Blackwater is MIA and game wont let me buy anouther one,, i now have /petition it
firebrand
# May 29 2013 at 7:12 PM Rating: Decent
*
86 posts
You can only have Eyes of Blackwater or Eyes of Kirathas at one time, not both. Destroy one in order to buy the other.
firebrand
# Nov 05 2011 at 9:18 PM Rating: Decent
Avatar
3 posts
how u return the firebrand trade window doesn't open
firebrand
# Nov 05 2011 at 9:18 PM Rating: Decent
Avatar
3 posts
how u return the firebrand trade window doesn't open
Strategy for lookouts in Blackwater camp
# Aug 03 2010 at 1:36 PM Rating: Decent

Hills of Shade - Testing the Invaders

I posted this on eqclerics so I thought I would post it here.

I've been working on this quest line and just to give you all some info on how to handle the Blackwater lookouts, here is how our group did it. We had a bard doing the pulling and we all had the Blackwater mask on. We figured out where all the updates were at. There are 5 areas in the Blackwater camp with updates. We setup on the south side of the village where the leadership update is (Southern most building) and pulled all lookouts near that area, move around that building on the east side and got the update from it, then moved up northeast to the 2 buildings where Fendel and supply is. Pulled outlooks there and ran in to get updates again.

Then moved around to northwest side of village to the other round hut near the next building to get update, pulled all lookouts and had people go in one at a time to get their updates. Finally moved to other round building on west side to get that update.

Just some tips for those who haven't done this one, use IVU if you don't use the blackwater masks. The lookouts will see through your mask and will attack you, anything near the lookouts will assist so make sure to pull just the lookouts cause if you pull any blackwater residents with a lookout, it will wipe your quest progression out on this task. And I mean ALL of it.
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Scouts
# Nov 18 2009 at 8:16 PM Rating: Decent
The locations for the scouts (first step in task) are:
pos 424 pos 1327 under a tree off path before mask salesman
pos 434 pos 166 under a tree near Amber and crossroads
pos 754 neg 8 under a tree north from second scout
pos 921 pos 55 Scout Leader Aldin very close to third scout
Black Water Mask
# Sep 09 2009 at 8:25 AM Rating: Decent
To easily get the updates in the Blackwater camp buy a Black water mask. The lookouts wont even bother you. I'm not sure if you need IVU for this, but I had group IVU when I did this. I tried for about a hour to do with with the Kirathas mask but kept loosing updates, those lookouts are sneaky! So I said to heck with it and tried swapping out masks knowing there was no way that this would work but hey, it DID! SO buy the Blackwater mask from the mysterious stranger after you get the scout updates to make this task MUCH easier. Make sure to swap out masks BEFORE you hail the Scout Leader however.

Edited, Sep 9th 2009 12:27pm by Knightmare
Black Water Mask
# Oct 26 2009 at 1:54 PM Rating: Decent
2 posts
Changing masks with itu/invis(or without) did not work for me. Though they con indif/warmly, the lookouts still attacked. Im thinking i need to clear all lookouts before getting updates.
Black Water Mask
# Nov 24 2012 at 11:09 AM Rating: Decent
Scholar
**
633 posts
Agree, that was my experience as well.
Figure out a quick path to hit the updates in series to beat the lookout respawn.
(I saved the Leadership and Ships for after, as I could easily get to them without being caught by lookouts.)
burning the boat
# Apr 30 2009 at 11:14 AM Rating: Good
Scholar
*
102 posts

I 2 box a 85 war and 85 druid ( crystallos geared mostly, tier 1 cleric mercs ).

I found the burn the boat part very difficult, but I found a way to do it.

1. first; bound my druid near the ship, on the island. If i were to do it again I would bind my druid at the tip of the front of the ship, way out on that front mast sticking out the front.

2. Then i parked my war on the end of the front of the ship, at the end of the mast sticking out the front. My war was the one that lit the fire on the center mast. I cleared a few mobs from the center to light the mast, but I didnt have to, i could have just lit it, evaced, and port to bind back.

3. When the sailors start showing up, they keep charging my war, but are teathered to the main mast, so they cant touch my war much. but occasionaly they would smack her, so you gotta make sure you dont fall off the front mast.

4. my druid would park out in the same place, and whenever a bucket guy showed up, nuke and dot it like mad. The sailors dont aggro the spirits, and they keep charging my war and getting teathered back.

I got 3 waves total. I think this trick will work for anyone with good range dps; and if you can bind to the spot out on that front mast, you are set. If not, and you fall off the mast, you gotta run to the other ship, with lev, and run up that ships mast to get enough height to run back to your forward mast: very hard to do this without aggroing the two front spirits.

Overall this is a super fast way to do this part. The sailors keep piling up, but so what, they run mad and cant get you. and the bucket carrying sailors ignore you as they attack the flames.

Hope this helps.
burning the boat
# Sep 10 2009 at 2:20 AM Rating: Decent
I don't know how you did this, I kept having line of sight issues with my necro/shammy.
Useful info
# Apr 20 2009 at 12:57 PM Rating: Decent
***
1,197 posts
Few things about this task missing, or need to be stressed.

1. There is an additional step at the beginning of the task (immediately preceding "Locate the seat of their leadership (0/1) - Hills of Shade"). All the other steps are correctly noted in the task write up. The missing step is:
Catch up with the scouts en route to the human's encampment (0/1) - Hills of Shade

To do this, follow the path leading from the Kirathas camp until you see an invisible a Kirathas scout by a tree along the path. Drop invis and hail him. Doing so spawns another a Kirathas scout further up the road. Repeat for this scout to spawn another due north by a tree (harder to spot). Finally hail Scout Leader Aldin to complete this step.


2. There's 8-10 a Blackwater lookout's in the blackwater camp. As noted previously, pulling and killing these guys does not count as 'being caught', so long as you pull him and not vica versa. You do not lose your Eyes of Kirathas by pulling and killing them, provided that none of the other mobs in the village agro. Running close behind a Blackwater lookout with him facing the other way always got my caught - this strategy either no longer works, or I was unlucky with a second lookout catching be from behind. As a ranger, my strategy was to Harmonious Arrow pull each lookout in the village one by one, then do my scouting, and then repeat for the beach. Alternatively you could have a friend run around the village with DA, pull and root all the lookouts elsewhere, train the village off, or some similar method.


3. Once you have the scouting done, visited each of the three ships, and hailed Scout Leader Aldin you can now die/zone/roam through the village without it resetting your task. You can even wipe on the 'Burn their boat' stage and still won't have to repeat any steps. Be sure to get the Firebrand when you hail Scout Leader Aldin via the phrase /say I will stop them.


4. Given there are fisherman covering the coast, but your hails are to Kirathas, you will be switching out masks a lot during this task. Don't try to cut corners and sneak by mobs, it's more hassle than it's worth. Just be prepared to keep buying replacement masks.


5. It appears there's 2 waves of pirates on the boat. In both cases I only had 1 pirate per wave spawn with a bucket. Bucket pirates 'attack' the fire exclusively, while the rest rush whomever set the fire. Crowd control is just as successful a strategy here as DPSing is. Personally I killed the spirit of flames on the boat before starting, ae rooted pirates when they spawned, and killed the pirates with buckets before working on the rest. Also note:
- The spirit of flames will continue to respawn during the event
- The pirates spawn at both ends of the boat on each wave
- The pirates tether if pulled too far from the boat (and drop agro)
- The bucket pirates don't stop attacking the fires regardless of how much you agro them
- The bucket pirate can be rooted and knock-back out of range of the fire, to stop it getting hit.
- After lighting the fire there is a long (2 minute? maybe 5?) pause before the pirate waves begin.
- After killing the first wave and being overrun by the second I made sure to kill the bucket pirate, and was then able to just run around the boat on my mount and my task updated a minute or so later.

If I were to box this event again I would pull all the spirit of flames off the boat, and snare & root them at the far south of the zone first.
Useful info
# Apr 30 2009 at 11:22 AM Rating: Good
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102 posts

Great post, thanks.

did you solo the burn the boat part with your ranger, who i am guessing is 85, right?
clarification
# Mar 18 2009 at 12:09 AM Rating: Decent
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50 posts
ok facts

Blacksail lookouts are key to the scouting part of this event.
11 spots and lots of lookouts. kill the village lookouts in the village first.
about 6 or so of them. set up near the wesernmost one or the one may be labeled supply 1 if you used my locs) and pull the lookouts in a path leading to center.

need to know that you will only get your quest list wiped if you get the emote saying they spotted you if you aggro them solo they wont emote if you get 2 they will emote.

Second thing to know, blacksail mobs are line of sight so when your doing your quest updates wait till they stop and stare away then run in quick and skirt whichever building your doing EXCEPT the leadership building and supply 1 GO straight in and straight out.

lastly, USE the "eyes of blackwater" bought from the mysterious stranger. All the normal mobs NON lookouts are not aggro to you when you wear the mask dont bother buying the mask till you knocked down the number of lookouts there are in village and docks. Your mask crumbles if you get aggro on anything in the village or on the docks.

Dock mobs and the center building social center 1 are the hardest updates to get
using the mask can easily skirt in and out speed and area knowledge will help you to navigate. (I would also use stalking probes or elder holgresh beads are essential to acoiding the lookouts).

(these are the locs for every points including the boats which arent listed in the above quest info basically the 3 boats are north of the 1st dock 3 2 1(the intact boat with the flames on it is boat 2 and running up the ladder gets the update)

P 421, -992, 30, 240, 240, 0, 3, Leadership
P 261, -1305,30.0, 240, 240, 0, 3, Social_1
P 580, -1440, 30.0, 240, 240, 0, 3, Social_2
P 99.60, -1240.76, 30.0, 240, 240, 0, 3, Supply_1
P 514.6039, -1487.0610, 29.3610, 240, 240, 0, 3, Supply_2
P 395.86, -1828.60, 23.76, 240, 240, 0, 3, Dock_2
P 172.41, -1822.05, 23.76, 240, 240, 0, 3, Dock_1
P 642.93, -1836.38, 23.76, 240, 240, 0, 3, Dock_3
P 2732.41, 239.43, 0.0, 240, 240, 0, 3, Ship_1
P 3036.90, -4.26, 0.0, 240, 240, 0, 3, Ship_2

(these locs should be updated in the main quest log please)


Edited, Mar 18th 2009 4:24am by tynkgnomegod
burn the boat = solo
# Sep 04 2008 at 4:54 PM Rating: Decent
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143 posts
You will have to do the burn the boat once for each person with the task.

Thanks sony.
burn there boats
# Aug 29 2008 at 9:19 PM Rating: Decent
30 posts
Stop them is the phrase to say to get the firebrand when you are at the burn there boats task update
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wrong locs
# Aug 12 2008 at 11:34 PM Rating: Decent
3 posts
yup doughnut u nubzor, u got pos and neg backwards, please get ur stuff str8 before u post
wrong locs
# Aug 22 2008 at 4:50 AM Rating: Decent
Scholar
20 posts
Maybe you should learn how to use the maps in EQ before you come here and trash people, rastinnuggets. The locations posted should be pasted into your map files for HoS, they were not given so you could use those locations as guideposts with /loc. However, I do applaud you for attempting that, a lot of people in game nowadays are pretty clueless about finding coordinates.
wrong locs
# Aug 12 2008 at 11:33 PM Rating: Default
3 posts
hey doughnut n00b dude, some of those locs dont even exist, please keep ur n00by BS post off this site
wrong locs
# Apr 11 2009 at 9:45 AM Rating: Decent
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122 posts
All of the locs are most certainly on my map right where they're supposed to be. Good luck with whatever you were trying to do.
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Task Information
# May 31 2008 at 9:19 AM Rating: Decent
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122 posts
These are the correct update locations for this task. If you die, zone, evac or agro a blackwater lookout most or all of the scout updates will reset and you will have to start over. To get my updates I killed most of the blackwater lookouts 1st then ran around with IVU getting the first 8 updates. There are no blackwater lookouts near the ship locations. Dodging or distracting the blackwater lookouts may also work. While you are on the scout portion of this task the blackwater lookouts will agro you regardless of having IVU up or the faction modifier mask equiped. After getting all the scout updates and speaking with Aldin the blackwater lookouts will no longer agro in a manner beyond regular undead mob behaviour.

P 414.2, -990.1, 25.0, 0, 127, 0, 3, Locate_the_seat_of_thier_leadership
P 587.3, -1446.3, 25.0, 0, 127, 0, 3, Find_their_social_centers
P 262.5, -1334.3, 25.0, 0, 127, 0, 3, Find_their_social_centers
P 100.7, -1238.8, 25.0, 0, 127, 0, 3, Find_their_supply_control_centers
P 504.0, -1461.1, 25.0, 0, 127, 0, 3, Find_their_supply_control_centers
P 164.5, -1820.2, 23.0, 0, 127, 0, 3, Investigate_the_docks
P 396.3, -1822.5, 18.6, 0, 127, 0, 3, Investigate_the_docks
P 632.6, -1833.9, 22.2, 0, 127, 0, 3, Investigate_the_docks
P -201.7, -2443.6, 9.3, 0, 127, 0, 3, Get_a_good_look_at_their_ships
P -123.9, -2807.8, 37.9, 0, 127, 0, 3, Get_a_good_look_at_their_ships
P -42.6, -2986.6, 11.8, 0, 127, 0, 3, Get_a_good_look_at_their_ships

These locs can be inserted dirrectly into the hillsofshade_1.txt file in the maps folder.
____________________________
Doughnutman Arch Animist
Doughnutmezz Bedazzler
Proud member of Fate on The Tribunal
Burning
# May 14 2008 at 7:25 PM Rating: Decent
2 posts
Burn the boat:

Click the Firebrand at the main center mast, you need to click it between the mast and the first cargo hold grating(feel free to spam click it because it works even if the torch hasn't refreshed). A mystical fire should start there that burns anyone who goes near it. Several waves of sailors will spawn that need to be killed. Bring a group because it's going to be rough.
Burning
# Nov 27 2009 at 2:34 PM Rating: Decent
Scholar
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240 posts
FYI drop any kind of levi or this will not work (lighting the brand)... Lost 2 hrs for something this stupid.
Burning
# May 15 2008 at 2:51 PM Rating: Decent
21 posts
The boat was really pretty easy. Just bring a group and think of it as a gimp mpg trial. Clear the elementals and kill stuff as it spawns. It will autoaggro whoever triggers it, 3-4 spawns in each wave, so be ready for them to get aggro if they can't fd in between waves. If they're fd when a wave pops, they won't necessarily aggro, but it's easy to just pull them and clear them anyway, so you don't get a double wave later.

Kill bucket guys first if you can, since they can end the event. If you have high dps but no cc, burn non-buckets first and you should still be able to kill the bucket guys in time (bucket guys don't attack).

This is not a hard event. It's just not something you're going to realistically solo any time soon.
Burning
# Jul 21 2008 at 12:37 AM Rating: Decent
21 posts
What is the phrase to get the torch brand from Scout Leader Aldin?
Burning
# May 30 2010 at 6:29 PM Rating: Decent
Scholar
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240 posts
/say Stop them
Ship update locations
# May 01 2008 at 6:49 PM Rating: Decent
Scholar
20 posts
Two of the ship updates are 2732.41, 239.43, 0.00 and 3036.90, -4.26, 0.00
burn
# Apr 27 2008 at 8:16 PM Rating: Decent
How does burn the boat work does anyone know please.
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