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This is the second task in a series of five. Its purpose is to update a step in a grand task, 'The Invasion of the Defilers'. After finishing the first task, 'Seeking Amber', you can request this task from Valthun Woodswatcher in the Kirathas village of the Hills of Shade.
Quote:
For the in-game map file:
P 2732.41, 239.43, 0.0, 240, 240, 0, 3, Ship_1
P 3036.90, -4.26, 0.0, 240, 240, 0, 3, Ship_2
P 421, -992, 30, 240, 240, 0, 3, Leadership
P 261, -1305,30.0, 240, 240, 0, 3, Social_1
P 580, -1440, 30.0, 240, 240, 0, 3, Social_2
P 99.60, -1240.76, 30.0, 240, 240, 0, 3, Supply_1
P 514.6039, -1487.0610, 29.3610, 240, 240, 0, 3, Supply_2
P 395.86, -1828.60, 23.76, 240, 240, 0, 3, Dock_2
P 172.41, -1822.05, 23.76, 240, 240, 0, 3, Dock_1
P 642.93, -1836.38, 23.76, 240, 240, 0, 3, Dock_3
P 2732.41, 239.43, 0.0, 240, 240, 0, 3, Ship_1
P 3036.90, -4.26, 0.0, 240, 240, 0, 3, Ship_2
P 421, -992, 30, 240, 240, 0, 3, Leadership
P 261, -1305,30.0, 240, 240, 0, 3, Social_1
P 580, -1440, 30.0, 240, 240, 0, 3, Social_2
P 99.60, -1240.76, 30.0, 240, 240, 0, 3, Supply_1
P 514.6039, -1487.0610, 29.3610, 240, 240, 0, 3, Supply_2
P 395.86, -1828.60, 23.76, 240, 240, 0, 3, Dock_2
P 172.41, -1822.05, 23.76, 240, 240, 0, 3, Dock_1
P 642.93, -1836.38, 23.76, 240, 240, 0, 3, Dock_3
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Valthun Woodswatcher says 'I am pleased that she is happy, and very angry with her for risking her life with such foolishness. There is little point to being happy if doing so gets you killed. If she is indeed headed home as she said, then it is not too soon. We have sent scouts to investigate the strangers to the north east. They would certainly welcome your assistance. See if you can catch up to them and lend them aid. Be warned, our scouts will not be easy to locate. Head out of Kirathas by the eastern path and see the scouts that guard that path, they will send you onward.'
Catch up with the scouts en route to the human's encampment (0/1) - Hills of Shade
Window text:
Quote:
Valthun wants to know as much as can be learned from these intruders. He has asked you to assist his scouts in any way that you can. If these beings are a threat they need to be dealt with immediately.
Catch up to the scouts that are guarding the path to the invader's settlement. You need to check in with each of them on the way.
Catch up to the scouts that are guarding the path to the invader's settlement. You need to check in with each of them on the way.
Location: +434, +1323, +55
a Kirathas scout says 'Ah, good, Valthun is sending assistance. From here you should head a bit more easterly and check in with the next rearguard. She will be hidden just off the road.'
Location: +440, +175, +60
You say, 'Hail, a Kirathas scout'
a Kirathas scout says 'Hail. You'll have to leave the path now. Head north from here and keep your eyes open. You will need to find the next scout before approaching Aldin.'
Location: +775, -15, +33
You say, 'Hail, a Kirathas scout'
a Kirathas scout says 'We have told Aldin of your coming. He will be waiting for you just north of here. Seek him carefully, for he will be well hidden. You also must stay out of sight of the invader village.'
Location: +927, +58, +56
You say, 'Hail, Scout Leader Aldin'
Your task 'Testing the Invaders' has been updated.
Scout Leader Aldin says 'Good, you're here. We need you to take a closer look at these intruders and find out what they've been up to. Slip into their village and find out about their nature and temperament. Make sure to inspect their docks and dwellings
Locate the seat of their leadership (0/1) - Hills of Shade
Window text:
Quote:
Valthun wants to know as much as can be learned from these intruders. He has asked you to assist his scouts in any way that you can. If these beings are a threat they need to be dealt with immediately.
Aldin has asked you to locate the important buildings in the invader's camp. You must not be seen by their guards while doing so or they may become suspicious.
Aldin has asked you to locate the important buildings in the invader's camp. You must not be seen by their guards while doing so or they may become suspicious.
Location: +999, -400, +29
Your task 'Testing the Invaders' has been updated.
This appears to be where their leaders meet. Aldin will want to know the location of this building.
Find their social centers (0/1) - Hills of Shade
Location: +1303, -270, +29
From the look of the place this is where the Humans gather to socialize. This could be important strategic information.
Your task 'Testing the Invaders' has been updated.
Find their social centers (0/1) - Hills of Shade
Location: +1429, -584, +29
From the look of the place this is where the Humans gather to socialize. This could be important strategic information.
Your task 'Testing the Invaders' has been updated.
Find their supply control centers (0/1) - Hills of Shade
Location: +1242, -101, +29
It seems that this is where their supplies are distributed and inventoried. If Aldin wanted to strike the Humans, this might be a good place to start.
Your task 'Testing the Invaders' has been updated.
Find their supply control centers (0/1) - Hills of Shade
Location: +1482, -521, +29
It seems that this is where their supplies are distributed and inventoried. If Aldin wanted to strike the Humans, this might be a good place to start.
Your task 'Testing the Invaders' has been updated.
Investigate their docks (0/1) - Hills of Shade
Location: +1816, -394, +22
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
Your task 'Testing the Invaders' has been updated.
Investigate their docks (0/1) - Hills of Shade
Location: +1817, -118, +27
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
Your task 'Testing the Invaders' has been updated.
Investigate their docks (0/1) - Hills of Shade
Location: +1834, -627, +26
This dock is sturdy if not elegantly built. It could accommodate a rather large ship, based on its height above the water.
Your task 'Testing the Invaders' has been updated.
Get a good look at their ships (0/1) - Hills of Shade
Location: +3000, +62, +15
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
Your task 'Testing the Invaders' has been updated.
Get a good look at their ships (0/1) - Hills of Shade
Location: +2719, +138, +12
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
Your task 'Testing the Invaders' has been updated.
Get a good look at their ships (0/1) - Hills of Shade
Location: +2383, +116, +31
These ships appear to be worthless and inhabited by spirits of fire. It seems unlikely that Aldin needs to fear them. But then you are not sure that you are seeing things the way these Elves do. You can certainly picture this ship when it was undamaged, and it would have been an impressive thing.
Your task 'Testing the Invaders' has been updated.
Speak with Aldin (0/1) - Hills of Shade
You say, 'Hail, Scout Leader Aldin'
Your task 'Testing the Invaders' has been updated.
Scout Leader Aldin says 'Do you mean to say that they are cutting down the forest and sweeping the fish from the sea? They intend to ruin our lands! We must [stop them]!'
You say, 'stop them'
Scout Leader Aldin says 'These strangers have obviously ruined their own lands. We can't let them ruin ours. Take this torch and burn their sea vessels!'
You receive "Firebrand" on your cursor.
Burn their boat (0/1) - Hills of Shade
Location: +2770, +127, +37
After some time, multiple "a sailor" spawn. Kill them until the task updates.
You see the fires fade out from this time and somehow become eternal, caught in the curse of this place.
Return firebrand to Aldin (0/1) - Hills of Shade
Your task 'Testing the Invaders' has been updated.
Scout Leader Aldin says 'That will show them! They must be taught that invading our lands is foolish! You have earned a rest. Head back to the village and tell Valthun what you have accomplished.'
Speak to Valthun (0/1) - Hills of Shade
You say, 'Hail, Valthun Woodswatcher'
Your task 'Testing the Invaders' has been updated.
Your task 'The Invasion of the Defilers' has been updated.
Valthun appears grateful for you assistance, but is obviously distracted by recent events.
You have been assigned the task 'Defiling the Defilers'.
Valthun Woodswatcher says 'You've done well, but their viciousness knows no bounds. The town is still recovering from the attack. We hoped that the destruction of their boats would frighten them off, but only served to bring out their violent nature. We won't live in fear. We must strike them now! Go forth and bring death to the defilers!'
This completes this sub-task and updates a step in the grand task, 'The Invasion of the Defilers'. The next task in the series, 'Defile the Defilers', begins automatically.

