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Tae Ew Leather Cap  
 


Slot: HEAD
AC: 10
DEX: +3 WIS: +6 AGI: +3 MANA: +35 ENDUR: +35
SV FIRE: +2 SV COLD: +2 SV MAGIC: +5
Required level of 51.
WT: 0.5 Size: MEDIUM
Class: DRU MNK BST
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Leather
Tint:
 
Color (RGB):10, 30, 0
Stackable:No
Merchant Value:20 pp 0 gp 0 sp 0 cp
Tribute:1450
Lucy Entry By:nivisec
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 09:07:31
Page Updated:Thu Oct 9th, 2008



Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 51

[Comments ]

Crafted: This item is crafted by players.
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combines only
# Jan 29 2003 at 7:58 AM Rating: Default
I see these items as being Combines only..I really don't see anyone willing to pay the amount tailors will charge for these. They really are not that great IMO


Darcon
ugh
# Jan 28 2003 at 9:51 PM Rating: Decent
**
674 posts
holy crap..... would be nice for a young alt. I have a young druid right now... and I could use this stuff....besides it fills that tailoring gap up to 250... right?

Edited, Tue Jan 28 21:21:57 2003
____________________________
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
RE: ugh
# Jan 28 2003 at 10:31 PM Rating: Decent
How does this fill in a skill up gap when you need the Hardened Taw Ew hide which is trivial at 250? Give me a break, this stuff doesn't have the stats for how tough it will be to make.

Maeli
Druid of the 55th season
RE: ugh
# Jan 29 2003 at 1:29 PM Rating: Decent
Agreed. They either need to up the stats, or lower the trivial on this gear. People of the level to make this, probably wont. Unless they just want to so they can say they did. It sucks for the level needed.
RE: ugh
# Jan 29 2003 at 4:05 PM Rating: Decent
100% disagree. This is not LORE, which means you can make them as often as you get the right drops. If your guild hangs out in CT a lot, you can collect the goods and make items that will sell fairly well on your merchant mule who does nothing but sit in the bazaar.

You certainly don't want to throw away the drops, and heck, these don't make half-bad items for doing your final skill-ups in the 200s.

More zones should be like this. It's pretty cool to have a decent by-product of hunting in a zone forever. It's not going to get you 10k, but at the same time, if you're hunting for a rare drop, it would be nice to get a few of these (the drops for them anyway) to fill the time with something profitable.
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