Item GlossaryEverQuest icon

Globe of Endless Energy  
 

Lore Item No Trade Placeable
Slot: RANGE
This item is placeable in yards, guild yards, houses and guild halls.
WIS: +5 INT: +5 HP: -50 MANA: +125
WT: 0.0 Size: TINY
Class: ALL except WAR MNK BRD ROG BER
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Misc
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-10 07:21:06
Page Updated:Thu Oct 9th, 2008

Expansion: Shadows of Luclin Shadows of Luclin


Rarity: Rare
Level to Attain: 57

[Drops | Comments ]

Drops

This item is found on creatures.

Umbral Plains
NPC Name
Zelnithak



Zone(s) Found In:


Zone Name
Umbral Plains
Screenshot

Uploaded November 27th, 2008
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This looks like a bowl
# Sep 04 2011 at 6:22 PM Rating: Decent
**
654 posts
A nice pretty bowl goes well in your house.
____________________________
Success comes when preparation meets opportunity -- and EQ is no exception.
Range item
# Mar 13 2003 at 2:32 PM Rating: Default
Go get one of these then come back and atlk about how this globe is the best for Pure casters. https://everquest.allakhazam.com/db/item.html?item=10269
This Item is Killer
# Jun 25 2002 at 2:39 AM Rating: Good
This item is one of the best items in the game for clerics, wizards, druids, and magicians.

In the endgame only one thing is greater then +mana to the above classes, and that is FT. FT is key for clerics and wizards, druids usually get shafted and magicians need a giant mana base for their Mod Roding.

As a 60 Cleric that has killed some of the biggest mobs in the game I can attest that necros and hybrids would shun this item. Necros need large HP base so they can lich down and pump clerics and wizards.

Try doing the burrower beast in the deep sometime, I have used all my mana, and had to mod about 8 times in one fight (I was a CH rotation cleric). So an extra 125mana would be huge. negative 50 hps is nothing, if i were to pull agro from AoW or the Burrower Beast I would be losing 2,000 hps per attack round. This means I die in approximatly 2 rounds, 50 hps isnt gonna do a thing to help me.

Endgame mobs should NEVER hit your casters, no if and or buts about it.
RE: This Item is Killer
# Jun 25 2002 at 1:02 PM Rating: Decent
Oh, except for AoEs. A lot of end game mobs like to do that.
RE: This Item is Killer
# Jul 06 2002 at 11:19 PM Rating: Decent
not all of them do, adjust your equipment
RE: This Item is Killer
# Jul 07 2002 at 5:01 AM Rating: Decent
But not all of us have been playing since the beginning of the game, I have been playing for seven months and have average armor, and am just reaching raid levels for better gear.

Level 52 Cavalier
1:00 Baking
1:30 Pottery class
2:00 Metal shop
2:30 Crafts
2:50 leave work early for drinks

Oh, and have a lvl 51 Beastlord (non-powerleveled)
RE: This Item is Killer
# Nov 28 2002 at 4:18 PM Rating: Default
****
6,678 posts
and this drops from Zelnithak. Mid-to-upper guilds that come to Umbral Plains to kill stuff are there for Doomshade and Rumblecrush. Zelnithak is number three in the zone, but typically only killed "because he's there." The point being that I'd like this item on 63, but you don't have to be uber all-powerful to get this.
Z also drops an FT2 item with no other stats for either melee, also. If you can stand not having that Sarnak Battle Shield, you'd probably love that for an upgrade too.
____________________________
Only the exceptions can be exceptional.
hp is nothing when you got buffs
# Jun 25 2002 at 12:20 AM Rating: Decent
50 hp is nothing by the time you get this. With Druid buffs,cleric buffs,or even Shaman or Ranger buffs.. with any of those classes buffing you 50 hp is nothing. I'd love to have this item..
Aadyn Pryde
Druid on Brell
Lords of the Sky
RE: hp is nothing when you got buffs
# May 30 2003 at 5:33 PM Rating: Default
50hp is nothing and yet it can be everything. As a druid i'm not blessed with that many HP. Sure initinally i could miss it cause the mana gain is quite significant, and being well covered in a raid ok. But solo? Too many occasions i've escaped with less than 50 hp. Personally i would rather setle for a grandmaster trophee +10 int/wis and +50 cha, wich is great for charming. But on some ocasions it could be a very usefull item.


Edited, Fri May 30 18:03:30 2003
RE: hp is nothing when you got buffs
# Jun 25 2002 at 1:03 PM Rating: Decent
I wouldn't want this item ever. :) Necros don't care so much about mana. Well, most don't.
Zelnithak's corpse?
# May 03 2002 at 6:55 PM Rating: Decent
Why does the picture say Zelnithak's corpse?
RE: Zelnithak's corpse?
# May 04 2002 at 8:18 PM Rating: Default
Why do you think? /bonk Casue that's the mob that drops it! =)
RE: Zelnithak's corpse?
# Sep 30 2002 at 10:56 AM Rating: Decent
**
627 posts
This item is found on creatures.
Zelnithak (The Umbral Plains)

People just don't look at the info anymore..
Forgetting something?
# Mar 12 2002 at 4:52 PM Rating: Default

Um, you forgot Mages in your list of classes with Mana conversion. But unlike Necros and shaman we cant heal ourselves afterwards.

Kalstadus
Hp useless? i think not
# Feb 25 2002 at 11:30 AM Rating: Decent
HP is god. 50 hp is nothing?
Say that to the necros with base hp over 2000 unbuffed. I myself have 600hp added from items with 50-75 hp added, and while its a nice item i just cant see a necro needing this item. We take way too many hits soloing and while liching at the same time, every little bit helps, ive fd'd with 2hp before, and you can be sure it was because i had my hp gear on.

Wiz, dru, cler, mage, enc. Those are the classes i can see using this item. Any other class with a mana conversion (necro shaman) doesnt really need this. Only classes that need a higher base full mana would be a nuker healer or mezzer.

(hell im never full mana anyways)

Smlog TwishBish
60 warlock
D.ro -> stormhammer
Fun with Newbies
# Feb 22 2002 at 3:47 PM Rating: Default
Too bad its no drop. Could you imagine the amusement factor of giving this to a 1st level newbie?
RE: Fun with Newbies
# Feb 26 2002 at 1:40 AM Rating: Default
give em a tizmac tunic =P
RE: Fun with Newbies
# Feb 23 2002 at 6:28 AM Rating: Default
Would you give a noob a +5 int wis 125 mana range slot just to watch them die? Mod rod is alot cheaper fun.
RE: Fun with Newbies
# Feb 22 2002 at 6:33 PM Rating: Decent
That would be funny, since the noob would die due to the neg 50 hps.
RE: Fun with Newbies
# Jun 25 2002 at 1:06 PM Rating: Default
It dosn't work anymore. You can't die due to neg health items. With noobs under level 10 popping back fully clothed, it would be an infinite death loop that would be impossible to get out of otherwise. Mod rods still kill them.
Clarification
# Feb 22 2002 at 8:45 AM Rating: Excellent
I think the debate on HP versus mana can be cleared up for those who do not play casters. The theory is, if you are getting hit, something went wrong. This item is targeted... No Drop, High End, pointed at those for whom HP are less of an issue in a typical fight. (Mobs hitting for 150-300 sometimes, doubling or more. 50 HP is not so big.)

I would not recommend this for the Hybred classes listed because they DO fight for their HP. Of course it all depends on the player's style and preference.

RE: Clarification
# Feb 22 2002 at 12:51 PM Rating: Excellent
Absolutely right, Thayn. I'd make this trade (HP for Mana) in a heartbeat.

After fights, if by some chance I've gotten whacked on, I'll tell healers not to bother wasting their mana healing me. I'll just bandage myself to half (Bind Wounds = 100,) and get the rest back while I med back my mana.

I should only get hit if I've made a mistake (overnuked,) or as you say, something's gone seriously wrong. Sometimes, I'll overnuke on purpose... my partner's health is reaching the dreaded one bubble mark, and if I aggro the mob, the hope is we'll kill it before it wipes out my HP. So far, I've managed that fairly well. Perhaps if I had this item, I'd not pursue that strategy, as my margin for error would be too small.
RE: Clarification
# Feb 22 2002 at 2:46 PM Rating: Default
Have to remember, by the time you get high enough in level, 50+, you already have a couple thousand hps so -50 would be a drop in the bucket. On the other hand, in a major firefight 50hps can be the difference that could make or break you and i would have to think hard before giving this to my Vah Bst. Still the other stats are nice....imho i would probably let someone like a Necro or SK have this.

Edited, Fri Feb 22 14:57:36 2002
RE: Clarification
# Jun 25 2002 at 1:09 PM Rating: Decent
You WOULD let a necro/sk have this item? Well thanks... but I don't want it. Health > * for a necro. Every single point makes a difference. The only thing I drop health for is regen or if I am fighting an AoE mob, resists.
RE: Clarification
# Feb 22 2002 at 3:48 PM Rating: Decent
Well, since it's "no drop," I don't think anyone's going to be giving it to us any time soon. :-)

Since Beastlords are what I'll call a semi-melee class, I'm not so sure I'd want one if I were a BL. There's a good chance I'd actually NEED those hit points.

As a wizard, I'd take it, no question. 125-plus mana can buy me a fairly decent hammer to drop on an offending mob, which will hopefully mean I'll burn it down before it gets to take advantage of those 50HP I'm missing.
Good stuff
# Feb 22 2002 at 5:41 AM Rating: Default
50 HPs is a few, but my necro would love to have this. As already stated, necros use their life for mana anyway, and this is a MUCH better return on 50 life - 125 mana and 5 int. Gimmie the globe! you can have my 50 HPs heh

Fearer

Luclin
50hp nothing?
# Feb 22 2002 at 12:34 AM Rating: Default
Okay I totally disagree with ppl saying 50hp's is nothing.... I'm a monk and I will always work hard on getting gear with maybe just 1 extra sta, ac or a few extra hp's, coz every little bit helps. You aint gonna get high hp's and AC if you have an attitude like 50hp's is nothing. For casters I agree, that thing is sweet to get and the 50hps would be a sacrifice I can understand a caster makes. But a melee? Not only does this range item have no ac, it has NEG hp's, so I say for a melee this is total crap. What will a tank do best? A little extra mana or that extra AC and HP's to tank better... I know what I'd pick.

Hissie
RE: 50hp nothing?
# Mar 04 2002 at 1:15 AM Rating: Default
dood...i think yer overreacting....i can't honestly see any tank even entertaining the thought to roll on this...i'd kick them in the shins for even suggesting it...
RE: 50hp nothing?
# Feb 22 2002 at 3:27 AM Rating: Decent
Funny...neither Monk or Warriors can use this... from a priest's (Druid) view, this would be great! I'm only level 40, but my HP Buff gives over 200HP....hmm...make that 150HP (with the -50) and give me 125Mana PLUS the mana I'd get from the 5 WIS...sounds good to me....any casters in a group should have some sort of HP buff on them anyway...or either the Cleric or Druid (I'm not sure if Shamans have +HP buffs, but I imagine they do) isn't doing their job....As a kiting druid, where I wouldn't need that 50HP (ie, if I actually get that low, I've totally screwed up or got unlucky with lag, and I'm going to die anyway)...the +125 Mana would be great as well!

So...if yer a caster and can take the HP hit...this is sweet...and for Priests who can fix it with a buff, this is better! Paladins have a lot of HP (lot more than Druids, I'll tell ya that), and Rangers don't usually MT unless they have to....SKs can Lifetap...and the extra mana will make that very easy...BeastLords...well, I dunno, I got bored before I got my pet....but this should probably help a lot with the mana since I imagine BSTs go for AC more than WIS...like a Hybrid would...


but these are just theories...so...it's about the way you play, and the confidence you have in your ability to survive with that kind of HP hit...

Finally...Monks can't use it anyway -=P (and yeah, I know your comment was on the fact that 50HPs is not a small loss...but the point stands...)
RE: 50hp nothing?
# Feb 22 2002 at 9:03 AM Rating: Default
30 posts
Shaman's do have HP buffs... starting with Talisman of T'Narg at 34 (134 hp buff, if I remember right)

Would be nice.... but no way in hell I'm givin' up my Howling Harpoon that's in the range slot now. (It'll come out of the range slot when I can use the proc).

edit: Sig's a bit off. *grin*

Edited, Fri Feb 22 09:03:28 2002
hp buff
# Jun 24 2002 at 8:17 PM Rating: Decent
shammys have hp buff alot earlier then 34 ,, inner fire is a hit point buff of 10-20hp
125 mana hello
# Feb 21 2002 at 10:23 PM Rating: Default
125 mana and 5int for a range item is great who cares about a measly 50 hp. save for a necro casters shouldn't be worried about hp and if you have to worry bout it then your doing something wrong. as for AOEs thats what resist gear is for.
#REDACTED, Posted: Feb 22 2002 at 12:13 AM, Rating: Sub-Default, (Expand Post) I second that....even as a melee, the -50hps is nothing...the 125 mana makes up for it, big time. Especially with the new Paladin regen which uses 150 mana (almost replaced by this item) for 1200 hps.
GAH! Need HP
# Feb 21 2002 at 5:09 PM Rating: Default
Grr. Negative HP. Just what we all need, eh?

This drops off of that HUGE horse like thingy in the Umbral Plains. He hits for like 400ish, as I recall, and sees invis.

That in mind, has anyone noticed how much of the monsters/scenery looks like it was ripped off from "Stargate"? :)

Baron Lowfyr Wildforge
-HP not a problem... for necro
# Feb 21 2002 at 5:09 PM Rating: Default
Necros are constantly trading HP for mana. This just gives you a nice hefty boost over what you'd normally get for that 50HP!
mana vs hp
# Feb 21 2002 at 4:49 PM Rating: Default
hrm.
most of the time, I'd take the mana vs negative hp, but in some cases, such as ToV, etc, I'd keep my hps, since you can lose them pretty quickly as a caster, without having to agro (/rude AoE attacks)
RE: mana vs hp
# Oct 30 2002 at 2:49 AM Rating: Default
Yes....this makes sense. I'd make the assertion that 50 hps has negligible effect on a priest, or necro for that matter, since they typically have a larger hp base than other true casters. A self-healer can replace his hps (lifetap in the case of a necro), while mages, wizards, and enchanters have no capacity to convert mana to hps, and can't afford to lose any of their low-to-begin-with hp base, when they could be wiped out by the mere first notice of a high level mob. A priest (druid maybe a bit less since they have fewer hps and generally lame AC) typically has the ability to survive at least one round of attacks, and can undo the damage to some extent...(necro can try to FD til someone can heal him). Shaman maybe could use a bit less than cleric only because they melee a bit more. Now....since necros and shamen rely on hp to mana conversion, some have made the argument that they shouldnt lose the hps. But do they ever get 125 mana for 50 hps? Don't think so, so they can make just as good use as a cleric of this item. So....best use for this item (just my opinion, dont flame my sorry ***** would be cleric>shaman>necro>druid>wizard>mage>enchanter. By the way.....for those who dont think Zelinthak can be brought down by 6 people, you're wrong. In a group of 7, by no means UBER.....we had him to 25% after 20 minutes, when he gated....If we had known he could do that, we would have brought an enchanter to sieve him, and maybe things would have been different. So if 7 pretty-well equipped good players could do it, I see no reason why 6 disgustingly well-equipped masterful players couldn't OWN this guy.
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