Fletching

The Fletcher can make his own bows and arrows, both for personal use and for sale to other players

What is the best strategy to develop and use the fletching skill? Which recipes are the most and least useful? Can you make a profit off of this skill, and if so how? Where is the best city to practice your skill? What classes are best set to take up fletching?

Post your strategies on how to best use the fletching skill, and read those posted by others.
Post Comment
LDoN
# Dec 09 2003 at 2:45 PM Rating: Decent
Blah Blah Blah, all you guys have to do is link the sites from links to your left on this page and all of your questions can be anwered. Now for something that we really need to address, has anyone found the LDoN Fletching recipies?
RE: LDoN
# Jul 13 2005 at 6:08 PM Rating: Decent
Yes!, go here http://www.eqtraders.com/recipes/recipe_page.php?article=224&rsa=Fletching&sub=LDON&sb=item&menustr=080060023000

Regards,
Menvarin (Stromm)
LDo
# Dec 09 2003 at 2:40 PM Rating: Decent


Edited, Tue Dec 9 14:41:12 2003
Cheap after 105?
# Nov 26 2003 at 10:26 PM Rating: Default
Well my fletching is now 105, yay! But noticed its getting quite expensive. A stack of hooked arrowheads cost about 7pp. A stack of wooden arrow vanes I think are about 14pp. I'm making class 4 wood point arrow which trival at 122. Being this my first character, plat doesn't come easy unless I keep doing Ldon groups. Even though I'm a human with decent charisma, I'm thinking of getting those stiens that have +25cha on them? Seeing if that will make a difference in my purchasing.

Well if anyone can mention any cheap ways to raise fletching after 100 please post. I'll try and find different combines myself to see which one is the cheapest and repost here :)
RE: Cheap after 105?
# Jan 28 2004 at 4:42 AM Rating: Default
May I suggest trying www.eqtraders.com Also you don't have to upgrade every part of the arrow the trival goes off of the highest part you are using at least to 182 and I think until 202. example class 1 wood silver tip arrows: bundled wooden arrow shafts, large groove nocks, several round cut fletchings, silver tipped arrowheads = trival 182.
RE: Cheap after 105?
# Feb 14 2004 at 1:08 PM Rating: Default
thankyou ^_^ and i have looked at eqtraders many times before their guides for fletching arent rly that great though *shrugs* also i now have my fletching at 168 i believe

Edited, Sat Feb 14 13:09:44 2004
RE: Cheap after 105?
# Dec 07 2003 at 6:51 AM Rating: Decent
Greetings,

More CHA will certainly help your buying and selling prices, but there is minimal difference once you go past about 115. Another thing affecting the prices you're getting could be the faction of the merchant involved. Better he likes you, the better prices you will get.

Hope this helps.
RE: Cheap after 105?
# Feb 14 2004 at 3:57 PM Rating: Default
ya i know about the whole cha stuff lol
Frustratingly Slow and Expensive!
# Oct 01 2003 at 2:11 AM Rating: Decent
Avatar
*
52 posts
I wish I had never taken up fletching. I am currently at 216 skill level, and going balistic. I started out today with about 250 condensed shadow heads and acrylia shafts. I went through almost 100 for a single stinking skill point! My wisdom was at 234, so that can not be the issue. Even if I am lucky, I have to do about 40 combines with the 250 triv. arrows. It doesn't help that I'm a dwarven fletcher...I don't get the oportunity to try some alternate items for advancement. Can anyone help me? This is so frustrating. Some have tried to say that it was because I didn't have my dexterity close to max, but with all skills that possibly use something other than wis/intel as a help in skilling quicker, it's always the greatest valued stat that the point increase goes by. For instance..Smithing: Strength will replace intel/wisdom as the factor stat to increase your smithing point raising speed...IF IT IS GREATER than your intelligence or wisdom. Intel/wisdom are the general help stats in all skills, and whatever is the highest is what is used (unless every post of note I've ever read is wrong). SO..those who believe dexterity or agility are able to increase your fletching ability quicker, this may be true, but only if it is higher than your intelligence or wisdom. Please set me straight if you know this to be incorrect. I'm going to give up totally on maxing out fletching if I can not figure out a way to do it more efficiently. I've purchased the "stuff" to make 3 artisan seals, and want to some day to Grimel's Aid Quest (or whatever it is called), but I'm not going to throw several thousand pp's away for trophy attempts at 216+5% for geerlok (making it 226.something). There has got to be a cheaper way to do this. With the darkwood compound bows, you lose about 80PP per successful combine in selling it back to the merchant, but it is still taking me 20-35 bows per point! Lets say I get 4 points per hundred, with 5 fails in that hundred. That will cost me 8,000PP(+1500 for the 5 fails)...so I get 4 points for 9500pp..hmmm..what's wrong with this picture? I sure hope I did my math wrong there, because that is staggering even to me. Please help.
RE: Frustratingly Slow and Expensive!
# Jul 13 2005 at 6:10 PM Rating: Decent
The Easy way to get fletching from 202 to 227:
(Before you do Condensed flame,ice,or shadow arrowheads)

make these http://www.eqtraders.com/items/show_item.php?item=10809&menustr=080060024000

You have to do the quest, to make serrated or discord arrow heads, first, here http://www.eqtraders.com/articles/article_page.php?article=q151&menustr=120037000000

I suggest doing the freebie quest, as it is alot faster, you can get "chunk of taelosian rock" to drop off mobs in Natimbi, or you can buy it in the bazaar.

If you want the collect quest, go here http://www.eqtraders.com/articles/article_page.php?article=q152&menustr=120037000000

Do this before you attempt to make condensed (flame,ice,or shadow) arrowheads. It will get your trivial up to 227, and you will have better luck starting condensed from there.

Regards,
Menvarin (Stromm)
Fletching passed 202 skill
# Sep 08 2003 at 5:34 PM Rating: Default
Well I have my fletching Skill to 202 Yeah

What is the best to raise Skill after 202

aa's PLease explane if you knoe

SHadow tipped Arrows

Fire tippes arrows

Ice tipped arrows

: chunk of Condenced Shadows
: chunk of condenced Ice
: chunk of condenced Fire


Smithing Skill 120 Less falure
Combind Chunk of your choice
and File a Flask of wator

Shaft mold
small brick acryline

Best I can get you Can't remember Nock of Fletch

BAndma 62 ranger
B.S.
RE: Fletching passed 202 skill
# Jul 13 2005 at 6:10 PM Rating: Decent
The Easy way to get fletching from 202 to 227:
(Before you do Condensed flame,ice,or shadow arrowheads)

make these http://www.eqtraders.com/items/show_item.php?item=10809&menustr=080060024000

You have to do the quest, to make serrated or discord arrow heads, first, here http://www.eqtraders.com/articles/article_page.php?article=q151&menustr=120037000000

I suggest doing the freebie quest, as it is alot faster, you can get "chunk of taelosian rock" to drop off mobs in Natimbi, or you can buy it in the bazaar.

If you want the collect quest, go here http://www.eqtraders.com/articles/article_page.php?article=q152&menustr=120037000000

Do this before you attempt to make condensed (flame,ice,or shadow) arrowheads. It will get your trivial up to 227, and you will have better luck starting condensed from there.

Regards,
Menvarin (Stromm)
Small profit on arrows
# Sep 03 2003 at 3:48 PM Rating: Default
Thought I'd share some of my hard earned knowledge about fletching. I used the EQTC guide and made the cheapest arrows for my skill then tried to sell them in the bazaar. They didn't sell well and I barely broke even with what I sold. Now I make silver tip, steel shaft, small knock, parabolic fletched and make about 4 plat profit per stack and I can't seem to make enough of them to meet demand. Considering that's only two successful combines per stack it's not bad money. I recover my costs plus a little extra and use the rest for shooting at mobs while the tank goes toe to toe. I just wish I had the sense to make better arrows earlier so they would have sold better. By the way, I have tried selling arrows with more expensive fletching, reducing range while increasing damage, but the parabolics sell much better, probably because I can keep the price down.

Happy Fletching!
What's the deal?
# Aug 13 2003 at 5:42 PM Rating: Default
Someone wanna explain to me what Verant had in mind when they made a Karana cultural fletching bow series? I've always been proud to say I'm a WOOD ELF Ranger because of one thing I have special about me. I can make a set of bows in the game noone else can. To me, that's a very cool thing. Halflings have slightly better stats than Wood Elves, so I've always looked at it as the cultural fletching balanced it out. SO you can imagine when a cultural bow series was announced for Karanians, I was not too happy. But I decided to make the best of it...it's cool if they get their own series...because I still have mine.
Well, the Thunderbolt Equivelant, the Eternal Tempest Compound Bow, has all the same stats. They wanted to "balance out" the races, and they did that perfectly on the stats.
So what am I upset about? Has anyone had a look at the Karana bows? Allow me to explain why I'm ticked off. The Blessed Faydark Thunderbolt has a 33% fail rate at 250 skill. That to me says it's trivial above 250. Sound about right to everyone? Well, if you'll have a look at the Eternal Tempest...it's got a trivial skill of 243 fletching.
Someone explain to me how you balance the classes by making it a whole lot easier on the Karana race while us Tunarians have to work our back-sides off to get to 250 skill, and then STILL have a nice large fail rate.
RE: What's the deal?
# Nov 24 2003 at 6:38 PM Rating: Default
Well seeing that we Karanians have been missing out on ALL the neat cultural fletching stuff for years I think its fair. You Tunarians still get LOTS of neat gear as well. Well my fletching is nowhere near 250 much less 200. Its only 104, but after reading all the posts about people having trouble raising ANY tradeskill past 200 to get to 250 it seems to me that its quite tough. And so what if the Tempest bow is trivaled at 243? I'm sure it has a pretty high failure rate to. I tip my hat to anyone who gets any tradeskill to 250 and can make these uber bows.
RE: What's the deal?
# Nov 25 2003 at 9:54 AM Rating: Default
Oh, I just noticed something to on eqtraders. It says the trival for it is 243> Which means its greater than 243, so theres a chance that the trival is really 250 for it. Untill someone actually tries to do the combine for it at 243 and weather its sucessful or not we won't know for sure untill then.
Raising skill
# Jun 30 2003 at 1:12 PM Rating: Default
OK all, i have read as many boards as I can find about this skill and am currently at 185. I am doing this skill to make the planer bows and make money)) Your right of course, you can not make money in large amounts till you make good bows. MAKING ARROWS IS FOR RAISING SKILL AND BOWS ARE FOR PROFIT!! If you plan on making bows to increase skill you are going to waste an emense amount of money. In all my reading I have found 2 ways to go about this skill.

1- Make the cheapest arrows possible to raise your skill and sell bows to make the money. The arrows you make are usually used to pull mobs at lower lvls and thus 100 range is great and dmg is negligable. The fastest and cheapest way to raise your skill is to buy all cheap parts less 1. Meaning= the arrow becomes trivial at the highest component. Ceramic shafts for example become trivial at 162 skill, making whatever components(no matter how weak or cheap) good to raise your skill until at 162 skill. Then you would simply change out the ceramic shaft for the next higher piece, being either a tip, shaft, fletching or veins, or nock. Remember the whole point of this one is to SAVE pp while raising skill. There is a good list of trivials at EQTRADERS.com. Remember, cheapest parts cept for 1 that matches your desired skill increase(185 skill using field point, steel shaft, parabolic fletching, and small nock will become trivial at the steel shaft's 202 trivial). Do not start using steel shafts at skill 30, it would waste money. Go for the component that raises your skill by 15-30 for the best results. If you wish to increase your skill past 202 you need to use condensed material heads and shafts that trivial at 250+.

The other way....

2- The other way to go about this skill is for the best arrow you can make for your lvl. This is quite expensive in the higher end(100 skill+) and is good only if there is a demand for high end arrows or you use the arrows yourself for the damage.

Just remember...to raise your skill to make better bows-make arrows.
RE: Raising skill
# Jul 13 2005 at 6:13 PM Rating: Decent
The Easy way to get fletching from 202 to 227:
(Before you do Condensed flame,ice,or shadow arrowheads)

make these http://www.eqtraders.com/items/show_item.php?item=10809&menustr=080060024000

You have to do the quest, to make serrated or discord arrow heads, first, here http://www.eqtraders.com/articles/article_page.php?article=q151&menustr=120037000000

I suggest doing the freebie quest, as it is alot faster, you can get "chunk of taelosian rock" to drop off mobs in Natimbi, or you can buy it in the bazaar.

If you want the collect quest, go here http://www.eqtraders.com/articles/article_page.php?article=q152&menustr=120037000000

Do this before you attempt to make condensed (flame,ice,or shadow) arrowheads. It will get your trivial up to 227, and you will have better luck starting condensed from there.

Regards,
Menvarin (Stromm)
Just for pulling
# Jun 11 2003 at 7:36 AM Rating: Default
I dont know... It could just be faulty thinking but I started fletching so that I can make cheaper arrows than I could buy.

I have a lvl 10 Froglok Warrior and I use my bow to pull.

geroxxhopper
Froglok Warrior
10th level

geroxx
Barbarian Shaman
23rd level
fletching kit
# Apr 03 2003 at 7:09 AM Rating: Default
Does anyone know what a planer fletching kit is used for.

young hafling ranger lvl 5
RE: fletching kit
# Jul 02 2003 at 12:53 AM Rating: Default
Planes of Power

high end Level bows

example of a PoP bow, Nightmare Compound Bow
Arrow and Bow range
# Mar 22 2003 at 9:24 PM Rating: Default
Ok, I have been using a bow for a while and I have yet to figure out the correlation between the bow range and the arrow range. If I have an arrow of range 25 and a bow of range 150, how far will the arrow shoot? If I have an arrow of range 150 and a bow of range 150, how far will the arrow shoot? Finally, if I have an arrow of range 150 and a bow of range 250, how far will the arrow shoot? I think that answering those three questions will tell me what I need to know. Thanks!
RE: Arrow and Bow range
# Apr 15 2003 at 8:48 PM Rating: Decent
you add the ranges, pretty simple, arrow range 50, bow range 150 = total range 200 and so on....
skill increase
# Mar 02 2003 at 1:03 AM Rating: Default
**
867 posts
i'd like to know if i'm gonna be stuck making arrows to get my skill up.my skill is like 33 or 34 right now, and i was also wondering if i should sell or use the arrows i make now.at what skill level will i start being able to make a decent profit on making and selling bows?

(edit):nevermind about getting my skill up, but i was still wondering about the making and selling of bows.i got my skill up to 73 from 35 in about 30 or 40 mins of just arrowmaking.

Edited, Sat Mar 8 14:34:26 2003
RE: skill increase
# Dec 31 2005 at 7:30 AM Rating: Decent
*
74 posts
You never actually get to make any decent pp from fletching. It's just a skill you work just so you don't run outta arrows and that's about it. People usually buy the bows that are dropped by mobs, not the player made ones...
Feir'dal Feltching Kit
# Feb 22 2003 at 5:22 PM Rating: Default
WHERE IS THIS FLETCHING KIT???!!! I have just about searched every single branch in kelethin and i can't find it!!!!

Please help me!
RE: Feir'dal Feltching Kit
# Mar 01 2003 at 7:44 PM Rating: Default
you can get it in the fletcher shop, next to the POD lift
RE: Feir'dal Feltching Kit
# May 13 2003 at 8:12 AM Rating: Default
It' for SALE!?
I've been beating my head against the proverbial wall trying to craft the darn thing and I could have just bought it?!
OH my aching bank account.
RE: Feir'dal Feltching Kit
# Jul 02 2003 at 12:56 AM Rating: Default
It is a cultraly smithed kit not a bought kit he was thinking NORMAL kit, to get a Fier'dal one you just smith it at at 163 trivial or ask a high level Wood Elf smith to make you one
RE: Feir'dal Feltching Kit
# Aug 05 2003 at 10:46 AM Rating: Default
Is there any advantage using the Fier'Dal fletching kit to using the regular fletching kit?
RE: Feir'dal Feltching Kit
# Aug 14 2003 at 9:34 PM Rating: Default
it is the only kit that makes Mithirl Champion Scout Knight arrows and is the only kit that can make Blessed Faydark bows, and sadly it can not make normal arrows/bows
Fletching wont skill up anymore?
# Feb 16 2003 at 8:06 AM Rating: Default
I worked my Fletching to 110 and i cant get it any higher. It usually takes me only a one stack of each component to combine and that takes my skill up about 1 or 2.I have made 860 arrows since without it going up. I then thought of using my training points on it but when i click train it says "You must learn advanced trade skills in this field" message. I have only been playing eq for not even 2 months and there is many things i dont get. I have a 37th Wood Elf Ranger.So if someone could explain to me what im doing wrong, id appreciate it. Thank you
Flecthing Skill
# Feb 05 2003 at 7:11 PM Rating: Decent
*
195 posts
A great guide for fletching can be found at http://members.bellatlantic.net/%7Eewj/fletchguide/raising_skill.htm
There is a spreadsheet you can download there that will show you the cheapest way to advance skill. It has been invaluable to me (169 skill currently). Also a lot of other good advice. It is out of date in that none of the new PoP recipies are there, like the new Nightmarewood Compound Bow, but great to get to the point that you have even a SHOT at making a NCB later.

Aquendar Lerilon
Level 43 Ranger of the Loyalists
The Tribunal
http://www.1stbooks.com/bookview/7409

Edited, Wed Feb 5 18:42:03 2003
____________________________
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
Xegony
My Fantasy Novels
My Profile
RE: Flecthing Skill
# Apr 19 2003 at 12:34 PM Rating: Default
This guide is now locked for some reason... I agree it was a great guide
small brick of mithril
# Feb 05 2003 at 3:38 AM Rating: Default
What creature drops this or where can I buy it?
RE: small brick of mithril
# Jul 02 2003 at 12:58 AM Rating: Default
Shop of All Halos or something in Felwithe North I think?(the first one from GFay)

Enter Felwithe from Gfay
Cross the bridge take the left hall it is the second building on your left while following the path

Take the stairs in the building and the High Elf male next to the counter is selling mithril bricks of all sizes
bowyering
# Feb 04 2003 at 9:43 PM Rating: Default
i have a few ?s about bowyering.
1. is it easy?
2. is it profitable?
3. what do i need?
4. Where do i buy/find these materials?
thank you for your time and help!
RE: bowyering
# Jul 10 2004 at 3:57 AM Rating: Default
Fletching / Bowyering ...

Not easy. The bows that sell well trivial around or above 250. They require very rare components, which usually aren't even for sale in the bazaar, so if you're not looting them in the planes (usually elemental planes), you're not making these bows.

Plus, getting over 202 is hiddeously expensive, and / or takes an EXTREMELY long time in terms of farming acrylia and condensed materials. plus there are sub combines because you gotta smith the parts together, then combine into arrows. when you're done you'll spend a ridiculous number of hours farming materials and smithing sub combines, and then out of 200 attempts, you may, if your wis is 250 and you're quite lucky, get around 10 skill ups. if you're like others though, who's wis is lower, say 200 ish, and you're less likely, you may go through 80 combines just to get one skill up.

not easy. very frustrating. only very profitable if you have at or very near 250 skill.

trying to discourage you? no. but if you want a GM item, along with the cool 100% weight reduction bag and very decent stat bonuses, i reccommend brewing. for what you lose in the cost of the GM item being more expensive, you make up for in the fact that you can hit 248 skill in it for probably under a thousand platinum. plus make your own qeynos afternoon tea. still interested in fletching? well, i am. making bows sounds much cooler than making drinks. but you may want to reserve post-200 skill ups in fletching until after you have the AA's to spare to get a 'new taanan crafting mastery' point.
RE: bowyering
# Mar 02 2003 at 12:52 AM Rating: Default
**
867 posts
pre-post-fyi:not speaking from experience
from what i've read on bowyering, it's not the easiest thing in norrath, but very profitable with some bows selling for well over 1kpp, if i remember correctly.you will need at least the string(hemp, linen, or silk) and the wood(of which there are many different types, hickory being the easiest, and i think nightmarewood is the best right now, not sure though).you can use a whittling blade or planing tool and/or a 'standard bow cam' or '2 standard bow cams' to decrease the delay.you can also restring bows to sometimes change the dmg/dly on a bow(haven't seen much info on this).you can usually find a bowyering merchant near a arrow-making merchant, i haven't travelled much, but i know that there is a bowyering merchant in kelethin and plane of knowledge.again, i only know this from what i've read, and a good place to go is http://www.eqtraders.com/index.htm
whats next arrows
# Jan 26 2003 at 8:29 AM Rating: Default
now that ive paid to get in here its still no help unless someone like you helps me. i was making hooked tips,boneshafts, parbolicflights or whatever thyr'e called,medium knocks arrows then blew out the skill.i spent 90 pp on silvertips and tried to make same arrow with new tip and made a wapping 20! whats next after the above mentioned and then whats next after that so on so on Does any1 know?
RE: whats next arrows
# Jun 19 2003 at 9:55 AM Rating: Default
use field tips large nocks and wood shafts when you trivial out on an arrow advance the fletching 'tip you eventually reach the ceraminc vane (or steel, whichever is top vane can't remember offhand). This will increase fletching to 202. After that you need more than class type arrows to advance. Silver tips are too expensive to learn on
RE: whats next arrows
# Feb 01 2003 at 11:29 AM Rating: Excellent
**
316 posts
These nice tradeskills junkies know, and they share their knowledge at -- EQ Traders Corner - Learn a Skill - Fletching.

EQ Traders Corner has just about everything anyone could ask for in tradeskills how-to help.

Best of luck to you.
Why make cheap crap to advance skill?
# Jan 18 2003 at 10:47 PM Rating: Default
***
1,050 posts
Everyone says that if you are a ranger, you should be more dependent on your bow as a damage dealer than other classes and should be practicing archery and fletching as often as possible. These points I agree on. Where I diverge is the theory that you should make the cheapest, crappiest arrows possible to advance your skill. You might save a lot of money and level up your fletching faster, but what do you do with all those arrows you made? You can't sell them, and if you think you can depend on them to save your *** in a fight, you better think again. I always make the best arrows I can possibly make with at least a 70% success rate. Currently I am making hooked point, bone shaft, shield cut fletch, small nock arrows. My skill is only around 61 or 62 but I have great success making these and I can depend on them doing more damage from further away than the crappy arrows I'm told I should be making in the fletching guides. I have also made a carved elm silk recurve on only my second attempt, which is still not trivial for me. It may take me longer to get my skill high enough to start thinking about assembling my Trueshot, but at least I won't be seeing the words LOADING, PLEASE WAIT.. because my bow let me down due to cheap arrows.

I have a question. Can you make any arrows in the Feir'Dal fletching kit, or do you still need the regular fletching kit to make regular arrows?
____________________________
If you were me and I were you, would we still be friends?
RE: Why make cheap crap to advance skill?
# Apr 08 2003 at 7:20 PM Rating: Good
*
70 posts
You've missed one vital point early in your post - yes people say rangers should use archery as their primary damage dealer, but ONLY after about lvl 55 (at the least) when you get the AA archery skills. Before then your damage from archery will be lower, with a much higher delay, and much more expensive (because of arrow cost) than hand to hand. Even with a Tolan's bracer (unlimited summoned arrows) your damage will still lag behind, and killing level 40+ mobs with the low delay on any bow (compared to much lower dly dual weapons) will take about 10 minutes...
RE: Why make cheap crap to advance skill?
# Feb 01 2003 at 10:13 AM Rating: Good
Per you question on the Fire'Dal fletchin kit being used for arrows the answer is yes. Bleesed Mithril arrows are made using this fletching kit.

For more info on the subject I suggest you check out this page.

http://www.eqtraders.com/secrets/recipes_woodelf_cultural.htm

Hope this helps.

Guillamea Starfire
Ranger of Tunare
42nd Season

RE: Why make cheap crap to advance skill?
# Apr 15 2003 at 8:55 PM Rating: Decent
I think he meant can you make just standard arrows with out special components (i.e. plain old hooked etc) that way you could just carry around the cultural kit and didnt need a reqular kit taking up space in inventory or bank.
Beginers and moderates
# Dec 31 2002 at 2:45 PM Rating: Decent
I am now a level 30 Wood Elf Warrior. I just saw the posting on the cultural aspects of the craft. For the low level people who want to learn fletching I have several words of advice. Start now with Forage, Fletching (within trival’s that you can do), and Smithing. It will cost money, but there are ways to make money, if you want to. Head to Crushbone and beat the heck out of the Orcs and loot the belts and pads. Sell them. Two belts and you have your Fletching Kit. I gave up selling the arrows, as you can not make money at that... I use the heck out of them pulling critters to get my Archery up. Even if you are not the main tank, let the target get in range and let fly with one, or if you have time two. Then fight. keep that up, and you will increase not only your Archery, but your other skills. My fletch is now at 81 and I have not made a bow yet. I can crank out some nice arrows though. Having a 150 distance arrow is nice when you are in PC and you want to pull and run like all get out if you agro 4 or 5 or 9.(ahem, thank the gods for Rez) Take it as it is, again I am by no means an expert yet, but if you are on the Terris-Thule server look me up Wanluwen If you are having any trouble, I will try to help.

Edited, Fri Jan 3 17:21:11 2003
I am a beginner..PLZ HELP
# Dec 14 2002 at 1:11 PM Rating: Default
I have just start EQ and need help... I've reached 4th lvl as a Wood Elf Ranger... and have some small idea how to fight but what about tradeskills?
How can I start building up my Fletching skill? Or any skill?
I here of ppl increasing attributes, but how is it done?
HEEEEEELLLLLLLLPPPPPPPPPPP!!!!!!!!!!!!!!
RE: I am a beginner..PLZ HELP
# Dec 15 2002 at 11:39 PM Rating: Excellent
*
159 posts
As a beginner fletcher, I used Aenola's fletching guide.

The link is http://members.bellatlantic.net/~ewj/fletchguide/index.htm .

Hope it helps you :)
RE: I am a beginner..PLZ HELP
# Dec 15 2002 at 8:16 PM Rating: Decent
Find a merchant that sells fletching supplies and buy a book. This will tell you what you need to start. But buy stacks of Field Point tips, Wooden shafts, round fletching, and large nocks. Buy a fletching kit to combine these in. Control click the items and place one of each of the above things in the kit and hit combine. Keep doing this and your skill will go up. That should get you started.

RE: I am a beginner..PLZ HELP
# Feb 07 2003 at 4:38 PM Rating: Decent
Also, you have to pay attention for the phrase, "You can no longer advance this skill with these materials." That's about right.....when I saw that an OOC got me the hint to change at least 2 of those items. It worked lovely, buuuut it got MUCH harder to make em and it makes different types AND different Class.....I wound up giving a TON of arrows away the day I committed to fletchin'. I'm just adding that to the real good response just b4 mine.....Peace n Love to you all.....

Edited, Sat Jun 28 14:35:01 2003
RE: I am a beginner..PLZ HELP
# May 30 2003 at 4:16 PM Rating: Decent
You only have to change one item atta time.....find a fletching trivials chart. I like everything over at : EQRangers.com.....
/peoples eye
# Dec 07 2002 at 6:30 PM Rating: Decent
what does condnsed substenced ?
RE: /peoples eye
# Jul 02 2003 at 1:01 AM Rating: Decent
They are smithed at like a 112 trivial into arrowheads

The arrowheads a smith acrylia shaft some small nocks I think and some wooden vanes?(or something) make Condensed xxx Arrows
Half-Elf Cultural?
# Nov 24 2002 at 5:29 PM Rating: Decent
Hail, It has been a very troubling factor in my life that Half Elves do not seem to have any cultural trade skills. Normally this would not bother me but lately (as a half elf ranger) some of the new wood elf bows that can be made are troubling me. When I first made my main, I had little idea that there was such thing as culteral tradeskills. But now that I am well awair it seems almost mocking that I cannot use my fletching skill to reach more specific goals like the blessed faydark stinger. Is there any half-elf only recipies or exceptions to the wood elf fletching skills?
RE: Half-Elf Cultural?
# Nov 29 2002 at 9:37 PM Rating: Decent
I second that and would like to add that Halfelven rangers who follow Karana instead of tunare get the shaft Double, cause not only cant we make any of those good cultural bows, we cant even use them, And karana Followers have nothing to even it our, I mean is the Silver blade of thunder supposed to make up the not being able to use and entire line of bows, AND armor, AND not being able to learn specialized tradeskills like cultural?
RE: Half-Elf Cultural?
# Jan 17 2003 at 6:28 PM Rating: Decent
***
1,050 posts
Karana Rangers also have to get their faction with the Tunare Rangers up a bit before they can get the Trueshot/Raincaller quest. It's not hard to do with all the orcs running around Gfay and CB, but it's still a pain that they don't trust you well enough to give you the quests right away.
____________________________
If you were me and I were you, would we still be friends?
fletching gain
# Nov 22 2002 at 10:28 PM Rating: Decent
Anybody know if crafting trueshot longbows would be a good alternative to get fletching past 202? *giveing that one had the patience to gather materials*
RE: fletching gain
# Jan 18 2003 at 10:59 PM Rating: Decent
***
1,050 posts
Hawkster said it above. You make arrows to level up, you make bows to make money. The expense, and in this instance the gathering of components, makes making bows as a means of levelling up an expensive and time consuming process. The only thing I can suggest is to keep checking the fletching guides for updates. Everytime a new expansion comes out, new tradeskill components and recipes are discovered that can raise your skills higher if you think you have hit the ceiling.
____________________________
If you were me and I were you, would we still be friends?
RE: fletching gain
# Nov 24 2002 at 5:31 PM Rating: Decent
I would say no. The main reason is because the materials. It can take a whole day to get the right materials for just one, let alone at least 20. I would highly advise against it.
wood vanes
# Oct 12 2002 at 3:10 AM Rating: Decent
I'm a woodelf ranger and my fletching skill is at 102, so I wanted to start with wood vanes, but any time I want to use them there is the message appearing telling me that I cant combine then! Do I need another fletching kit(Fier'dal)? Are there so minimum requirements on the other materials? Any clue??
Thanks for any help.

Edited, Sat Oct 12 03:56:48 2002
RE: wood vanes
# Nov 18 2002 at 4:00 PM Rating: Decent
the woodvane recipe is arrowhead/shaft/vane/nock, not arrowhead/vane/fletch/nock...I learned the hard way, but I hope this helps!

Aerdor Dewcatcher, 40th druid of Xev
<Sojourner's Compass>

Ghrumbul, 25th warrior of Xev
Post Comment

Free account required to post

You must log in or create an account to post messages.