Dwarven Light Black Bean Ale  

Creates


Icon Count Item Name
EverQuest icon 8 x Dwarven Light Black Bean Ale
EverQuest icon 2 x Glob of Edible Muck

Ingredients


Icon Count Item Name Obtain Info
EverQuest icon 1 x Cask Bought, Returned on Failure, Returned on Success
EverQuest icon 4 x Dwarven Heavy Black Bean Ale Crafted
EverQuest icon 4 x Othmir Algae Ale Crafted

Stats


No-Fail Combine: No
Tradeskill: Brewing
Counts Toward 350 Skill: Yes
Learned Recipe: Yes
DNL (Not Learned) Recipe: No
Innate Recipe: No
Trivial:139
Race: Not Set
Class: ALL
Expansion: Serpents Spine The Serpent's Spine
Daybreak Recipe ID: 36587
Recipe Created: 2017-01-01 08:53:30
Recipe Last Updated: 2021-08-07 22:12:24


Portable Containers


Icon Item Name
EverQuest icon Brewing Barrel [placeable]
EverQuest icon Guild Brewing Barrel

Static Containers

Sub-Combines

Sub-Combines - Premium Only
Post Comment
why o why?
# Jan 02 2017 at 5:09 AM Rating: Good
Sage
***
3,035 posts
OK that makes sense. Even for pre-GoD era it still seems like much ado about nothing in terms of the effort involved. But in those days EQ had a lot more people working on the game so they had to keep them all busy! Thanks for the info.
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
why o why?
# Jan 01 2017 at 2:58 PM Rating: Good
Sage
***
3,035 posts
What's the POINT of a recipe like THIS? Surely a dev had to spend a non-inconsequential amount of time to design this, especially with all the sub-combines. The stat effect is miserably low and the trivial isn't all that.... er, trivial. I mean couldn't all this work have been devoted to something more useful, like, er... um..., fixing known broken quests? Or dealing with backed-up petitions from players whose toons have vanished from their accounts or other stuff like that? Not trying to be a wiseguy here, but I don't get this kind of dev work. And I know there are progression servers but seriously even there is anyone actively making lots of these black bean ales for personal use or for sale? Somehow I doubt it... Maybe I'm missing somethin'.
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
why o why?
# Jan 02 2017 at 7:59 AM Rating: Good
Sage
**
464 posts
In the evolution of crafting, making a recipe complicated with lots of subcombines was thought to be a good way to challenge the crafters. The recipe for Misty Thicket Picnic comes to mind.
https://everquest.allakhazam.com/db/item.html?item=12802
why o why?
# Jan 01 2017 at 5:22 PM Rating: Excellent
Sippin wrote:
What's the POINT of a recipe like THIS? Surely a dev had to spend a non-inconsequential amount of time to design this, especially with all the sub-combines. The stat effect is miserably low and the trivial isn't all that.... er, trivial. I mean couldn't all this work have been devoted to something more useful, like, er... um..., fixing known broken quests? Or dealing with backed-up petitions from players whose toons have vanished from their accounts or other stuff like that? Not trying to be a wiseguy here, but I don't get this kind of dev work. And I know there are progression servers but seriously even there is anyone actively making lots of these black bean ales for personal use or for sale? Somehow I doubt it... Maybe I'm missing somethin'.


This is a very old recipe from I believe the GoD expansion. The item was just recently entered into the site so the recipe was just entered in too.
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