Infiltration of Kor-Sha  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:95
Maximum Level:110
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Success Lockout Timer: 00:03:00
Related Zones:
Related Quests:
Era:Empires of Kunark
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Feb 24 16:56:43 2017
Modified: Sat Sep 15 00:15:38 2018
This task can be gotten by talking to Praetor Gilfol in Gates of Kor-Sha.

As soon as you request the task, the task will lock.

To start task, you have to go to the door of kor-sha laboratory and click door. It will take you to the tunnel in south central part of zone.



VERSION #1

  • Find out why these lizards appear to have so many insects in their home. Are these things pets? 0/3 Kor-Sha Laboratory.

    Find insects and kill them.

  • Find out if they really are breeding special sokokar in Kor-Sha. 0/3 Kor-Sha Laboratory.

    Find sokokar, kill them.

  • Look for evidence of changes over time in the sarnak nature by searching their tombs. 0/3 Kor-Sha Laboratory.

    Find the ancient skeletons in the crypt and kill them.

    Map Locs:
    P 866.8798, -3439.9631, -263.8491, 240, 0, 0, 1, ancient_skeleton
    P 731.0858, -3650.9282, -271.9455, 240, 0, 0, 1, ancient_skeleton
    P 657.7778, -3725.5933, -268.4474, 240, 0, 0, 1, ancient_skeleton

  • We know they have mystical laboratories, find and search them. 0/5 Kor-Sha Laboratory.

    Find and kill sarnak in the lab.

  • See if you can turn at least one goblin to our side so it can give us [information]. 0/5 Kor-Sha Laboratory.

    Find goblins and kill them.

    Map Loc:
    P 1105.4553, -3528.1787, -146.0722, 240, 0, 0, 1, Goblins_area

  • You need to find and kill one of their prisoners, one our our people. We can't risk the information that might be lost. 0/1 Kor-Sha Laboratory.

    Find a broken prisoner and kill.

  • Surely the sarnak make notes of their plans. See if you can find some. We suspect they can be found at the heart of Kor'Sh 0/1 Kor-Sha Laboratory.

    In the far eastern wing of the zone, kill everything in and around that last room.

  • We have heard rumors of those weird sarnak's skeletons being animated. Find one and kill it. We can learn a lot from such a con 0/1 Kor-Sha Laboratory.

    Find a skeleton to the west of where you were just at in the hallway and kill it.

  • Rumor has it that ghosts or beings from other realms are appearing in Kor-Sha. Find out if it's true, and if so, what they are. 0/1 Kor-Sha Laboratory.

    Find a faded monstrosity and kill it.




    VERSION #2

  • Find out if they really are breeding special sokokar in Kor-Sha. 0/3 Kor-Sha Laboratory.

    Find sokokar, kill them.

  • Look for evidence of changes over time in the sarnak nature by searching their tombs. 0/3 Kor-Sha Laboratory.

    Find the ancient skeletons in the crypt and kill them.

  • You need to find and kill one of their prisoners, one our our people. We can't risk the information that might be lost. 0/1 Kor-Sha Laboratory.

    Find a broken prisoner and kill.

  • Surely the sarnak make notes of their plans. See if you can find some. We suspect they can be found at the heart of Kor'Sh 0/1 Kor-Sha Laboratory.

    In the far eastern wing of the zone, kill everything in and around that last room.

  • Rumor has it that ghosts or beings from other realms are appearing in Kor-Sha. Find out if it's true, and if so, what they are. 0/1 Kor-Sha Laboratory.

    Find a faded monstrosity and kill it.

    The researchers in the final room appear to be immune to snare, root, pacify, stun and mez. A handful of them also see invis.

    Unlike some other instances, this zone respawns.




    VERSION #3

  • Find out if they really are breeding special sokokar in Kor-Sha. 0/3 Kor-Sha Laboratory.

    Find sokokar, kill them.

  • We know they have mystical laboratories, find and search them. 0/5 Kor-Sha Laboratory.

    Find and kill sarnak in the lab.

  • See if you can turn at least one goblin to our side so it can give us [information]. 0/5 Kor-Sha Laboratory.

    Find goblins and kill them.

  • Surely the sarnak make notes of their plans. See if you can find some. We suspect they can be found at the heart of Kor'Sh 0/1 Kor-Sha Laboratory.

    In the far eastern wing of the zone, kill everything in and around that last room.

  • Kill 1 animated skeleton.




    Reward(s):
    Random Experience
    Random Cash
    Random Sathir Trade Gems
  • Submitted by: Gidono
    Rewards:
    Send a Correction
    Post Comment
    Extra steps, some notes
    # Sep 10 2018 at 6:52 PM Rating: Good
    **
    490 posts
    I requested the task with just myself (110 ranger) and merc, and there were only five steps:

    - Find out if they really are breeding special sokokar in Kor-Sha
    - Look for evidence of changes over time in the sarnak nature by searching their tombs
    - You need to find and kill one of their prisoners, one our our people. We can't risk the information that might be lost
    - Surely the sarnak make notes of their plans. See if you can find some. We suspect they can be found at the heart of Kor'Sha
    - Rumor has it that ghosts or beings from other realms are appearing in Kor-Sha. Find out if it's true, and if so, what they are

    The researchers in the final room appear to be immune to snare, root, pacify, stun and mez. A handful of them also see invis.

    Unlike some other instances, this zone respawns.

    Edited, Sep 10th 2018 8:55pm by nyteshayd
    ____________________________
    Jiriki Saonserei, 110/25k AA Wood Elf Ranger
    Anadriel Starfire, 99/8k AA High Elf Mage
    Odran Kegslayer, 96/6k AA Dwarf Berserker
    Extra steps, some notes
    # Sep 11 2018 at 12:05 PM Rating: Good
    **
    490 posts
    Ran it again with a full group and got this one:

    Breeding sokokar
    Search labs
    Information from goblins
    Sarnak notes
    Kill 1 animated skeleton
    ____________________________
    Jiriki Saonserei, 110/25k AA Wood Elf Ranger
    Anadriel Starfire, 99/8k AA High Elf Mage
    Odran Kegslayer, 96/6k AA Dwarf Berserker
    Researcher info
    # Sep 09 2018 at 2:24 PM Rating: Decent
    Scholar
    43 posts
    They appear to be immune to mez and stun. As a pally with a chanter wife, this makes me sad. Also see invis.

    Edited, Sep 9th 2018 4:25pm by tul

    Edited, Sep 21st 2018 10:37pm by tul
    Broken prisoner
    # Sep 09 2018 at 2:51 PM Rating: Decent
    Scholar
    43 posts
    This guy was in a cage suspended from the ceiling in the prison area, not in a cell. Don't know if that's always the case, but it took me a while to figure it out. Hope this saves others some time.
    How to enter task once you get it
    # Dec 07 2017 at 6:54 PM Rating: Good
    *
    100 posts
    to start task, you have to go to the door of kor-sha laboratory and click door. It will take you to the tunnel in south central part of zone.


    Edited, Dec 7th 2017 8:04pm by Hakir
    Success Lockout Timer???
    # Sep 06 2017 at 7:42 AM Rating: Decent
    Scholar
    *
    124 posts
    What does the 'Success Lockout Timer' mean exactly?
    ____________________________

    Canada’s Alpha Flight of Test
    Success Lockout Timer???
    # Sep 09 2017 at 3:50 AM Rating: Good
    Avatar
    ***
    1,305 posts
    faox the Righteous wrote:
    What does the 'Success Lockout Timer' mean exactly?

    00:03:00 means that once you complete the task, you can't do it again before 3 hours.
    Success Lockout Timer???
    # Sep 12 2017 at 11:06 PM Rating: Decent
    Scholar
    *
    124 posts
    Excellent TYVM :-)
    ____________________________

    Canada’s Alpha Flight of Test
    some locs
    # Apr 25 2017 at 1:58 AM Rating: Good
    *
    99 posts
    P 866.8798, -3439.9631, -263.8491, 240, 0, 0, 1, ancient_skeleton
    P 731.0858, -3650.9282, -271.9455, 240, 0, 0, 1, ancient_skeleton
    P 657.7778, -3725.5933, -268.4474, 240, 0, 0, 1, ancient_skeleton
    P 1105.4553, -3528.1787, -146.0722, 240, 0, 0, 1, Goblins_area
    some locs
    # Apr 25 2017 at 12:06 PM Rating: Excellent
    knmgfijnm wrote:
    P 866.8798, -3439.9631, -263.8491, 240, 0, 0, 1, ancient_skeleton
    P 731.0858, -3650.9282, -271.9455, 240, 0, 0, 1, ancient_skeleton
    P 657.7778, -3725.5933, -268.4474, 240, 0, 0, 1, ancient_skeleton
    P 1105.4553, -3528.1787, -146.0722, 240, 0, 0, 1, Goblins_area


    Thanks, added.
    ____________________________
    Volunteer Allakhazam Developer and Admin

    For real time update information on Allakhazam, follow me on Twitter!
    https://twitter.com/gidono

    To make a Donation directly to me.
    https://paypal.me/Gidono
    So far I have received 1 donation.
    Post Comment

    Free account required to post

    You must log in or create an account to post messages.