Infiltration of Kor-Sha  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:95
Maximum Level:110
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Success Lockout Timer: 02:03:00
Related Zones:
Related Creatures:
Related Quests:
Era:Empires of Kunark
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Feb 24 16:56:43 2017
Modified: Mon Sep 23 19:01:27 2019
This task can be gotten by talking to Praetor Gilfol in Gates of Kor-Sha.

Keyword to Request: task

As soon as you request the task, the task will lock.

To start task, you have to go to the door of kor-sha laboratory and click door. It will take you to the tunnel in south central part of zone.



VERSION #1

  • Find out why these lizards appear to have so many insects in their home. Are these things pets? 0/3 Kor-Sha Laboratory.

    Find insects and kill them.

  • Find out if they really are breeding special sokokar in Kor-Sha. 0/3 Kor-Sha Laboratory.

    Find sokokar, kill them.

  • Look for evidence of changes over time in the sarnak nature by searching their tombs. 0/3 Kor-Sha Laboratory.

    Find the ancient skeletons in the crypt and kill them.

    Map Locs:
    P 866.8798, -3439.9631, -263.8491, 240, 0, 0, 1, ancient_skeleton
    P 731.0858, -3650.9282, -271.9455, 240, 0, 0, 1, ancient_skeleton
    P 657.7778, -3725.5933, -268.4474, 240, 0, 0, 1, ancient_skeleton

  • We know they have mystical laboratories, find and search them. 0/5 Kor-Sha Laboratory.

    Find and kill sarnak in the lab.

  • See if you can turn at least one goblin to our side so it can give us [information]. 0/5 Kor-Sha Laboratory.

    Find goblins and kill them.

    Map Loc:
    P 1105.4553, -3528.1787, -146.0722, 240, 0, 0, 1, Goblins_area

  • You need to find and kill one of their prisoners, one our our people. We can't risk the information that might be lost. 0/1 Kor-Sha Laboratory.

    Find a broken prisoner and kill (NPC in a suspended cage from the ceiling in the circular room with all the prison cells)

  • Surely the sarnak make notes of their plans. See if you can find some. We suspect they can be found at the heart of Kor'Sh 0/1 Kor-Sha Laboratory.

    In the far eastern wing of the zone, kill everything in and around that last room.

  • We have heard rumors of those weird sarnak's skeletons being animated. Find one and kill it. We can learn a lot from such a con 0/1 Kor-Sha Laboratory.

    Find a skeleton to the west of where you were just at in the hallway and kill it.

  • Rumor has it that ghosts or beings from other realms are appearing in Kor-Sha. Find out if it's true, and if so, what they are. 0/1 Kor-Sha Laboratory.

    Find a faded monstrosity and kill it.




    VERSION #2

  • Find out if they really are breeding special sokokar in Kor-Sha. 0/3 Kor-Sha Laboratory.

    Find sokokar, kill them.

  • Look for evidence of changes over time in the sarnak nature by searching their tombs. 0/3 Kor-Sha Laboratory.

    Find the ancient skeletons in the crypt and kill them.

  • You need to find and kill one of their prisoners, one our our people. We can't risk the information that might be lost. 0/1 Kor-Sha Laboratory.

    Find a broken prisoner and kill. (NPC in a suspended cage from the ceiling in the circular room with all the prison cells)

  • Surely the sarnak make notes of their plans. See if you can find some. We suspect they can be found at the heart of Kor'Sh 0/1 Kor-Sha Laboratory.

    In the far eastern wing of the zone, kill everything in and around that last room.

  • Rumor has it that ghosts or beings from other realms are appearing in Kor-Sha. Find out if it's true, and if so, what they are. 0/1 Kor-Sha Laboratory.

    Find a faded monstrosity and kill it.

    The researchers in the final room appear to be immune to snare, root, pacify, stun and mez. A handful of them also see invis.

    Unlike some other instances, this zone respawns.




    VERSION #3

  • Find out if they really are breeding special sokokar in Kor-Sha. 0/3 Kor-Sha Laboratory.

    Find sokokar, kill them.

  • We know they have mystical laboratories, find and search them. 0/5 Kor-Sha Laboratory.

    Find and kill sarnak in the lab.

  • See if you can turn at least one goblin to our side so it can give us [information]. 0/5 Kor-Sha Laboratory.

    Find goblins and kill them.

  • Surely the sarnak make notes of their plans. See if you can find some. We suspect they can be found at the heart of Kor'Sh 0/1 Kor-Sha Laboratory.

    In the far eastern wing of the zone, kill everything in and around that last room.

  • Kill 1 animated skeleton.




    Reward(s):
    Random Experience
    Random Cash
    Random Sathir Trade Gems
  • Submitted by: Gidono
    Rewards:
    Send a Correction
    Post Comment
    Lock out timer is
    # Sep 23 2019 at 11:02 AM Rating: Good
    Scholar
    Avatar
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    86 posts
    The lock out timer for this mission on success is 2 hours and 3 min

    ____________________________
    Petts 110 Beastlord of Torvonnilous (now on Bertox)
    Slapau 110 Monk of Torvonnilous (now on Bertox)
    Cirena 109 Druid of Torvonnilous (now on Bertox)
    Dohbee 100 Ranger of Bertox
    Key Word
    # Feb 16 2019 at 4:23 PM Rating: Good
    Avatar
    *
    161 posts
    Key word go get this task is "task"
    Extra steps, some notes
    # Sep 10 2018 at 6:52 PM Rating: Good
    **
    505 posts
    I requested the task with just myself (110 ranger) and merc, and there were only five steps:

    - Find out if they really are breeding special sokokar in Kor-Sha
    - Look for evidence of changes over time in the sarnak nature by searching their tombs
    - You need to find and kill one of their prisoners, one our our people. We can't risk the information that might be lost
    - Surely the sarnak make notes of their plans. See if you can find some. We suspect they can be found at the heart of Kor'Sha
    - Rumor has it that ghosts or beings from other realms are appearing in Kor-Sha. Find out if it's true, and if so, what they are

    The researchers in the final room appear to be immune to snare, root, pacify, stun and mez. A handful of them also see invis.

    Unlike some other instances, this zone respawns.

    Edited, Sep 10th 2018 8:55pm by nyteshayd
    ____________________________
    Jiriki Saonserei, 110/35k AA Wood Elf Ranger
    Anadriel Starfire, 107/18k AA High Elf Mage
    Odran Kegslayer, 98/12k AA Dwarf Berserker
    Extra steps, some notes
    # Sep 11 2018 at 12:05 PM Rating: Good
    **
    505 posts
    Ran it again with a full group and got this one:

    Breeding sokokar
    Search labs
    Information from goblins
    Sarnak notes
    Kill 1 animated skeleton
    ____________________________
    Jiriki Saonserei, 110/35k AA Wood Elf Ranger
    Anadriel Starfire, 107/18k AA High Elf Mage
    Odran Kegslayer, 98/12k AA Dwarf Berserker
    Researcher info
    # Sep 09 2018 at 2:24 PM Rating: Decent
    Scholar
    48 posts
    They appear to be immune to mez and stun. As a pally with a chanter wife, this makes me sad. Also see invis.

    Edited, Sep 9th 2018 4:25pm by tul

    Edited, Sep 21st 2018 10:37pm by tul
    Broken prisoner
    # Sep 09 2018 at 2:51 PM Rating: Decent
    Scholar
    48 posts
    This guy was in a cage suspended from the ceiling in the prison area, not in a cell. Don't know if that's always the case, but it took me a while to figure it out. Hope this saves others some time.
    Broken prisoner
    # Dec 01 2018 at 8:53 AM Rating: Decent
    Scholar
    *
    99 posts
    In the large 'rotunda' room where all of the other prisoners/cells are - above the pit that leads to the Ancient Dragon.
    How to enter task once you get it
    # Dec 07 2017 at 6:54 PM Rating: Good
    *
    100 posts
    to start task, you have to go to the door of kor-sha laboratory and click door. It will take you to the tunnel in south central part of zone.


    Edited, Dec 7th 2017 8:04pm by Hakir
    Success Lockout Timer???
    # Sep 06 2017 at 7:42 AM Rating: Decent
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    Avatar
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    133 posts
    What does the 'Success Lockout Timer' mean exactly?
    ____________________________
    Lonequest,
    No boxing/illegal plat/cheating since 2000 & Proud of it.
    Success Lockout Timer???
    # Sep 09 2017 at 3:50 AM Rating: Good
    Avatar
    ***
    1,399 posts
    faox the Righteous wrote:
    What does the 'Success Lockout Timer' mean exactly?

    00:03:00 means that once you complete the task, you can't do it again before 3 hours.
    Success Lockout Timer???
    # Sep 12 2017 at 11:06 PM Rating: Decent
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    133 posts
    Excellent TYVM :-)
    ____________________________
    Lonequest,
    No boxing/illegal plat/cheating since 2000 & Proud of it.
    some locs
    # Apr 25 2017 at 1:58 AM Rating: Good
    *
    101 posts
    P 866.8798, -3439.9631, -263.8491, 240, 0, 0, 1, ancient_skeleton
    P 731.0858, -3650.9282, -271.9455, 240, 0, 0, 1, ancient_skeleton
    P 657.7778, -3725.5933, -268.4474, 240, 0, 0, 1, ancient_skeleton
    P 1105.4553, -3528.1787, -146.0722, 240, 0, 0, 1, Goblins_area
    some locs
    # Apr 25 2017 at 12:06 PM Rating: Excellent
    knmgfijnm wrote:
    P 866.8798, -3439.9631, -263.8491, 240, 0, 0, 1, ancient_skeleton
    P 731.0858, -3650.9282, -271.9455, 240, 0, 0, 1, ancient_skeleton
    P 657.7778, -3725.5933, -268.4474, 240, 0, 0, 1, ancient_skeleton
    P 1105.4553, -3528.1787, -146.0722, 240, 0, 0, 1, Goblins_area


    Thanks, added.
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