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This raid expedition begins with Qileour Bahiael at the Wayfarer camp in Everfrost Peaks. You must have at least six people in your raid and no more than 54. You can expect to spend anywhere from 1 to 3 hours in this expedition, depending on how many people you have with you. Lockout timer is 4.5 days.
You say, 'Hail, Qileour Bahiael' Qileour Bahiael says 'I am busy building a strategy to take on those oddities deep under the ice here. If you need something, speak up now. I have little time for pleasantries. However, if you can rally the call of your friends perhaps you can help us with a serious [problem].' You say, 'What problem?' Qileour Bahiael says 'It is terrible that we are losing so many faithful Wayfarers to the chaos of Miragul's Menagerie. As experienced as you are, I hesitate to burden you with this task. It would require you to venture into an extremely dangerous area in the menagerie from which you may not return. I implore you to go deep into an area known as the Frozen Nightmare. It is through there that you would be dropped into the heart of the pandemonium where we have lost our best comrades. I need you to locate and exterminate whatever is killing our people. Are you [interested]?' You say, 'We are interested' Qileour Bahiael says 'Keep an eye out for the lost members while you're there, and always be on your toes. Miragul's oddities are as strange as they are deadly. These caves are not called the Frozen Nightmare for nothing.' The direction to the entry to your instanced zone(s) have been marked on your compass. Enter Miragul's Menagerie: The Maw of the Menagerie (map "mirb"). Most, if not all, mobs in this instance see invisibility. Only the spiders can see through Shroud of Stealth (most do; some do not). Trash in this zone can hit for ~900, usually averaging much lower. There is nothing particularly special about them. Entering the first hall in the zone will trigger the goblin event. Many, many grey-con goblins will rush you. Ignore them and seek out their two leaders, Raid Leader Sig Chol and Taskmaster Suitalp. Once those two are dead, the goblins will despawn. Clear your way to Durgin Skell. Follow his dialogue and receive four tasks to be completed within the expedition. Each of these tasks is an event. Task 1 involves the sundering sludge in the room past Durgin. Kill off the blobs in the surrounding rooms and then kill the sundering sludge. Upon its death, it will split into four severing sludges. Each of those four will split into an additional four - slippery sludges. Be mindful about your kill order here. Each blob hits for ~1500 and flurries. Upon killing the last one, the task updates. Task 2 involves killing four chromatic skeletons. They hit for ~1100 and must be killed within 10 seconds of one another. Beat them down until they turn red, and then beat them down further to within a few % short of their death. Then kill them. This updates your task window. Task 3 involves the slaying of Marrow the Broken, who hits for ~1800 and rampages. He also has an AE and spawns an add every time he emotes this: Fragments of body parts splinter from the golem and shower the floor. Within moments, these pieces of ossified bone reassemble with scattered debris to form something else. Kill him to update your task. Task 4 involves protecting Durgin's love. Spread your raid about the room and then hail the warder in the room to spawn the event. Mobs spawn, attempting to defile Sharalla's corpse. Prevent this from happening by killing them. You say, 'Hail, Sharalla`s warder' It is odd that Sharalla's warder remains here after her demise. It seems to be defending its master's remains. The warder turns toward you as it notices your presence. The moment it is distracted, several wild animals that had been hiding nearby lunge forth. One of the feral animals gnaws the remains of Sharalla, tearing at her clothes and skin. Her warder utters a pitiful whine. This completes the task. Note: You may fail this part and still successfully complete the expedition. Upon a failure: Sharalla's remains have been irreversibly defiled by the wild animals. You have failed to protect her. Return to Durgin and hail him. Tell Durgin your 'progress' to spawn the final boss of the zone, Laskuth the Colossus who is located to the north. You say, 'Hail, Durgin Skell' Your expedition is nearing its close. You cannot bring any additional people into your expedition at this time. Durgin Skell says 'Fantastic work, friends. I'm not sure how, but you have accomplished the impossible by ridding the Menagerie of the most horrible abominations imaginable. You've done a great service for the brotherhood. I'm sure Morden will reward you handsomely for . . . Wait, what was that noise?' The caverns tremble and fragments of ice rain down like hail. A deep, thundering roar rumbles from the northeast. 'Oh dear. It sounds like our work is not quite finished. I'll just . . . wait here if you don't mind.' Levitate yourselves as Laskuth is located on ice near a pit. He hits for ~2280 and has a single-target banishment (to an area not far from the fight). He also uses the spells Crystal Shield (chance to reflect spells by 25%) and Ice Rain. He has about 650k HPs. Killing him lowers your faction with the "Lost Minions of Miragul". Upon Laskuth's death, up to three chests will spawn with loot in them. They may be melee'd open. Each drops two pieces of loot in addition to possible random vendor-type loot. Known raid loot from this event (Two items per chest, can receive duplicates from the same chest): a frost-glazed box Frozen Gem of Strength Miragul's Enchanted Focusing Shard Dark Shard of Destruction Gem of Whirling Auras Frosty Gem of Enhanced Protection Cooling Stone of Health a frozen treasure chest Turban of Precious Vitality Orb of Trapped Magic Froststone of Health Strand of Lingering Energy Lost Jewel of Shifting Colors a weathered barrel Icy Bracer of the Goblin Taskmaster Icy Orb of Tranquility Calcified Bone Shield Frosty Coif of Recovery Shard of Shrunken Bone | ||||||||||||||||||||||||||||||||||||||||||||||||
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