The Kejek Trials  

Quest Started By:Description:
Maximum Level:110
Monster Mission:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Era:Depths of Darkhollow
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Oct 26 17:25:26 2005
Modified: Fri Nov 15 07:04:57 2013
This group monster mission begins with Tribesman Juill who may be found in the Stonebrunt Kejekan Village at location +1330, -510, +1017.

You say, 'Hail, Tribesman Juill'

Tribeman Juill says 'Hello to you. If it is the blessing of our tribe you are after you must pass the [test].'

You say, 'What test?'

Tribeman Juill says 'This test has been given to all those that wish to belong to the Kejek Tribe. If you [wish to belong] we have a place for you here.'

You have been assigned the task 'The Kejek Trials'.

To become a member of the Kejekan tribe you must pass their tests. If you are able to prove yourself you will belong to the tribe.

In this monster mission you play a 25th level Kejekan in an instanced version of Stonebrunt Mountains. Available classes are ranger, druid, warrior, magician, and shaman.

You say, 'I wish to belong'

You have entered The Stonebrunt Mountains.

Kill 10 mountain spiritlings 0/10 (Stonebrunt Mountains)

Collect 5 panda pelts 0/5 (Stonebrunt Mountains)

These drop from pandas throughout the area.

Deliver 5 panda pelts to Tribesman Juill 0/5 (Stonebrunt Mountains)

Kill the Kobold Warlord 0/1 (Stonebrunt Mountains)

(Location of the Kobold Warlord?)

Loot the reward from his corpse.

The common reward is Clasped Chain Arms, while the rare reward is Green Patina Covered Mask.

Clasped Chain Arms transmute to:
Clasped Chain Arms (level 1-10)
Dusky Chain Arms (level 11-20)
Faded Chain Arms (level 21-30)
Well-Formed Chain Arms (level 31-40)
Gem-Inlaid Armbands of the Tribe (level 41-50)
Adorned Armbands of the Tribe (level 51-60)
Beaded Armbands of the Tribe (level 61-70)

Green Patina Covered Mask transmutes to:
Green Patina Covered Mask (level 1-10)
???? (level 11-20)
Dingy Mask of the Tribe (level 21-30)
Somber Faceplate of the Tribe (level 31-40)
Decorated Facemask (level 41-50)
Fiery Ornate Mask (level 51-60)
Etched Mask of the Tribe (level 61-70)
Submitted by: Silverfur Mangycoat, The Fools Republic
Send a Correction
Post Comment
I would do it
# Aug 22 2010 at 9:03 AM Rating: Good
if I could improve DE faction with the cats.
Fight smarter not harder.
Not a solo mission
# Apr 27 2008 at 3:14 PM Rating: Decent
2 posts
Tried to enter it solo today, no luck. Probably minimum of 3 like most others.
Kobold Warlord Spawn Point
# Aug 24 2007 at 10:19 AM Rating: Decent
43 posts
The Kobold Warlord pops at 1406 X -371 X 1026. Right near Juill. :)
Mage is all you need
# Dec 27 2006 at 2:04 PM Rating: Decent
4 posts
I 3 box this easily with just 3 mages. The spiritlings have fixed spawn points just take the time to mark them on your map , no need for a tracker , there are a few that wander but I have 4 spawns marked on my map each spawns 2 spiritlings. The pandas are all over just find a safe spot to pull them to. All the mobs you need are easily killed with 3 mages , just pet zerg em , even the warlord.

Edited, Dec 27th 2006 5:44pm by krazzybone
Cannot enter instance
# Nov 21 2006 at 5:25 PM Rating: Decent
1 post
Ive been given the MM task , and chose my mob template . After that nothing , no highlight on the compass, nothing . How do i actually enter the instance ?
Cannot enter instance
# Nov 23 2006 at 7:01 AM Rating: Decent
Target Tribesman Juill and /say "I wish to belong"
Rare Drop?
# Apr 18 2006 at 10:40 AM Rating: Decent
7 posts
Did this misson 6 times yesterday. Dropped the mask the last 4 times in a row.
Ominious Knowes
It's just a Game!
Exp nerfed again
# Feb 27 2006 at 5:15 PM Rating: Decent
194 posts
After the PoR release patch MM nerf, only gives about 3.5 yellows into an AA instead of the about 4.5 yellows pre-nerf.
shard of wisdoms?
# Dec 24 2005 at 1:12 PM Rating: Decent
2 posts
ok did this today with 5 people in about an hour or so boss dropped mask and 6 shard of wisdom ?
just dont know what the shard of wisdom is for...
can anyone help? thanks

ok found this in a patch message.
Within Monster Missions, you will now find Shards of Wisdom that will impart upon you the experiences of the creature you inhabit at the time. Looting one of these shards will grant the experience to your main character upon successful completion of the mission.

Edited, Sat Dec 24 12:34:26 2005
# Dec 10 2005 at 5:01 AM Rating: Decent
194 posts
I've done this mission maybe 30 times now (sometimes just 3 boxing it myself) so some tips...

As mentioned, mages and a tracker for pulling are the way to go. If you have 3 or 4 people I suggest 1 ranger and the rest mages. If you have 5 or 6 I suggest 2 rangers and the rest mages.

I set up camp on the north side of the big mountain north of the town. An easy way to find the spot is on the mapfiend map for the zone, you can see a tunnel extending through the mountain from the town. The spot I pull to is right above where the tunnel has its northernmost point. To clarify: the tunnel doesn't LEAD to that spot. The spot is ON the mountain (as opposed to inside it) but on the same x/y coordinates as the end of the tunnel. This is a completely safe spot where no mobs path, and is in a relatively central location among the various spiritling spawns.

Don't bother trying to pull any of the nameds; they'll take forever to kill at 25 and it's largely pointless anyway.

For harder mobs (elder pandas, kejek tigers, etc) the Rangers' Drones of Doom is your friend. It's the only spell that lands on the really high lvl mobs with ANY regularity (I'd say about 50% of the time compared to maybe 5-10% for other spells) and does a big chunk of damage. Creates tons of aggro though; root is your friend.

Don't bother healing the mage pets. The heal is very inefficient; just wait until they're about to die and cast a new one.

The Kobold Warlord is odd; he is obviously high level (I'd say probably low 30s) because he's almost impossible to land a spell on, and hits pretty hard (last time I killed him he hit for max around 50, but I could swear I've seen him hit harder) but has very low hp for his level. If you have 5 or 6 people just rush him, if you have 3 or 4 I suggest the rangers hanging back casting Drones (Drones does land on him maybe 1/3 of the time) and letting pets take him down. Avoid the temptation to nuke him, he will resist 90% of the time and once you get aggro it's hard to get him off you, because root and snare *NEVER* stick on him. For that same reason, water pets are better for killing him than earth pets.

One way to make this mission a lot simpler and reduce trains is to plan in advance who the puller will be. Certain race/class/deity combos are not aggro to certain kinds of animals in this zone. I haven't really found a pattern to it yet; it's not as simple as goods/evils. For instance:

My troll innoruuk shaman is KOS to all the animals.
My erudite agnostic mage is not KOS to any of the monkeys but is KOS to the tigers.
My dwarf brell serilis cleric is not KOS to any of the monkeys but is KOS to the tigers.
A wood elf tunare druid I was with was not KOS to the tigers but was KOS to the monkeys.
A halfling brell serilis warrior I was with was KOS to all the animals.

I have not yet found any class/race/diety combo that's not KOS to both the tigers and monkeys, but using one that's at least not kos to one of them makes this mission a lot simpler by drastically cutting down on the trains you get.

Finally, I hear lots of rumors around that the higher level pandas drop pelts more often than the lower level ones. In my experience, this is not true. All the pandas drop pelts a bit more often than half the time; I'd say about 60-70%. I normally get 5 pelts in 7-8 pandas. Have gotten 5 out of 5 a few times. Most it's ever taken me was 11.

You get about 85% of an AA for this MM; somewhat more than the Nek MM. Best part is that it's so damn easy to bot because except for the puller(s) no one has to move from camp.

Edited, Sat Dec 10 18:35:37 2005
# Dec 06 2005 at 11:38 PM Rating: Decent
152 posts
necros cannot get in without gettting agro
(> <) <---- Put the evil bunny in your sig, help him acheive "WORLD DOMINATION!"
RE: Necro
# Apr 20 2006 at 8:59 PM Rating: Decent
my necro has no problem with the itty bitty kitties, dubious to them. Just being a necro doesn't mean auto KOS to them.
I'm a little rusty so there may be some side effects. But whatever it is and no matter how excrutiatingly painful, it will wear off...eventually...I think....
update information
# Nov 26 2005 at 6:33 PM Rating: Decent
87 posts
(what is the exact name you see when you zone in?) The Stonebrunt Mountains.

(what is the exact in-game name and approximate level?). a mountain spiritling. They can be white to red to you. Since you are always 25, then 25 - 28 would be my guess.

Kobold Warlord (exact in-game name? approximate level? fight information?)
Kobold Warlord red. would guess level 30. Hits for mid 30s at the highest.

# Oct 28 2005 at 2:31 AM Rating: Decent
42 posts
Tribeman Juill is located at pos 1330, neg 510, pos 1017.

Tribeman Juill says 'Hello to you. If it is the blessing of our tribe you are after you must pass the [test].'

test? (triggers mission window)

Tribeman Juill says 'This test has been given to all those that wish to belong to the Kejek Tribe. If you [wish to belong] we have a place for you here.'
You have been assigned the task 'The Kejek Trials'.

Mission level is aprox lvl 25.

Kill 10 mountain spiritings
Loot 5 Panda Pelts
Bring the panda pelts to tribesman Juill
Defeat the Kobald Warlord

Hail him to [leave]
Willowynn Whispers
Amazon Storm
7th Hammer
Details of Mission
# Oct 26 2005 at 11:52 PM Rating: Decent
16 posts
For this mission..

You become a Kejek in an instanced version of Stonebrunt Mountains, and have choice of several classes (Ranger, Druid, Warrior, Mage, and Shaman). First piece of the mission is to kill 10 Mountain Wisps. (I think that is the name of them, they look like red wisps) Then you have to collect 5 Panda Pelts. These drop from various pandas in the zone. You then turn these into the quest giver, Tribesman Juill. This updates the quest to allow the final task of killing the Kobold Warlord who is in the city at the cave enterance. Kill him to finish task, and loot reward from his body.

Common reward is the chain arms listed, the rare reward is an all:all face that is named Etched Mask of the Tribe.

As of this posting the quest takes about 30-45 minutes total to complete.
RE: Details of Mission
# Oct 27 2005 at 5:43 PM Rating: Decent
48 posts
The wisps are called Mountain Spiritlings, they con white, yellow and red,and will be pinkish in color. There are other types of Spiritlings each with their own unique color, Jungle (green) ect... your Kejekan toon is gonna be lvl 25 so figure the lvls yourself. The Pandas are all red cons to you, cubs easiest and they get harder till you get at the elder. Pelts are supposedly common drops but lately I have not found that to be so. Kobold Warlord also cons red but seems to be somewhat weaker than an Elder Panda and he will high-tail it out when he gets around 30% HP.
I like my group to have two Rangers and the rest Mages, a group of five (2 Rangers and 3 Mages) can easily handle the frequent trains of 3-4 Apes and Tigers along with the 2 Spiritlings that usually aggro together. (Not all the time though). Once the /loc is learned for each mob you need and pathing becomes familiar to you the instance can be done on 20-25 minutes. Everything you need is around the base of the mountain the city sits on, so no wandering off through out Stoneburnt. So when you become familiar with it, LET BOTH RANGERS CHAIN PULL trains and the MAGES AND PETS WIPE THEM OUT.
Sometimes one must grab the wolf by the ears. I have learned as well that it is sometimes harder to let go of the wolf's ears than it was to grab them.
RE: Details of Mission
# Oct 28 2005 at 1:56 AM Rating: Decent
40 posts
Thats pretty much exactly what we do though we were using 4 mages and 2 druids. The druids could dot the mobs while pulling and heal occasionaly if needed. Both druids would head out and start pulling immediately while the mages got up their pets and waited at the front gate of the fort. A pair of earth pets for roots and a pair of water pets for the added dps made a nice compliment to each other. Mobs died fast and we seldom lost anyone unless one of the druids had a bad run in with adds during the pull. Missions can take as little as 20 minutes and as long as 45 depending on the luck of the loot with the panda's. A fun mission to do.
Loggmeister Flaminghands
Lunacy Unbound
7th Hammer
Rattle the Cage, or Shake the Gates of Hell, the choice is yours
Post Comment

Free account required to post

You must log in or create an account to post messages.