a kyv heartpiercer  


Uploaded July 24th, 2007
Updated July 25th, 2007

In the Old Bloodfields: Hits for a max ~5,000.

In the City of Dranik: Ranger; hits for a max ~5,000.

In the Precipice of War: (no data)

Category: EverQuest
This page last modified 2010-07-22 18:18:23.

Minimum Level: 57
Maximum Level: 61
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2017-07-22 17:16:27
Known Loot:
icon Barbed Arrow Tip

Known Habitats:
  Barindu, Hanging Gardens
Factions Increased:
  Nihil +1
Factions Decreased:
  Hexxt -1

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# Sep 29 2015 at 10:02 PM Rating: Excellent
1,686 posts
Bad edit

Edited, Sep 30th 2015 12:06am by Oxgoad
I realized the moment I fell into the Fissure that the book would not be destroyed as I had planned.
second dot
# Apr 30 2004 at 12:05 AM Rating: Decent
7 posts
Well i figured if he couldn't be snared maybe a bard could chant him down hehe. Got him to 3% and he cast the skull pierce followed by another dot. i was dead before i could see the icon, the effect was..Dark Claws tear across your skin..You have taken 560 hp of damage. my 2cp for now..after looking at a few other mobs, noticed the second dot was Chaos Claws, dot proc whatever hehe it hit me..

Edited, Fri Apr 30 01:24:13 2004
# Mar 10 2004 at 1:01 AM Rating: Default
241 posts
Yea I tried to solo this guy with my druid. I knew when I couldn't snare it was bad. Then I noticed my exodus wsa up. So trying to be nice instead of training him to zone on people I exodus. Well apparently SOE thinks they are funny putting the succor point right beside a trap that spawns about 10 bugs that hit for massive damage. Sorry but I think that is absolute BS. I mean succor type spells are supposed to put you in "A relatively safe area of the zone" Putting you deep into the zone beside of a ton of scowling mobs is not safe!

he's easy
# Feb 29 2004 at 5:41 PM Rating: Decent
119 posts
bah, it's a 20 second fight and i 2 box them all the time in qinimi.

not snareable, just malo (yes, the 60 one) and slow lands everytime for my 64 shaman (slow not mitigated at all), dies fast, once he hit's 20%, drop him even faster because instead of enrage he "shoots" several fast dots/DD's that i have not looked up the full effects for.

Edited, Sun Feb 29 17:41:00 2004
Human Mage
Hard for level
# Feb 18 2004 at 6:26 AM Rating: Default
Not easy at all for level, hits for 400s and seems very resistant to slow - which is the main problem. Not sure if he totally resistant, but he isnt immune and resisted every time from a 58 shammy.

Would love to see wot this guys drops
RE: Hard for level
# Feb 25 2004 at 5:20 PM Rating: Decent
29 posts
Some of these guys see invis, some don't. Also, they are immune to run speed change, so forget about snare and root on these guys.
Qmaus Magelo
RE: Hard for level
# Feb 18 2004 at 3:23 PM Rating: Good
32 posts
He is slowable, but he hurts. Be careful when fighting these. Every time he kills someone, a bunch of taelosian creepers spawn from the corpse and will wipe you out if you're not ready to deal with them (or evac).
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