Item GlossaryEverQuest icon


Skill: 1H Slashing Atk Delay: 22
DMG: 24 Dmg Bonus: 26 AC: 20
This item is placeable in yards, guild yards, houses and guild halls.
STR: +10 WIS: +5 INT: +5 MANA: +50
SV FIRE: +15
Effect: Frost Strike (Combat, Casting Time: Instant) at Level 50
WT: 4.0 Size: MEDIUM
Class: PAL SHD
Race: ALL except BAR ELF VAH
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Lore:Xalzshazis, Living sword of frosty vengeance
Item Type:1H Slashing
Light:Stein of Tears
Proc Rate:135%
Submitted By:Arkinia the Wanderer
Lucy Entry By:Tiana
Updated By:Guab
Updated:Wed Jan 23rd, 2013
Scars of Velious Item

Rarity: Rare
Level to Attain: 58

[Drops | Comments ]

Drops: This item is found on creatures.

Temple of Veeshan

Foraged in or Found in:

Uploaded November 27th, 2008
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#duffes, Posted: Aug 07 2003 at 7:20 AM, Rating: Sub-Default, (Expand Post) Wow most of you people are igotistical idiots arent you lol!!!...
# Jun 21 2003 at 8:46 PM Rating: Decent
18 posts
Anyone able to link a picture of what this looks like equipped?
me plz!
# Mar 26 2003 at 1:58 PM Rating: Default
15 posts
ratio/stats/proc, imo this is the best feasible 1hander a pally/sk can find. I want one. :)

1 dropped a couple weeks ago and our pally got it, but I have to say, being only the second night we went to NToV this dragon really was very easy.

But if your guild is super uber take a look at a Gem Encrusted Axe (drops in Plane of Water 33/22 1hs). /drool
60 Grave Lord
pally/sk taunt
# Jan 06 2003 at 1:57 PM Rating: Good
2 posts
To anyone who says pallies and sk's cant tank and would only last 5 seconds against a "big" mob, obviously you've never been in a plane group at 5 am. example: your 60 warrior is tired and goes to what, you do a /who all warrior lfg....crap no warriors lfg. hmm we need a tank. Guess what pally/sk is what you get. The fact is there is not always a warrior lfg and paladins and sk's are your only option. me being a 57 paladin is often called on to tank in PoN, PoI or PoD. Just my little rant =p

Higgins Whatawookie
57 paladin Bristlebane
RE: pally/sk taunt
# May 27 2004 at 1:11 PM Rating: Default
we do only last five seconds against a big mob. I have over nine thousand hitpoints unbuffed. I last about five seconds in uqua++
RE: pally/sk taunt
# Nov 27 2003 at 12:34 AM Rating: Default
154 posts
with the new pure melee class changes, I dont think you pallys and SKs are gonna be the main agro holders anymore, I think warriors'll be out agroin ya...quick
~~Bertoxx Server~~
~~Semi retired 61 warrior =(~~
RE: pally/sk taunt
# Jan 29 2004 at 6:00 AM Rating: Decent
13 posts
Even with those changes; not many warriors that can pull agro off me unless I want them to. Paladins if played right are still the best agro tanks in the game.

You tell me what class besides ranger/rogue that can pull agro from a paladin running 4 chain stuns and flash of light in say bot?

Ranger I've found if they are meleeing and not using archery; *but by that time they should have eq3/am3 and bowing* can pull agro from me.

How do I know? I had 65 wizard and 65 necro punish me from level 52 and up. You want to learn how to hold agro; let them drop their nastiest dots and nukes. You'll learn fast as a tank when to taunt; stun, use hate spells, bellow now.

Biggest problem I've seen lately is most are getting to level 50 in a week doing ldon and not learning properly their class str and weaknesses.

The new melee changes help; but does it mean as a paladin I've lost the ablity to lock down agro from just about anyone? No, might have to be on my toes a little more.....:)

RE: pally/sk taunt
# Apr 26 2004 at 4:15 PM Rating: Decent
12 posts
"You tell me what class besides ranger/rogue that can pull agro from a paladin running 4 chain stuns and flash of light in say bot?"

Shadowknights :) In my experience, especially with the line of hate spells in addition to taunting and whatnot, a SK could out-aggro a pally and in many cases a warrior of equal level. Thing is, often the Pally is better armoured and the Warrior can outdamage everything in sight lol. The solution? Have one of each! =D

Pally uses chain stun, Warrior taunts, SK casts Voice of Shadows (or whatever the higher level spell is called) on the warrior and hacks away... got a NICE melee team there :) Add a Cleric, Shaman, and Chanter... well, now there's a near-perfect team for straight killing :)
Tayjarkydan Dreadstorm
53 Iksar Shadowknight and Devout Crusader of Greenmist
RE: pally/sk taunt
# May 17 2003 at 7:31 PM Rating: Default
6 posts
I dont know about you but being in upper plane groups, i have been chosen over a warrior M A N Y times simply becuase i hold agro a **** of alot better.

for the raid senario, yeah a war deffinatly holds sway over a pal/sk. they get deffensive and that makes one **** of a differance.

Laance Kardanium 63 crusader of the Zeb

those who try and bring you down only try to bring you to them, beneth you
RE: pally/sk taunt
# May 14 2003 at 5:09 AM Rating: Decent
73 posts
Tanking in PoN PoI PoD is one thing. . .Tanking a raid mob like for instnace this dragon is another thing. Warriors are tanks cause they have more HPs. You need more time to get those CH's off.
Effect Triggered???
# Sep 30 2002 at 8:52 AM Rating: Default
OMG are you crazy?? If this effect is truely triggered by just right clicking on it you could honestly be able to do 149DD to the mob ever 3 SECONDS!!! Wow! I am going to have to get this weapon to truely try it out hehe!!

Zantetsukane Odinsfury
55th Level Teir'Dal Revenant
Rune of War
Veeshan Server!

"Whatever waits I have NO regrets!!!" Smiley: waycool
RE: Effect Triggered???
# Oct 14 2002 at 10:54 PM Rating: Decent
triggered by melee.....been nerfed unfortunately
65 warrior sol ro
#Ultenth, Posted: Jul 07 2002 at 1:56 PM, Rating: Sub-Default, (Expand Post) Blah blah blah taunt, only reason an SK or Pally should ever have aggro in a group/raid with a warrior is to get a mob of a caster, cus they can do it a lot quicker, but then they have to quickly transfer aggro back to the tank. Other than that they shouldn't be trying to create aggro at all, or bragging about it.
RE: Bleh
# Jul 18 2002 at 12:07 AM Rating: Decent
235 posts
There are many situations in which a SK should have aggro, though you wouldn't yet know as you've never been in any of 'em... SK's do get the job of managing the aggro; if a mob starts to ping pong, the SK should be the one grabbing aggro and then getting it back to the MT. If a mob is poorly placed (I.E. the rogues can't get in position to BS) the SK is often the one in charge of moving it. In some circumstances where MT's much be switched for defensive, the SK will tank for a bit untill the new MT can build up enough taunt. On some mobs, an SK will be the MT. Being able to control aggro so well, SKs make great MTs for mobs which do not require defensive. They can have fairly comperable melee stats to a warrior and are able to keep the mob on target well. I MT Icewell raids all the time. The mobs are not such as to require defensive, and I can handle them as well as many warriors. Against uber mobs, warriors should tank due to defensive, otherwise, there is no reason to assume that SKs (or paladins, though more often SKs) can't take the heat. SKs are great at keeping things in order and take the beating when necessary... they are sorta like the enchanters of un-mezzable mobs.
Ok, I'll shut up now.

Slein Jinn
Dread Lord on everyone's least favorite server, E'ci
RE: Bleh
# Oct 22 2002 at 2:59 PM Rating: Decent
8 posts
well, thats a really smart idea guys, cept for the fact that a SK tanking a high end game mob won't last more than 5 seconds and that's it, our guild SK has around 6k on raids and I have about 5600 roguhly, I can verify that if your not in CH cycle your screwed after a few secs. And if you call stuff like Trakanon high end game, go home, some people don't even consider NToV high end anymore, it isn't nearly as tough as some stuff in SSra temple as a side note.
RE: Bleh
# Oct 22 2002 at 2:58 PM Rating: Decent
8 posts
well, thats a really smart idea guys, cept for the fact that a SK tanking a high end game mob won't last more than 5 seconds and that's it, our guild SK has around 6k on raids and I have about 5600 roguhly, I can verify that if your not in CH cycle your screwed after a few secs. And if you call stuff like Trakanon high end game, go home, some people don't even consider NToV high end anymore, it isn't nearly as tough as some stuff in SSra temple as a side note.
RE: Bleh
# Jul 18 2002 at 3:45 PM Rating: Default
51 posts
Isn't that exactly what I said? SK's should mainly only be tanking in the high-end game to manage mob aggro, to grab it off rogues/casters/clerics ect, and then give it back to the MT.
#Stickolouse, Posted: Jun 27 2002 at 5:03 PM, Rating: Sub-Default, (Expand Post) Does anyone want to help me get this?
#Stickolouse, Posted: Jun 27 2002 at 5:01 PM, Rating: Sub-Default, (Expand Post)
MY 2 cp
# Jun 09 2002 at 10:08 PM Rating: Decent
10 posts
ok im going to add my thoughts on this wepon.. dont really care about "taunting" :P


WOW!! this is a GREAT wepon for SK's way way better then there epic.. by fare! no point of doint ya epic enless you want to show it off to newbies. also this wepon drops in North Tov by lady m.

Yes this is way way way worth getting and yes its no drop no twinking today!
# Feb 16 2002 at 6:35 AM Rating: Default
4 posts
What rogue in the high end game or even an exp group would want aggro anyway? Is a Rogue gonna tank mobs instead of a Tank class that has Higher AC and More HP's? That doesnt make sense in the least. Sure Rogues can get aggro probably moreso than any class in the right conditions, but a good rogue doesnt want aggro. He wants to sit back and do damage and let the cleric heal the person he is supposed to, not wasting mana on some foolish rogue who wants to prove he can taunt.

Kitaar Solowe 57 Knight<Misericordia>
Brell Server
# Feb 02 2002 at 9:50 AM Rating: Excellent
11 posts
Iread this whole thread and mostof it is worthless BS.. I wanted to know how much the Proc Does, but I'll have to look the Spell up else wear after ready about Stupid Rogue agro for 10 min.. Grow up People..
20th Ranger
Server: Unrest
RE: Proc:
# Mar 30 2002 at 12:59 PM Rating: Decent
34 posts
if that is all you wanted to know, why didn't you just click the link at the top, where it brings up the spell information?
this the best paladin 1hs in game?
# Dec 29 2001 at 6:20 PM Rating: Default
Sure looks like it <gasp>... ratio of less than 1!, with proc! and 20AC!
Well it's no rusty longsword
# Jan 12 2002 at 8:39 PM Rating: Default
I think it's close to Dawncaller- flip a cain it'll tell you which is better- and there's always the Palladius Axe of Slaughter- the stats will make you wet your pants until you see the proc. Still, if you like 2hs and are in a non-raid situation, Palladious is up there.

What? level 60's outside a raid situation? Impossible you say? I admit it's out there, but with the new AA stuff, you gotta get some exp =P And with a Palladius, the new haste spell, some of the other junk, a paladin might even be able to solo for exp. 'specially if he gets the new slay undead stuff first- the highest crit I've heard about so far is for 5k+ Yes, k. I use the abbriviation so you won't think I hit an extra zero.
#xanastik, Posted: Dec 04 2001 at 8:33 PM, Rating: Sub-Default, (Expand Post) Ok, shutup about paladin/shadow knight/warrior taunt, EVERYONE knows, and this is a FACT that a ROGUE is the tauntmaster of the game.
# May 27 2002 at 8:05 PM Rating: Default
63 posts
Hehe so you think ratio makes agro? how incredible wrong you are :)
1. is weapon procs
2. is proximity to target
3. is Ratio
# Mar 02 2002 at 3:50 AM Rating: Decent
One word ... MORON! even with Mrylokars Dagger or say Primal (higher dmg dly, but the proc induces quite a bit of aggro) that if you are out taunting your tank you have a problem ... or a ****** tank. As a paladin I could easily hold taunt in groups with 2 rogues all you need to do is chain cast stuns/flash of light. As for getting aggro as a rogue ... try making an evade hotkey, its awesome. Even with 1100 ac and 3.5k hp in a normal group as a rogue getting aggro sux, so just evade a few times stay at max range, and if you really need to turn off attack a few seconds and evade 1 time like that to let tank regain aggro

just my 2cp
# May 10 2002 at 1:11 PM Rating: Decent
28 posts
any rogue that thinks its their position to taunt off me, well ****, your more than welcome to take the *** beating that comes with it. THERE IS A REASON I HAVE ALMOST TWICE THE HP YOU DO!

Edited, Fri May 10 14:04:45 2002
Bullus Ironheart
56 Dwarf Knight
<Creator's Path>

Kured HoneyCutHam
47 Dark Elf Cleric
<Creator's Path>
Bertoxxulous Server
# Sep 30 2002 at 9:00 AM Rating: Decent
Not to bag on you like other people would but please reread what that rogue said ok? He said that a Rogue SHOULDNT taunt off the tank and it sucks when he does, LOL he even listed a good way as a rogue to keep taunt OFF him LOL he said with all his HP and AC it still sucks when he out taunts the MA. But no worries man alot of people miss read post I have before myself. But you should really not bag on other people ok? These boards are not for that they are for item discussion well at least this one with the item above it hehe.

Zantetsukane Odinsfury
55th Level Teir'Dal Revenant
Rune of War
Veeshan Server!

"Whatever waits I have NO regrets!!!" Smiley: waycool
# Feb 21 2002 at 3:51 PM Rating: Decent
20 posts
Stun + holy might + thunder of karana + force = my aggro, kkthxbye.

/rude rogue tanks

Reox Ironfoot
Dorf Pally of the 53rd order
# Jan 27 2002 at 1:45 AM Rating: Decent
59 posts
OK this is a SHD/PAL weapon, we aren't talking
about rogue weapons. Yes that is true about the
dmg 15 and the dly 13 with the RageBringer in
off-hand,and that Mryloker's Dagger in primary,
but still, can't we get back to the point of this
weapon instead of other stuff (such as weapons,
armor, etc)????? Please!
BTW she looks like Trakanon.
Kiliodos Spirit`life
# Jan 27 2002 at 1:45 AM Rating: Decent
59 posts
OK this is a SHD/PAL weapon, we aren't talking
about rogue weapons. Yes that is true about the
dmg 15 and the dly 13 with the RageBringer in
off-hand,and that Mryloker's Dagger in primary,
but still, can't we get back to the point of this
weapon instead of other stuff (such as weapons,
armor, etc)????? Please!
Kiliodos Spirit`life
# Jan 20 2002 at 2:58 AM Rating: Decent
63 posts
WOW and dont forget to add that a WIZARD can get himself on top of the hatelist of a mob that quads and flurry for 1000 damage per hit if he just casts his spells fast enough!!!!
Would he want that? no, only if he is a dumbass like you are :(
a rogue that constantly outtaunts the MainTank should look for another class to play as he is messing mob placement up and ( in the best case) gets killed instantly
# Jan 15 2002 at 11:08 AM Rating: Decent
5 posts
I don't think a rogue that is worth anything would want to out taunt a sk/pal/warr. If a rogue is proud of the fact that he/she can out taunt the above classes then they are definately doing something wrong and should re-examine the way that they are playing or become more familiar with the evade skill and learn how to stay at the max melee distance from a MOB.

Ratora Ambrosius
50th Paladin of Erollisi Marr
Luclin server
# Dec 18 2001 at 4:41 AM Rating: Decent
2 posts
Is a rogue the tauntmaster? Where you live man?

1. You can't outtaun a mob against a well equiped sk, pally or warrior without a few succesfull backstabs, that recommanded we keep the mob in a right postion for you at last for a rounds.
2. We have spells to move up on the mob's hatelist if we need it and keep agro or lost it up to the situation. We SKs have a good area spell with low mana cost and castingtime to "agro - taunt" all mobs around us /and we have AC and HP to do it, NOT like a rogue/. Where can a rogue "taunt" more than one mob if needed? Agroed rogue is dead, or just drains the cleric's mana for nothing via the kid like HP and AC.
3. At last I just hope, once your party will leave the agro on you, you "tauntmaster". *grins*

Edited, Tue Dec 18 06:56:45 2001
# Dec 11 2001 at 9:53 PM Rating: Decent
36 posts
Don't forget the Rangers! Back in my days in Ill Omen, my Paladin hunting partner would always yell at me because she couldn't pull the taunt off me. Then when I was swinging a Sword of Skyfire and a SSoY... hoo boy.
# Jan 11 2002 at 8:01 PM Rating: Decent
9 posts
Even if there was a Mrylo dagger owned by someone in my group, taunt is still easy to hold.../Enstill......get close....if rogue or ranger keeps agro tell them to melee in maximum melee range. Woks great in my groups.

Penuvian 60 paladin
Terris Thule
# Jan 09 2002 at 3:34 PM Rating: Good
25 posts
A pally can't taunt off an equal level ranger with a Ssoy ?! That isn't a completment to you, that's an insult to the paladin. as an SK I can taunt off rogues 10 levels higher than me in OT, The rogue had a PROCING Yak (you were probably not procing cuz loio is lower than 35) and he had a trak tooth. That's not even the hardest time I've had. Personally I have trouble when the cleric heals me right when I pull so that the mob comes off.

Anyone else have that problem? it's annoying me a lot, just wondering if there's a faster way to build taunt for a 35 SK. ATM I use disease cloud cuz it's cheap and stays a long time, I also use siphon str to pull. If there's a chanter in the group I usually full DoT.

Phryyte Shadowbeast
Brother of Fell Blade from the 35th ring of ****

P.S. We have jobs, learnig to escape aggro is yours, that paladin is very bad and probably scraped by now anyway, Funny part is the owner is thinking "Boy, Paladins suck, they can't even keep taunt" when it's really the player that is bad.
# Dec 14 2001 at 9:33 AM Rating: Default
20 posts
Well on the Terris Thule server there are like 0 of those daggers, also i cant see a rouge outtaunting a pal or sk just cuz of our spells and rouges dont even have a taunt button, and even if you can out taunt a warrior, sk or paladin, why would you? Rouges tank about as well as chanters. And for the ranger, well at the lvls in which you are hunting in ill omen, the selection of paladin weapons suck.
# Nov 29 2001 at 6:03 AM Rating: Default
After just reading all that stuff that was posted, my eyes bleeding, I'd just like to say, Nice, I'd be honored to weild such a weapon! I may have low lvl chars, but I have many uber friends that i've learned alot, and Yes, Shadow Knights and a Paladin (though a big harder for a paladin) can pull taunt off a warrior, but sweet jesus, who would want to? NO I! If i'm not taking dmg, then i'm happy :P

23 Dark Elf Shadow Knight on Rodict Nife
24 Wood Elf Druid on Erollisi Marr
Tianthalas 35 SK on Rodict Nife
Niandiar 24 Druid on Erollisi Marr
RE: Wow
# Dec 01 2001 at 6:08 AM Rating: Excellent
23 posts
First... Nice sword =P

Now for the cat to come out of the bag:

Sks can tank non-uber mobs better than warriors in many raid and non raid situations. The reason is simple, and I'll just use two different examples from two different guilds I raided with back to back to illustrate what I see a lot in raids where the MA isn't exactly dueling primals.

Raid #1 Hate, 57 SK tanking on vanilla mobs, and warriors sequencing defensive on the named. Sk has decent gear, but not stuff you'd put on your dream character. AC had to be over 1200, and he was using a Noc Blade/shield combo. Monk pulls, Sk pops with arrow, darkness coming in, three fast debuffs, and then assist call (some serious mana feeding was going on obviously). No one died all night, although the monk had a couple of close calls. The assist call came about ten seconds after contact, and the MA had no problem at all keeping the mobs on him.

Raid #2 Fear (next day), 58 Warrior MA for everyone. He has decent gear, but once again, this is a mid range guild, so he's duel wielding Lammys, and has AC around 1150 or better (guessing on both since I didn't ask, but know a bit about equipment). Pally pulling (go figure), warrior engages, and we wait for the assist call... And wait...... and wait. 30 or more seconds to the assist seems like an eternity. The main group cleric gets wiped out 3 times trying to keep the guy alive, and when she doesn't get agro, some unlucky rogue who gets a nice BS early usually does. We get a full wipe out late in the night when the two chanters get the crap beat out of them in the indeterminable wait on a 5 mob pull. It drove me crazy, but then I had a great time FD for over an hour.

The reason these threads drive me nuts is that the end game has wormed it's way into everyone else's entertainment product due to people expanding a simple truism (that only warriors can tank uber mobs) to the other 99.9% of monsters in the game. I hate seeing posts by players saying "well, I'd never tank my lvl 24 SK if there was a 20+ warrior in the group" /boggle and /sigh.

I know clerics who swear by well played SKs and even *gasp* Rangers in xp groups because they know if they get beat on, it's probably going to be five seconds or less before the mob is off. They also know that on xp mobs, Rangers can tank just fine too. I've met quite a few chanters who have developed quite an affinity for both hybrid classes as well.

I'm not going to put my SK up against Cazic Thule tomorrow, but let's get real. The mobs who quad for 1200 are far and few between in this game. I don't begrudge Warriors at all for defensive. It's a kick *** skill that has kept groups I've been in alive. I just get irritated with the "a Pally should never tank a Gnoll Pup if a warrior is around" BS. The game is more flexible than that.

While the kind of uber a guild would need to be to get this is above a duel Lammy wielding MA, and so the lucky Pally/SK who got it wouldn't be considering anything other than Harper's Index during pulls, this thread has gotten beyond this type of drop =)

RE: Wow
# Oct 28 2003 at 12:10 AM Rating: Decent
12 posts
lets see left out 65 along the bottom there I dont have one yet but when I stop deleting alts to make new ones and focuse on 1 clas I will.. It was going to be druid but to many ppl are using original EQ info to base their opinions of druids on so I never get a group anymore at 45 sk gets tells all day long though for groups..ANd while I am going off about EQ lets talk about CLerics.. the main healers in EQ.. LAst time I checked hp and AC buffs arent heals and rezzes arent really heals but clerics excel above all others in those 3 areas.. Name another class that excels like clerics in 3 important areas.. I say give druids the AC and hp buffs.. they need them the most and give shammies and druids a component based rez thats almost as good as a clerics but cost twice the mana and gem wrth 50plat or so. The one thing I am sick of is hearing how clerics always get what they want out of this game like they are the only class out there.. Well I spent so much time complaining I have to go now..I look forward to all the flames from the unknowing out there[[Maroon][/Maroon]
RE: Wow
# Oct 28 2003 at 12:01 AM Rating: Decent
12 posts
Any warrior that duel wields 2 low delay weapons doesnt know what he is doing... If you dont believe me all you have to do is equip 2 weapons that arent the same type.. a 1hsing and a 1hb or a piercer.. any time the warrior makes the check for duel wield He WILL always attack with his off hand weapon first.. that means if you use 2 lammy's your losing a whole lot of damage. @nd thing I want to point out.. It doesnt matter how much your hitting the mob for if the warrior is getting in 10 misses to your one hit he will have aggro. I play a 45 sk atm and I play in alot of LDon groups were I am Main tank.. Was in one the other day with 51 rogue 52 warrior and a few others I at 45 was the main tank.. I thought that was odd as the warrior was 7 lvls higher but oh well I can do it. I kept aggro from warrior all night long using a Reaver but the dang rogue wouldnt give me time to get good aggro up before they were BSing the mob..eventually I let them hold aggro and die. didnt hurt me any and they should have been doing their job not mine.. I am not going to rant and cal ppl stupid but alot of you are playing an up to date game with 4 year old info that was either guess work or over heard info... I still meet ppl all the time that think druids get faction for killing wolves and bear LMAO..Only in SFG will that happen that I know of..and others dont know that the caster cap for mana is now 255 wis or int depending on class.. Well its always been 255 but after 200 you only got 1 point of mana for every point of wisdom it changed 2 years ago to 5 points of mana and ppl still dont know..With a game this big nobody can know everything and listening to other ppl about is the wrong thing to do.. figure it out for yourself or risk being wrong.. I know I am going to be flamed for this post but oh well if you disagree your wrong plain and simple. I know this because I have played every class and race combo out there.. I've tried all the lo to mid lvl gear for almost all classes. true after 4 years I dont have a yet but when I do quit focusing on alt and get there I will have a better grasp of what most of you should be doing then you do
#Dallanon, Posted: Nov 25 2001 at 7:49 PM, Rating: Sub-Default, (Expand Post) i want one
agro control
# Nov 21 2001 at 10:38 PM Rating: Decent
1 post
It's not something to be proud if you take agro from the Main tank in your groups...
Shadow knights can outtaunt warriors but just because we can does not mean we should. Learning to cast spells while controlling the agro enough is what's more important than so and so is so uber and can take agro from a 60 warrior!!!just my 2 cents.
52 seasoned Shadow Knight
Nice Weapon
# Nov 21 2001 at 9:36 AM Rating: Decent
49 posts
Very nice. I'd like it. Maybe I'll get it one day. One question for ppl who cares who out tuants who? I play a pally and i can out tuant a warrior anytime I want. But why would I? At my level I have around 770 AC warriors of the same level often have 850 or more easy. I figure hey i dont wanna die let them take the damage. If they need a break i can get that mob on me NP.
#Demonstrike, Posted: Nov 05 2001 at 7:07 PM, Rating: Sub-Default, (Expand Post) GOD I WISH THEY HAD SOMETHING LIKE THAT FOR WARRIORS!!!!!!!!!!!!!!!!!!!!!!!!!
on sk/pali tuant and agro
# Oct 31 2001 at 7:40 AM Rating: Decent
8 posts
i got half way through reading the post here trying to decide wether or not to post at all and it irked me that all every one was doing was ******** about how sk's can taunt better than wariors... the fact is , they cant but through having spells any sk/pallyu/ranger learns agro controll and can manipulate agro so that it get onto them whenever they want but most of the time its hard to keep and a war with 2 sods will come along and grab it back so yes and no maybe next time ill read all the posts
RE: on sk/pali tuant and agro
# Nov 04 2001 at 9:47 AM Rating: Decent
15 posts
Oh totally! I (45 ranger) can be grouped with any number of warriors, and all it takes is 1 snare to take at least 7 or 8 hits from critter X. Thats plenty of time for the cleric or whatever to get out of harms way. We usually don't do that kind of thing because it can get very messy...
65 Forest Stalker
Dark Virtue
# Oct 28 2001 at 7:49 AM Rating: Default
1 post
Well, Paladins cant outtaunt warrior with just taunting. But there are spells that help a lot in doing that. For example if you cast stun, holy might, and force (not to mention flash of light) it is certain that you would take the mob on you. However it should be done on extreme cases (such as need to take taunt on you when warrior is low on health, which will give some time for the heal to land). However imho it should be done only in situations like this because otherwise you would end up a dead Paladin in hard zones.

However this thread is for a weapon and not which class it better. For all i am concerned this weapon is one in a million and i am sure every Paladin or Shadowknight would love to weild such an item!

Delmair Ironforge
54 Cavalier of Brell Serillis
Innoruuk Server
RE: Taunt
# Sep 14 2002 at 3:32 PM Rating: Decent
Paladin's can taunt off Warriors with just taunt. When I was in my high 40's and until now lv54 I have always been able to taunt the mob off a warrior a couple lvls higher than me with just one or two clicks of the taunt button. No spell casting or anything. Now I don't like taunting off a Warrior unless needed but I will do it everyonce in awhile to add a little excitement :)

Zedrique Caelicola
Lv54 Cavalier
RE: Taunt
# Dec 14 2001 at 9:10 PM Rating: Default
well put. We cant keep permanent agro (i miss enough as it is, let me swing some). I took taunt off the hotkeys as stuns do already do too much agro. But in those bad situations we have to. - currently level 49
RE: Taunt
# Jan 29 2004 at 6:28 AM Rating: Decent
13 posts
*blinks* Paladins can't keep permanent agro? Actually by what you are saying no one can. only time I take my taunt button out of rotation is on raids and I'm not in the tank rotation.

I was just on a tank rotation of bertox on Tunare, 3rd actually. 6.75k hp and 1350 ac MT and SA both got dropped by 10th king, and I had to quickly grab agro; 2 stuns and a taunt. I kept the mob on me for 40% until a fizzle in the cheal wheel sent me to pot.

I know have just shine of 7.1k hp and 1420 AC; I am a 65 level paladin on tunare.

As a knight depending on our attack we miss about 50% of our swings; WHO CARES. That is not our only way of controling agro. We have our taunt; stuns, heals*yes group healing is a great way of keeping agro on you*, flash of light.

I was honored to be in 3rd rotation that night; even though we wiped on bert because of a pet getting loose, does not mean tanks should shirk their duties.

Paladin is a defensive tank we are meant to take damage first and formost. Then we are meant to deal damage.

Fighting normal mobs Paladins lose about 20-25% of our dsp compared to fighting undead. Those that disagree; take a look at our undead nukes; procs Slay Undead AA.

Of course we can't keep permanent agro if we don't use the tools we were given, but to say a paladin cannot keep permanent agro is an insult to all those very fine paladins out there in EQ.

# Oct 27 2001 at 9:52 AM Rating: Decent
42 posts
The proc is a 24th level Shaman spell. It's a cold-based DD attack which does 149 damage, max.
RE: Effect
# Oct 30 2001 at 5:31 AM Rating: Decent
69 posts
Not proc'd, it is triggered, ie: right clickable. All i can say is....Wow :)

Nice dmg/dly
# Oct 26 2001 at 5:43 PM Rating: Decent
117 posts
WOW 24/22 One hand slashing talk bout Uber nice grats to any Paly/SK that gets one ^_^

Kadic Nitethissle
45 Enchanter of E'ci
<Crimson Legacy>
Visionary Kadic Nitethissle
<Crimson Legacy>
71 Bedazzeler
#Dallanon, Posted: Oct 26 2001 at 5:43 PM, Rating: Sub-Default, (Expand Post) Warriors can taunt better then SK, there are some things only warriors can taunt properly
RE: Taunt
# Oct 26 2001 at 7:42 PM Rating: Decent
192 posts
I'd partially agree with you saying warriors can taunt better than SK. They can taunt better in the fact that they have higher AC, therefore they don't get hit as hard. However, a smart SK can easily keep the taunt over a warrior (however, a smart SK would realize they're there as a backup tank with some utility abilities, not main tank).

How do warriors keep taunt? Taunt, disarm, bash, beg, hit hit hit, taunt, repeat.

How do shadowknights keep taunt? AC Tap, lifetap, stat debuff, taunt, disarm, hit hit hit, taunt, life tap, repeat.

I've been in places like ToV before and done nothing more than cast my 12ac tap and the critter runs after me, it's a HUGE taunt. My double lifetap procs are a huge taunt also. My casted lifetaps are huge procs as well. Oh yeah, taunt is a fairly big taunt too, disarm isn't all that much, just a little bit, but it can help.

SKs have a LOT easier time keeping the taunt than warriors because they have more ways to keep the taunt. I'm not saying that SKs make better tanks, just that they can taunt a lot easier.
RE: Taunt
# Nov 16 2001 at 6:44 PM Rating: Default
18 posts
Uh.... brain ****? Armor quality / AC / Armor Class has all of.. well... all of N*O*T*H*I*N*G to do with TAUNT. Nor do hit points, or a high agility.... soo...

And explaining that a Shadow Knight who's running frantic on his taunt key, using harm touch, life taps, darkness spells, and all sorts of other BS having more taunt than just some guy standing around swinging his swords and ever so often pressing their taunt is OVERKILL-type obvious to any experienced everquest player.

In fact I'd be hard pressed to believe any sentient being with enough intelligence to play everquest and get a character to level 52 and does NOT know this, exists, anywhere. And if they do, tell me now if they're on Cazic because they'll be forever blacklisted from any events I lead.

RE: Taunt
# Nov 17 2001 at 10:05 PM Rating: Default
um - before you spew brainfart mebbe u should look at the SK spells and read his entire post - he said "AC tap" is like a lifetap but instead of stealing HP it steals the mob's AC (shadow vortex takes 25 and lasts short time and shroud of pain takes 15ac and lasts long time - both stack on each other) and this REALLY ****** them off.
Shred The Soulless
58 Revanant of Paineel
Druzzil Ro
RE: Taunt
# Nov 03 2001 at 12:48 AM Rating: Default
105 posts
Im no expert put in a raid situation wouldnt a Necros dots overide or just be better then having the SK use his?
RE: Taunt
# Mar 14 2002 at 4:04 PM Rating: Decent
235 posts
That depends greatly upon situation. Often, NO DOTS are used on a raid because it makes mobs un-mezzable. Other times, the group knows that the mob called is the mob that will be target untill it is dead and DoTs are fine. If a SK is MA (or MT depending upon your sever/guild) or SA (or ST) then the necro should definately not use dots (or at least not all lines, no disease for example; he'll have to talk it out with the SK and see which lines the SK is planning to use for aggro) because if something goes wrong the extra aggro from SK dots is valuable.

Also, a necro's role on raids often has nothing to do with dots/dds whatsoever. They have a second mana bar for the cleric/chanter if need be. They have some very very usefull group taps. These taps take melee stats from the enemy and transfer them to the entire group (and these are BIG taps; the AC tap is amazing). Necro pets can do some nice damage at high lvls too, but are not practical in all situations. A necro who is skilled with his pet is an asset to the raid, one who is careless or uncoordinated is a hindrence.
Ok, I'll shut up now.

Slein Jinn
Dread Lord on everyone's least favorite server, E'ci
RE: Taunt
# Oct 28 2001 at 8:19 AM Rating: Default
Shadowknights using 1h/shields and or high ac 2h weapons get very comparable ac to warriors at high levels. Equipment is more definitive than class in the high level game for this. As a high level sk, I routinely have better AC/HP than warriors of similar level solely because of equipment advantage. The reason we can't tank MAJOR mobs is solely because warriors defensive discipline is so overpowering.

How do shadowknights keep taunt?
Shadow vortex/Shroud of pain (vortex seems higher taunt), disease cloud (breaks mez, slight recycle time, cast vortex while waiting), taunt

I dont use disarm because it annoys me, not sure how good its aggro is heh

lifetaps... low taunt compared to disease dots/debuffs

flutter line/darkness... in themselves, high aggro, in combat, too long cast time, lose too much attack aggro

59sk on the wrong account

btw; to the other guy, cant attack while begging
RE: Taunt
# Oct 27 2001 at 1:39 PM Rating: Decent
4 posts
can you attack while begging?
RE: Taunt
# Nov 15 2001 at 11:30 PM Rating: Decent
8 posts
nope, ive tried it, dont work
kinda like hiding while attacking
you can turn attack off and beg, but that would just be pointless, speaking on terms of keeping aggro
Marq Hatrix, 51 ShadowKnight
Jobboom Bu`Kake, 40 Cleric
#Barneby, Posted: Oct 26 2001 at 7:42 PM, Rating: Sub-Default, (Expand Post) LOL what the in **** are you talking about, sk's are the best taunters in the game.
# Oct 26 2001 at 4:27 PM Rating: Default
anyone know what the effect is? Obviously a DD of some sort, was curious how much dmg it does and how often it procs. Not like I'll ever have it, but want to know anyway =)
RE: effect?
# Mar 14 2002 at 8:57 PM Rating: Decent
235 posts
149point cold based DD
Ok, I'll shut up now.

Slein Jinn
Dread Lord on everyone's least favorite server, E'ci
Sk's to warriors
# Oct 26 2001 at 2:12 PM Rating: Decent
On raid situations, Warriors are obviosly the tankers of uber mobs, and yes sk's can out taunt them....but you'll notice on a uber none will try designate a warrior to tank a mob...then have an order for after they die or lose's use their taunt for pulling and for moving a mob (if it warps up on a wall or firepot)...thats not to say that sk's cant tank though...on regular mobs in tov a sk can tank quite nicely, if they have the gear....A well equiped sk will end up having more ac than a warrior'll see on certain guild web pages that their sk's can have 1500-1600+ac unbuffed if they're uber enough...But on ubers....warriors will always tank it because of defensive...40% off a max hit from a mob is a **** of a lot if a mob hits for 1200....A warrior will keep aggro tho on uber mobs with defensive on just b/c he's the only one taunting, and he's usually solo'n the mob for about 5-10 seconds before everyone else engages...

Sk's can taunt better, but its to do a different job most of the time...
# Oct 26 2001 at 1:19 PM Rating: Default
Honostly Soop, i tell every group im in i can handle the taunting and that they should expect to need to heal me. Even in ToV which its not very rare that i CHOOSE to take aggro from amob so that a push or pull can go right. You can say keep cash in the bank but it wont be needed for the most part. I die very rarely at lvl 60 and died even less before then because i wasnt a focus on raids. SKs will always be better then warriors taunt wise and PvP wise, its a fact, they just cant handle as much damage and for that reason we get feign death and death peace.

Rethan Shadowbane
Gravelord of the 60th Circle
Pali and SK taunter freaks
# Oct 26 2001 at 12:17 PM Rating: Default
126 posts
To the boasting Pali or Sk who pride them selves in taunting mobs better than or off of a warrior, I simply would like to say that you should keep pp in the bank for all the CR ports and or rezzes you continually require.

If you wish the abuse so bad as to criticize the class made to take it, let them know you are taunter of group early on and I am sure they will oblige. That will free them up for keeping an eye on the rest of the group.

You can both wear plate and have fine weapons, you have spells. Sk even has a lil buddy. But in reality that a decently skilled warrior with equal armor and weaponry would be more difficult to kill.


Soop 53ish War
Brell (CT)

Pugette Tripsalott
67 Monk - Brell (CT)

Mangie Scumsuccer
65 Shaman - Brell (CT)

71 Mage - Brell (CT)

58 Necro - CT
RE: Pali and SK taunter freaks
# Dec 16 2001 at 12:43 AM Rating: Default
you misunderstand, I just take aggro from you long enough for cleric/healer to heal you. Paladin Stuns dont directly heal you, but those several seconds that a mob was stunned are seconds that you werent getting hit! That might have been a nuke headed for you, but was interrupted. Count all the situations you had where you wish you needed JUST a few seconds more to win a battle. Each class helps each other out.
# Oct 26 2001 at 11:27 AM Rating: Decent
550 posts
I have to agree that warriors don't generate as much taunt as everyone wishes they would...
It's true that spells and such act as major taunts... which is why my ShadowKnight LEARNS when and how to use them!

I use spells like AC/STR/ATK steals to lower the mobs abiliteis and buff up mine... after the intitial hate, the warrior can start taunting the mob off of me.

If the warrior is getting low, i use disease cloud/lifetaps/dots... Darkness spells only if nobody else is snaring.

Taunt management is key in the game... i can out taunt and under taunt when I need too... The difference is most Warriors... (depending on armor and abilities) can EASILY take the damage much better than me OR ANY OTHER Paladin or ShadowKnight... making the group more efficient and safer... as in not having to hear the cleric say oom.... then the pally uses LoH, SK uses HT... they both die anyway and the group suffers.

other than that... Great Weapon !
Pain Lord Darknyss Grimscale
70 Iksar Crusader of the Greenmist
re:. Paladins
# Oct 26 2001 at 10:47 AM Rating: Default
Paladin better than a Warrior..hahahahaha
Thats a good one=)
Thanks for cheering up my day!

Morlik Bloodspiller
46 Warrior Tunare
RE: re:. Paladins
# Dec 14 2001 at 8:38 PM Rating: Default
A paladins job is to protect others.
If you are getting the crapola out of you with 1bubble of hp left, then the cleric yells "Complete Healing to %t", well, you better cross your fingers. (ya, they usually say "bad lag" to make your corpse run more interesting). We dont deal as much damage as you do, nor do we have as much hp as you. Now if i buff myself, i WILL have probably have more HP than you AND AC, makes you think about all that hard earned pp you spent on high AC armor you bought. My job is to keep mobs perma-stunned. At level 49 in Karnors castle i can put in almost 10 stuns per battle with 1 warrrior / cleric/ chantre /paladin /rogue /druid. If you think about it, each Stun is only takes 1.5secs to cast and lasts up to 4seconds (according to, and we also have Holy Might which stuns mob up to 6 seconds as well as direct damage for 60damage, and we also have thunder of karana which stuns a mob for up to 6 seconds as well as steals their mana. That is about 15 consecutive seconds for a cleric or another healer to heal you, and fire about 2 seconds right after each other. No other class has 3 stun spells memmed at level 49. Now imagine if you had 2, or 3 of us paladins in your group, im sure you've heard of chain stunning. Who cares for SOW, we are stun pullers (not sure about you but at these levels we already have travellers boots or Jboots). Not to mention that we heal for 300hp at these levels so cleric can save mana for those complete healings. We are defensive fighters, you are offensive, thus i have seen several paladins with outrageous AC. You do your job on hitting things and we make sure that you get hit as little as possible, cuz if you havent grouped with properly used paladins, you would already know that we already own agro (yes rogues/rangers/wizards actually own it, but then the mob owns you immediately) without even taunting. Although unbuffed you rule with higher HP, what is another 100 or 300 hp more gonna do for you at mobs who hit 130 or so, other than let you get 1 or 2 steps closer to zone? Each fight i do at least 6 stuns of various spells in, costing mana of course, but this way warrior/monk can pull while i let my regen do its work or use my 160hp heals from Deepwater Helm (or heal myself), or let cleric use Celestial Healing on me, this means less downtime.
Yes you are better than us at dealing damage, 2nd to Rogue (non oomer damage that is), period. You cannot do any type of crowd control (lull, calm, soothe, root, enstill), you cannot immediately take a mob off someone (our line of stun spells), and you benifit the groups downtime by 0 percent by not helping mana go any faster (healing others), or casting heals, and you cant AC/HP buff anything, and you cant revive or do exp rezzes to help with downtime as well. Note i didn't even mention Lay Hands as it is used too much. How many times have I heard "I'll never talk bad about Paladins after that Lay Hands"... 1500+hp heal, no delay, maybe more, but thats what I was told i healed for last time when it really looked bad for our group as Monk had a bad pull trying to zone and FD not working with 5 mobs on him... if we use it on ourselves, so much for your hp more than us thing. If played right, you will get rarely hit, nor will anyone else in group, and you will get the most out of your attacks.
#Gaeuvian, Posted: Oct 26 2001 at 10:26 AM, Rating: Sub-Default, (Expand Post) taunt, taunt, ummm wheres my soda, ack pali pulled aggro hes getting BEATEN TO DEATH, taunt, taunt, ok your safe now little buddy. =)
#Dread Lord Rathnor, Posted: Oct 26 2001 at 8:59 AM, Rating: Sub-Default, (Expand Post) This is some awesome stuff, must be what they meant by new high-end hybrid wep's
# Oct 26 2001 at 8:00 AM Rating: Decent
I know.It has allready been said,but ummmmm WOW! and again WOW!

Vuurl Angryblade
53 Inkie Reaver
#Dallanon, Posted: Oct 26 2001 at 4:49 AM, Rating: Sub-Default, (Expand Post) um...Paladins are in my opinion the worst class in the game, they cant do any damage, cant hold taunt on anything, there spells are basically worthless (not considering Divine Grace and the heal spell at lvl 59), only thing good is some of there weapons and LoH, as for the post saying no need for warriors to be MT, thats dumb, warriors have a better taunt rate/higher taunt skill, plus can dual wield for extra hits to keep the taunt (hitting more is more taunt then more damage), plus, can tank it (hp bonuses) and discs like Defensive, Fortitude, etc
#Shred, Eater of Souls, Posted: Nov 17 2001 at 9:57 PM, Rating: Sub-Default, (Expand Post) i will say that warriors don't have the "extras" that hybrids do for taunting but i WONT flame them for it.
RE: Paladins...HA!
# Feb 10 2002 at 7:16 PM Rating: Decent
235 posts
I would be loathe to say that warriors more than likely have higher AC... Pallys/SKs get shields, thats a big chunk of ac right there, and fairly comperable armor... All three can use plate and even the class-specific armor isn't that much better for warriors. I frequently have more AC than the warrior, and for non-raid situations and non-uber mobs, I frequently tank. The reason warriors are so great for the uber mobs is defensive, a discipline that GREATLY REDUCES THE DAMAGE TAKEN. Keep in mind, 25ac isnt uncommon on a shield, thats almost as good as alot of breastplates (at 51, I finally upgraded my 25ac treeweave to the 30ac barbed ringmail...), the fearsome shield from PoF has 40ac, and there are others as well. This gives us an advantage over warriors for AC. When you calculate it all out, a pally/sk with a good shield and comperable armor to a warrior will have similar if not better AC.
Ok, I'll shut up now.

Slein Jinn
Dread Lord on everyone's least favorite server, E'ci
RE: Paladins...HA!
# Oct 26 2001 at 6:49 AM Rating: Default
20 posts
Hate to say this but your sorry warrior *** could never out taunt me. **** imo warriors are the worst taunting class in the game, i mean you are constantly losing aggro to bards, rangers, monks, paladins, sk's. Why the **** do you think we have to let you main tank mobs for 10 to 15 seconds? If we didnt you would never get aggro. **** the only thing a warrior is good for anymore is high end mobs cause of defensive disc. In normal day to day grouping I can not imagine anyone taking a warrior over a paladin. You cant heal, you cant stun, **** you probably cant out damage me, and ill say it again you CAN NOT out taunt me. Oh and if your on Terris Thule server please come duel me and we will see who the worst class in the game is.
RE: Paladins...HA!
# Oct 26 2001 at 7:15 AM Rating: Default
90 posts
Umm, warrior's can out taunt just about anyone. My bro kept innoruuk on him through the entire fight even as an enchanter tried to charm him (just for kicks). They dual wield,works well especially with procs (yaks work but low damage), they have the ac, hp, and defensive skills to have the taunt button (I rarely use mine as a ranger except when i have two healers). Paladin's aren't the worse class, rangers are. God everyone makes rangers so horrible, and they base it off of d&d. If they were d&d rangers, they could slay anyone and the person wouldn't realize it, but no! They can't!
RE: Paladins...HA!
# Oct 28 2001 at 12:01 PM Rating: Decent
38 posts
yeah but at least the ranger can dish out damage, something most paladins aren't very good at. i would say that rangers can outdamage em 90 percent of the time. granted they have no hit points, but hey, what do you think the warrior is for??? as for the weapon, thank god verant put it in. i still think they need a few more, pally's just don't dish out enough, they need as many of these weapons as they can get.

Nuvian Ghostbear
53rd level warrior, scourge of the druids
Crusaders of Drunken Might
Fennin Ro server

shhhh, be very very quiet, i'm hunting druids! hahahahaha
#Anonymous, Posted: Oct 26 2001 at 1:48 PM, Rating: Sub-Default, (Expand Post) IF ye are saying that rangers suck at taunting, you are clearly wrong. Snare, taunt, kick, and with my ranger tripling or doubling most of the time, it is very hard to get the mob off him. Add Call of Sky at higher lvls and there is very little chance of taunting off. Rangers were made to do a little bit of everything, but they are very good at dishing out a lot of damage and raising aggro (hence Jolt and Cinder Jolt).
RE: Paladins...HA!
# Oct 26 2001 at 6:40 AM Rating: Decent
134 posts
Quit trolling. This weapon is for Pally/SK only, so why start a class argument?

PS. Pally spells, while maybe not terribly effective in combat, have a HUGE amount of Taunt when used right. Flash of Light and Stun come immediately to mind.

Sir Balidin Evilbasher
Knight of Truth, Love, and LUMBYISM!

Owner of 4 Enchanters: Level 65 (Deleted), level 59 (Retired), level 48 (Deleted), and level 36 (Semi-active)
# Oct 26 2001 at 12:56 AM Rating: Decent

another uber pally/sk weap

dare i say it?....go verant, you did something right.

a paladin
#Anonymous, Posted: Oct 25 2001 at 10:29 PM, Rating: Sub-Default, (Expand Post) WOW with this weapon and the right haste items about the only thing that could out damage a paladin is a epic rogue! With soulfire i can hit for over 100 easily and this has one more dmg. This has to be the most awesome weapon in the game, personally i think it almost makes primal velium look like a lammy. LET THE FLAME BEGIN.....MUAHAHAHAHA
#Fyrewalker, Posted: Oct 26 2001 at 2:32 AM, Rating: Sub-Default, (Expand Post) Yeah, but Pally's can't handle the taunt that this proc or the low delay on this weapon will cause. Neither can SK's, but at least they can feign...
# Oct 31 2001 at 1:50 AM Rating: Default
Hey, clueless lad...

I know BARDS that operate as the main tank in Sebilis... Yes, BARDS.

Quit talking about the uber-end-game and talk about the regular grouping. A Paladin or an SK will do more than well enough as the main tank.
# Nov 16 2001 at 6:54 PM Rating: Decent
18 posts
I'm sure I'll get flamed, especially after flaming someone else higher up on the list here..but.. whatever. =) Contrary to popular belief, a well equipped iksar monk has equal to or more ac than average-moderately equipped warriors of the same level. Lacking the plethora of defensive skills and hit points, but that aside, for "regular grouping", as you say, I too would rather have 1 great cleric and shaman, and the rest rangers/rogues/shadow knights/monks.. than a warrior. Not sure if I rather have a paladin than a warrior though.

If I'm killing a dragon, bring in the warriors. If we're hurting for melee's, period, all are welcome. But if I were to hand pick, no, a warrior is not on my list.
# Oct 26 2001 at 10:59 AM Rating: Decent
34 posts
might just be my imagination but the type of the effect means triggered, so if your pally/SK has enough of a brain not to use it when the warrior needs to taunt it off them, it wouldn't matter that much.
Idyil Vitae, lvl 31 Enchanter
# Oct 26 2001 at 5:42 PM Rating: Default
372 posts
They occasionally post weapons with a random proc as having a triggered effect. I think that's all this is. Verant knows better than that.
l33t pwn'in since '82
yeah right
# Oct 25 2001 at 9:50 PM Rating: Default
81 posts
LMAO like ANYONE will ever see this, right. only the highest of high guilds, and I doubt every server even. And no one, NO ONE would use this in their offhand. Even if pal and sk could duel weild. That's just insane. I'd love to even see this, but unfortunately, verant doesn't make good things that normal people (who don't play 24/7 and are in the most uber guild) will see.
# Oct 26 2001 at 7:51 AM Rating: Default
My guild has 5 or 6 of these, so its not that hard to get. And yes they all went to pallys
RE: Errr
# Nov 16 2001 at 7:00 PM Rating: Decent
18 posts
While that may be true, you did not post
-Character Name
-Guild Name

If this is true though and are on Cazic Thule, send me a tell if your guild are looking for members. I'm a 51 druid, 51 necromancer, and 49 iksar monk, currently looking for raid ready and very active raiding guild.

If guild can't make at least 4 full groups of level 50 or higher, not interested. If the majority of the guild members are 10 hours time difference from me (Pacific Standard Time), no interest.

Seeing as how people always post about their cool character, their expert tactics, and how such and such a class sucks, I don't feel bad posting this.

Anyone on Cazic Thule who is recruiting and meets the above requirements, drop me a line if you're interested in a new guild my monk is my main focus character.

Verneir 51 Druid Cazic Thule
Sylin 51 Necromancer Cazic Thule
Draalkin 49 Monk Cazic Thule
#Anonymous, Posted: Oct 25 2001 at 9:10 PM, Rating: Sub-Default, (Expand Post) pallys and sks suck anyway. just nerf it
#Broor, Posted: Oct 25 2001 at 9:32 PM, Rating: Sub-Default, (Expand Post) You..are a complete..moron. Paladins and Shadow Knights do not 'suck'. Each and every class has their advantages and disadvantages, and hybrids certainly have many of both. Please, do not say they 'suck' when you obviously don't know what you're talking about. Ugh..who even gave you a keyboard? Congratulations to the person that gets this weapon.
RE: nerf it
# Jan 31 2005 at 1:22 PM Rating: Decent
26 posts
Ordinarily I would say that this person is role playing. Seeing as I play an SK, I often tell my pally friends that they suck. However, this was an anonymous post, and left no indication of class, race, alignment, or deity, I would have to agree. Poster is a complete moron.
Can you imagine?
# Oct 25 2001 at 8:53 PM Rating: Default
425 posts
Can you imagine what it is like to weild this? Would be awesome on PVP server. Congratz to the winner of this fine weapon.

Ironhom Hammerforge
Dwarven Paladin
Tallon Zek Server
Ironhom Hammerforge
Paladin of Kaladim
Chivalric Order

# Oct 25 2001 at 7:57 PM Rating: Decent
3 posts
Just had to post that is one killer weapon
# Oct 25 2001 at 6:35 PM Rating: Good
217 posts
being a SK, it is nice to see more 1handed swords for SKs and Pallys.... i get tired of using 2handed weapons sometimes. and being able to equip a sheild and bash is really nice. thanks verant :)
# Oct 25 2001 at 5:35 PM Rating: Decent
20 posts
I dont think Ive ever seen a legit weapon with a dmg higer than its delay. Wow!
Wood Elf Ranger of Tunare <Is there another kind?>
# Oct 25 2001 at 6:05 PM Rating: Default
282 posts
There have been a few weapons w/ damage higher than delay around for awhile now, they're just really rare.
PsychoX / Troubadour / Tunare
#Anonymous, Posted: Oct 26 2001 at 3:43 AM, Rating: Sub-Default, (Expand Post) Alot of ppl say druid are the love child of Verant, but with a weapon like this? LOL. Who is the love child now? And hey, no need for a warrior to be the main tank no more...
# Oct 26 2001 at 12:03 PM Rating: Default
156 posts
Heheh, druids have been the ******* stepchildren of Verant for an awful long time. No need to go into details, everyone knows druids aren't wanted.
The Unnamed One
# Nov 17 2001 at 9:38 PM Rating: Default
um - only 2 classes can TP/evac and druid happens to be one. also, they are far mroe common than wizards, so i think they are quite a ways from being "*******-children", especiallly if that has any implication to them being on the bad side of unbalanced.
Shred The Soulless
58 Revanant of Paineel
Druzzil Ro
# Oct 25 2001 at 4:50 PM Rating: Decent
SK and Pal can't dual wield anyway. No need to off-hand it.
-- Lemac Dushae, Guild Leader for the Court of Jesters
52nd Season.. um.. er.. Scout
Fennin Ro
pally/sk only
# Oct 25 2001 at 4:49 PM Rating: Decent
17 posts
Neither of those can duel weild anyway, so no biggy on it being primary hand only.

That is the second really sweet pally/sk weapon I have seen in the last couple days.

Fenra of Misty
59 Templar of Test

Shamisen O'Malley
53 Bardic Wonder
#Remius, Posted: Oct 25 2001 at 4:45 PM, Rating: Sub-Default, (Expand Post) this wepon is godlike to bad u cant use it in secondary slot
RE: .
# Oct 25 2001 at 4:49 PM Rating: Default
Its for paladins and shadowknights, they cant duel wield.
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