To anyone who says pallies and sk's cant tank and would only last 5 seconds against a "big" mob, obviously you've never been in a plane group at 5 am. example: your 60 warrior is tired and goes to bed...now what, you do a /who all warrior lfg....crap no warriors lfg. hmm we need a tank. Guess what pally/sk is what you get. The fact is there is not always a warrior lfg and paladins and sk's are your only option. me being a 57 paladin is often called on to tank in PoN, PoI or PoD. Just my little rant =p
with the new pure melee class changes, I dont think you pallys and SKs are gonna be the main agro holders anymore, I think warriors'll be out agroin ya...quick
Even with those changes; not many warriors that can pull agro off me unless I want them to. Paladins if played right are still the best agro tanks in the game.
You tell me what class besides ranger/rogue that can pull agro from a paladin running 4 chain stuns and flash of light in say bot?
Ranger I've found if they are meleeing and not using archery; *but by that time they should have eq3/am3 and bowing* can pull agro from me.
How do I know? I had 65 wizard and 65 necro punish me from level 52 and up. You want to learn how to hold agro; let them drop their nastiest dots and nukes. You'll learn fast as a tank when to taunt; stun, use hate spells, bellow now.
Biggest problem I've seen lately is most are getting to level 50 in a week doing ldon and not learning properly their class str and weaknesses.
The new melee changes help; but does it mean as a paladin I've lost the ablity to lock down agro from just about anyone? No, might have to be on my toes a little more.....:)
"You tell me what class besides ranger/rogue that can pull agro from a paladin running 4 chain stuns and flash of light in say bot?"
Shadowknights :) In my experience, especially with the line of hate spells in addition to taunting and whatnot, a SK could out-aggro a pally and in many cases a warrior of equal level. Thing is, often the Pally is better armoured and the Warrior can outdamage everything in sight lol. The solution? Have one of each! =D
Pally uses chain stun, Warrior taunts, SK casts Voice of Shadows (or whatever the higher level spell is called) on the warrior and hacks away... got a NICE melee team there :) Add a Cleric, Shaman, and Chanter... well, now there's a near-perfect team for straight killing :)
I dont know about you but being in upper plane groups, i have been chosen over a warrior M A N Y times simply becuase i hold agro a HELL of alot better.
for the raid senario, yeah a war deffinatly holds sway over a pal/sk. they get deffensive and that makes one hell of a differance.
Laance Kardanium 63 crusader of the Zeb
those who try and bring you down only try to bring you to them, beneth you
Tanking in PoN PoI PoD is one thing. . .Tanking a raid mob like for instnace this dragon is another thing. Warriors are tanks cause they have more HPs. You need more time to get those CH's off.
OMG are you crazy?? If this effect is truely triggered by just right clicking on it you could honestly be able to do 149DD to the mob ever 3 SECONDS!!! Wow! I am going to have to get this weapon to truely try it out hehe!!
Zantetsukane Odinsfury 55th Level Teir'Dal Revenant Rune of War Veeshan Server!
#REDACTED,
Posted:Jul 07 2002 at 1:56 PM, Rating: Sub-Default, (Expand Post) Blah blah blah taunt, only reason an SK or Pally should ever have aggro in a group/raid with a warrior is to get a mob of a caster, cus they can do it a lot quicker, but then they have to quickly transfer aggro back to the tank. Other than that they shouldn't be trying to create aggro at all, or bragging about it.
There are many situations in which a SK should have aggro, though you wouldn't yet know as you've never been in any of 'em... SK's do get the job of managing the aggro; if a mob starts to ping pong, the SK should be the one grabbing aggro and then getting it back to the MT. If a mob is poorly placed (I.E. the rogues can't get in position to BS) the SK is often the one in charge of moving it. In some circumstances where MT's much be switched for defensive, the SK will tank for a bit untill the new MT can build up enough taunt. On some mobs, an SK will be the MT. Being able to control aggro so well, SKs make great MTs for mobs which do not require defensive. They can have fairly comperable melee stats to a warrior and are able to keep the mob on target well. I MT Icewell raids all the time. The mobs are not such as to require defensive, and I can handle them as well as many warriors. Against uber mobs, warriors should tank due to defensive, otherwise, there is no reason to assume that SKs (or paladins, though more often SKs) can't take the heat. SKs are great at keeping things in order and take the beating when necessary... they are sorta like the enchanters of un-mezzable mobs.
well, thats a really smart idea guys, cept for the fact that a SK tanking a high end game mob won't last more than 5 seconds and that's it, our guild SK has around 6k on raids and I have about 5600 roguhly, I can verify that if your not in CH cycle your screwed after a few secs. And if you call stuff like Trakanon high end game, go home, some people don't even consider NToV high end anymore, it isn't nearly as tough as some stuff in SSra temple as a side note.
well, thats a really smart idea guys, cept for the fact that a SK tanking a high end game mob won't last more than 5 seconds and that's it, our guild SK has around 6k on raids and I have about 5600 roguhly, I can verify that if your not in CH cycle your screwed after a few secs. And if you call stuff like Trakanon high end game, go home, some people don't even consider NToV high end anymore, it isn't nearly as tough as some stuff in SSra temple as a side note.
Isn't that exactly what I said? SK's should mainly only be tanking in the high-end game to manage mob aggro, to grab it off rogues/casters/clerics ect, and then give it back to the MT.
ok im going to add my thoughts on this wepon.. dont really care about "taunting" :P
But..
WOW!! this is a GREAT wepon for SK's way way better then there epic.. by fare! no point of doint ya epic enless you want to show it off to newbies. also this wepon drops in North Tov by lady m.
Yes this is way way way worth getting and yes its no drop no twinking today!
What rogue in the high end game or even an exp group would want aggro anyway? Is a Rogue gonna tank mobs instead of a Tank class that has Higher AC and More HP's? That doesnt make sense in the least. Sure Rogues can get aggro probably moreso than any class in the right conditions, but a good rogue doesnt want aggro. He wants to sit back and do damage and let the cleric heal the person he is supposed to, not wasting mana on some foolish rogue who wants to prove he can taunt.
Kitaar Solowe 57 Knight<Misericordia> Brell Server
Iread this whole thread and mostof it is worthless BS.. I wanted to know how much the Proc Does, but I'll have to look the Spell up else wear after ready about Stupid Rogue agro for 10 min.. Grow up People..
I think it's close to Dawncaller- flip a cain it'll tell you which is better- and there's always the Palladius Axe of Slaughter- the stats will make you wet your pants until you see the proc. Still, if you like 2hs and are in a non-raid situation, Palladious is up there.
What? level 60's outside a raid situation? Impossible you say? I admit it's out there, but with the new AA stuff, you gotta get some exp =P And with a Palladius, the new haste spell, some of the other junk, a paladin might even be able to solo for exp. 'specially if he gets the new slay undead stuff first- the highest crit I've heard about so far is for 5k+ Yes, k. I use the abbriviation so you won't think I hit an extra zero.
#REDACTED,
Posted:Dec 04 2001 at 8:33 PM, Rating: Sub-Default, (Expand Post) Ok, shutup about paladin/shadow knight/warrior taunt, EVERYONE knows, and this is a FACT that a ROGUE is the tauntmaster of the game.
One word ... MORON! even with Mrylokars Dagger or say Primal (higher dmg dly, but the proc induces quite a bit of aggro) that if you are out taunting your tank you have a problem ... or a ****** tank. As a paladin I could easily hold taunt in groups with 2 rogues all you need to do is chain cast stuns/flash of light. As for getting aggro as a rogue ... try making an evade hotkey, its awesome. Even with 1100 ac and 3.5k hp in a normal group as a rogue getting aggro sux, so just evade a few times stay at max range, and if you really need to turn off attack a few seconds and evade 1 time like that to let tank regain aggro
any rogue that thinks its their position to taunt off me, well hell, your more than welcome to take the *** beating that comes with it. THERE IS A REASON I HAVE ALMOST TWICE THE HP YOU DO!
Not to bag on you like other people would but please reread what that rogue said ok? He said that a Rogue SHOULDNT taunt off the tank and it sucks when he does, LOL he even listed a good way as a rogue to keep taunt OFF him LOL he said with all his HP and AC it still sucks when he out taunts the MA. But no worries man alot of people miss read post I have before myself. But you should really not bag on other people ok? These boards are not for that they are for item discussion well at least this one with the item above it hehe.
Zantetsukane Odinsfury 55th Level Teir'Dal Revenant Rune of War Veeshan Server!
OK this is a SHD/PAL weapon, we aren't talking about rogue weapons. Yes that is true about the dmg 15 and the dly 13 with the RageBringer in off-hand,and that Mryloker's Dagger in primary, but still, can't we get back to the point of this weapon instead of other stuff (such as weapons, armor, etc)????? Please! BTW she looks like Trakanon.
OK this is a SHD/PAL weapon, we aren't talking about rogue weapons. Yes that is true about the dmg 15 and the dly 13 with the RageBringer in off-hand,and that Mryloker's Dagger in primary, but still, can't we get back to the point of this weapon instead of other stuff (such as weapons, armor, etc)????? Please!
WOW and dont forget to add that a WIZARD can get himself on top of the hatelist of a mob that quads and flurry for 1000 damage per hit if he just casts his spells fast enough!!!! Would he want that? no, only if he is a dumbass like you are :( a rogue that constantly outtaunts the MainTank should look for another class to play as he is messing mob placement up and ( in the best case) gets killed instantly
I don't think a rogue that is worth anything would want to out taunt a sk/pal/warr. If a rogue is proud of the fact that he/she can out taunt the above classes then they are definately doing something wrong and should re-examine the way that they are playing or become more familiar with the evade skill and learn how to stay at the max melee distance from a MOB.
Ratora Ambrosius 50th Paladin of Erollisi Marr Luclin server
1. You can't outtaun a mob against a well equiped sk, pally or warrior without a few succesfull backstabs, that recommanded we keep the mob in a right postion for you at last for a rounds. 2. We have spells to move up on the mob's hatelist if we need it and keep agro or lost it up to the situation. We SKs have a good area spell with low mana cost and castingtime to "agro - taunt" all mobs around us /and we have AC and HP to do it, NOT like a rogue/. Where can a rogue "taunt" more than one mob if needed? Agroed rogue is dead, or just drains the cleric's mana for nothing via the kid like HP and AC. 3. At last I just hope, once your party will leave the agro on you, you "tauntmaster". *grins*
Don't forget the Rangers! Back in my days in Ill Omen, my Paladin hunting partner would always yell at me because she couldn't pull the taunt off me. Then when I was swinging a Sword of Skyfire and a SSoY... hoo boy.
Even if there was a Mrylo dagger owned by someone in my group, taunt is still easy to hold.../Enstill......get close....if rogue or ranger keeps agro tell them to melee in maximum melee range. Woks great in my groups.
A pally can't taunt off an equal level ranger with a Ssoy ?! That isn't a completment to you, that's an insult to the paladin. as an SK I can taunt off rogues 10 levels higher than me in OT, The rogue had a PROCING Yak (you were probably not procing cuz loio is lower than 35) and he had a trak tooth. That's not even the hardest time I've had. Personally I have trouble when the cleric heals me right when I pull so that the mob comes off.
Anyone else have that problem? it's annoying me a lot, just wondering if there's a faster way to build taunt for a 35 SK. ATM I use disease cloud cuz it's cheap and stays a long time, I also use siphon str to pull. If there's a chanter in the group I usually full DoT.
Phryyte Shadowbeast Brother of Fell Blade from the 35th ring of Hell
P.S. We have jobs, learnig to escape aggro is yours, that paladin is very bad and probably scraped by now anyway, Funny part is the owner is thinking "Boy, Paladins suck, they can't even keep taunt" when it's really the player that is bad.
Well on the Terris Thule server there are like 0 of those daggers, also i cant see a rouge outtaunting a pal or sk just cuz of our spells and rouges dont even have a taunt button, and even if you can out taunt a warrior, sk or paladin, why would you? Rouges tank about as well as chanters. And for the ranger, well at the lvls in which you are hunting in ill omen, the selection of paladin weapons suck.
After just reading all that stuff that was posted, my eyes bleeding, I'd just like to say, Nice, I'd be honored to weild such a weapon! I may have low lvl chars, but I have many uber friends that i've learned alot, and Yes, Shadow Knights and a Paladin (though a big harder for a paladin) can pull taunt off a warrior, but sweet jesus, who would want to? NO I! If i'm not taking dmg, then i'm happy :P
23 Dark Elf Shadow Knight on Rodict Nife 24 Wood Elf Druid on Erollisi Marr
Sks can tank non-uber mobs better than warriors in many raid and non raid situations. The reason is simple, and I'll just use two different examples from two different guilds I raided with back to back to illustrate what I see a lot in raids where the MA isn't exactly dueling primals.
Raid #1 Hate, 57 SK tanking on vanilla mobs, and warriors sequencing defensive on the named. Sk has decent gear, but not stuff you'd put on your dream character. AC had to be over 1200, and he was using a Noc Blade/shield combo. Monk pulls, Sk pops with arrow, darkness coming in, three fast debuffs, and then assist call (some serious mana feeding was going on obviously). No one died all night, although the monk had a couple of close calls. The assist call came about ten seconds after contact, and the MA had no problem at all keeping the mobs on him.
Raid #2 Fear (next day), 58 Warrior MA for everyone. He has decent gear, but once again, this is a mid range guild, so he's duel wielding Lammys, and has AC around 1150 or better (guessing on both since I didn't ask, but know a bit about equipment). Pally pulling (go figure), warrior engages, and we wait for the assist call... And wait...... and wait. 30 or more seconds to the assist seems like an eternity. The main group cleric gets wiped out 3 times trying to keep the guy alive, and when she doesn't get agro, some unlucky rogue who gets a nice BS early usually does. We get a full wipe out late in the night when the two chanters get the crap beat out of them in the indeterminable wait on a 5 mob pull. It drove me crazy, but then I had a great time FD for over an hour.
The reason these threads drive me nuts is that the end game has wormed it's way into everyone else's entertainment product due to people expanding a simple truism (that only warriors can tank uber mobs) to the other 99.9% of monsters in the game. I hate seeing posts by players saying "well, I'd never tank my lvl 24 SK if there was a 20+ warrior in the group" /boggle and /sigh.
I know clerics who swear by well played SKs and even *gasp* Rangers in xp groups because they know if they get beat on, it's probably going to be five seconds or less before the mob is off. They also know that on xp mobs, Rangers can tank just fine too. I've met quite a few chanters who have developed quite an affinity for both hybrid classes as well.
I'm not going to put my SK up against Cazic Thule tomorrow, but let's get real. The mobs who quad for 1200 are far and few between in this game. I don't begrudge Warriors at all for defensive. It's a kick *** skill that has kept groups I've been in alive. I just get irritated with the "a Pally should never tank a Gnoll Pup if a warrior is around" BS. The game is more flexible than that.
While the kind of uber a guild would need to be to get this is above a duel Lammy wielding MA, and so the lucky Pally/SK who got it wouldn't be considering anything other than Harper's Index during pulls, this thread has gotten beyond this type of drop =)
lets see left out 65 along the bottom there I dont have one yet but when I stop deleting alts to make new ones and focuse on 1 clas I will.. It was going to be druid but to many ppl are using original EQ info to base their opinions of druids on so I never get a group anymore at 54..my 45 sk gets tells all day long though for groups..ANd while I am going off about EQ lets talk about CLerics.. the main healers in EQ.. LAst time I checked hp and AC buffs arent heals and rezzes arent really heals but clerics excel above all others in those 3 areas.. Name another class that excels like clerics in 3 important areas.. I say give druids the AC and hp buffs.. they need them the most and give shammies and druids a component based rez thats almost as good as a clerics but cost twice the mana and gem wrth 50plat or so. The one thing I am sick of is hearing how clerics always get what they want out of this game like they are the only class out there.. Well I spent so much time complaining I have to go now..I look forward to all the flames from the unknowing out there[[Maroon][/Maroon]
Any warrior that duel wields 2 low delay weapons doesnt know what he is doing... If you dont believe me all you have to do is equip 2 weapons that arent the same type.. a 1hsing and a 1hb or a piercer.. any time the warrior makes the check for duel wield He WILL always attack with his off hand weapon first.. that means if you use 2 lammy's your losing a whole lot of damage. @nd thing I want to point out.. It doesnt matter how much your hitting the mob for if the warrior is getting in 10 misses to your one hit he will have aggro. I play a 45 sk atm and I play in alot of LDon groups were I am Main tank.. Was in one the other day with 51 rogue 52 warrior and a few others I at 45 was the main tank.. I thought that was odd as the warrior was 7 lvls higher but oh well I can do it. I kept aggro from warrior all night long using a Reaver but the dang rogue wouldnt give me time to get good aggro up before they were BSing the mob..eventually I let them hold aggro and die. didnt hurt me any and they should have been doing their job not mine.. I am not going to rant and cal ppl stupid but alot of you are playing an up to date game with 4 year old info that was either guess work or over heard info... I still meet ppl all the time that think druids get faction for killing wolves and bear LMAO..Only in SFG will that happen that I know of..and others dont know that the caster cap for mana is now 255 wis or int depending on class.. Well its always been 255 but after 200 you only got 1 point of mana for every point of wisdom it changed 2 years ago to 5 points of mana and ppl still dont know..With a game this big nobody can know everything and listening to other ppl about is the wrong thing to do.. figure it out for yourself or risk being wrong.. I know I am going to be flamed for this post but oh well if you disagree your wrong plain and simple. I know this because I have played every class and race combo out there.. I've tried all the lo to mid lvl gear for almost all classes. true after 4 years I dont have a yet but when I do quit focusing on alt and get there I will have a better grasp of what most of you should be doing then you do
It's not something to be proud if you take agro from the Main tank in your groups... Shadow knights can outtaunt warriors but just because we can does not mean we should. Learning to cast spells while controlling the agro enough is what's more important than so and so is so uber and can take agro from a 60 warrior!!!just my 2 cents. Karsearin, 52 seasoned Shadow Knight Lanys
Very nice. I'd like it. Maybe I'll get it one day. One question for ppl who cares who out tuants who? I play a pally and i can out tuant a warrior anytime I want. But why would I? At my level I have around 770 AC warriors of the same level often have 850 or more easy. I figure hey i dont wanna die let them take the damage. If they need a break i can get that mob on me NP.
#REDACTED,
Posted:Nov 05 2001 at 7:07 PM, Rating: Sub-Default, (Expand Post) GOD I WISH THEY HAD SOMETHING LIKE THAT FOR WARRIORS!!!!!!!!!!!!!!!!!!!!!!!!!
i got half way through reading the post here trying to decide wether or not to post at all and it irked me that all every one was doing was ******** about how sk's can taunt better than wariors... the fact is , they cant but through having spells any sk/pallyu/ranger learns agro controll and can manipulate agro so that it get onto them whenever they want but most of the time its hard to keep and a war with 2 sods will come along and grab it back so yes and no maybe next time ill read all the posts
Oh totally! I (45 ranger) can be grouped with any number of warriors, and all it takes is 1 snare to take at least 7 or 8 hits from critter X. Thats plenty of time for the cleric or whatever to get out of harms way. We usually don't do that kind of thing because it can get very messy...
Well, Paladins cant outtaunt warrior with just taunting. But there are spells that help a lot in doing that. For example if you cast stun, holy might, and force (not to mention flash of light) it is certain that you would take the mob on you. However it should be done on extreme cases (such as need to take taunt on you when warrior is low on health, which will give some time for the heal to land). However imho it should be done only in situations like this because otherwise you would end up a dead Paladin in hard zones.
However this thread is for a weapon and not which class it better. For all i am concerned this weapon is one in a million and i am sure every Paladin or Shadowknight would love to weild such an item!
Delmair Ironforge 54 Cavalier of Brell Serillis Innoruuk Server
Paladin's can taunt off Warriors with just taunt. When I was in my high 40's and until now lv54 I have always been able to taunt the mob off a warrior a couple lvls higher than me with just one or two clicks of the taunt button. No spell casting or anything. Now I don't like taunting off a Warrior unless needed but I will do it everyonce in awhile to add a little excitement :)
well put. We cant keep permanent agro (i miss enough as it is, let me swing some). I took taunt off the hotkeys as stuns do already do too much agro. But in those bad situations we have to. - currently level 49
*blinks* Paladins can't keep permanent agro? Actually by what you are saying no one can. only time I take my taunt button out of rotation is on raids and I'm not in the tank rotation.
I was just on a tank rotation of bertox on Tunare, 3rd actually. 6.75k hp and 1350 ac MT and SA both got dropped by 10th king, and I had to quickly grab agro; 2 stuns and a taunt. I kept the mob on me for 40% until a fizzle in the cheal wheel sent me to pot.
I know have just shine of 7.1k hp and 1420 AC; I am a 65 level paladin on tunare.
As a knight depending on our attack we miss about 50% of our swings; WHO CARES. That is not our only way of controling agro. We have our taunt; stuns, heals*yes group healing is a great way of keeping agro on you*, flash of light.
I was honored to be in 3rd rotation that night; even though we wiped on bert because of a pet getting loose, does not mean tanks should shirk their duties.
Paladin is a defensive tank we are meant to take damage first and formost. Then we are meant to deal damage.
Fighting normal mobs Paladins lose about 20-25% of our dsp compared to fighting undead. Those that disagree; take a look at our undead nukes; procs Slay Undead AA.
Of course we can't keep permanent agro if we don't use the tools we were given, but to say a paladin cannot keep permanent agro is an insult to all those very fine paladins out there in EQ.
#REDACTED,
Posted:Oct 26 2001 at 5:43 PM, Rating: Sub-Default, (Expand Post) Warriors can taunt better then SK, there are some things only warriors can taunt properly
I'd partially agree with you saying warriors can taunt better than SK. They can taunt better in the fact that they have higher AC, therefore they don't get hit as hard. However, a smart SK can easily keep the taunt over a warrior (however, a smart SK would realize they're there as a backup tank with some utility abilities, not main tank).
How do warriors keep taunt? Taunt, disarm, bash, beg, hit hit hit, taunt, repeat.
How do shadowknights keep taunt? AC Tap, lifetap, stat debuff, taunt, disarm, hit hit hit, taunt, life tap, repeat.
I've been in places like ToV before and done nothing more than cast my 12ac tap and the critter runs after me, it's a HUGE taunt. My double lifetap procs are a huge taunt also. My casted lifetaps are huge procs as well. Oh yeah, taunt is a fairly big taunt too, disarm isn't all that much, just a little bit, but it can help.
SKs have a LOT easier time keeping the taunt than warriors because they have more ways to keep the taunt. I'm not saying that SKs make better tanks, just that they can taunt a lot easier.
Uh.... brain fart? Armor quality / AC / Armor Class has all of.. well... all of N*O*T*H*I*N*G to do with TAUNT. Nor do hit points, or a high agility.... soo...
And explaining that a Shadow Knight who's running frantic on his taunt key, using harm touch, life taps, darkness spells, and all sorts of other BS having more taunt than just some guy standing around swinging his swords and ever so often pressing their taunt is OVERKILL-type obvious to any experienced everquest player.
In fact I'd be hard pressed to believe any sentient being with enough intelligence to play everquest and get a character to level 52 and does NOT know this, exists, anywhere. And if they do, tell me now if they're on Cazic because they'll be forever blacklisted from any events I lead.
um - before you spew brainfart mebbe u should look at the SK spells and read his entire post - he said "AC tap" is like a lifetap but instead of stealing HP it steals the mob's AC (shadow vortex takes 25 and lasts short time and shroud of pain takes 15ac and lasts long time - both stack on each other) and this REALLY pisses them off.
That depends greatly upon situation. Often, NO DOTS are used on a raid because it makes mobs un-mezzable. Other times, the group knows that the mob called is the mob that will be target untill it is dead and DoTs are fine. If a SK is MA (or MT depending upon your sever/guild) or SA (or ST) then the necro should definately not use dots (or at least not all lines, no disease for example; he'll have to talk it out with the SK and see which lines the SK is planning to use for aggro) because if something goes wrong the extra aggro from SK dots is valuable.
Also, a necro's role on raids often has nothing to do with dots/dds whatsoever. They have a second mana bar for the cleric/chanter if need be. They have some very very usefull group taps. These taps take melee stats from the enemy and transfer them to the entire group (and these are BIG taps; the AC tap is amazing). Necro pets can do some nice damage at high lvls too, but are not practical in all situations. A necro who is skilled with his pet is an asset to the raid, one who is careless or uncoordinated is a hindrence.
Shadowknights using 1h/shields and or high ac 2h weapons get very comparable ac to warriors at high levels. Equipment is more definitive than class in the high level game for this. As a high level sk, I routinely have better AC/HP than warriors of similar level solely because of equipment advantage. The reason we can't tank MAJOR mobs is solely because warriors defensive discipline is so overpowering.
How do shadowknights keep taunt? Shadow vortex/Shroud of pain (vortex seems higher taunt), disease cloud (breaks mez, slight recycle time, cast vortex while waiting), taunt
I dont use disarm because it annoys me, not sure how good its aggro is heh
lifetaps... low taunt compared to disease dots/debuffs
flutter line/darkness... in themselves, high aggro, in combat, too long cast time, lose too much attack aggro
nope, ive tried it, dont work kinda like hiding while attacking you can turn attack off and beg, but that would just be pointless, speaking on terms of keeping aggro
#REDACTED,
Posted:Oct 26 2001 at 7:42 PM, Rating: Sub-Default, (Expand Post) LOL what the in hell are you talking about, sk's are the best taunters in the game.
anyone know what the effect is? Obviously a DD of some sort, was curious how much dmg it does and how often it procs. Not like I'll ever have it, but want to know anyway =)