mistmoore 2.0 - Tyrian the Tormented  

Raid Encounter

Extinct

Inhabited Castle Mistmoore from 26 January 2005 to 12 October 2005.

Formerly of Castle Mistmoore.

Category: EverQuest
This page last modified 2008-01-02 15:11:57.

Level: 75
Effects Used:Blood Dream
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Mob bugged?
# Sep 18 2005 at 12:01 AM Rating: Decent
It seems the mob or trigger for the event has either changed, or is bugged. I suspect it's bugged, as I cannot open the door with the key, and picking the lock works. Handing Tyrian the key after the door is picked does nothing, and he gives the key right back saying he has no need for it.

There were some minor changes to Mistmoore that came along with the initial Depths of Darkhollow release, I have not tried to spawn the event until now, so I don't know if it was a problem previously. There is a post below that seems to indicate it has been happening before this, perhaps off and on, as it appears it's working for others. Anyone know what's going on?
RE: Mob bugged?
# Sep 21 2005 at 10:35 PM Rating: Decent
Scholar
21 posts
Same exact problem on 9/21/05. Sucks...


Evram
70 Necro of the Brew Masters
Quellious
ADDS
# Jun 17 2005 at 5:41 AM Rating: Decent
*
67 posts
Adds can be mez'd with Euphoria only
Rangas and Bows...hmmm.
# Jun 01 2005 at 7:50 PM Rating: Decent
Three rangers all had the same problem on just this mob so far....archery just would not engage him. Is this just a bugged one time deal or anyone else have this problem too?
spawns
# May 06 2005 at 11:01 PM Rating: Decent
Can anyone give some info on the spawns?
root / mez / kite / level / max hit, etc.

This would help raidplanners that want to do this.
Adds
# Mar 25 2005 at 4:52 PM Rating: Decent
3 posts
Adds spawn at 90%, 75%, 50%, 25% and 10%
bugged...
# Feb 18 2005 at 1:43 PM Rating: Decent
It looks like he's bugged now. My key no longer works to open the door, instead it's now rogue pickable...but after a rogue opens the door Tyriam remains untargetable. Anyone else with this issue?
RE: bugged...
# Mar 15 2005 at 3:15 AM Rating: Decent
There are so many parts to this encounter that are bugged its comical. However, the key works fine on the 7th hammer. Other bugs, in no particular order:

1) If you break aggro while his adds are spawned they will stay up until the server comes down.

2) His melee mitigation wears off

3) Pathing is a joke. Things more just warp around than path.

4) His adds are leashed to him instead of leashed to any one place. So if he chooses to warp in on you while you're trying to deal with someone elses still-spawned half event, you're screwed.
None
# Feb 11 2005 at 7:35 AM Rating: Decent
When we killed him on stromm only 6 adds spawned total, yellow to lvl 70 and they where mezzable.
Just make sure you clear every possible mob around you because in this encounter like any in MM pathing sucks and tends to draw more mobs.
Key
# Feb 10 2005 at 6:59 AM Rating: Good
*
67 posts
He spawns in the locked crypt in the Graveyard.

The key to unlock the door drops from Trueborn Lord Rygrim, who spawns on the bottom floor of the castle in a room containing five mummies. The mummy in the center of the room standing right on top of the coffin there is the PH for the named. There is nothing special about the named - it hits for 950 quads and drops a piece of loot in addition to the key.

Key dropped on our first kill of the named. It is not no-rent, so it can be used over and over again, just as long as Tyrian (the untargetable version) is up in the crypt. When the crypt door is opened with the key, Tyrian becomes targetable and attacks whoever is in sight. The pathing is horrible in the graveyard, so we found it easier to clear the mobs just before the gate and pull Tyrian there. Tyrian himself has a fairly large amount of hp, partially mitigates slow, rampages, and is also undead.

Adds are triggered by its loss of health, so if you need to res up, you can have all damage stop on Tyrian and hold it there until ready again. The adds are mesable, fully slowable, and undead.
AE
# Feb 08 2005 at 11:44 PM Rating: Decent
Scholar
18 posts
He uses the hate list AE "Blood Dream."
https://everquest.allakhazam.com/db/spell.html?spell=6505


Edited, Tue Feb 8 23:49:33 2005
Door
# Feb 06 2005 at 11:48 AM Rating: Decent
Any idea how to open the door in front of him?
.
# Feb 02 2005 at 12:33 AM Rating: Decent
[link=www.cassault.com]Collective Assault[/link] Did this on Saryrn, I think first guild to get it done, had 30 people ele & kt geared, was a fun, hectic, fight. Pathing was bad, but overall it was controlled madness.


and If I forgot to mention IT WAS FUN!!!
Tyrian
# Feb 01 2005 at 9:39 PM Rating: Decent
Spawns near graveyard. Possibly trap-spawned. Hits for 2600 and ramapges.
tactics?
# Jan 31 2005 at 1:26 AM Rating: Decent
can those adds be mezzed? rooted? snare? kited?
tactics?
# Jan 30 2005 at 1:28 AM Rating: Decent
know how hard it hits for?
AE? rampage? flurry?
and each wave spawns how many mobs?
spawn adds
# Jan 29 2005 at 10:24 PM Rating: Decent
Spawn lot of adds, about 6/waves
Mitigate melee damage (about 30%)
Nice Drops
# Jan 29 2005 at 6:17 AM Rating: Decent
Fun Event Mob Dropped

http://www.magelo.com/components/eq_item_shot.jsp?num=71262

Very Nice BP for the event also drops as Silk BP which we have not yet seen.

Shardolis Juggzawar
70 Bard
Kratos / Veeshan
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