- The Plane of Earth
Vegarlson, the Earthen Badlands is a representation of all different types of living earth with the Plane of Earth - containing muddy, rocky and heavily wooded areas. Different creatures guarding them each being forged out of their own environment commonly separate these areas. Intelligent plant life is also very common in this realm deriving from the many different types of vegetation that are present in the plane.
The Plane of Earth is home to The Rathe, the consciousness and pure embodiment of the primal element who reside in Ragrax, Stronghold of the Twelve. The terrain of this realm is varied and includes jungles, caverns, muddle lakes, and burrows. The lush, beautiful lands are filled with precious jewels forged by the inherent powers of earth.
The many structures found within the plane are symbolic of The Rathe and the earth element that fuels the plane's existence. These consist of temples built in monumental proportions quite beyond the engineering capabilities of mortal civilizations. Servants of The Rathe Council and other denizens of the plane live in temples.
Among the Rathe's minions are the Vegorogs, large humanoids resembling ores with bodies composed of rotting vegetation, moss, and fungus. Planar scholars claim that the Vegerogs were once ogre solders that were led by their hero Murdunk during the ogre invasion of the Plane of Earth. The Rathe twisted these ogres to become servants of the plane, and cursed them with bodies of vegetation and hearts of solid stone.
The Stonegrabbers are bulky rock formations that will posses great strength and agility even though their appearance may cause players to think otherwise. This temple is a sanctuary for some of the more prominent Stonegrabbers and it is believed that those that inhabitant this temple have earned a spot here by being particularly skilled in the ways of battle.
Peregrin is a powerful guardian at the Stonegrabber Temple.
It is here that the Mudwalkers of Earth call their primary home. Although many of the muddites wander throughout the realm, it is here that the toughest and eldest of their tribe reside.
The Mudwalkers are a noble and proud, born out from the mud and muck of the Plane of Earth. Though not known to be the most intelligent of the Plane, they do possess a kinship far outweighing to that of any other creature in the plane. It is said that the muddites have the ability to come together in one fell swoop and make an immeasurably large and powerful creature, formed from the mud of all who join; a great link through which they can communicate as one, be as one, and live as one. They do tend to wander outside of the temple, however when accosted, they won't hesitate to run back to the temple to join the others
A Monstrous Mudwalker
This creature is a powerful guardian at the Muddite Temple.
A Muddite Muddling
This creature is a one of the muddites that protects the realm.
The Earth Elementals are mindless servants of the Rathe, set in the Plane of Earth for the sole purpose of keeping others away from the treasures that lay deeper in. They come up from the ground when they sense an intruder and will battle to the death. If too many of them are found to be destroyed, a great earthen beast will come forth from the rocky lands below and will strike fear into the hearts of those who would trespass on these sacred lands.
The elementals here are crafted of dust, rock mud by the Rathe Council to be mindless servants and protect the plane against all intruders even if it means their own death. Each of the powerful elemental warriors inhabiting this temple has been hand selected to guard the treasures that lie within. This temple is a bit smaller then the other temples in the realm but hold some of the most powerful elementals in all of the Plane of Earth.
A Perfected Warder of Earth
This warder is an earth elemental at the Elemental Temple
This platform is where the most powerful Vegerogs reside. Molded from the corpses of fallen Rallosian Ogre Soldiers, the Vegerogs are towering creatures cursed by the Rathe to be mindless servants with a heart of stone. It is rumored that although they were reborn into the towering brute that the Rathe saw fit for them to be, they will still take formation on this platform as to symbolize their days of following tactical orders which are long gone. Because of their unbelievable strength and battle prowess, it is here on the last platform before the Fortress of Stone that they are placed to ensure anyone that has made it this far in the Plane will not make it any further.
Derugoak is a powerful guardian at the Vererog Temple.
The Fortress of Stone is a gigantic temple of stone that serves as the last defense before the Gem Caves. The finest Guardians of Earth are strategically placed within this fortress to ensure that nothing will be able to gain passage through it to the other side. At the far end in the Fortress of Stone a locked door keeps intruders away from the Gem Caves.
The Gem Caves are decorated with numerous gemmed rock formations of the rarest gems in existence. Each of the passageways within this cave system contains guardians that heavily patrol and defend against intruders. The caves are also frequented by majestic geonids.
A collection of Sun Temples hosts guardians of the chamber of the Rathe Council. Inside and around these temples powerful stone taarids will be found and will quickly pursue any creature or mortal that attempts to enter. Because of the importance of protecting the Rathe Council from any would be attackers only the most deadly stone guardians can be found within these temples.
The Mystical Arbiter is a large and powerful Earth Elemental that guards the path to the Rathe Council.
The Korascian Warrens is the key invasion route for the Rallosian forces as they battle their way into the Rathe Council Chamber. This area of the Plane of Earth is adjacent to both the Rathe Council Chamber entrance and the portal to Toskirakk. The bulk of the Rallosian Army is in a siege camp in the northern canyon, facing the entrance to the Rathe Council Chamber.
The Warrens is named for the great frog Korascian Prime, who has guarded the approach to the Rathe Council for centuries. Now he and his minions are sequestered in the west astride the line of the Rallosian advance, battling ill-equipped Rallosian slaves who are sent in to distract the frogs. Many such slaves end up succumbing to Korascian Prime's mesmerization powers and become thralls.
Korascian Prime's original lair was destroyed by the Discordians with a great magical disjunction. This left a massive rift in the northeastern limb of the Korascian Warrens, exposing the Plane of Earth's elemental crystal core, and venting out a new order of crystalline monstrosities which hate all other forms of life.