Knight of the Blazing Sun Abilities (WAR)  

ACTIONS Table

All "x" notations for skills mean the statistic will shift depending upon your level.

RankAbilityPathCostRangeTypeDelayDurationCooldownDescription
CORE Actions
1Throw Blade 205-65ftDamaging1s No CooldownA basic throwing attack that inflicts X damage. Has a chance to deal Y damage to a severely wounded target if you are behind them.
1SunderVigilance305ftDamagingInstant No CooldownA smashing attack which deals X damaeg. This attack causes monsters to hate you twice as much as normal.
2Press The Attack!ConquestNo cost150ft/30ftDefensiveInstant12s4.5sYou order your group to strike fiercely, increasing Strength by X for all groupmates within 150 feet. All enemies within 30 feet will be frightened, reducing their Strength by X. This effect will linger for 12 seconds after you stop using this Battle Command.
3Precision StrikeConquest405ftDamagingInstant No CooldownA careful strike that deals X damage, and ignores 25% of the victim's armor.
4Stand Strong!VigilanceNo cost150ft/30ftDefensiveInstant12s4.5sYou order your group to hold their positions, increasing Toughness by X for all groupmates within 150 feet. All enemies within 30 feet will be frightened, reducing their Toughness by X. This effect will linger for 12 seconds after you stop using this Battle Command.
5Blazing BladeGlory305ftCurseInstant9sNo CooldownThe force of the sun fills your blade, dealing X damage to the enemy and the victim will also suffer Y over the next 9 seconds. This effect is stackable up to three tiems.
6Vicious SlashGlory355ftBuffInstant5s10sYou slice deeply into your enemy, dealing X damage to the enemy and interrupting any abilities that they are building up. The victim will also suffer an additional Y damage over 5 seconds.
6Gather Your Resolve!GloryNo cost150ft/30ftDefensiveInstant12s4.5sYou order your group to steady their thoughts, increasing all resistances by X for all groupmates within 150 feet. All enemies within 30 feet will be frightened, reducing their resistances by X. This effect will linger for 12 seconds after you stop using this Battle Command.
7Taunt 2065ftDebuffInstant15s15sYou enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 3% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
8Shield RushVigilance255ftBlessingInstant10s10sA powerful forward slam with your shield which deals X damage to your enemy, and increases your chance to block by 10% for 10 seconds. Requires Shield.
9Crippling BlowConquest305ftCurseInstant10s5sA cruel slash at your victim's legs which deals X damage and snares them, reducing their run speed by 40% for 10 seconds.
10Guard No cost150ftBuffInstant No CooldownYou defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you. Only usable on other players.
10Hold the Line! 20 / secondNo rangeBuff12s12sNo CooldownYou focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.This effect will end if you break your concentration, or run out of action points.
12Juggernaut 45No rangeBuffInstant 60sYou become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects.
12On Your Guard!VigilanceNo costNo rangeBuffInstant12s4.5sYou order your group to ready their defenses, causing X damage back against any attacker who strikes a groupmate within 150 feet with a melee attack. Targets can only be damaged once every two seconds.The effect will linger for 12 seconds after you stop using this Battle Command.
14PerseveranceVigilance20No ranceBuffInstant10s30sThe blessings of Myrmidia fill you, increasing your Armor by X for 10 seconds. Whenever you're attacked during this time, you will regain 10 Action Points.
16Repel DarknessVigilance355ftDebuffInstant 20sThe power of the sun blasts your enemy away, dealing X damage and knocking them away from you.
18Smashing CounterConquest15 5ftDebuffInstant3s20sAn overwhelming counterattack which deals X damage and knocks the victim down for 3 seconds. Requires Parry.
20Challenge 30No rangeDebuffInstant15s30sYou challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
20Stay Focused!GloryNo costNo rangeBuffInstant12s4.5sYou order your group to prepare for combat, causing all of your groupmates within 150 feet to regain 24 Action Points and X health over 3 seconds any time they defend themselves against an attack. The effect will linger for 12 seconds after you stop using this Battle Command.
25Shatter ConfidenceGlory2565ftDamagingInstant 5sYou crush your enemy's will, removing 1 Enchantment from them. If an Enchantment is successfully removed, then the victim will also suffer X damage.
25All Out Assault!ConquestNo cost30ftDefensiveInstant12s4.5sYou become filled with the endless power of Myrmidia, dealing X damage every 3 seconds to all enemies within 30 feet. The effect will linger for 12 seconds after you stop using this Battle Command.
30Shackle 30No rangeDebuffInstant10s60sYour cowardly enemies are forced to face your wrath. Up to 4 enemies within 30 feet are rooted in place, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
35Shield of the SunGlory35No rangeBlessingInstant10s30sThe heat of the very sun itself surrounds you for 10 seconds, dealing X Elemental damage back to anyone that attacks you.
40Arcing SwingConquest35No rangeCurseInstant 10sYou sweep your blade out in a wide arc, dealing X damage and reducing their Wounds by X to all enemies in front of you up to 30 feet away.
Masteries that build CORE Actions
x5To Glory!ConquestNo costNo rangeDefensiveInstant12s4.5sYou fill your group with purpose, causing all of your groupmates within 150 feet to regain 25 Action Points every 5 seconds. The effect will linger for 12 seconds after you stop using this Battle Command.
x9Myrmidia's FuryConquest25 / sec5ftDamaging3s3s8sYou slam into your target without remorse, dealing up to X damage over 3 seconds. This effect will end if you break your concentration or run out of action points.
x13Staggering ImpactConquest40No rangeCurseInstant10s30sMyrmidia's power bursts forth from you, slamming into all enemies within 30 feet. All of the victims will suffer X damage over 10 seconds and have their chance to defend attacks reduced by 10%.
x5To Victory!VigilanceNo costNo rangeDefensiveInstant12s4.5sYou order your group to steady themselves, making it 25% less likely that your groupmates within 150 feet will become set back if they're hit while using an ability. All enemies within 30 feet will be frightened, making it 25% more likely that they'll be set back when hit. The effect will linger for 12 seconds after you stop using this Battle Command.
x9Shining BladeVigilance155ftCurseInstant 20sYou slash the enemy with a bright blade which deals X damage and reduces the damage done to you by 15%. Only useable after defending against an attack.
x13VigilanceVigilanceNo costNo rangeBlessingInstant10s30sThe glory of the sun fills you with power, reducing all damage that you take by 50% for 10 seconds but reducing all damage that you deal by 25%.
x5Now's Our Chance!GloryNo cost30ftDefensiveInstant12s4.5sYou fill your enemies with fear and doubt, causing all healing abilities to become 25% less effective when used by any enemies within 30 feet of you. The effect will linger for 12 seconds after you stop using this Battle Command.
x9Heaven's FuryGlory40No rangeDamagingInstant3s30sA blazing aura of light surrounds your blade as you bring it around in a broad sweep, dealing X damage to all enemies in front of you up to 65 feet away. Everyone hit by this attack will be knocked down for 3 seconds.
x13Unbalancing AttackGlory305ftDamagingInstant 10sA powerful strike which knocks your enemy off-balance, dealing X damage and causing the victim to lose 40 Action Points.

MORALE Table

RankAbilityMorale RankRangeDurationDescription
CORE Morale
8Demolishing Strike15ft15sA powerful melee attack that reduces armor by X and deals Y damage over 15 seconds.
12Shield Wall2No range10sIncreases your chance to block by 100% for 10 seconds. Requires Shield.
16Champion's Challenge15ft10sBoth you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or borken.
20Raze2No range3sRepeatedly attack all enemies in front of you, inflicting X damage every seconds for 3 seconds, up to 65 feet away.
24Distracting Bellow3100ft10sA loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.
28Guard of Light1No range10sYou become surrounded by a protective barrier for up to 30 seconds which will absorb up to X damage.
32No Escape2No range10sDeals X damage to all enemies within 40 feet and roots them, making them unable to move for 10 seconds.
36Emperor's Champion3No range30sIncreases your Strength, Toughness, and Wounds by X for 30 seconds.
40Immaculate Defense4No range10sAn impressive display of defense which reduces incoming damage by 75% for both you and all group members within 65 feet of you for 10 seconds.
Masteries that build CORE Morale
x15Conquest - Nova Strike4No range9sDeals X damage to all enemies in a line in front of you, up to 65 feet away, and an additional Y damage over 8 seconds.
x15Vigilance - Flawless Defense4No range10sIncreases your entire group's chances to block, dodge, parry, and disrupt attacks by 50% for 10 seconds.
x15Glory - Solar Flare4No range Deals X damage to all enemies within 30 feet. Enemy players hit by this effect will lose all of their Morale.

TACTICS Table

RankAbilityDescription
CORE Tactics
11Emperor's WardAny time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to X damage. This effect will not trigger more than once every 3 seconds.
13Focused OffenseYou deal 15% more damage and all enemy monsters will ahte you 15% less than normal, but your armor is reduced by 33%.
15RunefangWhenever you parry an attack, your Strength, Weapon Skill, and Initiative will be increased by X for 10 seconds. This effect will not refresh itself.
17Unwavering FaithIncreases your Spirit resistance by X.
19RuggedIncreases your Toughness by X.
21Gilded ShieldIncreases your chance to disrupt attacks by 15% as long as you're holding a shield.
23Sigmar's FavorAny time that you are healed, there is a 25% chance that you will regain an additional X hit points as well.
25MenaceEnemy monsters will hate you 100% more than normal on all attacks.
27Biting BladeAny time you critically hit an enemy, they will suffer an additional X damage over 10 seconds and their parry chance will be reduced by 5%.
29Unstoppable JuggernautJuggernaught's cooldown is reduced to 20 seconds.
31Sun's BlessingShield Of The Sun and Perseverance will now cool down 50% faster.
33Well-TrainedSmashing Counter, Shield Rush, and Vicious Slash no longer cost action points.
35Banish DarknessRepel Darkness will now cool down 50% faster, and will send the victim flying even further away from you.
37Bellow CommandsBattle Commands will restore 5 action points every second for each of your active Battle Commands.
39Destroy ConfidenceShatter Confidence will now remove up to 3 Enchantments from the victim, dealing damage for each one that was removed.
Masteries that build CORE Tactics
x3 ConquestSlice ThroughCrippling Blow will now hit 2 additional enemies within 20 feet of your target.
x7 ConquestEncouraged AimPress The Attack! will now make it 10% more likely that enemies in the area will be critically hit.
x11 ConquestEfficient SwingsAll Path of Conquest abilities now cost 35% fewer action points.
x3 VigilanceCoordinationShield Rush will now also increase your chance to parry by 15%.
x7 VigilanceDirty TricksWhen you block, all members of your group except you will gain a 10% chance to critically hit for 10 seconds.
x11 VigilanceLaurels Of VictoryVigilance will no longer reduce the damage you deal.
x3 GlorySunfuryShield Of The Sun will now deal X damage back against enemies, and Vicious Slash's cooldown is reduced by 1 second.
x7 GloryFocused MendingStay Focused! will now also cause groupmates in the area to recieve 15% more from all healing effects used on them.
x11 GloryMighty SoulAll of your attacks within the Path of Glory will now deal Elemental damage instead of physical damage.
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This page last modified 2009-07-07 11:15:12.