a chasm minotaur  

Monster

Level: 18
Expansion: Original
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-05-04 22:14:20
Factions Increased:
  Clan Runnyeye +1
  Pickclaw Goblins +1
Factions Decreased:
  King Xorbb -2

Report a correction

Post Comment
Faction
# Jan 25 2015 at 3:17 AM Rating: Excellent
Avatar
***
1,738 posts
a chasm minotaur:

King Xorbb -2
Pickclaw Goblins 1
Clan Runnyeye 1
Loot is variable
# Jul 21 2005 at 11:15 AM Rating: Decent
*
124 posts
Silly mob ...Yesterday he dropped 3 cp.Today I looted 2p 7gp.....
HP Information
# May 22 2004 at 7:53 AM Rating: Decent
43 posts
For an idea of their HPs, I randomly killed 10 of these from all over the zone. One on one, strictly melee damage, went as follows:

1 - 570
2 - 556
3 - 566
4 - 636
5 - 573
6 - 617
7 - 617
8 - 607
9 - 640
10 - 578

So they have on average 600 HPs, give or take about 50 depending upon level, I assume.

Edited, Sat May 22 08:53:13 2004
Minotaurs
# Jan 11 2002 at 11:32 AM Rating: Good
I am a 16 level magician and i solo these guys. They all con red and they are a piece of cake as long as i dont get additional minos or muddys in my pull. Stratagy is simple. Summon pet, buff with burnout give him a summoned staff of warding. Summon up some throwing daggers for pulling(they tend to not attract so much attention as a nuke). I camp near the intersection north of the EK zone. It is very important that you command your pet to guard the camp area. If he wanders around he will get you in trouble. When I see a mino I rush toward it and pull it with a thrown dagger. I turn toward my pet and run to him. I fire shield pet after I pass him. Then I turn, target the mino and nuke him 3 times. That is one big dead pile of Minotaur. Lotsa XP since he cons red and my pet still has 50% hp. Med up and repeat. If by chance you pull more then one mino or more then one additional muddy, I suggest a quick gate to avoid a beating. Thats it. The area is never camped and you could sit there from 16 to 20 and move up very fast.

Myrcury
Ruff Guide
# Nov 09 2001 at 8:51 AM Rating: Default
I was looking after an 18 Cleric friend in the Gorge for a few hours last night and made these general observations:

1. These guys are tough, but hit a lot less frequently than Muddite Elders. The Cleric (with holy armor, center and symbol up, plus my fireshield) was coming through fights with 20-40% health left, and they con yellow. Muddite Elders conned blue to her and did similar damage, but hit more often.

2. The horns drop pretty frequently, almost every time. Other loot is the axe (normal rarity for a weapon) and some coins, but never much.

3. These guys are rare, compared to the gorge minos, and are like buses: that is, you see none for ages, then two or three comes along at once. Aggro'ing one of these chaps will also bring any nearby muddites above green con. Nasty.

4. At 18, they were all yellow cons. She dinged 19, but I had to log immediately after, so I couldn't ask her what they conned then - but the above comments pretty much confirm they vary.

5. They die really fast. As in, they fall flat on their face really quickly, none of this flailing around doing a B-movie actor death scene. :)
RE: Ruff Guide
# Nov 09 2001 at 8:52 AM Rating: Default
Oops, forgot to sign that. ;)

Freem Sancesse
44 Magician, The Nameless
Not bad for a Wiz to solo
# May 29 2001 at 12:51 PM Rating: Default
Was in the Gorge for the past couple days. I got bored waiting for my group members to come back for their corpses. so decided to take these on. Well I rooted and then 3 lightening bolts did them in in a hurry. The key is to root them as far away as possible so if you get a fizzle or it breaks too soon then you can root again and repeat. Plus it helps that each lightening bolt did 125 Damage.
RE: Not bad for a Wiz to solo
# Aug 27 2001 at 5:03 PM Rating: Default
Conned Yellow for me at lvl 19
Carzanne
# May 19 2001 at 10:43 AM Rating: Default
**** Warning **** /Con white and kicked my ***, me being a level level 20 rogue
Hit pretty hard
# Feb 05 2001 at 5:19 PM Rating: Default
I had the chance last evening to take on a few of these in a small group (2 druids 16, 18 - 1 shaman 20) and although we were able to take them down, they did put up quite a fight. We could have really used a tank. They were hitting for around 40 on their good hits, and have a decent bash as well. Fights lasted about 45 seconds or so, with Shaman and Druid DOTs, a flame lick, and a couple of DDs thrown in for good measure. They especially didn't like me (halfling Druid). And on one occaision, aggroed on me till I backed off at 2 1/2 bubs of health when it was also only 1/2 down.
One Hell of a Monster
# Dec 31 2000 at 12:05 AM Rating: Default
That's one hell of a monster! Look at the damned thing! Looks powerful, at least to a lvl 4 =p
RE: One Hell of a Monster
# Jan 18 2001 at 12:14 AM Rating: Default
Heh, to an 18 that's nothing!
#Anonymous, Posted: Sep 01 2000 at 9:22 PM, Rating: Sub-Default, (Expand Post) I'm thirty hehe
Level range
# Aug 16 2000 at 12:58 PM Rating: Good
I killed several chasm minotaurs last night. I had gone to the Maze for that purpose.

Most of them were blue to my level 20 shaman. Two were even. So while 18 seems fine as an average or common level, Trickle is correct: some are a bit higher.

Incidentally, I never got anywhere near multiple plat in coin from a mino, but I did get some minotaur battle axes that sell to vendors - even with my fairly low charisma - for over 3 pp each. I'm still old-fashioned (i.e., untwinked) enough to consider that "good loot" from a mob.
RE: Level range
# Feb 09 2001 at 6:31 PM Rating: Default
In the 20 or so of these that we have taken over the last few nights, we had about 3 mino axes, and 1 drop multiple pp (a 1pp and change split in my group of 3). So I have experienced the multiple pp coin drop, it seems to be pretty rare.
RE: Level range
# Nov 13 2000 at 10:02 AM Rating: Default
They con blue and white to my 19th Druid
At least 20
# Jan 31 2001 at 10:52 PM Rating: Default
I am spending a lot of time in the Gorge/Maze and I regularly see ones that CON red. I am level 17.

Yengoi, Cleric of Serilis
RE: Level range
# Dec 04 2000 at 3:47 PM Rating: Default
haha i got exp from a couple at level 24 i think i was now im 30 and my pet eats these things and ***** em out
Loot
# Jul 31 2000 at 7:38 PM Rating: Decent
I'm a level 11 Wood Elf Ranger and was hunting muddite minors, when the druid in my group decided we should try one of these guys, it missed alot but when it hit it hit hard, there is no way we would have survived if a level 38 shaman hadn't come along and healed and buffs me. For all the trouble it gave no loot and 3sp. Oh well, it gave me the rest of the xp I needed for the level =)
loot
# Jul 12 2000 at 9:22 PM Rating: Decent
is there any really goood or sort of good loot off them
re: loot?
# May 22 2000 at 1:54 PM Rating: Decent
More often the not, you can usually loot 3pp+ off of these guys. And as for their level, I went from no exp in lvl 17 to lvl 18, and they were always yellow or red. Their level is not static as it shows above.
loot ?
# Apr 09 2000 at 11:05 AM Rating: Decent
ok i know they drop the mino battle axe but what else do they drop ?
#Anonymous, Posted: Apr 07 2000 at 11:51 AM, Rating: Sub-Default, (Expand Post) Blue to lvl 20
Never have seen
# Mar 17 2000 at 5:35 AM Rating: Decent
I've never seen one any lower than yellow to a lvl 19 sham, just finished fighting them about 5 mins ago, always yellow to me.
Chasm minos
# Mar 01 2000 at 11:00 AM Rating: Decent
They have the same faction as normal green gobos, something that I found odd is they are still agro to my L35 druid, so it's either because I'm a halfling or it's my faction. One nice thing about chasms is the loot, nice loot for the level.
Maximum level
# Mar 01 2000 at 11:00 AM Rating: Decent
They go up to 20th level. I don't think they are particularly overconned for their level (and mud elders either).
Post Comment

Free account required to post

You must log in or create an account to post messages.