EQ:Spell Data  

This is a guide to EverQuest spell data and how to read it (courtesy Yther Ore).


Spells can be divided into multiple sub-categories. First and foremost, is the Spell Duration type (and thus which window, if any the icon goes in):

  • Instant spells / songs have no icons and no duration.
  • Short duration spells / songs have an icon that is placed in the short-duration buff (song) window.
  • Persistent effects (or Auras) are similar to short duration spells / songs, but last a very long time, eventhough they generally appear in the song window, but that is not always the case, and may appear in the normal buff window.
  • Long duration buffs / debuffs icons appear in the normal buff window.
  • Worn (or Focus) effects, are never casted, and have no icons, but are in effect as long as the item is equipped.

Another division, is the Spell Type which is based on the resist check of the spell or song. There are the original five basic resist types, along with two that use the a combination of the original five, and a final that was added with the Serpent's Spine (TSS) expansion, and is only used for events / spells from TSS and beyond.

Original Five Resists are:

  • Fire
  • Cold
  • Magic
  • Disease
  • Poison
Two combination Resist checks are:
  • Prismatic = Average of the above five resists
  • Chromatic = Lowest of the above five resists
TSS and beyond Resist is:
  • Corruption

Since Spell Type and Counters are often confused, I'm going to explain Counters now, even though they are only limited to debuffs and damage over time (DoT) spells. Counters are ways to determine how much curing, if any, is required to remove an effect. There are three original types of Counters, and one for Serpent's Spine and beyond effects as follows:

  • Poison
  • Disease
  • Curse
  • Corruption

A common mistake, is thinking that since almost all Slows use a Disease Counter that they are also Disease Based spells, when if fact, only an extremely rare few are Disease Based and most Slows are Magic Based. Counters are in no way related to Spell Type. More on Counters further down in the Cures section.

A final major division on duration spells is whether the effect is Cumulative or not. Cumulative effects mean, each one that is in a different Spell Slot (see next paragraph) adds to any other. Most normal buffs and debuffs are Cumulative. The exceptions include:
Attack Speed (Haste / Slow)
Run Speed
Focus Effects

Another note, is the ranking, is most negative first, then most positive, such that having any amount of slow or snare will be the active buff even when a higher haste or run speed buff is also on. As an example, say a monster is self-buffed with a 60% haste, and you cast a 30% slow and it lands, resulting in the 30% slow being the active buff until it wears off, at which point the mob will be hasted again.

Spell Slots are the mechanisms used by EQ to determine stacking and overwriting / blocking. When you look at the spell data for any single spell, song, or effect, it will list one or more different Spell Slot numbers each followed by a Spell Attribute that is modified, and generally an amount or range of amounts for that attribute. As an example of overwriting, let's look at Skin Like Wood and Valor. As you can see...

Skin Like Wood is shown as:
1: Increase AC by 3 (L1) to 4 (L10)
2: Increase Max Hitpoints by 11 (L1) to 20 (L10) and

Valor is shown as:
1: Increase AC by 12 (L32) to 13 (L40)
2: Increase Max Hitpoints by 164 (L32) to 200 (L50)
3: Increase HP when cast by 164 (L32) to 200 (L50)

In this situation, the best of the slot 1 and 2s will overwrite and/or block the lesser. So if you had Skin Like Wood on, and someone casted Valor on you, it would overwrite the Skin Like Wood. Conversely, if you had Valor on and someone casted Skin Like Wood, it would be blocked, and the caster would get a message that it didn't take hold.

Some effects have blocking attributes which are greater than the amount of attribute changed by the effect. As an example, lets look at Austerity, Direwild Skin, and Heartwood Skin.

Austerity is shown as:
1: Stacking: Block new spell if slot 3 is effect 'Max Hitpoints' and < 1100
2: Increase Max Hitpoints by 800
3: Increase HP when cast by 800
4: Increase AC by 48
5: Stacking: Overwrite existing spell if slot 3 is effect 'Max Hitpoints' and < 1100

Direwild Skin is shown as:
1: Increase AC by 52
2: Increase Max Hitpoints by 926
3: Increase HP when cast by 926
4: Increase Mana by 10 per tick
5: Stacking: Block new spell if slot 1 is effect 'AC' and < 1173
6: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 2925

Heartwood Skin is shown as:
1: Increase AC by 70
2: Increase Max Hitpoints by 1381
3: Increase HP when cast by 1381
4: Increase Mana by 17 per tick
5: Stacking: Block new spell if slot 1 is effect 'AC' and < 1235
6: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 4380

From this, we can see that if you had Austerity on, and someone tried to cast Direwild Skin, that it would be blocked due to the Austerity blocking restriction. If Austerity didn't have the blocking restriction, since Direwild has more HPs than Austerity, it would overwrite it. However, Heartwood Skin will overwrite Austerity, even with Austerity's blocking attribute.

Following this train of thought, one might ask, what happens if the HP attribute was in different Spell Slots for each spell? Very good question, and the answer is, both (or all) the spells will stick. But will they stack? Well that depends on whether the effect is Cumulative or not. Since HPs are Cumulative, then such buffs would stack. This is why most raids go with the Dru Skin + Clr Symbol and AC buffs over the Clr Aego line, as the former gives more HPs and AC, as well as mana regeneration, but requires three buff slots instead of one. Some tanks still go with the Aego line to save buff slots, and have enough room for trash clickies to keep from getting completely dispelled. For details, check out, Heartwood Skin + Symbol of Darianna + Ward of the Devout. Haste, on the other hand is Not Cumulative, so you can have multiple co-existing haste buffs, but only the best of those will actually be in effect. Refer to Miraculous Visions + Celerity + Hastening of Ellowind.

One thing to note about Haste buffs, is there are multiple types and eventhough the same types do not stack with each other, different types will. Also there are two hard limits to haste. The first is normal haste which includes Increase Attack Speed, Increase Haste v2, and Worn Haste which cap at 100% total. The second is overhaste which includes Increase Haste v3 and caps with normal haste at 125% total.

One note of exception on this pattern of sticking / stacking, is that damage over time (DoT) spells with debuffs will stick and the DoT portion will stack, even if the debuff is the same Spell Slot on each spell. Flame Lick and Immolate are examples, and both will land, and the DoT portions will stack, but only the Immolate's AC debuff will be in effect. Strangely enough, even the DoT portion will stack when the same Spell Slot if casted by different players.

Finally, how do you cure an effect. If an effect has a Counter attribute, then you use the corresponding cure to decrease the Counter to zero. If the effect doesn't have any Counters such as the Malo / Malaise line, then only special cure types, that don't work on Counters will work. Such cures include the Radiant Cure AA-line, and the Shm remove detrimental buffs line such as Pure Spirit. Cancel Magic lines also work on these types of effects, but dispel any buff in a somewhat predictable order. Such effects without a Counter are often called Incurable eventhough they mostly can be with the aforementioned tools.

A final note on spell stacking, is that of Haste. There are two types of casted haste, Normal shown as Increase Attack Speed and Overhaste shown as Increase Haste v3 on the Spell Data. There are three types of Haste, worn (no buff icons in the buff windows) and the two casted types. Worn + Normal casted haste has a limit of 100% total. Casted Over-haste will go over the 100% limit, if you are at the limit or close with the combination of worn + normal.

If the description of sticking and stacking is still some what confusing, might look at this post.

Here is a list of current SPA's as of 12/2016

# NAME
0 HP
1 AC
2 Attack Power
3 Movement Rate
4 STR
5 DEX
6 AGI
7 STA
8 INT
9 WIS
10 CHA
11 Melee Speed
12 Invisibility
13 See Invis
14 Enduring Breath
15 Mana
16 NPC-Frenzy
17 NPC-Awareness
18 NPC Aggro
19 NPC Faction
20 Blindness
21 Stun
22 Charm
23 Fear
24 Fatigue
25 Bind Affinity
26 Gate
27 Dispel Magic
28 Invis Vs Undead
29 Invis Vs Animals
30 NPC-ReactRange
31 Enthrall (Mez)
32 Create Item
33 Spawn NPC
34 Confuse
35 Disease
36 Poison
37 DetectHostile
38 DetectMagic
39 NoTwincast
40 Invulnerability
41 Banish
42 Shadow Step
43 Berserk
44 Lycanthropy
45 Vampirism
46 Resist Fire
47 Resist Cold
48 Resist Poison
49 Resist Disease
50 Resist Magic
51 Detect (Switch) Traps
52 Detect Undead
53 Detect Summoned
54 Detect Animals
55 Stoneskin
56 True North
57 Levitation
58 Change Form
59 Damage Attackers (DS)
60 TransferItem
61 Identify
62 Item ID
63 NPC-WipeHatelist
64 Spin Stun
65 Infravision
66 Ultravision
67 NPC-POV
68 Reclaim Energy
69 Max HP
70 CorpseBomb
71 Create Undead
72 PreserveCorpse
73 TargetsView
74 FeignDeath
75 Ventriloquism
76 Sentinel
77 LocateCorpse
78 SpellShield
79 InstantHP
80 Enchant:Light
81 Resurrect
82 Summon Target
83 Portal
84 Hp-NPC-ONLY
85 Contact Ability (Melee Proc)
86 NPC-Help-Radius
87 Telescope
88 Combat Portal
89 Height
90 IgnorePet
91 SummonCorpse
92 Hate (On Spell Land)
93 WeatherControl
94 Fragile
95 Sacrifice
96 Silence
97 Max Mana
98 Bard Haste
99 Root
100 DOT Heals
101 Complete Heal (Residual Buff)
102 Pet No Fear
103 Summon Pet
104 Translocate
105 Anti-Gate (NPC Only)
106 BeastLordPet
107 Alter Pet Level
108 Familiar
109 CreateItemInBag
110 Ranger Archery Accuracy %
111 Resistances
112 Adjust Casting Skill (Fizzles)
113 SummonMount
114 Modify Hate
115 Cornucopia
116 Curse
117 HitMagic
118 Amplification
119 BardHaste2
120 HealMod
121 IronMaiden
122 ReduceSkill
123 Immunity
124 Fc_Damage_%
125 Fc_HealMod
126 Fc_ResistMod
127 Fc_CastTimeMod
128 Fc_DurationMod
129 Fc_RangeMod
130 Fc_HateMod
131 Fc_ReagentMod
132 Fc_ManaMod
133 Fc_StunTimeMod
134 Ff_LevelMax
135 Ff_ResistType
136 Ff_TargetType
137 Ff_WhichSPA
138 Ff_Beneficial
139 Ff_WhichSpellID
140 Ff_DurationMin
141 Ff_InstantOnly
142 Ff_LevelMin
143 Ff_CastTimeMin
144 Ff_CastTimeMax
145 Portal NPC Warder Banish
146 Portal Locations
147 Percent Heal
148 StackingBlocker
149 StripVirtualSlot
150 Divine Intervention/Death Pact
151 PocketPet
152 PetSwarm
153 Damage Balance
154 Cancel Negative
155 PoP Resurrect
156 Mirror
157 Feedback
158 Reflect
159 Mod all Stats
160 Inebriation - Sobriety
161 Spell Guard
162 Melee Guard
163 Absorb Hit
164 Object - Sense Trap
165 Object - Disarm Trap
166 Object - Picklock
167 Fc_Pet
168 Defensive
169 Critical Melee (PC Only)
170 Spell Crit Damage
171 Crippling Blow
172 Evasion
173 Riposte
174 Dodge
175 Parry
176 Dual Wield
177 Double Attack
178 Melee Resource Drain
179 Puretone
180 Sanctification
181 Fearless
182 Hundred Hands
183 UNUSED - Skill Increase Chance
184 Accuracy %
185 Skill Damage Mod 1
186 Min Damage Done Mod
187 Mana Balance
188 Block
189 Endurance
190 Max Endurance
191 Amnesia
192 Hate (Duration Only)
193 Skill Attack
194 Fade
195 Stun Resist (Melee+Spell)
196 Deprecated (strikethrough)
197 Skill Damage Taken Incoming
198 Instant Endurance
199 Taunt
200 Weapon Proc Chance
201 Ranged Proc
202 IllusionOther
203 MassBuff
204 Group Fear Immunity
205 AE Rampage Instant (PC Only)
206 AE Taunt
207 Flesh to Bone
208 Purge Poison
209 Cancel Beneficial
210 Shield Caster
211 AE Melee (PC Only)
212 Fc_FrenziedDevastation
213 Pet % HP
214 HP Max Percent
215 Pet Avoidance %
216 Melee Accuracy Amt
217 Headshot
218 Pet Crit Melee Chance (Owner)
219 SlayUndead
220 Skill Min_Damage Amt 1
221 ReduceWeight
222 BlockBehind
223 Double Riposte
224 AddRiposte
225 Give Double Attack
226 2hbash
227 ReduceSkillTimer
228 ReduceFallDmg
229 CastThroughStun
230 Increase Shield Distance
231 StunBashChance
232 Divine Save
233 Metabolism
234 Poison Mastery
235 FocusChannelling
236 Free Pet
237 PetAffinity
238 Permanent Illusion
239 Stonewall
240 String Unbreakable
241 Improve Reclaim Energy
242 IncreaseChanceMemwipe
243 NoBreakCharmChance
244 RootBreakChance
245 Trap Circumvention
246 Lung Capacity
247 IncreaseSkillCap
248 ExtraSpecialization
249 Offhand Weapon MinDamage Bonus
250 Increase ContactAbility Chance
251 EndlessQuiver
252 Backstab FullDamage From Front
253 Chaotic Stab
254 NoSpell
255 Shielding Duration Mod
256 Shroud of Stealth
257 DEPRECATED - GivePetHold
258 Triple Backstab
259 ACLimitMod
260 AddInstrumentMod
261 SongModCap
262 StatsCap
263 TradeskillMasteries
264 ReduceAATimer
265 NoFizzle
266 AddExtraAttackChance (2h)
267 AddPetCommands
268 AlcFailRate
269 Bandage Max HP Limit %
270 Bard Song Beneficial Radius %
271 BaseRunMod
272 Bard Song Level
273 Critical DoT
274 CriticalHeal
275 Critical Mend %
276 DualWieldAmt
277 ExtraDIChance
278 FinishingBlow
279 FlurryChance (PC Only)
280 Pet Flurry Chance (Owner)
281 GivePetFeign
282 Increase Bandage Heal %
283 SpecialAttackChain
284 LoHSetHeal
285 Allow Hide/Evade While Moving
286 Fc_Damage_Amt
287 Fc_DurationMod (static)
288 Add Proc Hit (AA)
289 Doom Effect
290 Increase Movement Cap
291 Purify
292 Strikethrough
293 StunResist2 (Melee)
294 Spell Crit Chance
295 ReduceTimerSpecial
296 Fc_Spell_Damage_%_Incoming
297 Fc_Spell_Damage_Amt_Incoming
298 Height (Small)
299 Wake the Dead 1 (Corpse Class)
300 Doppelganger
301 Increase Range Damage
302 Fc_Damage_%_Crit
303 Fc_Damage_Amt_Crit
304 Secondary Riposte Mod
305 Mitigate Damage Shield Offhand
306 Wake the Dead 2 (File Class)
307 Appraisal
308 Zone Suspend Minion
309 Teleport Caster's Bindpoint
310 Fc_ReuseTimer
311 Ff_CombatSkill
312 Observer
313 Forage Master
314 Improved Invis
315 Improved Invis Undead
316 Improved Invis Animals
317 Worn Regen Cap
318 Worn Mana Regen Cap
319 Critical HP Regen
320 Shield Block Chance
321 Reduce Target Hate
322 Gate Starting City
323 Defensive Proc
324 HP for Mana
325 No Break AE Sneak
326 Spell Slots
327 Buff Slots
328 Negative HP Limit
329 Mana Absorb % Damage
330 Critical Melee Damage Mod
331 Alchemy Item Recovery
332 Summon to Corpse
333 Doom Rune Effect
334 HP No Move
335 Fc_Immunity_Focus
336 Illusionary Target
337 Increase Exp %
338 Expedient Recovery
339 Fc_CastProc
340 Chance Spell
341 Worn Attack Cap
342 No Panic
343 Spell Interrupt
344 Item Channeling
345 Assassinate Max Level / Chance
346 Headshot Max
347 Double Ranged Attack
348 Ff_Mana_Min
349 Increase Damage With Shield
350 Manaburn
351 Spawn Interactive Object
352 Increase Trap Count
353 Increase SOI Count
354 Deactivate All Traps
355 Learn Trap
356 Change Trigger Type
357 Fc_Mute
358 Instant Mana
359 Passive Sense Trap
360 Proc On Kill Shot
361 Proc On Death
362 Potion Belt
363 Bandolier
364 AddTripleAttackChance
365 Proc On Spell Kill Shot
366 Group Shielding
367 Modify Body Type
368 Modify Faction
369 Corruption
370 ResistCorruption
371 Slow
372 Grant Foraging
373 Doom Always
374 Trigger Spell
375 Critical DoT Damage Mod %
376 Fling
377 Doom Entity
378 Resist Other SPA
379 Directional Shadowstep
380 Knockback Explosive (PC Only)
381 Fling Target to Caster
382 Suppression
383 Fc_CastProcNormalized
384 Fling Caster to Target
385 Ff_WhichSpellGroup
386 Doom Dispeller
387 Doom Dispellee
388 Summon All Corpses
389 Fc_Timer_Refresh
390 Fc_Timer_Lockout
391 Ff_Mana_Max
392 Fc_Heal_Amt
393 Fc_Heal_%_Incoming
394 Fc_Heal_Amt_Incoming
395 Fc_Heal_%_Crit
396 Fc_Heal_Amt_Crit
397 Pet Add AC
398 Fc_Swarm_Pet_Duration
399 Fc_Twincast
400 Healburn
401 Mana Ignite
402 Endurance Ignite
403 Ff_SpellClass
404 Ff_SpellSubclass
405 Staff Block Chance
406 Doom Limit Use
407 Doom Focus Used
408 Limit HP
409 Limit Mana
410 Limit Endurance
411 Ff_ClassPlayer
412 Ff_Race
413 Fc_BaseEffects
414 Ff_CastingSkill
415 Ff_ItemClass
416 AC_2
417 Mana_2
418 Skill Min_Damage Amt 2
419 Contact Ability 2 (Melee Proc)
420 Fc_Limit_Use
421 Fc_Limit_Use_Amt
422 Ff_Limit_Use_Min
423 Ff_Limit_Use_Type
424 Gravitate
425 Fly
426 AddExtTargetSlots
427 Skill Proc (Attempt)
428 Proc Skill Modifier
429 Skill Proc (Success)
430 PostEffect
431 PostEffectData
432 ExpandMaxActiveTrophyBenefits
433 Normalized Skill Min_Dmg Amt 1
434 Normalized Skill Min_Dmg Amt 2
435 Fragile Defense
436 Toggle Freeze Buff Timers
437 Teleport to Anchor
438 Translocate to Anchor
439 Assassinate Chance / DMG
440 FinishingBlowMax
441 Distance Removal
442 Doom Req Target
443 Doom Req Caster
444 Improved Taunt
445 Add Merc Slot
446 A_Stacker
447 B_Stacker
448 C_Stacker
449 D_Stacker
450 DoT Guard
451 Melee Threshold Guard
452 Spell Threshold Guard
453 Doom Melee Threshold
454 Doom Spell Threshold
455 Add Hate %
456 Add Hate Over Time %
457 Resource Tap
458 Faction Mod %
459 Skill Damage Mod 2
460 Ff_Override_NotFocusable
461 Fc_Damage_%2
462 Fc_Damage_Amt2
463 Shield Target
464 PC Pet Rampage
465 PC Pet AE Rampage
466 PC Pet Flurry Chance
467 DS Mitigation Amount
468 DS Mitigation Percentage
469 Chance Best in Spell Group
470 Trigger Best in Spell Group
471 Double Melee Round (PC Only)
472 Buy AA Rank
473 Double Backstab From Front
474 Pet Crit Melee Damage% (Owner)
475 Trigger Spell Non-Item
476 Weapon Stance
477 Hatelist To Top Index
478 Hatelist To Tail Index
479 Ff_Value_Min
480 Ff_Value_Max
481 Fc_Cast_Spell_On_Land
482 Skill Base Damage Mod
483 Fc_Spell_Damage_%_IncomingPC
484 Fc_Spell_Damage_Amt_IncomingPC
485 Ff_CasterClass
486 Ff_Same_Caster
487 Extend Tradeskill Cap
488 Defender Melee Force % (PC)
489 Worn Endurance Regen Cap
490 Ff_ReuseTimeMin
491 Ff_ReuseTimeMax
492 Ff_Endurance_Min
493 Ff_Endurance_Max
494 Pet Add Atk
495 Ff_DurationMax

EverQuest
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Category: EverQuest
This page last modified 2017-05-07 15:47:41.