Each race gets its own starting city, and some have multiple choices. As of The Serpent's Spine expansion, each race can use Crescent Reach as their home city. The alternate cities are dependent upon your class and/or deity.
Additionally, there are a number of NPC-controlled cities throughout Norrath and Luclin. In NPC cities controlled by playable races, travellers will often find everything that a player city has: class trainers, bankers, merchants selling spells and other wares, quest givers, and artisan facilities (such as brew barrels and looms).
In NPC cities controlled by non-playable races, travellers may need significant faction work to be able to move safely throughout the city and interact with its citizens, merchants, and quest-givers. Typically, visitors will only find bankers and quest-givers.
| City|| Continent|| Type of Citizens|| Notes|
| High Keep|| Antonica|| Human, Half-Elf|| Aligned heavily with Freeport; most evil races/classes are KOS.|
| Thurgadin|| Velious|| Dwarves (Coldain)|| All visitors start as dubious; citizens oppose Storm Giants in Kael Drakkal|
| Kael Drakkal|| Velious|| Storm Giants|| Many factions on which visitors start as dubious or KOS; citizens oppose Coldain Dwarves and Claws of Veeshan|
| Skyshrine|| Velious|| Wurms, wyverns, drakes|| Citizens are on the Claws of Veeshan faction and oppose Kael Drakkal; visitors start as dubious|
| Katta Castellum|| Luclin|| Human, Barbarian|| Evil classes/races are KOS; citizens oppose Sanctus Seru|
| Sanctus Seru|| Luclin|| Good and neutral races|| Evil classes/races are KOS; citizens oppose Katta Castellum|
| Shadow Haven|| Luclin|| Good and neutral races|| Evil races and classes can freely walk around; no evil class trainers|
This page last modified 2011-02-20 20:54:11.