Patch Notes for December 5, 2006

Here is the patch message from today:

Editor's Note: Although the Ocean of Tears revamp was expected to be a part of this patch, it was not quite ready yet and thus, did not make it into the patch.



December 5th, 2006
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*** Headlines ***

East and West Commons have been combined and graphically updated to form a newly revamped Commonlands zone!


*** Hot Zones ***

New Hot Zones! Some new zones and some familiar stomping grounds make up this set of Hot Zones. Included in these zones will be some new encounters and new items for you to enjoy.

The new hot zones are:

20 Kurn's Tower
25 Unrest
30 Tower of Frozen Shadow
35 Lower Guk
40 The Hole
45 Chardok
50 Sebilis
55 Grieg's End
60 Cazic Thule
65 Splitpaw


*** AAs ***

- Corrected an issue with the AA - Petrified Roots that was incorrectly increasing the chance for an NPC to break root. This ability should now correctly reduce the chance an NPC has to break root.
- Modified the Serpent Spine Expendable AA abilities to be more powerful for the same cost.
- Added Spell Critical chance increases to the Expendable AA Glyph of Destruction and opened it up for use by casters.
- Deep Sleep will now work on mesmerization spells over level 70.


*** Items ***

- The weapon delay restrictions have been removed from the Mossy Tundra Stone and Everlasting Forge Coal.
- Several high level TSS shields now have their appropriate augmentation slots.
- The proc rate on Brightflame, Pride of the Lifebringer has been increased to a more appropriate level.
- With the exception of diseased forages, the forages from The Serpents Spine zones have been given a small vendor value.
- Changed most of the gems in the game to stack to 100.
- Dyn'leth's Spy Glass has been improved to work more effectively.
- Keikolin's Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect.
- The swarm pet from the Savage Platinum Fists functions correctly again.


*** NPCs ***

- NPCs can now potentially drop more than 8 items. Also, stackable items will be dropped as stacks instead of as several single items.
- Added cash loot to some NPCs in Sunderock that had none.
- Butcher Redloe now correctly describes how to make Blood Sausage.
- Termun in Crescent Reach is a bit more forgiving of foreigners.
- Lowered the poison effect on the lower half of snakes in the mesa.
- Removed some errant drops from the base Thundercrest zone.
- Increased the drop rates for the Powersources in Ashengate and Frostcrypt that are used for various armor tasks in Crescent Reach.


*** Spells ***

- Fixed an issue with casting spells as soon as spell gems started to become available, where the user would get a "Spell recovery time not yet met" error.
- Players will now always be able to see themselves and their group members who are invisible or hiding.
- Bolt spells should now function more appropriately. Arrows and bolt spells should now work regardless of height differences between you and your target, as long as you have line of sight.
- The recourse effects from Doppelganger and Dimensional Instability can no longer be buff blocked.
- Necklace of Warportal Fragments effect now requires vendor bought Small Portal Fragments as a reagent instead of Portal Fragments.


*** Quests ***

- Fixed a pathing issue that would cause the pilgrims on the Altar Escort task to warp through Icefall.
- The Evidence of Corruption task has been modified slightly. Zhureni will no longer want Igneous Cairn Stones, Lava Ooze Glands, or the Vial of Burning Liquid until you have collected them all.


*** Tasks ***

- Changed an error in the text of Dorina's Quest in the Mesa.
- Corrected an issue with the following Grandmaster Cultural Symbol quests: "Thundercrest Expedition", "The Latest in Clockworks!", and "A Bit of Spider, a Bit of Drake". If you are a Dwarf, High Elf, or Gnome, have the quest from before this update but haven't completed it, and the task has less than 6 steps including hidden ones marked with a "???", there are some special steps you can take to update your quest to include these changes while keeping your current progress. NOTE: These steps are not required and your task can be completed without going through this, but your task may not display updates properly.
1)Go to the Artisan in your home town that gave out the task. Be sure that you have a few minutes and do not zone or log out until you have completed all steps.
2) Say "Broken" to the Artisan and it will start a new dialog tree.
3) Read everything carefully and respond appropriately. There will be text in brackets. Be sure to say exactly what is in the brackets. You will be asked to remove tasks at certain steps. Be very certain you have the correct task highlighted before you hit the remove button. Take your time and follow the directions carefully.
4) Following these steps properly will give you the updated the task and preserve the progress you have made on the old version.


*** Tradeskills ***

- Some of the grandmaster cultural symbol tasks have been made easier by being less specific about the NPCs that are needed for the kill step. For example, if the kill step was "kill 120 Isle Drakes" it will now be "Kill 120 Isle Creatures". Additionally, the kill steps will only be able to be completed in the base zone, or instance of the base zone that is mentioned in the task text. The loot step will still only be on the specific creatures, and only in instances.
- Metal Bits now stack more efficiently.
- Changed the name of the three old cultural sewing kits and their tokens to make them stand out. They will continue to work for basic tailoring as they have for a while, and they will continue to not work for cultural tailoring, as they have not for a while.
- Added fish from The Serpents Spine to the Bait Dispenser.
- Fixed a misspelling of the recipe name for Feir'Dal Sewing Kit and Teir'Dal Sewing Kit.
- Removed the tradeskill flag from Onyx Ring.
- More of the "Blue Diamond Cultural" was set for Luclin release on progression servers.
- Crystalwing Sewing Kit and Crescent Essence recipes can now be learned.
- Crescent Essence can now be traded.

Comments

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broken item clicks
# Dec 07 2006 at 1:40 AM Rating: Decent
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4,445 posts
They broke item click's. Everybody I have talked to has found that the spell casting bubble that shows when your spell is completed it gone. Don't know if this is a nerf or bug. IF I had to bet on it I would say bug. I can't see any reason to take that away from players and not tell us?
____________________________
Hi
broken item clicks
# Dec 09 2006 at 8:55 PM Rating: Decent
Yes , the cast timer is broken.. Item still casts, but the timer does not show. Sony says it is being fixed.
broken item clicks
# Dec 09 2006 at 8:53 PM Rating: Decent
You are correct. It is a bug that you can not see the cast timer on clicky items. It is being addressed at this time.
responce to post about see invis invalid while grouped
# Dec 06 2006 at 1:36 AM Rating: Decent
i disagree hole heartily. the fact that you can see your team mates while they are invised or hiding can be irrelevent. if your in a zone say <a href="https://everquest.allakhazam.com/db/zone.html?zstrat=109">Velketor's Labyrinth</a> were there are several types of normally invised mobs lying in wait even though you can see team mates who are invised the patch message doesn't say anything about seeing everything that's invised. so you could inadvertantly walk into a group several invised mobs if your not careful.

just my 2c,
drago

Another buggy patch
# Dec 05 2006 at 10:07 PM Rating: Decent
Scholar
36 posts
Alot of bugs, sigh.

Most clicky items are now instant according to item info, but thats all wrong.
Those clicky items that had a spell castime still have it, just dont show.
Spell bar from clicky items are bugged.

74 paladin spell Hand of Endeavor is gone, replaced by another spell, called Fenegars Mark that cant be casted, described simply as 'CANNOT USE'.

Gussing that another patch to fix the patch is to be expected very soonish.

//Kneron
Hot Zone Mobs
# Dec 05 2006 at 8:08 PM Rating: Default
I was in Unrest earlier today with my zerker killing on the 2nd floor when one of the mobs I was fighting turned into an unmasked changling. The mob looked exactly like me down to my armor dye and weapon. After he died he dropped a 5mana 5end augment required lvl 20 recomended 25. Also people in the general chat were saying that they were seeing these mobs too, all dropping augments of varying lvls and stats. Think I saw a 45hp 10ac aug that was dropping in CT
Some good some bad
# Dec 05 2006 at 5:34 PM Rating: Decent
I love some of the changes here. The new hot zones make it awsome to get some of the newer players going to the old world zones. No boats Bah....I always loved the Boat rides from Erudin to Qyenos always so eventful(I could only wish). The Invis thing kinda bugs me because it makes having See invs irrelivent in grouping.

Tinian Arklane
62 Wizard
*** Bard Irratants ***
# Dec 05 2006 at 5:32 PM Rating: Decent
- Removed the ability of bards to equip an instrument in their primary hand and a weapon (i.e. their epic) in their secondary.

<annoyed>Why? Why?!?</annoyed>
Hot Zones
# Dec 05 2006 at 5:31 PM Rating: Decent
Nice to see some of my fav. zones included in the hotzones this time. GE's always been my fav, and I miss not being able to get groups to go to ToFS. Unrest is gonna be train city again lol.

Younger SK's planning on going to The Hole should take advantage and kill the ratman guard if they get the chance...that is if they want their 1.0 instead of opting for the 1.5 prequest. Oh yeah...60 wiz lfg for CT :-)
No Boats
# Dec 05 2006 at 4:34 PM Rating: Decent
No Boats again.That bites.
Rogue SoS
# Dec 05 2006 at 9:58 AM Rating: Decent
9 posts
I hope that this doesn't mean that players are going to be able to see rogues under SoS. I love that no one can see us at all.
Rogue SoS
# Dec 05 2006 at 1:37 PM Rating: Good
It says it only affects PC's who are grouped... and short of a very few times where you might be bored and messing around or RP'ing, it is quite advantageous to know where your group members are and what they're doing... imagine trying to follow a SoS rogue through some tunnels using only X's on maps or something. This change should not affect your visibility to any other PC who is NOT in your group, and most of the true advantages of being invisible to PC's will be retained.
Rogue SoS
# Dec 06 2006 at 6:57 AM Rating: Decent
**
285 posts
Imagine trying to set up a good scenery screenshot but you need to invis yourself to get yourself out of the picture... too bad...
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