EverQuest Legends

We just received notice from the Director of Web Presence, Nathan Pearce about the new EverQuest Legends. The following is what they are advertising.
Make your mark on EverQuest! Sony Online Entertainment is proud to offer a unique and rewarding opportunity for EverQuest players: the EverQuest Legends Service. Are you ready for a new, more dynamic EverQuest experience? Are you prepared to take on exciting new challenges, discover unknown treasures, become a hero of Legendary proportions? To find out more, take our guided tour of all the new features we're preparing for EverQuest Legends, then reserve your spot today!
What Everquest Legends will offer you:
  • Character Pages Part of the Legends web site, each player character will have a personal homepage featuring all the character's statistics and items, and will be updated daily.
  • Dynamic Server (Exclusive) Our dedicated team of Customer Service & Development staff will not only be providing in-game support to our Legends players, but also running new quests and adventures for players of all levels to participate in.
  • Legendary Items Some of these Legendary items will even be named after the first player who discovers them.
  • Calendar of Events This web-based calendar will be kept up to date by the Legends Team, and will let you know who, when, where, and what is going on server-wide.
  • Interactive Maps Quickly find which zone your character is bound in, and which zones you have or haven't visited.
  • Tales of Adventure The Tales of Adventure will feature the best stories submitted by Legends players, prominently displayed for the whole world to marvel in your glorious deeds!
  • Guild Halls This new service includes a guild calendar, message board, member roster, and pages to post guild news, the guild history, and more! (Including logo) This sounds like a really great idea, I can't wait to see it live. However, there are only 8000 spots available, but if you do get in, you can move 8 of your current characters on a single account with items. The monthly cost is $39.95 and will include your current subscription. Sign up is February 4, 2002. Remember ONLY 8000 lucky people will get this chance. Sign up at EverQuest Legends.com Don't forget to take the Sorta Weekly Poll on the update page.
  • Comments

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    not for me
    # Feb 04 2002 at 10:59 AM Rating: Decent
    personally i dont think i could give up the friends and allies ive made over the years of playin everquest. not to metion the fact of the extra money involved. i already dont like paying 10 bucks a month for a game with so many glitches.
    ive been trying to do the kromif military leggings quest for the past month and its still broken. when is that going to be fixed?
    i feel like they are asking us to give up all that we have earned, and camped/quested long and hard for. from my understanding when you switch servers you give up all your items.
    so they want me to pay another monthly fee, lose all the friends ive made and lose all of my stuff for some exciting new adventure? well then this just isnt for mw. sorry verent
    Verant scowls at you, ready to patch -- what would you like your tombstone to say?

    mistycrow
    luclin server
    officer of epic courage
    <laughs>
    # Feb 04 2002 at 10:55 AM Rating: Default
    Priceless! I've seen a few games do this, creating a 'first-class' section for people that have nothing better to spend their money on than a game. After years, they realize their resources could be used in a better way, they shave the staff, throw a few little extra tidbits at you and you are left in a world where most of your friends can't afford to play and you pretty much have to deal with (not all) a bunch of rich, selfish brats. Also, the game makers realize that 'gee this wasn't such a good idea' and lower their price to TRY and make it more appealing. Except, by this time its a joke. Sorry Verant I won't be upgrading my ticket, I like my rock hard pillow and crunched legs!
    Airplane Food...
    # Feb 04 2002 at 9:54 AM Rating: Default
    Well... I like the services. I wouldn't mind a guild hall and logo, (even though i'm not in a guild) as well as a mapping tool and a built in journal for quests-- and who wouldn't want more dynamic quests and more events? Unfortunately I don't have $40 a month to throw at them; and since i'm from Australia; thats around AU$80-100 dollars to me. I also don't think the services they offer are that special; not for that price!

    I'm also worried about the whole thing in general. The people or 'legends' who will frequent this server are going to be like the first class of the EQ world. I don't know about you guys-- but it bites when I get a crappy pillow and disgusting food. The difference with EQ is that there was no favouritism-- And until now i've always found solace in the fact that, YES, I get shafted at times, but hey-- everyone else around me is ALSO getting shafted! =)

    With this new server, these 'lucky few' as he calls them in his notice-- are just like first class on a plane. You know how much you glare at that little curtain. Them with their comfy seats and delicacies. Their wine list and leg space-- while you're given a rock hard pillow and your legs are going into spasms from being so cramped! ;)

    While i'm kind of joking here it's the same kinda thing; and I wonder if things are going to get even worse for the regular players as soon as they're all fawning over this new server instead?

    Maybe. Probably. We'll see.

    Someone said that "Hey I know what they're doing instead of fixing the Luclin bugs"-- and it's like it's the truth-- what ARE they doing? Is this the time to release something like this? Surely there are things you should fix and change (Erudite's foreheads for one thing! I know they're supposed to be smart but omg-- no one's brain is THAT big! lol) now that so many people have paid extra for this upgrade. Shouldn't they concentrate on making this work smoothly and be the best upgrade for EQ ever-- instead of taking on a new project so soon after Luclin? Instead of concentrating on making us happy, to me it's like they've got their eyes clouded by: $.$

    And yes i'm ranting, and yes I don't have to play this if I don't want to as you've all said.

    Yeah-- But I do want to.

    I love my character, I like playing-- I really like the whole feel of EQ. It's like a second home. But I hate getting the feeling that the more I play the more i'm actually getting played by the people I give money to...

    Well... /rant off I guess.

    Rhiante Wylite
    Ranger of the 22nd Season
    --Luclin--

    But....
    # Feb 04 2002 at 9:12 AM Rating: Good
    Dynamic Quests? I thought we were already getting those? In fact, many times when something goes awry, we are just told it's part of our server being "Dynamic" and changing.

    As far as the posting of character stories, etc... I get that at Allk's board, and for substantially less.
    mmhmm
    # Feb 04 2002 at 8:51 AM Rating: Decent
    Ah now I see what they were really working on, when all of the Luclin bugs needed to be fixed.
    What about this?
    # Feb 04 2002 at 8:33 AM Rating: Decent
    Hey...has anyone thought about this?

    To all you 8000 people willing to do this, what if it stinks? What if you want to go back to your own little server? Those bastahds at VI will prolly charge you the $50+ for the account change-over.

    "Bend over sir...this won't hurt a bit."
    RE: What about this?
    # Feb 04 2002 at 10:31 AM Rating: Default
    If you check out the actual website for the Legends servers, you'll see that they're not charging for moving your characters back to the original server. You simply cancel your account and when it runs out, re-activate it and your characters will be moved back.
    What if you make a mistake ?
    # Feb 04 2002 at 8:20 AM Rating: Default
    I dont see much of a problem with this except for one thing...

    Suppose I decide to /movelog to a new 'Legends' server and start to pay the extra $30 a month.

    A few months I may decide that there really is LITTLE difference in the game or the 'dynamic' environment between the 2 servers.

    Will Verant charge me $50 to move back to my old server and strip my characters just so I can go back and feel like i'm getting value for money ?

    Of course they will, they have me by the proverbials, either pay $50, lose all my items and and pay $10 a month or continue to pay $40 a month for a service of little value.

    Damn good business that.
    good points
    # Feb 04 2002 at 7:16 AM Rating: Default
    i think everyone here has put good points on
    you know how much verant and sony prphit off this?
    well lets see it costs them on average around $50,000 for new servers and heh nothing for new employees since they shouldn't have to hire any more then 8000 people paying about $40 a month more equals about $3,840,000 heh so verant and sony get about 3,790,000 more a year off this and more than likely they will allow more than 8000 people on or create a second server like this so they get enough. verant very well could pay guids and gms alot better than they do and that would probably get rid of crappy customer serveice.. off the regular servers verant makes on average
    $5760000 a year spending near $100,000 on servers and 300,000 on employees for EQ estimateing on average 5,360,000 in prophit,, no wait better yet double the prophit since the average person has at least 2 accounts, heh within my household we have 7 accounts, 3 are owned by one person 1 by myself and 2 by another and 1 by my roomate, heck verant makes $70+ a month on this.. so they can definatly afford to pay guides and even do this without the extra charge, and as it has been put the best way to oppose it is not to goto it and tell them your opinion, tell your friends too and do more of your own quests and events in the game.. make verant and sony envious we can do everything they can, they allready have artifacts that are the same as ledgendary items, and whats the point of naming it after you since there is more than likely only going to be 1 of them
    and 90% of the people won't even notice much less care? heh and as far as stats on a webpage and guild callander and stuff, we can do that our selves, many guilds allready do, i've seen many sites set up to allow you to see what a charater has or gets in game graphicly as if you were in the game looking at your self and that is updated every time they play.. there is not much verant and sony can do that we cannot do ourselves..
    this game is not worth paying 40 more bucks a month to have somthing that we can do ourselves for free and other things that they allready do
    i participated in a GM event just a couple days ago on bertox so whats the point of them making you pay more for somthing allready there.
    lets fight this, do things our self and make the game better as it is and i am sure EQ can once again be worth the money.

    Thengel,
    the crazy 51 cleric of bertox
    RE: good points
    # Feb 04 2002 at 10:45 AM Rating: Default
    Couple problems with your estimate:
    1) Verant has already stated that they are hiring new GMs for this server specifically so the GM staff for the regular servers shouldn't change at least in number.
    2) $300,000 a year on employees sounds way too low. $300,000 a month sounds closer.

    I am also curious as to how you came to $50,000 for the servers. I hope they using something better that a $2,000 server.
    heh estimates
    # Feb 04 2002 at 7:23 AM Rating: Default
    i Could easily be wrong about the numbers they are only an estimate of how much it would take me to do a project like this, and i also didn't include prophits they make off of software so it evens out basically and if i'm wrong don't be afraid to correct me

    Thengel
    Legends..
    # Feb 04 2002 at 4:21 AM Rating: Decent
    I believe in today's world that your money is your vote. If you do not want something, do not spend your money on it. Tell people you like not to spend money on it. Spend your money on something you enjoy! Tell your friends to spend money on something you would like to see improved! Find a nice little software development company that will make a game you'll enjoy playing and toss a few bucks their way instead. If you don't like it, don't pay. It's as simple as that. Who cares if you don't have the money? Who cares if you "expected" to receive the services that are being offered by this extra fee? You were not guaranteed or offered a certain amount of these features by your standard purchase of the game or the monthly fee. These features do exist in the game. And I'm happy to say that in most cases I have been able to access these features (such as GM assistance when needed). I have been playing since around the time EverQuest was first created, and have still yet to manage to be involved in a GM run, dynamic quest. It's disconcerting, I suppose. But thanks to the wonderful people I play with who run their OWN dynamic quests, this isn't so much of a problem. Guides in Everquest are volunteers. Sure, they get to HELP YOU FOR FREE by not paying the $10 a month fee. But they also spend all their time helping all the little children who can't share a large, fast-spawn camp with others half of that time. And then spend the rest of that time filling out online paperwork and finding out about real issues and common/easy fixes to them to pass onto the players. Guides are volunteers who get treated as Verant employees, by both Sony and Verant and by the customerbase, which is inappropriate on both fronts.
    I believe much in EverQuest could be improved if PLAYERS started running more of their own dynamic quests (which I do see a lot more of nowadays) instead of twinking up new small characters of their own. I also believe much more in EverQuest could be improved if the Guides were actually treated as the people they are. As people who have decided to donate their time to improve the game for all players at little-to-no-cost for Sony/Verant. A guide putting in the minimum requirements of that position (a volunteer position!!!) will get to play for free (a $10 value at the most) and is REQUIRED to put in 24 hours of time a month. Which amounts to them getting paid 24cents an hour for what has become a babysitting job, instead of a way for game improvement.

    Verant, fix the way your guide system is run to allow the guides to actually make a difference..

    Players, you can make a difference just by taking a more active role in developing the game on your own terms and taking dynamic quests to a whole new level. EverQuest is designed to make it easy for ANYONE to run a dynamic quest. Why wait for some damn guide or GM to run one? Run one yourself and you might be surprised you've inspired others and the next time you come on will be involved in another player run quest that might actually interest and entertain you.

    Until then, I say shut the hell up, spend your money where you want to spend it, and take a more active role in improving the things you wish to see improved.
    RE: Legends..
    # Feb 04 2002 at 2:46 PM Rating: Decent
    You sure talk alot to tell the rest of us to "shut the hell up."

    Also, paragraphs: learn them and use them.
    I agree with most of you
    # Feb 04 2002 at 3:50 AM Rating: Default
    I agree wih most people, saying there is no way I will pay 40 bucks a month to play EQ. It is a great game, and I do love it. It contains a social atmosphere that no other online game I have ever played captures. There are many problems, and I am deff. one of those people who complains about all EQ turns out to be in high levels is Evercamp. Hours are spent not accomplishing anything, sitting waiting for a spawn, to pop, waiting for an item to drop. I think that they should deff get back to old school RPG's. Bring back the idea of quests, make them relevent to each level. Give someone soemthing to do, that doesnt want to sit in a place, and kill the same mob over and over again. Send me from zone to zone looking for some npc, who will give me a ring to take to a king who will tell me to kill a dog who bite my leg whos owner gives me a key....etc...etc. Also make quests exp. givers. I mean if you got decent exp, say a "yellow" in lev 51 for doin a quest bet there be a lot of people doing that quest. Give out items in quests that are equal too or better then the items dropped in Seb, or Chardok. The features in this server are lame, not worth 40dollars to me. But hey if you wanna spend the loot go for it, I don't care. But VI please here our calls, fix the broken quests, get some more GM's to answer our petitions, have events once a week that make people want to come on. Change zones, have rivers overflow, have volcano's erupt, have 50 ogre raiders lay seige to Freeport, by settin up camps in EC ad NRO. Make it interesting, keep people excited. Give us something to look forward too, other then the next expansion. I know that the 100,000 EQ members with their 10 dollars amonth, amounts to some pretty substantial money, not to mention the actual hardwear sales. Hire some people to work the servers, HELL for 50 bucks a week i would work 20 hours on a server a week as a GM. Get yo stuff together, and goodluck on this ridiculous server idea...a webpage with my character, like anyone other then me is goin to wanna check out that link...sigh


    TanisRaistlyn
    51rst Magi The Tribunal

    "Watch out Kabarer is hungry."
    RE: I agree with most of you
    # Feb 04 2002 at 8:07 AM Rating: Default
    Verant would do well to make quests more like Dark Age of Camelot. There the quests are a sequence of things that fit a story line, and they have a journal that helps you keep track of what to do at each step. I don't say all the quest make sense, but the system is nice.
    Corporate Theft Tactics
    # Feb 04 2002 at 2:08 AM Rating: Default
    Speaking of getting screwed over by Verant, just attend a Fan Faire. You pay $85-$95 and get a $10 T-Shirt, $10 Meal, and who knows where else the money goes? There's not many activities and the workshops are just question and answer sessions to developers who act like they don't want to be there anyway. It's a ripoff and heaven forbid if you actually have to pay for travel and hotel on top of that.

    My point is: Verant/Sony is going to find many ways to suck the money from your wallets and leaving you wondering what you actually got for your buck.
    Nice Concept, Poor Pricing
    # Feb 04 2002 at 2:03 AM Rating: Default
    Right now I pay in 6 months blocks at the rate of $50. That's probably the best rate you can get playing this game.

    Now, paying $40/month ($240 for 6 months) for dynamic quests and a bunch of webpage mumbo jumbo is not that great of a deal to me. I agree with those that say some of these features like dynamic quests should already be included with a regular membership. They are testing the waters.

    Let them create their golden "wealthy person" servers but I refuse to be a member at such high rates when I'm already paying $40-$50/month for general DSL Internet access. Paying the same for a game on top of that isn't of any value to me no matter how many years I've been a customer.

    No thanks to the Legends membership.
    Legends Server
    # Feb 04 2002 at 1:52 AM Rating: Default
    Wow pay 40 more bucks. They can't even get Prexus (10 buck server) back up in a timely manner. And now they are going to start a new one?
    Addiction
    # Feb 04 2002 at 1:16 AM Rating: Default
    I've been smoking since I was 12, 25 years ago. They were 60 cents a pack when I started. News that they were going to 75 cents sent people through the roof swearing to quit. I paid my 75 and swore to quit if they ever went to 1 dollar a pack......nuff said there

    Are you having fun on your server now? NO? Quit. Is it going to kill you if I leave your sniveling behind to go play legends? NO? Then STFU!
    The Game
    # Feb 04 2002 at 12:38 AM Rating: Decent
    I personally feel this is a good idea both from a business stand point and a consumer stand point. FOr those ppl ******** left and right about paying out for the game last time I check VI wasnt coming to your house, twisting your amr and making you pay the fee. If you dont like it, stop paying an do somthing else. Secondly Everquest is still the best game out there wether you have to pay for it or not. From a business stand point this is a smart move for VI. Get a little extra money to provide new things to new ppl willing to actually participate. Heres a little test you can try on your own if your willing. Dont play EQ for a whole month. Stop all together. Did you or did you not spend more money on other activities than you did paying for your subscription? From a consumer stand point the idea of being able to have the interaction with the game as it will be will be a great bonus. As for the ppl complaining about customer service, agreed there are some things they could inprove on our already existing servers but when you read post such as the ones here I can see why VI doesnt do more. You ppl want the "ask for an inch take a mile" treatment. You want the GMs and guides to fix your every problem that occures."knock knock" Reality calling. Your paying for the service. That doesnt mean the service does what YOU want. Again VI isnt forcing you with bodily injury to buy their product. Dont like the service or the prices? Then quit. Simple. Thats all for my 2cents worth. I think Verant has done a great job so far providing a game that still performs to industry standards and higher. I enjoy the game almost everyday I play. Keep up the good work VI cant wait to see the Legends.
    #Anonymous, Posted: Feb 03 2002 at 11:59 PM, Rating: Sub-Default, (Expand Post) Players should be getting these features ALREADY!
    #Anonymous, Posted: Feb 03 2002 at 11:43 PM, Rating: Sub-Default, (Expand Post) HA HA HA HA Two words... BLOW ME!
    busniess sense
    # Feb 03 2002 at 11:31 PM Rating: Default
    I love EQ. I'm not willing to pay $40 for a product that I feel isn't worth it, so I'm probally not going to go for a Legends server.
    All that aside, I just have to point out that Verant is a buisness, and as a business owner, I know they are not out to ***** anyone over. Items aren't nerfed to **** you off, classes aren't adjusted just to make you angry, and they are just trying to suck money out of peoples wallets. Sure, they like it if you spend, but we live in a consumer society. The consumer decides what is good, and what gets paid for.
    RE: busniess sense
    # Feb 04 2002 at 1:18 PM Rating: Decent
    Well thats partially correct. Not everything is done to **** you off, but most of the anger is a result of what isn't done. As in fixin broken quests, ie Wakizashi of The Fozen Skies quest in sbm. Verant "fixed" the foragin tables so the quest items would be a rarer forage. Sorry to say but no one has been able to forage any of the quest items since then. I personally have been foragin my epic quest items more then food in the zones that they are in. Customer service was supposed to be upgraded and improved with the Luclin Expansion. It wasnt, still the same rude individuals up there. Hell there are some damn rude GM's on xegony too. One of my friends got married almost 2 and a half weeks goin on three now and still hasn't had her name changed. They send petitions everytime they log on, gm's answer,but none will take the few seconds to changer her name. Its not the big things that verant has a problem doin, its the little things that get under the skin and burrow to become festering, and still get ingored. And now they are gonna sqash the peons and focus on the high end customer base?! Yes the consumer controlls which is "in" and which is "out" but its the high end customers that make the dicisions. not the peons like us with 2 mabey 3 accounts. Trust me i love playin EQ as much as the next addict seekin a fix. ( I wont deny its a big addiction :o)..... as far as some of the gm events... well lets say they leave something to be disired after some of the player quests i have been in or ran myself.
    Desten Says..
    # Feb 03 2002 at 11:25 PM Rating: Default
    I say we lead a boycott on the Legends Server!

    It's ******** that they want extra cash for doing the things that i expected when I started playing EQ. When i heard aabout EQ they said that there were events where GM's dropped unique items and that it was a never ending quest with new things popping up. now, the only thing that seems to be neverending is my play time, while the new experiences have slowed down from every time i play to mabey if i'm lucky once every few months. and i've only been playing for 11 months. In short, what they are doing on the legends server would not cost that much extra, if any at all, to do on regular servers and not **** off their entire player-base by putting out this new server if they planed out the events and made them system-wide. the only thing that is really necessary is the gm's to work the events, and events in underutilized zones, like the ocean of tears or the burning woods or nurga would spread the population out more if the events were a regular thing. it's sickening not having any pulls in velks or seb or wherever else im xping at for a good 10 minutes every 15 minute span or however long it takes for a cycle. im not saying that the players condensed into basically 2 major xp zones is the main reason to do this system-wide, but it would be a side effect. i'm saying the reason that they should do this is that it would pull their player-base back into becoming enthralled by everquest again, instead of logging on, jumping into the xp or raid grind and logging off, having nudged a digit or two in their bank acunts and perhaps bumped that little blue bar a few pixels, back to logging on and being able to do something that won't happen again and that is completely new every single time they play. the game has basically become Evercamp, since no one is discovering anything new aside from the top tier of gamers who are unemployed and living in their parents basement at 40 (generalization, but honestly, i know of some who have well over a year played, game has been out 2 and a half or so...).
    everuqest has become 3 different games: 1) the newbie-mid lvl game 2) the high lvl game and 3) the uber lvl game. the jump from any lvl to the next is not something the average gamer can do, and after a while, playing the same game WILL become boring. now, im not saying that everyone would be happy with the events, but what do you think would entice a new player or a veteran player who is considering picking up shadowbane more, a game where they sit in the same camps every day, doing the same things and ocasionly raid a uber zone or two, after they've put in months of playtime getting their character to a lvl where they CAN even raid, or one where no matter what lvl, they can participate in events that are random and often?
    This is bad business, as im sure it will anger some into leaving, chase away some who would play, and simply widen the gap between VI and the gaming public while intensifying the hate that is so apperent in many posts for VI that most players have.
    RE: Desten Says..
    # Feb 03 2002 at 11:36 PM Rating: Default
    Here I will quote.

    "..between VI and the gaming public while intensifying the hate that is so apperent in many posts for VI that most players have"

    If you hate the company, why are you playing their game? Why are you posting on a website dedicated to that game? If most players hated the game as you say, then how come there are so many people on the servers?
    Now, I must say, I remember the days when quests happened once a week, and people got together for birthday parties and weddings. When was the last time a wedding was announced on a server? When was the last time there was a party?
    RE: Desten Says..
    # Feb 03 2002 at 11:49 PM Rating: Default
    Maybe its because Vi BLATANLY abuses the fact that is has the only game of its calibre out....? They have had more time to evolve EQ than others have had anyway. Now they want to do what they originally said they were going to do with ALL of EQ on one special server. ***** that!
    New Legends server
    # Feb 03 2002 at 11:02 PM Rating: Decent
    I think that there is not enough being offered to warrant paying an extra $30.00 a month. Most guilds already have their own website with a calander of guild events , character sheets and tales of adventure on them. As far as the "Dynamic" server part the EQ guides are supposed to be helping all of us on the regular servers when we need it anyway as well as setting up GM events every now and then. As far as the "Interactive Maps" part, If you can't remember what zone you are bound in then, well I won't go there. You also should know what zones you have visited before. I just don't see what is being offered that is worth the extra $$$.

    Edited, Sun Feb 3 22:01:47 2002
    my 3rd post on this page
    # Feb 03 2002 at 9:17 PM Rating: Default
    Ok, we are CUSTOMERS not citizens. THe money you pay to them they can use AS THEY PLEASE. Its not taxes or anyhting. Stop saying out money its THEIR MONEY once you pay. If you dont like it, stop playing..


    Why am I getting overly annoyed at all this...

    RE: my 3rd post on this page
    # Feb 04 2002 at 12:51 AM Rating: Excellent
    I agree with you in the words "we are customers". First and foremost that is exactly what we are. Customers who are willing to trade a certain amount of money for an object or service we feel are of equal value. We, the customer, have already purchased the object, which is the physical material and electro magnetic information to be able to play the game in the first place. Most of us have chosen to not only purchase the game, but by the very nature and premise of the game, become, in fact, citizens of Norrath. However the point of whether we would be citizens or not is purely acedemic, because we ARE the customers, thus the very base of Everquest's foundation.

    As a customer, I expect a service. One of the services I was promised was customer service and quests. As a cleric, I have had to ask for GM support, petition, for a variety of bugs that deal with corpse rezzing. Some of the problems I have come to recognize early and can suggest a few things the person needing to be rezzed can do for me to actually rez him. As for GM support, seldom do I get a response in a reasonalble time frame. Sometimes I never even get an acknowlegement that anyone even knows I petitioned. As you may know, even trying to find out if anyone is even online to asist, yields only 'you may have only one petition in the que at a time'.

    Personally I have been stuck in the smokestack of the Icebreaker in Iceclad Ocean and in the rocks in the Infected Splitpaw Lair. I took me over an hour to get out of the stack and had to camp to get out of the rocks. Both times I never got a single response from a GM.

    How to get into smoke stack. Sit near the stack and leave the computer for the 15 minute ride and you may soon return to see nothing but the inside of the stack. Otherwise I imagine it would be very difficult or impossible for a player to enter the stack of his own free will.

    I have come to the realization that Verant does not intend to fullfill their stated promise of in game support. Or if they do it is after a sufficient period of time when their service is no longer required. Whether this is caused by a large quantity of programming errors and too few GMs or whether it is caused by too many players petitioning about in game situations like KSing and inter-player aspects and too few GMs to handle the case loads, the result is the same. For the majority of the players, no response in a timely manner is the normal. And the responses that do come seldom resolve the being issues involved.

    One quest that I have been working on, I have been completely stopped in its conclusion. After many hours of killing untold number of the wolves to get a blood wolf in sight, the Broodmother is now !Broodmother. Simply saying now that Verant knows the quest is broken and have changed her name to let it be known that they do in fact know the quest is not working properly. I have now waited over four weeks and the Broodmother has not been fixed. Were I as good a player as most people, I would have already pasted the point of needing to do the quest, I would have already gotten something much better from a different location and mob. The Broodmother is just one example of many that exist in the game. Verant's has apparently decided not to address the issue promptly.

    For others there is the idea of doing quests. The notion of going someplace and killing some mob and looting some object. Verant's apparent response to the customer's desire for enjoyment is to have the game such that you go to the area, and if you survive that, you have to kill something over and over and over until you are sick of the location, to get the mob and then it might, might mind you, have the desired object.

    An example of this was our guild trying to assist a Ranger in getting something from a blond mermaid (?). We were in purportedly the correct location and killing many cycles of spawns. After hours of playing, having to have to have other members of the guild come to relieve the ones assisting the ranger, we never saw a mermaid spawn. Nada, not a single solitary one. Were it not for the social 'citizenship' aspect of Everquest, the evening would have been considered a complete waste of time. I am sure, since I have myself spent days on end camping something I desired, Aegis of Life, Fishbone earing, etc, there are many other citizens of Norrath that are getting very fustrated at Verants solution to problems in the game.

    To be honest, perhaps some of the fault comes because of the citizens of Norrath and their willingness to pass down items to their children, often times called twinking, thus causing a power inbalance in the game. Instead of making the items nodrop, thus actually forcing players to quest and play the game, rather than finding their niche and farm objects to sell and be able to purchase their desired character upgrades, Verant decided to severely restrict the influx of items by decreasing the rates of the desired spawns or making the spawn less likely to have the object when it does finally show up.

    Then you have on top of tedium camps, the quest bottlenecks and the complex interactions on a server. In my case primarily it is the Dragon, I presume, Ragfire. Not only do you have to quest and tediously camp for parts of the quest. You have to establish a commadrie or relationships with others on the service to form a force of sufficient size to over power the mob. Thus you, should you desire to complete your character, need to become a citizen of Norrath. You simply will not get your epic without forming relationships between yourself and other people. I expect that and desire that.

    The problem comes when Verant method of providing the mob in a manner that people, as customers, can play as citizens, to gather together and overcome the mob. Reading the boards concerning Ragefire, it is a camp very nearly requiring you to take a vacation from real life for up to 96 hours assuming to patches and zone resets. We are not only talking about needing to find a way not to go to work in real life to earn the money to pay to play the gane, we are expected to deny ourselves even the needed physical functions of sleeping. Or find someway to cover the camp 24 hours a day with up to 30 custermers willing to instantly communicate between themselves and log in to finally be able to attack the dragon.

    Granted Verant has finally done something about the Ragefire issue, but they might have seriously jeopardized what little server wide citizenship that has been established on most servers to accomodate the aspects of the game where Ragefire, in this instance, is wanted by a significant number of customer citiizens.

    With the complexity of Epics, comes the obvious inter-customer complaints. Complaints, perhaps not anticipated at the creating of the game, that Verant has decided to deal with or not at their leisure.

    I believe Verant has tried in some ways to appease players desires for new adventures. I find it impressive that I have played seven characters and still my cleric queries a voice desiring assistance, 'where the heck is that?!'. And now there are even more locations that will mystify and impress me in SoL. So they have managed to keep me as a customer for that reason. Despite its many faults, I enjoy the game and the citizenship.

    However, Verant has decided to become a shady dealer. You know the kind. Like a car mechanic that promises to make your car work like new, only to leave their establishment and have the car break down, thus needing to get it back to the mechanic for him to fix it and charge you another time. Verant has put a nice little twist to the game here. If you pay more, every month, they will gladly fix the game. Their response is that they simply can not afford to fix the game for the ten dollars a month, but they can afford to fix a server size game for forty dollars a month. And maybe, if they so chose, a discovered fix might be used on all the servers.

    I find this practice highly questionable. Verant created the game. They have thousands of customers that are constantly testing the limits of their programming. Yet, the car mechanic, is now saying 'Hey bud, pay me some extra money and I WILL fix your car.'.

    I would have understood it more if they had come to the customers and admitted they have simply gotten over their heads in the complexities of Everquest and desperately need to increase the playing fees for all customers to fifteen dollars a month. Thus being able to hire more GMs and developers to get the game back in shape. Instead they have opted to fix one server, advertizing services that are not needed, and hinting that problems may be fixed in other services.

    Verant, as they have frequently done in the past, has elected to 'fix' a problem by making the game Everquest more complex. Perhaps to the point where customers will leave the game. And for you citizens of Norrath, 'customers' ARE the groundwork of Everquest.
    RE: my 3rd post on this page
    # Feb 04 2002 at 6:24 PM Rating: Decent
    That was in response to a few posts that kept saying, "I cant believe they spent my money i pay every month on something I cant use"

    When the money spent for legends had no effect on the regular servers, I meant to reply to the one, but I couldnt find it.

    Edit-In response to waht you wrote, for $10/month that isnt enough to think that a GM can respond to your petitions immediatly everytime, if at all. For 40 ill expect to have my petitions answered within an hour atleast half the time, and thats being realistic. Course im assuming that this is built up anger from MANY petitions that were never answered, which is unacceptable. And I sympathize with you. I've only petitioned a number of times and got a good amount of quick responses(within a half-hour of petition).

    Though Im fairly easy going, I lost a level 51 necro on rallos and only quit for 3(maybe 4) months(admittingly i stopped playing her, and moved more onto my druid). Then the new expansion came out and like a little crack addict I came crawling back. So its hard for me to get too annoyed over a game, i guess when im spending an extra 30/month that will change though.

    I very much agreed with you(even rated your post good) in terms of the HORRIBLE reaction from VI on bugs/broken quests. I DO feel that shouldve made the game more stable before releasing legends. But for me, I have very little problems. I think ALOT of the problems people are having with luclin are because they are trying to run it on a computer that can handle it(except the 1018 people who I feel sorry for).





    Edited, Mon Feb 4 17:44:46 2002
    Sad state of affairs
    # Feb 03 2002 at 8:29 PM Rating: Decent
    19 posts
    Well, here are my comments on this subject ...

    I dont think this is the right way to go about it, the features they are adding are those that every EQ player would love to see, especially better CS, more GM run quests and facilities to ease the running of guilds.


    Edited, Sun Feb 3 19:34:51 2002
    RE: Sad state of affairs
    # Feb 04 2002 at 2:46 AM Rating: Excellent
    There may be one advantage to having some people on a 'gold' server... namely, the CS.

    For those who can afford it, great. Let them. I can't. However, with a 'constant' GM base, some of the broken quests already in existance may see fixes if enough of their 'gold card' types raise a ruckus. Forage tables in Stonebrunt, the Gnollslayer, and countless, long-time broken things may be able to get fixed... and if they fix them on Legends, then they can fix them on the rest of the servers. One poor guide doesn't have the power of speak to tell the techs "Hey, fix this!", but 8,000 people paying $40 (quick math places that at $320,000 monthly, as opposed to the approx. 32,000 accounts that sort of revenue would take now) may be able to raise the ruckus enough to *actually see some change*.

    If they're going to exploit the player base, exploit them right back, I say. Yes, every player would love to see these things, but we're not going to get them without causing more revenue for VI. Techs require payment... as do the rest of VIs employees and subcontractors (don't think that pretty ad before LotR was cheap, do you?).

    So, if you can afford it, and want to, great. Have fun. If you go, be aware that you can help get some changes done that the thousands (millions?) of the rest of us haven't been able to make yet. Raise some hell for us.
    What I Think
    # Feb 03 2002 at 8:21 PM Rating: Default
    Why would anyone pay 40$ to play on a blue server??
    RE: What I Think
    # Feb 03 2002 at 10:17 PM Rating: Decent
    Why would anyone pay $40 to play on any type of server when VI should give us most of this stuff anyway?
    the only people saying this is cool...
    # Feb 03 2002 at 7:39 PM Rating: Decent
    are slaves to the man, and/or work for verant/soe. **** off ye' jackoffs

    Edited, Sun Feb 3 18:38:50 2002
    RE: the only people saying this is cool...
    # Feb 03 2002 at 8:03 PM Rating: Default
    Idiot
    What were they doing?
    # Feb 03 2002 at 6:57 PM Rating: Excellent
    I have a question? This "new" Legends servers has obviously been in the works for a while.....so what the heck were they doing wit hte money we paid them each month to fix the problems with the regular servers? Not to mention the time and manpower that they had to have shifted to make this premium server avalible? Also, when this server get's started does that mean that they get all the "action" and dynamic quests now? We just get cool quest in Everquest if they have time to throw us a bone?

    Oh well, we will see how it is all handled, but I am a bit worried myself, not to mention the $40 a month (scarey)

    -CRH
    RE: What were they doing?
    # Feb 03 2002 at 7:19 PM Rating: Default
    I think verant will do this and will be happy then JACK UP THE STUPIED PRICES FOR REG servers to be 20-30 bucks a month now i can do 10 bucks a month NP but 20 or 30 bucks? i mean legends is ganna be Uber distractive to reg players with verant postin news on that server only.... well Verant stinks alot sometimes but sometimes they have good ideas i mean a new class is cool idea and i mean the moon of norrath theres GOLD... well anyway they WILL jack up the prices and i WILL delete my account if it goes up past 20 bucks



    Tuppase Katanastab 22 rogue Brislebane...
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