EverQuest Welcomes a New Producer

Craig Knapp, the new producer of EverQuest, took some time to introduce himself: ------------------------------------------------------------ EverQuest Producer's Letter Greetings Norrathians! First off I wanted to take some time to introduce myself as the new producer of EverQuest. EverQuest has been a large part of my life for the past three years; including the past two years as the game's Associate Producer. During my time on the EverQuest team I've come to realize one of the great things about EQ is the friendships and the community that we’ve all come to love. We all remember the first time we logged into EQ. If your experience was anything like mine, you were shocked that so many windows could fit on one screen! Thankfully, most of us found our way out of the initial shock and found folks who showed us the ins and outs of the game. Many of these in-game friendships have grown into friendships outside of Norrath and for that I thank EverQuest. We all know that EverQuest is not just a game. The game and its community are both a large part of all our lives. Our team takes great pride in this fact, but at the same time we are humbled by the responsibilities that come along with it. As developers, our primary responsibilities are to make an entertaining game and to support the thriving EverQuest community. Only by working closely with you, can we keep EverQuest successful for years to come. As I hope you have noticed, our team spends a great deal of time on message boards and we are constantly gathering what's important to you and bringing that information to the forefront. We continue to develop procedures that facilitate that process, but allowing our community to thrive requires an ongoing dialogue with you. For instance, class re-envisionment has been, and continues to be, a hot topic. The recent patch represents many of the initial changes we’ve made together, and we welcome your continued feedback on them. Our goal is to get these changes out as quickly as is reasonable, but to pace ourselves knowing full well that this will take many iterations and updates. This continues to be a top priority and we've already made many changes based on your feedback. Your continued feedback allows us to make EverQuest a better game. Another hot topic in the EQ community right now is server merges. Merging servers was a tough decision, but it is necessary for the continued success of the game and these changes will make EverQuest healthier in the long run. Larger populations make it easier for players to interact, trade items, find groups, and establish guilds. As with many changes of this magnitude, there are bumps in the road along the way. To help things go a little smoother, we are planning a few changes to address some concerns that you have raised. First, we'll be instancing the Plane of Time to alleviate the bottle neck that many of you may face as a result of higher populations. Second, at the request of the players, we're going to combine the servers that have established a voluntary rotation system for raid targets. The Rathe and Karana will now be combined. The communities on The Rathe and Karana servers have put forth an extraordinary amount of time and energy to create their rotational systems and we want to do what we can to support these players and their chosen play style. As a result of this change, Bertoxxulous and Tholuxe Paells will be combined. Third, we've heard your opinions on which server names should be kept after the mergers. We feel the real answer to this question is that you, the community, should decide the name for your server. Therefore, we will be adding polls to allow every player the chance to vote for the name of their particular server (including servers that have already been merged). We're working out the details of that now so stay tuned for a post shortly. Moving forward, the EverQuest team has some ambitious plans for the next twelve months. I can't play spoiler to them all (yet), but I can say that we are extremely excited about the direction we're heading and I wanted to give you a sneak peek. As most of you already know, veteran players will be receiving bonuses this spring as a token of our appreciation for making EQ and the EQ community what it is today. This summer will bring a complete revamp of the newbie experience and will also hold some additional content for existing players that I can't wait to play. Also, be ready for art facelifts to some of our old stomping grounds this fall. I'd like to tell you about some of the other things we have planned, but you'll just have to wait and see. :) Our team has a tremendous responsibility to be faithful stewards to Norrath and its community. EverQuest has enjoyed over six years of success and we plan on keeping it that way for at least six more. My sincerest thanks go out to all of you for allowing me to be a part of the EverQuest community. Regards, Craig Knapp (aka Zorillius) Producer, EverQuest

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Fix what's broken
# May 01 2005 at 9:52 PM Rating: Default
The number one priority for the dev team should be to fix everything in the game that's broken then concentrate on new content. In the past 2 years EQ seems to be more interested in creating new material and avoiding everything that's broken in the existing game. There are many quests that can't be completed;Story-lines that are unfinished;and typos in so many NPC dialogues,any English teacher would grimace(I'm not referring to the intentional grammar that creates accents,or ignorant NPCs,but rather unintentional ones).
As stated many times on message boards,EQ is more than just a game,and as such,more than just a business. If you care about keeping the game alive,then you MUST fix everything that's broken,THEN develop new content. Doing otherwise just gives the impression that you see the game as strictly a business,not a community. And this drives many people away,because they feel you don't care.

Fix what is broken,remove or update obsolete content,then create new content.
Show the EQ community that this isn't just another business;It's their world.
High end zones
# May 01 2005 at 2:25 AM Rating: Decent
Tbh....EQ is a huge game already, im currently enjoying the the new DoN expansion and also have to say that OoW is definatly one of best expansions I have played over the last 5 years on EQ, however having said that i really think SoE should upgrade the zones they already have there are dozens and dozens of older zones that could look just as pretty as OoW with a bit of thought and effort.

For me the best thing SoE could do to improve the EQ experience is simply to open it all up, especially the older areas EPs, Time, Vex Thal etc and make them lvl based , The hardcore raiders have already been there, seen it and done it all 2 or 3 years ago, however i think its safe to say that over half of the EQ population has never seen a glimpse of it, purely on the basis that they work full time or they cant stay up 5 nights a week till 4am in the morning to raid.

I really enjoyed going into Sol Ro after doing the efreeti guy in WW, was like a breath of fresh air!! there is so much content out there in EQ but its all hidden away , locked up behind closed doors unless you play morning, noon & Night which is fine on the new expansions but in zones that are 2 or 3 years old? such a waste imo id bet anyone who prefers the friendly/Social guilds as opposed to Pure raiding guilds would love to explore the old high end content.

Giving people in the high end game new material to play is important, but denying the social / casual gamer from seeing content that is 3 years old is criminal imo...they make up atleast 50% of the player base and probably wont ever see half of the game, im not surprised they are going tbh

just my 2 cp.
Increase Quest Drops
# Apr 24 2005 at 6:59 PM Rating: Decent
I like EQ for the most part. There is one thing I really would like to see changed. The rate quest items drop. I've heard that making the drops more common, quests become too easy and everyone may end up getting the item. So what? What's wrong with that? I really don't get much satisfaction from completing quests because its so hard.

Here are some examples:

I was camping the mushroom guy in Upper Guk for the Paw of Opolla quest. It took me 25 Real-time hours killing a green guy, getting no experience before I got the experience. My reaction should have been "Cool, I got it." Instead, all I could think was "Well its about @*#* time." Its that the idea?

I have some lower-level alts. Out of 6 characters, only 1 has a full set of newbie armor. The drops were so rare, the mobs became green (after 5-6 levels) before the items dropped. I thought the idea was for young characters to be able to get decent armor while building up? The drops you need never come, so the quests never get finished.

Personally, I liked how Dark Age of Camelot handled quests, at least from what i played early on. Quest items didn't drop at first. Once you receive the quest however, killing the necessary mob would always give the drop you need.



World according to me
# Apr 20 2005 at 8:48 PM Rating: Excellent
Warning: Long post

Since I don't have a few million dollars to invest in my own MMORPG I'd also like to post my thoughts EQ. It seems to me that what caused this is just normal game development practices. When a game gets old the new version comes out and everyone usually changes to that one.

I see EQ as 2 separate businesses, one is the old school development where the focus is on the new version(Expansions). The other is a service component of keeping up the current content. Like most development companies the majority of development is spent on creating the new version, not on fixing the old version.

EQ has set out to do everything it was originally intended to do. Groups were always intended to be necessary for EQ progression, and game was designed to be challenging and entertaining for long after lvl 50.

However the content continues to grow for those who have reached the end game and the ability for those of us who aren't there yet continues to decrease.

I can't blame them for publishing more expansions as this is one of the main things that has been working for them over a number of years. My only complaint is some of the items that I feel should have been improvements to the overall game, not something you should have to buy an expansion for.

I agree that folks will spend extra for additional zones to visit and new classes. However things which effect general game play (in game maps, potion use, bank space) would have better served EQ overall by being available to everybody. Also by splitting apart spell drops and distributing un-equal equipment you are invalidating other content.

Over all EQ just has a lot of content available which makes it difficult to turn away from. The problem is that this content is mainly available and tuned for the folks who are in raiding guilds. As long as this is the target audience Sony should be able to continue as is and just make sure that the next expansion content is exciting and interesting enough to keep the raiders happy, and make it easier to get younger folks to the point where they can join the Raiding guilds.

I currently spend more time on World of Warcraft because it fits my playing style as a casual player better.

1. Class balance - In World of warcraft it possible to form a group and progress without the need of any specific type. In WoW with some good friends I while away the time without needing to track down a healer of any type. I haven't been able to deal with anything but very trivial content in EQ without a healer.

2. Quest integration - The quests in WoW are much more integrated with general play. From the ease of finding equivalent quests for your levels, to the time and rewards dealing with completing them.

3. Time-sink factor - EQ has been changing a lot in this area, but it still seems to drag on. I never found a decent guild doing anything for the time-zone I lived in, so I leveled to 65 over 4 years with a small group of friends and a lot of 3-boxing. Fighting in bastion of thunder for 6 hours for a few AA saving up for a special ability just doesn't leave me with a feeling of accomplishment. (Though finally achieving Dire Charm was cool.)

To any who actually spent the time to read this post thank you. Felt good to finally voice an opinion on the subject.
improvments
# Apr 20 2005 at 8:19 AM Rating: Default
i have played EQ not stop pretty much for 4 years and dont plan on leaving. That being said i have had several RL friends who have been around longer then me just give up. Why you ask? new expansions coming out... and coming out... and coming out. my guild just finished time and are now working on OOW, you could say we are behind the times but we have had the same 80 members for the last 3 years excepting the people that got tired of the expansions. yes we raid alot but 95% of my friends never raid and played for the joy of playing an RPG. us raiding peeps stayed... the rest got out while the getting was good. Now we are having a server merger due to lack of players and still they talk about adding more zones? or revamping old zones? again they make these zones lvl 65-70 and raid or twitched out people only assemble in them and they wonder about sever populations. after the last expansions and patches several of our war/pal/sk cant use combat abilities, says 37000 hours until next use. and still they want to "add" new features? how bout fixing what we already have and then listen to the players for updates... not some suit sitting in a office worrying about a profit margin? this game had plenty of players and was making money apparently before all this mad upgrading. listen to them and a large percent will come back. because all your doing now is making more players tired of the malarky and they keep leaving. more content.. NOT quanity please
LET IT ROT ALREADY!
# Apr 19 2005 at 10:31 AM Rating: Default
If you keep making improvements, I'm never going to make myself start playing SWG!!!
Old World Server
# Apr 19 2005 at 2:35 AM Rating: Default
I have an idea that is a little out there for some people. I got this by reading though a lot of posts on what people want from EQ. Basically you create 1 NEW server, yes im aware that your mergeing servers however this one is different. No expansions after Luclin, so just Kunark, Velious, Luclin, and the orriginal EQ. But theres a twist nothing is tradeable player to player instead its all vendorable. In doing this twinking will stop almost 100% and every item that a player is useing they will have earned themselves. Tradeskilling will once again have a real purpose as a way to make gear that your player will actually use instead of just being a way to make plat or just to get the GM trophy. Vendors will have to sell more tradeskill items or atleast up drop rates on tradeskill items(some other alterations to tradeskills will need to be looked at IE: jewelcraft, tinkering, alchemy). Personally i think that this might bring EQ back to what it was originally ment to be.
RE: Old World Server
# May 01 2005 at 10:10 PM Rating: Default
This actually sounds good,but I'd ammend a couple things.
1. All equipment/gear would be NO TRADE,but all Trade-skill items will be tradeable.
2. All expansions will be available,but zones such as PoK would be keyed after quests are completed or player reaches a specific level.
3. Make it so that anyone who just wants to be a fisherman(or other peaceful profession) can travel to any zone without aggravating any mobs. In other words they would be indifferent to everything.
4. Players who chose to be crafters/fishermen/etc. will be unable to fight,in order to retain their indifferent con.

I think this would open up a new play-style for those who hate the constant hack-and-slashing.
Of course,this should only be done after all the old content is fixed/updated. :-)
RE: Old World Server
# May 10 2005 at 8:20 AM Rating: Decent
Avatar
22 posts
I've been playing EQ since last Christmas. I now have 9 expansions. Bought DON mainly for the Atlas, since I won't be leveled up to this zone for quite some time. I've been mainly soloing, as there aren't many players in the zones I can play. I think a new server just for us newbies to the entire game would be wonderful. I enjoy the tradeskills more than the hack-and-slash. I would love to be able to play the original EQ, just to get to know the game. I totally feel overwhelmed by so many expansions, most of which I won't be able to play for awhile!! Thanks for thinking about us newbies.
Old World Server
# Apr 19 2005 at 2:35 AM Rating: Default
Sorry bout tripple post this computer is horrible.

Edited, Tue Apr 19 03:40:20 2005
Old World Server
# Apr 19 2005 at 2:35 AM Rating: Default


Edited, Tue Apr 19 03:38:33 2005
suggestions
# Apr 18 2005 at 11:21 PM Rating: Default
I've been in eq for up to 4 years now, and with all the expansions and patches and changes. ALot i didnt agree with but delt with anyhow. One thing i wish SoE would bring back were the unique armor graphics that they wiped off the game so easily. Giving unique armor graphics for armor sets (Thrug armor, Kael Armor, Ele armor, Qvic armor, etc) WOuld at least make the people who play this game feel more unique and identifiable then just being bright gay pink or all black. Or like in the old UO Days, you equip a cloak.. you WORE THE CLOAK, it showed on the character. Little things like that would really livin up this game. Let the players feel unique and special again, not just another 70 BLAHBLAH PST.
sad
# Apr 18 2005 at 5:31 PM Rating: Decent
I'm in this forum today because i crashed again...I exited live game from a trader on zek (business was hot today too), and had a crash....then when i restarted....got a device error and that caused xp to crash....after restarting found myself here and ....well its all very interesting, mr producer....but why am i still getting client crashes after months of complaining and why are palys allways screwed by getting nothing in the new breaks but undead crap when there is no higher lvl zones with undead....sheesh...../sad......
Here we go again
# Apr 18 2005 at 8:49 AM Rating: Default
More hints on what we could be getting in the future leading to the "what if we give them this" and "maybe this will work" while here in the now we still have problems that need taking care of, we still have things that we've got now you need to get to actually work and yep you guessed it, it's still going to cost us money.

Now admittedly there are quite a few of us playing this game, some more then others and some for longer then others, and as the line goes you can't please everyone all the time (or something close to that), but how about pleasing most of us at least once and fix the things that are wrong with the game now instead of promising us things in the future.
Yes we all know server population is a problem and so is finding groups for those not able or willing to group with guildies, those we hope will be fixed by the mergers ongoing.

Yes it was a nice touch giving us the ability to put our original server name on the end of our names, but do you realise that now there's time by the time you get the skill or AA title on there then your name and surname then server name (not to mention if they go into trader mode) you end up with writing so small in some cases you need a telescope to read them with it's so small. A minor gripe probably but just used as an example, please don't add any more junk you can put on your name we have enough on there now, instead of smoke and mirrors how about giving us some meat to sink our teeth into. New faces would be good, the ability to pick white or black would also be nice for armor or robes, personally I think everyone should have the freedom to dress in black if they want to so long as it doesn't lag the game out with adding those two colors to the thousands we can combine ourselves.Smiley: oyvey

Shortening cast time on some spells, taking away some of the agro of some of them, these are all good starts please don't let it end there and go off on a different tangent with them. Lets try sticking to one direction instead of trying to go off in ten different lines of thought or ten ideas your staff comes up with over coffee or whatever someone comes up with after a bad pizza at 2 am, those ideas never work anyway.

I have to agree on one thing if you're going to make something no drop make it worthwhile no drop and not something that we can upgrade in the bazaar for 40pp while the thing we worked hard on getting the right faction or killing the right mobs is gathering dust taking up space in the bank, or distroyed to make room for the stuff we just got in the bazaar for 50pp to upgrade the 40pp junk with.

You have the crystals you can get in the new expansion tradable, how about making the point in LDoN usable in any camp and not just the one you got the point in, make them combinable so you can get that thing you've been working so hard for and dragging your friends around the wrong camp when the thing they need points for is in another camp. Maybe then you'll get more people back into LDoN instead of getting a "well I need this camp not the one you want". The augments you get as drops in LDoN how about making them upgradable or even *gasp* tradable the way some are now then you're not stuck with the low no drop ones taking up space in your inventory or on your items when you're lvl 70 and can get the uber ones. Let's be able to trade them back to the LDoN merchants for the next one up.

And oh yea give the dwarf the crossbow just make it historically correct and take four times as long to load as the bow... Smiley: sly sorry but there's a price to pay for everything
____________________________
Mindbender Flaumigehexe Ebediyet
http://eq.magelo.com/profile/1262730

"Understand your limits but never limit your understanding"
well
# Apr 17 2005 at 11:07 PM Rating: Default
Its good that they make Time instanced at least
EQ changes
# Apr 17 2005 at 11:06 PM Rating: Default
SOE take a lesson from the best game ever Legends of Kesmei, you kill the mob you get the drop, you kill the quest mob you get the flag (not like it is here: you kill the quest mob and the spectre despawns before anyone can hail it). Oh and lets talk respawn times shall we. LoK, 1 hour tops. On any mob. Why you ask? So everyone who pays to play has the same opertunity to recieve rewards. Some day there will come along another game like it and EQ will be out of bussiness. What happened to LoK? Kescorp got bought out by EA and killed it hoping everyone would go to UO. They didn't of course they came here. Just my honest opinion. Happy Hunting all.
EQ revamp
# Apr 17 2005 at 10:05 PM Rating: Decent
Here is my 2 cp's , Server population has become a big issue. But, at the same time, all the new expansions that have come out broadened the play field widely. Sony greed for more money via expansions has over whelmed the game. I used to zone in and there was always people in a given zone anywhere. Now they are empty. NO more expansions or new zones. Build on what you have. Re vamp some of the zones to equal the drops in GOD, OOW and DON. We now have way to many multisystems within the game. LDON alone has its owned purchase system for each zone. COMBINE this. It doesnt make since to the practical player. Why earn points in one zone that doesnt work in another. I welcome combining servers. It will increase population. which in turn will increase grouping. The old zones need to catch up with the new zones in equality of equipment drops. Another issue I have is that chanter were given there special ability to mez and control, so in the last few expansions sony worked to make almost all mobs non charmable. WTF dont take away each class specialty. That what they were breed to do.
RE: EQ revamp
# Apr 18 2005 at 3:09 PM Rating: Decent
Added to the above as a Chanter or any class that slows, partially slow and mostly slowed are not right for level 70 toon. As lvl 65 coming into OoW partical slows seemed right as the mobs were higher in lvl but I kind of expected I'd have full slows again when I got to lvl 70.

Edited, Mon Apr 18 16:17:04 2005
EQ revamp
# Apr 17 2005 at 10:04 PM Rating: Decent
Here is my 2 cp's , Server population has become a big issue. But, at the same time, all the new expansions that have come out broadened the play field widely. Sony greed for more money via expansions has over whelmed the game. I used to zone in and there was always people in a given zone anywhere. Now they are empty. NO more expansions or new zones. Build on what you have. Re vamp some of the zones to equal the drops in GOD, OOW and DON. We now have way to many multisystems within the game. LDON alone has its owned purchase system for each zone. COMBINE this. It doesnt make since to the practical player. Why earn points in one zone that doesnt work in another. I welcome combining servers. It will increase population. which in turn will increase grouping. The old zones need to catch up with the new zones in equality of equipment drops. Another issue I have is that chanter were given there special ability to mez and control, so in the last few expansions sony worked to make almost all mobs non charmable. WTF dont take away each class specialty. That what they were breed to do.
EQ revamp
# Apr 17 2005 at 10:04 PM Rating: Default
Here is my 2 cp's , Server population has become a big issue. But, at the same time, all the new expansions that have come out broadened the play field widely. Sony greed for more money via expansions has over whelmed the game. I used to zone in and there was always people in a given zone anywhere. Now they are empty. NO more expansions or new zones. Build on what you have. Re vamp some of the zones to equal the drops in GOD, OOW and DON. We now have way to many multisystems within the game. LDON alone has its owned purchase system for each zone. COMBINE this. It doesnt make since to the practical player. Why earn points in one zone that doesnt work in another. I welcome combining servers. It will increase population. which in turn will increase grouping. The old zones need to catch up with the new zones in equality of equipment drops. Another issue I have is that chanter were given there special ability to mez and control, so in the last few expansions sony worked to make almost all mobs non charmable. WTF dont take away each class specialty. That what they were breed to do.
EQ revamp
# Apr 17 2005 at 10:04 PM Rating: Default
Here is my 2 cp's , Server population has become a big issue. But, at the same time, all the new expansions that have come out broadened the play field widely. Sony greed for more money via expansions has over whelmed the game. I used to zone in and there was always people in a given zone anywhere. Now they are empty. NO more expansions or new zones. Build on what you have. Re vamp some of the zones to equal the drops in GOD, OOW and DON. We now have way to many multisystems within the game. LDON alone has its owned purchase system for each zone. COMBINE this. It doesnt make since to the practical player. Why earn points in one zone that doesnt work in another. I welcome combining servers. It will increase population. which in turn will increase grouping. The old zones need to catch up with the new zones in equality of equipment drops. Another issue I have is that chanter were given there special ability to mez and control, so in the last few expansions sony worked to make almost all mobs non charmable. WTF dont take away each class specialty. That what they were breed to do.
EQ revamp
# Apr 17 2005 at 10:04 PM Rating: Default
Here is my 2 cp's , Server population has become a big issue. But, at the same time, all the new expansions that have come out broadened the play field widely. Sony greed for more money via expansions has over whelmed the game. I used to zone in and there was always people in a given zone anywhere. Now they are empty. NO more expansions or new zones. Build on what you have. Re vamp some of the zones to equal the drops in GOD, OOW and DON. We now have way to many multisystems within the game. LDON alone has its owned purchase system for each zone. COMBINE this. It doesnt make since to the practical player. Why earn points in one zone that doesnt work in another. I welcome combining servers. It will increase population. which in turn will increase grouping. The old zones need to catch up with the new zones in equality of equipment drops. Another issue I have is that chanter were given there special ability to mez and control, so in the last few expansions sony worked to make almost all mobs non charmable. WTF dont take away each class specialty. That what they were breed to do.
EQ-Sadness
# Apr 17 2005 at 8:05 PM Rating: Default
Hmm...EQ and more changes. It's a good thing and I'd welcome it but I haven't played for months. I could never keep up with this game and all the changes. I find a good zone- a new one is made and everyone is over there and, Oh!, you can't really solo on this game. My main is lvl 36, will be for the rest of my life probably. Now EQ is changing, everyone powerlevels. Everyone has good stuff. The game is definately not the same anymore. Any chance of an EQ Original flavor comin out server wise? I totally agree with that...Nadereek(?) guy up top...except for the erase stuff off servers and banks...
v
# Apr 17 2005 at 3:47 PM Rating: Decent
Give US Crossbows
# Apr 17 2005 at 3:45 PM Rating: Decent
CROSSBOWS!!!!

For the love of Brell, give us crossbows. No self respecting dwarf uses that elven bane known as the longbow or the recurve either. You hinted at it in Thurgadin that we would some day maybe be given a crossbow. I have done every velious quest possible, but still no completion on this. Please give us dwarves a crossbow...please..please...feel free to restrict it to dwarves ...whatever...just give us our crossbows.
\
New velious storylines too. Expand on velious, the war on the giants, Lets get a new Dain or new king of kromzek. My god every guild ever reaching luclin has slain them both. Expand the content, make velious a place to go again.
Plz no high graphics!
# Apr 17 2005 at 1:15 PM Rating: Decent
Well I played EQ2 and I quitted the game because of the graphics. I have a high end computer, with high end graphics card and still wasnt able to make it run without lag. Instanced zones didnt fix the issue, just made it more complicated.

Ohh the game looked good, but i play a cleric in all these games so i need that extra 0.25 of a second to react to a chanter getting banged on, so because I play a cleric I have to choose between good looking graphics or group wiping?

I want a game that runs smooth on my high end computer with my cable internet connection. EQ2 wasnt able to give me that or I had to make the game look crappy. I dont want this in EQ. If it happens I will go and try WOW.

Thank you.
RE: Plz no high graphics!
# Apr 18 2005 at 3:01 PM Rating: Decent
You do realize that EQ2 was not written for toadys PCs so there may not even be a PC around that can handle full EQ2 graphics (with 0 lag). The devlopers have stated that they looked ahead as far as graphics goes so that in 2 years a new PC can play everything on high graphics without the graphics looking very outdated.

Edited, Mon Apr 18 16:04:04 2005
RE: Plz no high graphics!
# Apr 19 2005 at 10:16 AM Rating: Default
Quote:
there may not even be a PC around that can handle full EQ2 graphics


Yeah, they designed the game to be played on computers that don't exist yet. What a great marketing scheme. Lemme guess - sony is going to roll out an "EQ2-only" PC that will cost $7k that they hope everyone will buy just to play EQ2 at full speed and with full graphics. It's all a big conspiracy. Evil bastards
improvements on the way
# Apr 17 2005 at 12:31 PM Rating: Decent
I am so glad to see that Sony is still putting in such a huge effort to make this game even better and I can't wait to see all the changes that are going to take place in the future.

As far as my in game experience goes, I would like for Sony to find a way to attract new players or merge more servers together. I have played on The Nameless Server since I started EQ over a year ago and numbers have slowly started going down. It's so hard now to even get a group together.

I would love to see some new graphics for the characters and more choices for their facial appearences. I agree with many of you in the fact that I think EQII should have been a part of EQI. It would have drawn in new players and made the community even better.

I received EQII as a Valentine's Day gift this year and played it for about a month before coming back to EQ. The graphics are out of this world on that game and I love how you can choice so many different characteristics when creating your player. I want that for EQ!! It would be so cool to go around EQ and not see anyone that looked like me anymore. There's just not enough choices! If this game is supposed to be based around role-play, let's start with making the characters more real because there's not gonna be 5,000 other people that look just like me in the real world :P

I'd also like to see some better graphics for armor. Robes could really use some touching up because we have so many robes that don't have graphics and so many that look alike. Maybe Sony could even do something new and cool looking with helmets, give us some new designs.

I'd also like to see some new riding mounts. If this is supposed to be a game of myths, then bring in some dragons. Hell, let's get really outrageous. Bring in some unicorns that have expanding wings so you can chose to run or fly when you ride them.

If you really want to improve EQ, the graphics HAVE to be updated and bringing in some new and exciting things for the older players wouldn't be a bad idea either. I have made so many wonderful friends while playing this game and I hate to see them leaving for newer and better games all the time. This game has so much more potential and it can continue to grow and get better, as it has. Just get working on it Sony! I'm right behind ya!

Kamdora Shadowshifter
Enchanter of the 57th Level
Nameless Server
"It's all about the mez!"
to come ?
# Apr 17 2005 at 10:56 AM Rating: Default
I'd like to see the creation of a hybrid that would be similiar to the bst in melee skills, yet not a wisdom based caster but an int based caster - not quite mag not quite necro , but maybe something evil alligned/in those type of casting lines ... just a thought...
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