July 14th Patch

Here's the text of today's patch: 7/14/2004 Headlines! ------------------- Veeshan's Peak has been re-worked. Enjoy the new challenge. A new Adventure Zone appears on Stormhammer. You can now remove augments without losing them. Veeshan's Peak! ------------------- With this revamp we have Updated the level and NPC list for the zone: Please note that this zone is now an elemental level zone! The entry quest to Veeshan's Peak has been changed. The original key quest has not been modified. However, the new entry quest uses the old key and offers an alternate quest to do instead of the original key quest. - Items in the zone are now of elemental planes quality. - Faction now matters: Dragons in Veeshan's Peak will now speak to players if you have the correct faction and can understand them. - New quests and lore: The dragons in Veeshan's Peak will now give players the option to acquire items through questing for them. - The zone is now an exp zone as well: Hunting in the areas before the dragons yields experience and loot. New Adventure Zone for Stormhammer ------------------- Stormhammer gains a new adventure zone. This is a 2 group adventure zone for characters of level 65. Can you help the Eldritch Collective find and rescue Professor Bartleby Beckelbracker? Search the Desert of Ro for the whereabouts of Bartleby and his assistant Bomo and try to save them from the steel clutches of their enemies. Augment Removal * ------------------- - You can now purchase special "distillers" that will remove augmentations without destroying them. These distillers are sold by a merchant in Butcherblock. The item inspect window for an augmentation will tell you which distiller is required to remove it. - The existing solvents can still be used to destroy an augmentation if you don't want to keep it. You no longer need a different solvent for each augmentation slot. The interface will allow you to select which augmentation you wish to delete. - For those with custom UI's, you will need to update your EQ_Container.xml file in order to use the new augment window. Pets * ------------------- - Zoning pets are in. Persistent pet data includes: Items, Spell Effects, hit points, mana, name, height, and mana cost to summon them. All PC summoned pets should zone with you in all instances except for when you die. Pets will also follow the same rules as no rent items if you log with a pet. - Pets can be shrunk again. Please wash them in only Cold water to prevent inadvertently reducing their size. Tribute Changes * ------------------- - Some items have had their favor value lowered. - Players will now "Pre-pay" for tribute benefits. When benefits are activated, the player will immediately be charged for those benefits from their Favor pool. After that, the player will be charged every 10 minutes for the next 10 minutes of benefit. If benefits are deactivated before the timer is depleted, no refund is given for the time remaining. - Players now have the ability to activate/deactivate the tribute benefits they've selected (as a whole) whenever they like using a button on the Tribute Benefit Window. However, every time the player activates his benefits, he will be "Pre-pay" (see above). The ability to change selected benefits (downgrade) away from the Tribute Master has been removed. - When visiting a Tribute Master, the player's benefits will deactivate. Players may re-organize their selected benefit load, but will not be able to "preview" the benefits (seeing the effect on their character when the benefit is selected). Benefit descriptions should give the player a good indication of what the benefit will do when activated. - The EQ Label that shows the Tribute Benefit Timer will now show green when benefits are active and gray when they are not. Item Changes ------------------- - Manastones will no longer work in Forgotten Halls. It was not intended for the item to be used there and some naughty folks were taking advantage of the zone. - Malcohm Thimbleton, in the Plane of Knowledge will now swap out some Robe Graphic items for Tunic Graphics. * - The Staff of Revealed Secrets now has a 2hb weapon model instead of the little stick it had before. Enjoy your bigger stick. UI Changes ------------------- - It is now possible to display your mana as a numeric value on your inventory screen. * - By mousing over your buff icons, you will now be able to see the buffs remaining duration. * Berserkers ------------------- - Berserkers now have innate crits beginning at level 12. - Tainted Axe of Hatred now comes in stacks of 20. Additional Notes ------------------- - You now have the ability to sell back LDoN items and augments to the adventure merchants for a percentage of their original cost. * - We have increased the number of NPC debuff slots from 30 to 50. Necromancers rejoice. * - The Doppleganger AA's re-use timer has been reduced to 30 minutes. * - Sprint and Planeswalk have had their movement rate increased. * - Beware! Many named mobs in Gates will now summon. - The Hide all traders option, for the Bazaar, will no longer need to be reset each time you enter the zone. * - /stopspellcast will no longer give spells recast delays. - Leadership: Group/Raid mark npc should now update for people that are added to the group or raid. - Main assist will no longer clear if the main assist zones. - Bards should once again play the stringed instrument animation when playing a stringed instrument song. - Hynid fleshrippers, tide feasters, and shore stonemites in Natimbi no longer hit so hard. -- The EverQuest Team *Denotes a change requested by the community

Comments

« Previous 1 2
Post Comment
buff timers
# Jul 19 2004 at 5:31 PM Rating: Good
**
531 posts
Personally I thing the buff timers should have been shown a long time ago. The game from day one knew how long the buff would last(discounting random duration buffs) so why shouldn't the players?

Btw, Anarchy Online showed you how much time your buff had remaining from day one, and that was what, two years ago?
who cares
# Jul 16 2004 at 10:03 PM Rating: Decent
EQ2 is commin - i see no point in wastein anymore time playin EQ1
RE: who cares
# Jul 21 2004 at 12:13 PM Rating: Decent
***
1,117 posts
Keep in mind that EQ2 will have a completely different style of play than EQ1. EQ1 will concentrate more on large scale rading and such, while EQ2 will concentrate more on solo and single grp stuff. You can still raid in EQ2, but from what I understand the max number of people is around 24.
RE: who cares
# Jul 19 2004 at 6:13 AM Rating: Default
I can't see the point playing a new game filled with many bugs, where as you can see, they are still fixing bug in the original.... I would rather leave eq 2 for a year after release and play a less buggy game.
RE: who cares
# Aug 01 2004 at 5:54 PM Rating: Decent
And you are assuming they'll fix bugs in a year why? Original EQ has bugs, that from what I understand, have been around since the game went live! What makes you think that Sony will do ANYthing differently in EQ2? Unless of course you're buying that line about Sony is listening to it's players now? Personally I'll be playin CoH and perhaps WoW if and whenever it releases =-)
Wheeeeee!
# Jul 16 2004 at 8:15 AM Rating: Decent
So now I can take my level 20 mage, make a pet, pop on over to Pok, pay for some High Level buffs/toys and go lay waste to ME with my uber pet? Lather, rinse and repeat when buffs start fading? Just curious if anyone has tried this yet?
RE: Wheeeeee!
# Jul 16 2004 at 8:57 AM Rating: Decent
**
508 posts
Pets can no longer be buffed with high level spells. The rule is (or at least it was on Test server) that the player has to be old enough to get the buff before the pet can get it as well.
RE: Wheeeeee!
# Jul 17 2004 at 12:10 PM Rating: Decent
Guru
****
5,311 posts
Trellium is correct.

I can see why this change was made, but I know a lot of pet owners will be dissapointed. It was nice while it lasted.
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
Augment Turn In
# Jul 16 2004 at 12:32 AM Rating: Decent
The latest patch also talked about an augment turn in system. Anyone know the specifics on this?

Edited, Fri Jul 16 01:32:47 2004
RE: Augment Turn In
# Jul 16 2004 at 8:55 AM Rating: Decent
**
508 posts
It not just augments, its most gear purchased with adventure points. You get back 70% of the points you bought the item for, if you go back and sell it later.

The Adventure Merchants who sell you gear/augs will also let you sell them back now. I haven't tried it, but I think you are also able to sell an augment while its attached to gear.
Robes...
# Jul 15 2004 at 8:22 PM Rating: Decent
I don't get it... why would you want a tunic graphic when you could have a robe graphic? It shows up as a tunic anyways on models that don't have a robe graphic like Barbarians on Wood Elves (another issue I wouldn't mind if they remedied, although I'm not holding my breath).

My cleric and monk, both in their fifties, are still wearing a Prophet's Robe and a Robe of Living Fungus, respectively, because those are pretty much the best robes available to them, and they're not that great to be honest. Hey, Sony, how about you switch Malcohm around? Make him give robes in exchange for tunics? If I could turn in, say, an Acrylia Reinforced Tunic for an Acrylia Reinforced Robe for my monk, I'd do it in a second.

Oh, and here are the robes that Malcohm Thimbleton will take if you didn't see the new patch thread. You can find him in the very north of the Plane of Knowledge, in the Fletching shop I believe it is:

- Guardian Robe
- Shade Silk Robe
- Shainai's Nightie
- Bile Stained Robes
- Cured Shade Silk Robe
- Robe of the Azure Sky
RE: Robes...
# Jul 16 2004 at 5:01 PM Rating: Decent
***
1,117 posts
Quote:
It shows up as a tunic anyways on models that don't have a robe graphic like Barbarians on Wood Elves


Not always the case.
Pets name
# Jul 15 2004 at 3:22 PM Rating: Good
what I was really wanted to see on the pet changes was the ability to give your pet a permanent name.../petname <spot> and everytime you cast it Spot comes back :)

And we should be able to browse the bah-zaar from anywhere..could make it an item you have to equip, would be nice for those Gawd awful raid set up and wait times.

Other-wise WTG Sony, keep up the good work

p.s. pets name would have to be approved just like our names and no doubles...otherwise too many necros running around with Boners :P
RE: Pets name
# Jul 16 2004 at 9:02 AM Rating: Decent
**
508 posts
My guess is that with all the maturity shown by players in their choice of names for themselves, letting them name their pets would cause far too many customer service issues when "F***youDorkFace" pets are seen in every zone. People already have to submit their names for approval; you see how hard that is to work around and it costs time for CS to resolve the problems people cause.

Not everyone will be like that, but the ones you notice will be these. On the other hand, I wouldn't mind being able to select a pet name once from the list of current pet names, and always have the same pet name.
RE: Pets name
# Jul 15 2004 at 6:10 PM Rating: Decent
Darn, I had forgotten about that one! Tell you what; go to the EQ forum and ASK for naming pets! Enough response and I'm sure they will consider it. Come to that, maybe we can set up an SWG/EQ rivalry ("hey, you guys! In SWG players can name THEIR pets; aren't you good enough to code it?").
RE: Pets name
# Jul 19 2004 at 6:16 AM Rating: Default
lol SWG/EQ dev rivalry! great idea!
Wizard Familiars
# Jul 15 2004 at 1:15 PM Rating: Good
*
56 posts
I hadn't seen anyone mention this, but with the changes with this patch, to use the Allegiant Familiar, you have to go into your PoP Abilities and make a new hotkey for it. It's no longer triggered from the old Improved Familiar button.

Just thought I'd mention it, in case any other wizards out there missed that too.
regarding the robes
# Jul 15 2004 at 10:32 AM Rating: Decent
I could be wrong but I would imagine that he wants the robes that are wearable by the plate/chain classes bit the int caster robes.

Int casters were intended to wear robes. Clerics, shamans however were not intended to wear robes, and I can think of at least 3 different higher stat robes that are wis caster wearable. Thats just my thought.

TVT -- Saryrn
Wow
# Jul 15 2004 at 8:30 AM Rating: Decent
It is about darned time. The devs are finally getting the message from down the hall at SWG. After the horrible disaster of releasing a half finished game, the Star Wars folks have spent a year listening to players and making changes more than monthly. They don't listen all the time, but they have made great progress. They also have constantly released new content, new dungeons and quests and have not yet even released their first expansion. All "free" stuff that subscribers should get just by paying to play the game. Now the message seems to have gotten to the EQ side. Maybe the two teams should have a monthly meeting and say "This is what we just did. Maybe it will work for you, maybe it won't. But it wouldn't hurt to think about it." There has to be enough talent at the two biggest MMORPG's to do that.

Anyway, I'm glad to see lots of player-requested changes. Maybe they will keep it up.
Numeric mana
# Jul 15 2004 at 7:44 AM Rating: Decent
I am using the standard interface and was wondering if I can get my mana displayed in mubers, or do i have to have a non-standard interface. Was only on for 5mins yesterday and could not see a way to do this.

Any help would be great.

RE: Numeric mana
# Jul 15 2004 at 3:46 PM Rating: Decent
This was fixed today on the 15th. Everyone should have the mana display now on the default UI.
Robes
# Jul 15 2004 at 12:21 AM Rating: Decent
18 posts
What robes does Malcohm take I have tried 2 or 3 and he says he doesn't want them. Thanks in advance.
RE: Robes
# Jul 15 2004 at 7:24 AM Rating: Decent
**
508 posts
Melee type robes I thin kare his restriction. If you are a caster, it doesn't apply to you from what I have heard.
Mananumbers
# Jul 14 2004 at 11:35 PM Rating: Decent

Great expansion. But pets should go away when ppl zone to POKnowledge, too many pets = LAGGG.
could any plzz tell how to show mana in numeric value??


Frankiemonster Coupdegrace
<Forgotten Dynasty>

Level 42 Weird Wizard
Lag Since Patch
# Jul 14 2004 at 8:17 PM Rating: Decent
Ever since the patch today, my lag meter has been going nuts and I continue to be disconnected. Anyone else experiencing this "bonus"?
Stuck on Erud's!
# Jul 14 2004 at 6:49 PM Rating: Decent
I feel like Gilligan. I was camping on Erud's Crossing prior to the patch. And after the patch the transporter is gone! Anyone else stuck? Filed a bug report-- in the meantime, getting a lot of swimming in.
Heal Nurf
# Jul 14 2004 at 6:35 PM Rating: Decent
For druids, after patch, heals no longer are enhanced by healing adept aa and Improved healing IV items (assume true for all heals/ID xx). I get no improvement from both or either. I have filed a bug report, but the more the better. If you are affected, let them know!
Robe Graphic
# Jul 14 2004 at 4:48 PM Rating: Decent
what the heck is robe graphic items. what are they meaning here Malcohm Thimbleton, in the Plane of Knowledge will now swap out some Robe Graphic items for Tunic Graphics. ???????
...
# Jul 14 2004 at 3:38 PM Rating: Default
are we there yet?
Mana in numbers?
# Jul 14 2004 at 3:26 PM Rating: Default
OK, how do I put the mana into numbers? I have NO CLUE how to do this, PLEASE HELP!
RE: Mana in numbers?
# Jul 14 2004 at 3:45 PM Rating: Decent
24 posts
Likewise - any ideas? The spell timer thing is handy, though!
RE: Mana in numbers?
# Jul 15 2004 at 1:05 AM Rating: Decent
I found my total mana pool available on my inventory screen under my hps...
RE: Mana in numbers?
# Jul 15 2004 at 1:26 AM Rating: Default
aye, they finally added the new UI file, but that was AFTER I had been playing. Very nice to finally know just how much mana I actually have, and how much I am actually regenerating per tick. VERY nice addition, as is the endurance numbers.
hrrm
# Jul 14 2004 at 1:45 PM Rating: Decent
It says EDT is 9 hours its been almost 12 hours i want in dang it!
RE: hrrm
# Jul 14 2004 at 1:53 PM Rating: Default
***
1,117 posts
Ummm, it has benn less than 9 hours. Server went down at 3 am PDT. It is now 11:53 PDT. In 7 minutes it will be 9 hours. ;)
patch
# Jul 14 2004 at 1:43 PM Rating: Decent
It is a 9 hour patch well that time is not up yet for an hour and a half. Check back then and MAYBE it will be up and running. Just because you downloaded files doesn't mean servers are up.

Great patch by the way. Now if they would just do something soon about the poor exp in raids.

Deckmar
65 cleric
trying to undersatnd
# Jul 14 2004 at 1:39 PM Rating: Decent
what does this exactly mean? I'm a LVL40 necro, so how does this help me?

"We have increased the number of NPC debuff slots from 30 to 50. Necromancers rejoice"

but let me take a guess, if in a raid and there this kick a$$ MOB,
(before) i could cast 5 DBuff's and only 6 other PC's could do the same.
(now) we can have 10 PC's cast 5 DBuff's against the MOB.

does a DoT count as a debuff spell or just DD?
RE: trying to undersatnd
# Jul 14 2004 at 4:12 PM Rating: Decent
A DoT is lingering. I'd say anything that would show up on your effects list would be affected and DoT's certainly fall into that category!

Nwellin Lvl 27th Druid of Tunare (god AND server)!!
____________________________
Demodius: Lvl 80 Undead Warlock on Durotan
Mauler: Lvl 72 Undead Warrior on Durotan
Popfizzle: Lvl 71 Undead Mage on Durotan
Scapula: Lvl 77 Undead Rogue on Durotan
Draga: Lvl 72 Orc Hunter on Durotan
Mojomama: Lvl 80 Undead Priest on Durotan
Moovealong: Lvl 70 Tauren Druid on Durotan
Arielliana: Lvl 70 Blood Elf Paladin on Durotan
Damojomon: lvl 71 Troll Shaman on Durotan
Moohawk: Lvl 80 Tauren Death Knight on Durotan

RE: trying to undersatnd
# Jul 15 2004 at 1:07 AM Rating: Decent
druids can stack at least 15 dots and debuffs on a mob and only ensnare gets overwritten .... then necros and sks start in with debuffs....
Cant get in
# Jul 14 2004 at 1:38 PM Rating: Default
When are the servers supposed to up and running again?
RE: Cant get in
# Jul 15 2004 at 12:51 AM Rating: Decent
Try the EQ Network status page when you need to know these details.

Sure its not always right, sure its sometimes lagged, but where are others going to get this info from that you can't yourself?

Wewt
# Jul 14 2004 at 1:25 PM Rating: Decent
Really helping pet classes here, gonna love that i can shrink my pet smaller now...best part is, it seems they will stay shrunk when zoning..wooot.

Also glad they are fixing the /stopspellcast, or interupt command, that was getting sooo annoying.

And the sell back ldon gear/augs...wow. So you finally get something that replaces your hard earned ft2 ldon tunic, you can get some points back. or (like me) you accidently bought some item from the line above the aug you wanted to get, and have no way of getting points back.

Great updates for sure!

VP key?
# Jul 14 2004 at 1:08 PM Rating: Decent
I like this update alot, my only question is how and where can you find the info for the New VP key quest?
RE: VP key?
# Jul 14 2004 at 3:34 PM Rating: Decent
hehe, well, my guess would be you'll have to figure that out on your own... if they were smart, they wouldn't spoil the new VP key quest... gives those that are striving to discover something new a good project to work on...

i can't imagine what it must've been like to "break trail" in a game like this when it first came out. i mean, just look at how expansive Allakhazam is now, and how deep it is info-wise... imagine having none of this at your fingertips at this point of the game...

maybe i'll try to work on the new VP key soon, and try to finally discover something all my own =)
RE: VP key?
# Jul 15 2004 at 5:32 AM Rating: Default
On your own with a few groups of your closest friends, by all reports. This key quest is nothing like the old one... and I for one am upset that to even begin it requires a group that can handle 5 mobs that hit for 700s, snare and attack three at once.
VP key?
# Jul 14 2004 at 1:08 PM Rating: Decent
I like this update alot, my only question is how and where can you find the info for the New VP key quest?
RE: VP key?
# Jul 15 2004 at 4:40 PM Rating: Decent
I would guess , Talk to the same guy you got the old one from
RE: VP key?
# Jul 14 2004 at 4:30 PM Rating: Decent
**
508 posts
Within the game.
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.