2004 E3 Review

Unlike some other years, the 2004 E3 did not have as many surprises in the MMORPG category. Most of the entries were ones that have been hanging around for a while and are getting closer to release. Others that have been showing up for years have either, like Horizons and Shadowbane, finally been released, or like Mythica, simply disappeared into the gaming graveyard. Still, there is plenty to be excited about. Everyone kind of acknowledges that the next year’s MMORPG scene will be dominated by the twin releases of World of Warcraft and Everquest 2 and most of the other games seem to be trying to find a niche that will let them survive the overflow from the two giants. On top of that, many of the existing games seem to be coming out with a Christmas expansion. This means that, whether it is new zones for your existing game or one of the new ones soon to be released, it’s very likely that you will be playing at least something new by the time the next E3 rolls around. When reading this review, keep in mind that what you see at E3 is contrived and gussied up to look its best for the world press. Often when you get to actually play a game, it turns out to be quite different than the demo version. New Games to Watch World of Warcraft. I’ve been beta testing this game for 2 months now and plan on publishing an extensive review when we officially open our World of Warcraft site (which while not open for news, still has quite a bit of information on it – go to wow.allakhazam.com to see more). Suffice it to say that this game will knock your socks off. WoW takes MMORPG gaming to a new level. Most of the parts you hate about these games are gone and what is left if just pure fun. The focus of the game is the quest system. Unlike most other games of this type, the quests are fun, unique and integral to playing the game. They involve you in the story line and give you direction as to how to play and provide significant experience and item rewards. Because of the quests, your time in the game always serves a purpose and there is very little time where you find yourself simply camping mobs for items or experience. You log into the game, check your quest log and decide which one to start to work on. Everything flows from there. The game is very well oriented for the casual player. You can play for an hour and actually feel a sense of accomplishment, although the game is so much fun, you may well find that the whole day has slipped by without you realizing it. Food and drink let you heal quickly between battles, so there is very little down time. Crafters and explorers may suffer some since running somewhere takes a lot of time and crafting ingredients are often hard to find, though the crafting system is easy to use and develop. Although they are still being tweaked, the classes are generally very well rounded and group combat works very well. Plus, all of the classes can solo very effectively and at least the ones I have tried are all quite fun to play in their own way. Do I sound too enthusiastic about this game? Well, I have to admit that I am having more fun playing World of Warcraft than I have had on any single game in quite a long time. That "I just have to log on today" feeling I haven't had since the early days of Everquest is back in spades with WoW. Still, the game is not perfect. The rest state which punishes you for playing too long is a terrible addition which will hopefully either get eliminated or seriously altered before release. The graphics, while nice, are in my opinion not as good as some of the newer games coming out, particularly EQ2. There is also a need for more content. As it stands right now, I wonder if there is enough there to give the kind of multiple replayability that most MMORPG’s need to keep your interest year after year. Still, these are minor problems that barely impinge on what is a genuinely fun game. This is a can’t miss game that you are most likely going to want to play some day. For more information go to http://www.worldofwarcraft.com/ Everquest 2. The second half of the Big Two, EQ2 looks like it may be equal to if not better than World of Warcraft. I saw the display at E3 and had the added advantage of getting to play the game for five hours at the last fan faire, and this game looks like another can’t miss prospect. Quite frankly, Blizzard and SOE must be playing each other’s games, because the few hours I played of EQ2 reminded me a lot of WoW. The 5 hour demo I played was very quest oriented. Everything you did was dictated by the storyline and integrated nicely into the game world. You never had that “what do I do now” feeling you get in many other games. Hopefully, this carries on to the higher levels. The UI was very easy to use and understand and I was able to get right into the battles and quests without much worry about the controls. Former Everquest players will basically be able to step right in and quickly figure out how the game works. The thing that really stands out about EQ2 is its graphics. The character customization is so detailed that it is very likely you will be able to recognize individual players simply by how they look. The world itself is simply beautiful and full of incredible detail, and the demonstration they gave at E3 showing a group battling an acid dragon was heart thumping. NPC's actually interact with each other in the cities and the addition of voice makes the player to NPC interaction far more realistic. This may well be the most immersive MMORPG yet. Of course, that beauty comes with a price and many players are simply not going to meet the minimum system requirements to play the game. It may just be time to upgrade that old computer. Since I haven’t played it as much, I can’t say as much about EQ2 as WoW, but what I have seen is impressive. The beta test can’t come soon enough as far as I am concerned. This looks to be a definite winner. For more information go to http://everquest2.station.sony.com/ The Matrix Online. All I have to go off of is the limited E3 presentation on this game, but this game looks very promising. The orientation of the game is towards individual combat and group missions. They did a terrific job of bringing the martial arts moves of the movies into the game, and of graphically capturing the look and feel of the movies. The characters are just simply cool to look at and the hand to hand fighting in the game seems very intense. They also created an enormous world. The city we were in had hundreds of buildings and each building had hundreds of floors, all of which were accessible. This seems to be a game that will appeal most to the more dedicated pvp players who enjoy long battle scenes, though they assured us that it has a significant amount of pve content as well. E3 demonstrations are always difficult to use for more than a surface review of a game, but I liked the look and feel of the graphics and combat. Those who are into the movies are going to enjoy experiencing the real thing. I am looking forward to the beta to get a better idea of this one, but it is definitely a game to keep an eye on. For more information go to http://thematrixonline.warnerbros.com/web/index.jsp Vanguard. The presentation of this game was mostly a look at the graphics, not the actual game, but what we saw was very impressive. If nothing else, this is going to be one gorgeous game. Much of what we were shown was movie quality in scope and breadth. Since many folks from the original Everquest team are working on it, I would expect it will be quite fun to play as well. The true test of this will not come until next E3, as the current development cycle seems to be shooting for a late 2005 release. Keep an eye on this game. It may be something special. For more information go to http://www.vanguardsoh.com/ Other New Games Saga of Ryzom. This game is currently in open beta. I haven’t tried it yet, but hope to download it and give it a try soon. If you want to play it, you can sign up for the free beta on the official site. It seems to be mostly pve raid oriented, concentrating on large battles with hordes of mobs and players interacting at once. The scenes they were demonstrating at E3 were of mass battles raging on their beta server. Since you can currently try it out for free, I suggest any who are interested go to their site and get the client. For more information go to http://www.ryzom.com/ Wish. The premise of Wish is pretty unique. They plan on relying heavily on a dynamic quest system that will allow them to create unique quests and missions for the players to discover and finish. The idea being that completing a quest to slay a dragon will actually kill that dragon and the players who did it will gain fame for their accomplishment. It’s an interesting idea if they can actually pull it off. The world is also going to be significantly larger than other games, with as many as 10,000 players on a single server. This is supposed to go into beta testing later this year. For more information go to http://www.mutablerealms.com/ Guild Wars. I am not sure this is technically an MMORPG, but I’ll include it here. From what I could tell, this is more of a Diablo type of game where you gather in one place and form groups and then enter your own instanced dungeon to play the game. The draw is that there will be no fee to play the game, so it will be providing online instanced group dungeon crawling for free. That alone makes it intriguing. For more information go to http://www.guildwars.com/ There are several other MMORPG’s that either had such a minimal presence at E3 that I was unable to get any real feel for them or perhaps missed them altogether, or that clearly were just hoping to catch the eye of a distributor to get a chance of being released someday. These include Middle Earth Online, Warhammer Online, Dark and Light, Uncharted Waters Online, Mystinia Online and probably others I am missing. I’m sorry I am unable to provide you more information on these games. The Expansions Dark Age of Camelot. This game is getting a complete graphical overhaul that really sharpens the look of the game. Of particular interest is a complete remake of the player models. They get better features and styles and the armor gets a much more distinct set of dimensions. The new dyed armors were particularly impressive. The gave us old and new comparisons to see how the changes worked and there is little doubt that you will notice a significant improvement in the look of the game. Hopefully, we can get some screenshots to show you what we saw. The rest of the information on the expansion was still unclear. There will be the usual new zones, items, spells, mobs, quests, etc you get in any expansion. In addition, there will be at least one new class per realm. This expansion also introduces instanced dungeons to Camelot. From what I could see, this looks to be a winning expansion. Star Wars Galaxies. The new SWG expansion has been eagerly awaited almost from before the initial game actually launched. Players can now pilot their own spacecraft from planet to planet and engage in interstellar combat. What they had on display certainly looked impressive. You could pilot a single person fighter or team up with friends and man the console while they fired from various turrets. Not enough was on display to make a true determination of how much fun this will truly be, but it was certainly interesting to watch. The expansion does not alter game play on the planets, so those who left SWG due to that may still not see enough to make them come back, but those who already love the game will really enjoy this extra dimension. Everquest. The Everquest expansion was not on display at E3. Thus, we were not able to get any new information on it. As more is sent to us from SOE, we will keep you updated. One thing to note for those who have wondered about Everquest but balked at paying for the multiple expansions needed to play it is that there will be a new version released soon that will cover the original game plus all of the existing expansions in one box. Final Fantasy XI. The actual expansion was not on display at E3. More information is promised over the next few months. That’s it for now. As we get in more information on the new games and expansions, we will post it for you. Hopefully, this will help you plan out what you will be playing over the next year and beyond.
Tags: General, News

Comments

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The Rest System
# May 24 2004 at 8:01 PM Rating: Decent

I'd be happy to.

The rest system basically states that the experience points you get for killing a mob decreases the more mobs you kill per session. The trick is that experience you get from quests, the preferred form of levelling in WoW, never reduces.

The result, once balanced, is that if you do quests (which also involve some killing) you'll make better XP relative to someone who just camps a mob spawnpoint and kills them endlessly.
RE: The Rest System
# May 24 2004 at 8:14 PM Rating: Default
OK, let's see if I understand. You log on, and start walking down a forest path. You come across mob X and kill it, getting (for example) 100 experience pts. You wander further down the path, and come across another mob X. You kill it, but this time you only get 95 experience pts. The next mob X you kill is worth 90 experience pts.

My question is, suppose you then wander across a different type of mob. Let's call it mob Y. Would killing mob Y be worth less exp because you had previous killed a few of mob X earlier in the same session??

Overall, I have a problem with any system that essentially says, "You the player should play the way we, the developers, want you to play, and not the way you yourselves want to play".
RE: The Rest System
# May 25 2004 at 9:26 AM Rating: Decent
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508 posts
I agree with Mortiis, this sounds like a set of rules put in to force a particular style of gameplay. To me, its unnecessary government. What I look for in a game is flexibility to play any way I want on any given day. I like quests a lot in EQ, but I wouldn't want them forced on me; and there are some days when I just don't feel like questing at all.

I binge play - sometimes I play not much at all, other times I play a lot. I play much more in winter than summer. Does the game accomodate that sort of flexibility or not?

I don't want to be told how to play. EQ may not be perfect, but you can play it any way you want.

Edited, Tue May 25 10:25:48 2004
Please Explain
# May 24 2004 at 10:17 AM Rating: Default
A lot of people have given their opinions, thoughts, and philosophical ponderings on the rest state. But nobody has given a simple explanation of what it is and how it works. What I'm looking for is a simple statement of what it is and how it is implemented in the game. Please, if you answer this, keeps the answer to a description of the mechanics involved. Thank you very much.

nope
# May 23 2004 at 10:45 PM Rating: Decent

Not even close.

SpecialistKiller, your example doesn't work. Since both players get the rest state, and it never drops to negative, the more time you play the more reward you get.

TStephens: You can switch immediately to an alt, just keep playing, and item farmers don't care... they've all maxed out long since.

It does only one thing. It makes gaining XP by questing more productive than getting XP by camping a mob spawn point. Anything else is incidental, and it's vital in a game that intends to have quests as the dominant gameplay.
Rest is ok
# May 22 2004 at 9:33 AM Rating: Good
I can see a couple of reasons why Blizzard may have considered the addition of a 'rest state' necessary that have noothing at all to do with the vast majority of the people who play this sort of game.

1. Liability. In a time and place where McDonald's is sued for serving the super size meal, how long will it be before juries start handing dollars to people who have lost jobs, spouses and intangibles to players who can't control the urge to play. Rest signifies just that: time to rest, moron: Your wife left last week, your job doesn't believe you really have typhoid fever, and the electric company will not let you pay with raid points.

2. To discourage profiteering. There are people whose sole job involves playing games to sell the in-game items/cash for money IRL. Whether what they are selling is an account or simple loot, the rest system won't stop the abuse, but it will make it a hell of a lot easier to identify so the staff can handle it.

That's what I see, anyway.
Less investment = more reward?
# May 21 2004 at 4:32 PM Rating: Decent
When, in anything you have ever done, has putting in less time gotten you more of a reward than the next guy?

Sure there is the lottery, but that's luck.

Rest state = insanity.
rest state
# May 20 2004 at 7:51 PM Rating: Decent

You can have primary XP by mob grinding or you can have something like the rest state to encourage questing.

The people complaining about it either don't understand it or wanted to race to max level without actually playing the game.
WoW Rest State
# May 20 2004 at 2:11 PM Rating: Decent
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526 posts
a couple of things that i would like to clear up on the rest state.

From my experience, As long as you are inside of the Inn you are resting. this does not mean you have to be logged out. If you havnt taken up a craft, do so. The rest is only from fighting. Sit inside of the Inn and do some crafting, sell your wares, kill that extra hour of time by actually doing something. I do this all of the time. ill play till i get one step below "Rested" and go to the Inn for a few hours and craft the days spoils, sell off the stuff i cant use (which, being a warlock is almost everything) and ill occasionally just sit and chat. its fun to do.

While yes, i will admit i despise the rest system its really not as bad as you all make it to be.
RE: WoW Rest State
# May 21 2004 at 9:05 AM Rating: Decent
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508 posts
I tend to tradeskill, I tend to hunt, I tend to quest, I tend to just sit around and talk. It doesn't wound like this system promotes that though - it sounds like it forces part of it on you. *I* decide when I want to do what, not the game. Any game that says "You hunted for a while now, go play as a trader" will **** me off.

This feature, more than anything else, is a disruption to play.
RE: WoW Rest State
# May 20 2004 at 6:00 PM Rating: Default
You just made it to be much worst than he did.
I mean... "kill that extra hour of time"
WHat extra hour of time? I havent had an "extra hour of time" since I graduated from college - and that was more years ago than i care to count.
"go to the Inn for a few hours and craft the days spoils"
I so much hope you are talking about game time, not RL.
Guild Wars
# May 20 2004 at 8:30 AM Rating: Decent
I didn't attend E3, but I did take part in the E3 For Everybody presentation of Guild Wars. I was impressed at how easy it was to play, & even more so by how fun it turned out to be.

Best of all, the PvP system -- while it could use perhaps a bit of tweaking still -- was more fun than any other PvP I've played in any other game.

I'm looking forward to Guild Wars.
RE: Guild Wars
# May 20 2004 at 8:45 PM Rating: Decent
Best of all Guild Wars won't have a monbthly fee. :)
RE: Guild Wars
# May 21 2004 at 9:06 AM Rating: Decent
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508 posts
I have no problem at all with a monthly fee, I would pay more for the right game.
Rest State?????
# May 20 2004 at 8:26 AM Rating: Decent
I agree entirely with Alla Khazam on this ridiculous "rest state" garbage that WoW is putting in. Penalizing players for playing too much is simply insanity.

I think that "rest state" is a very bad idea that is intended to "fix" a non-existent problem. At this point, & until this "rest state" nonsense is eliminated entirely, I'll not even consider World of Warcraft -- which I've been somewhat leery about all along.

I wish!
# May 19 2004 at 10:51 PM Rating: Decent

Horizons promised a dynamic world with a continuing story depending on player involvement. And I think everyone knows how that ended up. Coding and balancing static content in sufficient volumes is hard, I'm dubious that wish or Ryzon (doing the same I think) will be able to live up to their promises.

Although I do think that a more dynamic world, the feeling of the NPC's competing against an active and growing threat, will be a great advance when it happens.

Of course EQ has had such content and the sleeper event was one of the most contentious ever.

Wish is gonna rock :)
# May 19 2004 at 10:20 PM Rating: Decent
I think the most promising game is probably Wish. It seems as though all the MMORPGs that are coming out are going to be about the same.. grind, quest, etc.

From reading Wish's website, it seems Wish will be VERY different. The same basic idea... but different. You don't "camp" at one spot, you kill a pack of animals and then you have to move on, and find more, because they won't respawn at the same spot. Also, they will have a "quest team," which will constanlty putting in new questst, because once a player/group of players finish the quest, nobody else could do it.

Seems VERY interesting.. if they can do what they say they can do it will be the best game out there. :)
Bah
# May 19 2004 at 10:03 PM Rating: Decent
It really surprises me that someone who likes the quest based progression of WoW can't see why the rest system (an anti-grinding mechanism) is absolutely neccessary.

Getting more details on EQ2 gameplay will be interesting. The excessive number of classes seems a negative, as does item decay, but you wouldn't see that on the noobie isle I guess. Some of the views coming out of the ryzom open beta are very negative.

And no, it's not about power-gamer versus casual either. It's about a power-gamer doing quests (which generate zero fatigue and receive zero penalty if fatigued) rather than simply finding the ideal XP mob and camping its spawn.


Edited, Wed May 19 23:05:43 2004
RE: Bah
# May 20 2004 at 8:15 AM Rating: Excellent
The man who started it all!
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1,635 posts
Most quests involve killing mobs to complete the quest. Even though I am always on a quest, I still seem to drop a rest state in a couple of hours and on days when I can play a lot by 6 hours in xp from mobs is basically worthless (and since you must rest 8 hours in a row to cancel the time, that's an accumulated 6 hours, not 6 in a row).

Here's my problem with rest state:

1. You log in before going to work and play an hour. At lunch you log back in for a half hour or so. You get home and do some things and then want to play again. Wait, it's only been 7 hours since you were last logged in. Even though you have only played an hour and a half that day, you have to wait another hour before you can play or be penalized for it. You go play EQ instead.

2. You've been working all week and haven't gotten in any play time. Now it's Saturday and you want to play all day. 3 hours into your session, you start to get penalized for playing too much. By 6 hours, you may as well stop, since you get squat for xp. 6 hours in a week of playing and you are suffering for it. Oh well, back to EQ.

3. You happen to be someone with lots of time to play games. You buy this great new game and start to play it. 6 hours into each session, your playing time is worth very little any more. You say ***** this and delete the game and go back to playing EQ, FFXI or DAoC and bide your time for EQ2. One customer lost.

4. You have played for 2 hours and would normally log off, but you notice you still have two bubbles of xp to go until you lose your well rested state. Hate to not take advantage of that. So you keep playing that extra hour you wouldn't have played otherwise. Not what the designers wanted I assume.

I have yet to see any good argument for rest state other than "those guys who play more than me should not get the advantages of playing more than me". If you are enjoying the game, what do you care what other people are doing with their time in the game? And I am the ultimate casual player. After 5 years, my highest level character in EQ is level 56. I've never been in the planes and never will be and I don't really care.

I know they are tinkering with it and maybe they will find some decent compromise, but in my opinion, the one thing that can ruin WoW for many gamers and drive them to other games is the rest state.
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RE: Bah
# May 21 2004 at 8:58 AM Rating: Decent
Is it possiblle that the rest state has nothing to do with resting but simply a method for keeping the eternal campers from locking up for eternity the best camps in the game. Or maybe the electronic infrastructure is so small that they need to limit the potential number of players initially online statistically in a given timeframe.
matrixxxxxx
# May 19 2004 at 5:25 PM Rating: Decent
All i know is that i already sign up for matrix online!!!... hope will be good!!! cos they could have the best plot ever for a MMORPG!!!

LONG LIFE TO MMORPGS!!! AND MMORPGS HARDCORE PLAYERS!!!! YEEEEHHAAA!!!
Disagree on rest state
# May 19 2004 at 10:08 AM Rating: Good
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806 posts
Allakhazam : I respectfully disagree with you about the rest state in WoW. This levels the playing field between those of us that work 50-70 hours in RL jobs and those that inexplicably can be logged in 16 hours a day every day. You're in a special position where your work involves playing the games themselves, putting you at a great advantage.

They've already said that they would make it possible to accumulate the rest, which will benefit the "weekend warriors" that can play a lot on the weekends, but work all week. The MMORPG players that can rack up 70+ hours of play per week are traditionally the kings of the game. Even under the rest system they will still be the top dogs, just with much less of an advantage and needing more work to get there.

UltimateReaver : Doesn't look like you've noticed, but Allakhazam.com is only about MMORPGS...
RE: Disagree on rest state
# May 20 2004 at 6:06 PM Rating: Default
Aye, play more should equal earning more, exp wise and loot.
And I am a casual player, on Sullon Zek. I hurt because people have time gear and I do not. But still I will never start whining that the playing field should be levelled. What you are asking for would kill any game.
RE: Disagree on rest state
# May 20 2004 at 9:04 AM Rating: Decent
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508 posts
Well, you could play more yourself. Or you could quit and go mow the lawn. Or you could play as you can, and let others play as they can. Or, you can whine and ***** and demand a game to be hobbled to your level of play time.

Who is to say that YOUR level of play time is normal or the average? Why not drop it down a bit more. Why not put the rest state in after 45 minutes. Lots of people can only play for an hour or so at a time. Also, kids go to bed early, its unfair to them if you play late, and lots of kids play the game. After 8pm, no one should get exp for kills; its only fair.

More people don't play the game than do - million and millions more. Its unfair to them if you play more than that huge segment of the population. No exp should be given. That's the extreme case of course, but it does show the silliness of the concept.

Why not just put it on the box that although you pay a monthly fee, you are capped at 100 hours a month or something, and let you decide when where and how you want to play. Then they charge accordingly; lets say $2 a month.

Edited, Thu May 20 10:05:08 2004
Hmm...
# May 19 2004 at 9:43 AM Rating: Default
I find it interesting, under the section about WoW you rave about the quests and how fun it is to play.

Under the section about EQ2 you rave about how beautiful the graphics are and how you'll need an uber system to play it.

So which are people going to stick with? Content or eye candy?
RE: Hmm...
# May 19 2004 at 11:50 AM Rating: Good
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806 posts
He's in the WoW beta, so he's already been able to play for probably more then 100 hours. He touched EQ2 for 5 hours at Fan-Faire, in pre-beta state.

I wouldn't worry about EQ2 not having content.

Edited, Wed May 19 17:33:47 2004
RE: Hmm...
# May 25 2004 at 1:51 PM Rating: Default
so? in 5 hours he didn't see any content at all? even if he saw very little content he could have commented on it. "quests good but not finished." or "few quests ready but very thorough & good storyline." etc.
RE: Hmm...
# May 19 2004 at 1:09 PM Rating: Excellent
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3,473 posts
Actually Alla and Danalog played EQ2 for like 5 hours or so at Fan Faire.
errrr....
# May 19 2004 at 9:33 AM Rating: Decent
Quote:
hmmm one thing, what happened to the other 95% of E3? you only have 1 part, the MMORPG section


errrr... that's all that's on this site.


Quote:
tell me what the deal is with [...] Kingdom Hearts 2,


I am very curious about that however. Kingdom hearts 1 is one of my favorite games ever... but I'm cheesy like that.

BTW, Nice write-up. I had just raed about guild wars in a magazine and was pretty intrigued by it, if there's no monthly fee I my just have to check it out.



Edited, Wed May 19 10:35:47 2004
E3
# May 19 2004 at 8:35 AM Rating: Default
hmmm one thing, what happened to the other 95% of E3? you only have 1 part, the MMORPG section what about the other FPS ( first person shooter ) and the other catagories??? you said
"E3 Review". From what i expected was the review of the whole, not the piece. since you were there, ( alla or Illa, if you do by chance read this post, tell me what the deal is with the PSP and Kingdom Hearts 2, And FF7 Advent children ( release dates if any ) if you could just email them to me at lizzieman0232@yahoo.com... thanks
RE: E3
# May 24 2004 at 10:21 AM Rating: Default
Complaining that the E3 review posted on a MMORPG fansite doesn't cover other games is kind of like complaining that an auto show review posted on a Toyota fansite doesn't cover Buicks.

RE: E3
# May 19 2004 at 3:20 PM Rating: Default
you actually think they have time to email you? hah hah hah
RE: E3
# May 19 2004 at 9:28 AM Rating: Decent
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159 posts
The only thing Allakhazam covers is MMORPG's, anyhow..
RE: E3
# May 19 2004 at 9:01 AM Rating: Excellent
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185 posts
Quote:
For those of you interested, Allakhazam wrote up a review of the new MMOPRG's at E3.


Let's try reading, we will find many answers by reading the whole thing.
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