Patch Notes for June 19, 2013

Here are the patch notes for this morning's game update (finally some new hot zones!):

*** Highlights ***

- Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.
- Corrupted Shissar Fangs may now be found on many Shissar.  Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.
- New Hot Zones have been implemented!  Head for the following zones in the following level ranges for bonus experience, and see Franklin Teek and Skal Nethul in the Plane of Knowledge for new quests.
-- Level 20 - Warslik's Wood
-- Level 25 - Marus Seru
-- Level 30 - Frontier Mountains
-- Level 35 - The Dawnshroud Peaks
-- Level 40 - Jaggedpine Forest
-- Level 45 - Burning Woods
-- Level 50 - Corathus Creep
-- Level 55 - The Bloodfields
-- Level 60 - Undershore
-- Level 65 - Plane of Air (AKA Eryslai, the Kingdom of Wind)
-- Level 70 - Wall of Slaughter
-- Level 75 - Oceangreen Hills
-- Level 80 - Hills of Shade
-- Level 85 - Old Bloodfields
-- Level 90 - Valley of Lunanyn
-- Level 90 - The Grounds

*** Items ***

- Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.
- Hero's Forge plate and chain ornaments now fit in both plate and chain armor.
- Corrupted Shissar Fangs may now be found on many Shissar.  Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.
- Rarely seen weapons from Rain of Fear raids should now appear more frequently.
- The drop chance for rare items in Rain of Fear raids has been doubled.
- Skill mods on rare versions of Shadow of Fear group gear have been corrected to match their normal versions.
- AC has been increased slightly on Shadow of Fear gear and armor.
- Twilight Leggings of the Assassin now summon the correct poison.
- Twilight Chestwraps of the Unwavering and Silvershade Soulforge Chestwraps now also have the Impenetrable Discipline Quickening focus.
- Daggers from Veil of Alaris and Rain of Fear will now correctly have a skill cap for backstab bonuses.
- Additional items have had their icons updated to better represent the actual object.
- Throwing Boulders now look like boulders instead of daggers.
- Black Powder Pouch had a typo fixed in its lore text.
- Ominous Slicer is now spelled correctly.
- Fixed Ghostrider's Bridle again.


*** Tradeskills ***

- Flawless poison components now correctly drop in all Rain of Fear zones.
- Tonic of Resonant Elemental XVII now shows the correct potential damage bonus in the spell effect description.
- Freshman Toxicologist Carry-All can be created again with the Freshman Artisan Essence.
- Stalwart Charm of Mental Conviction now conveys the same bonuses as other "Stalwart Charm of Mental [Name]" items.
- Black Powder Pouch is no longer food.  It was never that tasty in the first place.


*** Quests & Events ***

- EverQuest's 14th Anniversary events have been extended to July 26th, 2013.
- Blackburrow and Cazic Thule will transform to their "Hardcore Heritage" versions from June 28th, 2013 to July 22nd, 2013.
- The anniversary mission Big Gnomes, Big Problems in Steamfont Mountains and its prerequisite quests have been re-enabled.
- Talwyn Flamecaller now explicitly says to use a spell research kit for the Spell: Electrical Charge combine for the Test of Research in the Wizard Epic 1.5 Pre-Quest.
- Hero's Challenge - Fixed an error that prevented this quest from being obtainable in Sverag, Stronghold of Rage.
- General Bragmur can no longer be harmed by players that are escorting him through Iceclad Ocean.
- Dispelling the Shadows - Mission and Raid - The event will no longer reset if Luclin takes too long to walk to her mark during the mid-fight interlude.
- Zeixshi-Kar's Awakening (Raid) - Fixed a script which was causing players to occasionally be left out of the instance.
- Hatchet the Torturer in the Demiplane of Blood should no longer be able to die without leaving a body.
- Tris Wallow III in the Demiplane of Blood will now lock hit-points at a low percentage to prevent her event from accidentally failing.
- Overlord Mata Muram in the Citadel of Anguish should no longer be able to die without leaving a body.
- New Hot Zones have been implemented!  Head for the following zones in the following level ranges for bonus experience, and see Franklin Teek and Skal Nethul in the Plane of Knowledge for new quests.
-- Level 20 - Warslik's Wood
-- Level 25 - Marus Seru
-- Level 30 - Frontier Mountains
-- Level 35 - The Dawnshroud Peaks
-- Level 40 - Jaggedpine Forest
-- Level 45 - Burning Woods
-- Level 50 - Corathus Creep
-- Level 55 - The Bloodfields
-- Level 60 - Undershore
-- Level 65 - Plane of Air
-- Level 70 - Wall of Slaughter
-- Level 75 - Oceangreen Hills
-- Level 80 - Hills of Shade
-- Level 85 - Old Bloodfields
-- Level 90 - Valley of Lunanyn
-- Level 90 - The Grounds


*** Spells ***

- Berserker - The Axe of Rallos line of abilities is now on its own timer.
- Monk - Moved the Phantom Zephyr line of mesmerization abilities from timer 8 to timer 9 so it interacts with fewer abilities.
- Monk - Moved Void Step, Shaded Step, and Eye of the Storm from timer 9 to timer 17 so that only 30-second abilities are left on timer 9.
- Monk - Moved Astral Projection and Chrono Projection from timer 13 to timer 18.
- Paladin - Holy Guardian Discipline and Holy Guardian Effect will no longer have their durations increased via focus.
- Rogue - Aspbleeder Discipline will now only increase the damage of your applied poisons, rather than both poisons and weapon procs.  Greatly increased the amount of damage added to these procs.
- Rogue - Placed Deadly Aim, Easy Mark, and Jagged Slice ability lines on their own timers.
- Shadowknight - Unholy Guardian Discipline and Unholy Guardian Effect will no longer have their durations increased via focus.
- Shaman - Corrected a grammar error in the scroll for Plague of Insects.
- Wizard - Corrected the spell description for Circle of Flame.
- Wizard - Corrected errors in the descriptions for most of the Concussive line of spells.
- Most player cast auras that remain on their caster will no longer display particle effects. Auras that are placed such as echoes and traps will continue to display particles.


*** NPC ***

- Plane of Knowledge - Alchemist Redsa of the Merchant Alliance now properly sells Bundle of Maidenhair Ferns.
- Goblin Aggressors now have the requisite amount of G in their names.


*** Achievements ***

- Nightmares in Eastern Wastes: Zeixshi-Kar's Awakening should now count for the intended slayer achievements.
- Test Your Reflects - This achievement now functions properly in the "Return of King Xorbb" mission.


*** Miscellaneous ***

- Added the correct music to Chelsith Reborn and the Plane of Shadow.
- Modified the sound of other players' footsteps to be slightly less jarring.
- Pathing has been much improved in Greater Faydark.
- Added the ability to add / remove channels from the /autojoin command.  Type /autojoin for more information.
- Added the ability for EQ to set its affinity to all cores when starting up.  This can be done by modifying the eqclient.ini value for the instance to -1.  For example, to set your second instance of EQ to run on all cores add "CPUAffinity1=-1" to the [Defaults] section of eqclient.ini.  Note: if this causes problems for you, please report the issue in /bug and change the CPUAffinity value back to the value it was before you changed it.


*** UI ***

- Added a new page of icons.

- Changed -
EQUI_Animations.xml


- The EverQuest Team

Comments

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Patch Feedback
# Jun 19 2013 at 1:40 PM Rating: Decent
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159 posts
Not to mention the XP really is saddening using potion or LOTD, and the item selection is a level 40 character rating and you all have it set to 80. I think it is time to pass out the sealed plastic container's and see who is doing what...... Send us some of that stuff so we can be on the same mind set then we won't give a crap.... Secondly, I am real tired of re=installing my maps and remaking macro sets and readjusting BASIC default settings after every patch, and NO I am not going to make a file and save all that stuff... get it together and stop resetting the basic's.... Custom UI's I can see that the player may have to re=tweak them, but their is no excuse for game default settings.... just lazy *** programmers.... making 100K a year. Finally get a new set of hot zones after 1.5 years and they suck all the way around, no matter what you look at.... what a wasted patch.. WAIT Monks finally after 2 years get some changes made to commands and have been put on separate line settings, so we can actually use them in combination with other commands they were made to combo with... that will get nerfed when they realize it WORKS!

You all, SOE San Diego, spend a hellish grueling time trying to please the customer, and I have to give ya an A+, your High End Techs and GM are improving by leaps and bounds I give ya an A+, your are doing all the right things, IMHO to try and make the customer happy and that is why all us pissed off veteran players that have been here before our hair turned grey love this game. I know I did a lot of complaining a moment ago, just to go soft now. We are not robots (YET) and we do our best, and it shows from what I see from all SOE peep's. Mr. Smeedley buy them lunch ! I never know if I ever spell his name right....LOL. Well back to fixing my maps....sigh... please have a nice Cali day and please hire me, I would make a great PR Rep!
Patch Feedback
# Jun 22 2013 at 5:14 AM Rating: Decent
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82 posts
Try using the actual UI, I have NONE of the problems you mentioned. Seems you're complaining about not being able to use your custom tweaked UI, something I'm sure Sony could give 2 ***** about keeping compatibility with. jussayin.
Patch Feedback
# Jul 02 2013 at 5:12 PM Rating: Decent
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159 posts
Hey Fatchick's, wake up... LOLO ! READ what is written u F2P piece of dog poo... I use the game default. have for the last ten years. Need to make sure what you understand a write up before you flame it..... dang younger kids,
Patch Feedback
# Jun 19 2013 at 2:15 PM Rating: Decent
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67 posts
Warslik's Wood - Never really leveled in. Marus Seru - Good, Frontier Mountains - Good, Dawnshroud Peaks - Good, Jaggedpine Forest- Never really leveled in, Burning Woods - Decent, Corathus Creep - Good, Bloodfields - Good, Undershore - Good, Plane of Air - Good, Wall of Slaughter - Terrible at that lvl, Oceangreen Hills - Very Good, might be underconned, Hills of Shade - Good, Old Bloodfields - Good, Grounds - Fairly Decent, Valley - Very Good.

Granted there are some bad hotzones in there, Wall of Slaughter shouldnt even be close to 70, I would have made it MPG and even that's low(maybe a Prophecy of Ro or Buried Sea zone there would be good?), but they can't all be winners, I'd say that's a fairly good collection of hotzones, so didn't understand why you called the list **** poor.
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"Some claim they wish to be enlightened or wish to experience Zen. This is an absurdity, you do not 'become' enlightened or 'experience' Zen. If you wish to be enlightened, BE." - Unknown
Hotzones!!
# Jun 19 2013 at 12:45 PM Rating: Decent
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67 posts
They finally updated it and put in level 90 Hotzones, sweet! The fact that Valley is one of the Hotzones is awesome, because that's a common grouping zone until the mid 90s.
____________________________
"Some claim they wish to be enlightened or wish to experience Zen. This is an absurdity, you do not 'become' enlightened or 'experience' Zen. If you wish to be enlightened, BE." - Unknown
nice change.
# Jun 19 2013 at 11:11 AM Rating: Decent
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Not a fan of the lvl 65.. I mean Plane of Air wasn't ever really much of a group zone was it? Always seemed like it was built for raiding IMO.
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Hi
New Hotzones !
# Jun 19 2013 at 8:51 AM Rating: Excellent
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610 posts
New Hotzones at last, including two lvl 90 ones.. Thanks SOE-EQ !
New Hotzones !
# Jun 19 2013 at 11:07 AM Rating: Decent
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I was hoping to see better rewards for doing the lvl 90 tasks from Franklin Teek. You only get 200pp for completing the lvl 90 task now and the item reward selection is exactly the same as the lvl 85 one. Really weak on SoE's part. Looks like ill still be completing the lvl 85 task for the 2048pp. I never did the Franklin Teek tasks for the item reward or the exp. It was always about the pp for me. No task in everquest gives as much pp for killing just 5 mobs as the lvl 85 task. Should have seen an increase with the lvl 90 task but that didn't happen.

EDIT: I had gotten the lvl 85 task and the alternate task from Franklin Teek a few days ago. I got on today and finished both tasks getting 4096pp per character as well as 2 garbage items i could sell for about 10pp each to a vendor. I figured they were just lazy when it came to the lvl 90 task rewards. I went ahead and grabbed the lvl 85 task and now it only gives 175pp. So it looks like an all around nerf. My main way of making pp is now gone and thus my main way of buying Krono.

Edited, Jun 19th 2013 1:56pm by Rickymaru
New Hotzones !
# Jun 19 2013 at 2:07 PM Rating: Decent
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309 posts
Your main way of making plat was from a task that only gave 5k every 18 hours?

IF your goal is to amass a large volume of plat, you're doing it wrong. WAAAAY wrong.
New Hotzones !
# Jun 25 2013 at 3:38 AM Rating: Decent
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I had a feeling you were just trolling Baeddon but i figured i would give you the chance to prove otherwise. If you ever decide you want to let us all in on the way that *you* gain large volumes of plat that would be great but i honestly doubt you ever had a way.
New Hotzones !
# Jun 19 2013 at 10:12 PM Rating: Decent
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When you have 18 characters lvl 85 and higher it was easy. Everquest went free to play. No reason not to make multiple accounts if you wanted too. When you 6 box and do both tasks that is almost 25k a day x 3 and that is 75k.

I don't really like camping or pharming. I also don't want to buy stuff from people in the bazaar and then sell the item higher and undercut people to make more pp. I won't be able to make a lot of pp the way i use to do it thanks to the nerf. I am wondering what was your method of making large volumes of plat as you put it Baeddon? I may have to go with your method now that mine is no longer viable.


Edited, Jun 20th 2013 12:22am by Rickymaru
New Hotzones !
# Jun 19 2013 at 10:20 AM Rating: Decent
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Agreed! Very exciting to try them all out, and have 90 ones
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