Patch Notes for June 27, 2012

Here are the patch notes for this morning's game update (as posted by Piestro over on the EQ Forums):

*** Highlights ***

- Modified how we handle memory management to help reduce our memory footprint.  This affects all of the models and animations for everything in the game.  This will also help with current systems that are currently crashing due to out of memory issues.

- Changed the AA experience boost for low AA counts from 2500 to 4000 AA.  The bonus now tapers linearly from 1000% to normal experience over this new range.  Progression servers will not get this bonus until Veil of Alaris is unlocked.

- Fixed a bug that could cause some fast bows to lose speed when at maximum haste and using a haste quiver.


*** Items ***

- Most beds now offer the ability for you to take a nap on them when placed in real estate zones.

- The Ethereal Dreamweave Satchel and Dreamweave Satchel are no longer tradable on Firiona Vie.

- Tweaked the archery minimum delay regarding quivers.

- Prescient Fleeting Quiver is once again 90% weight reduction. 


*** Tradeskills ***

- Improved the healing focus on all Veiled Seals of the Healer. 

- Added the tradeskill useable flag to a large number of items, such as non-placeable tradeskill containers, items that modify your skill levels, and tradeskill tools. 


*** Quests & Events ***

- Xanuusus should be more responsive to multiple rangers attempting to demonstrate an act of faith as part of their epic 1.5 pre-task. 

- Bristlebane has been shuffling his Deck of Spontaneous Generation and has thrown in a few new tricks. (Five previously unobtainable items that resulted from combinations of mischief cards can now be created.) 

- A previously unobtainable item that Einhorst McMannus has been after for many years can now be found. 

- The shadows in Innothule Swamp have come alive once again.  Ssynthi in Castle Mistmoore might be interested in this. 

- Two Sides of the Stone (Raid) - Reduced the detrimental effect of many spells within the raid. 

- Two Sides of the Stone (Raid) - "Blobs" now wait a small amount of time before doing damage. 

- Two Sides of the Stone (Raid) - Reduced how often adds spawn during the Avatar fight. 

- Two Sides of the Stone (Raid) - The amount of recovery time allowed between split phases has been increased. 

- The Triune God (Raid) - The Triunity will no longer choose pets as targets when casting Erasure or Mind Strip. 


*** Spells ***

- Fixed a problem that was causing all rune spells (or spell shields) on an entity to break when any one broke.

- Fixed a problem that was causing unexpected effects when some spells were cured, such as creating throwing daggers.


*** NPC ***

- Alinai Kaneriti in Butcherblock Mountains should now have a more appropriate title. 

- Corrected an outstanding issue with the appearance of mountain giants in Kunark and Basilisks in Jaggedpine Forest. 

- Sylisa Cogsworthy and Gaelsori Heriseron in the Bazaar are now happy to help you with delivering and receiving parcels. 


*** AA ***

- Changed the AA experience boost for low AA counts from 2500 to 4000 AA.  The bonus now tapers linearly from 1000% to normal experience over this new range.  Progression servers will not get this bonus until Veil of Alaris is unlocked.


*** Achievements ***

- Corrected an issue that prevented the "Hero of Bloody Kithicor" achievement from being completed. 

- Added a list of tasks to the Alaran Language Master achievement that shows the language points for completion of various task groups.  You may need to close and re-open your Achievements window after completing a task to force an update.


*** Progression Servers ***

- Corrected an erroneous "vote failed" message that could appear midway through a voting cycle.

- Improved messaging when a vote to unlock an expansion wins, loses, or ties.

- Corrected several spells that were not available on the updated Plane of Knowledge vendors at the appropriate time. 

- The neighborhood should no longer be accessible on Progression servers until the House of Thule expansion is unlocked. 


*** Miscellaneous ***

- Fixed a crash that sometimes occurred on a progression server when clicking on the atlas button in the map window.

- Fixed a graphics engine issue that potentially causes the alt-tab crashes.

- Reduced the overall memory consumption used when zoning by no longer pre-loading textures that aren't currently in use.

- Fixed a bug that could cause some fast bows to lose speed when at maximum haste and using a haste quiver.

- Corrected the path of the Sirensbane through Erud's Crossing.


*** UI ***

- Added the ability to inspect and preview reward items in the Reward Selection Window both by using the Inspect and Preview buttons and by alt-left and alt-right clicking the item icon in the window.

- Fixed a bug that could cause the selected reward option to reset to the top option when selecting a reward item for the first time.


- Changed -

- EQUI_RewardSelectionWnd.xml


*** Previously Updated ***

- Removed several NPCs from progression servers that should not have been active until much later. 

- The EverQuest Team



Post Comment
Alaran Language
# Jun 27 2012 at 5:19 PM Rating: Decent
Im guessing lowering the requirements for buying spells and stuff has been put off again.

And before the elitists attack....I have tried getting a group in Argath for the past week to do a couple of the more difficult group tasks and everyone is doing something else or in Windsong or other
Alaran Language
# Jun 28 2012 at 3:25 PM Rating: Good
49 posts
around the time the expansion was released, one of the devs o said that the language requirements would decrease ~8 months after the expansion launched (which was November 15th.) Speculation is that it will happen in July.
Good idea for SoE!
# Jun 27 2012 at 9:47 AM Rating: Decent
26 posts
What better way to get bronze/silver accounts to buy AA cap boosters or go Gold. Make them hit their cap quicker and they'll have to do it if they want to be of any use.
Good idea for SoE!
# Jun 27 2012 at 3:17 PM Rating: Decent
262 posts
It's SOE's classic bait-and-switch. They've been doing it for years, and have become very good at it.
Good idea for SoE!
# Jun 27 2012 at 4:11 PM Rating: Decent
26 posts
I fail to see how this is bait and switch. They are giving a bonus, not taking one away. So they baited us with a harder grind then switched it to easier?
# Jun 27 2012 at 5:42 AM Rating: Decent
463 posts
So much for fixing the achievements listing for Seeds of Destruction. No fugging way im going to go through the hunter process for zones where i should already have kill credits for the named in the first place not to mention all the other stuff i did in SoD that i am not getting credit for.
# Jun 27 2012 at 1:34 PM Rating: Default
463 posts
okay looks like im sh*t outa luck in that department. If i want to get the updates i will have to bust my balls and go through that process. I figured they would have a patch to fix it but i am wrong. That def means when they finally add secrets of faydwer achievements i won't have a single one.

Edited, Jun 27th 2012 3:36pm by Rickymaru
# Jun 27 2012 at 3:07 AM Rating: Decent
443 posts
So nothing on the account killer Rubaks raid... thanks SoE you must LOVE people canceling accounts...
# Jun 27 2012 at 10:00 AM Rating: Decent
43 posts
What is wrong with the Rubak raid?
# Jun 27 2012 at 12:40 PM Rating: Decent
10 posts
Its too hard! Even though its not as hard as it used to be, it is still harder then most guilds can handle.
# Jun 27 2012 at 5:09 PM Rating: Good
It's not too hard. learn the mechanics, utilize your assets. It's the first big-boy raid of VoA. If Rubak is tough, you'll get stuck on Windsong, too.
Post Comment

Free account required to post

You must log in or create an account to post messages.